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Model validation: Vrykul/Trapper Shaman Re-Reforged
vrykulshaman.mdx
0errors6severe37warnings123unused
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 132860); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 132860); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 132860); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 132860); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 132860); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 132860); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
7
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Geoset 8
This geoset has both skin/weights and vertex groups
1
Bone 17 - "nose_bind_jnt"
There are no vertices attached to this bone
1
Bone 45 - "L_lwr_arm_twist_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 65 - "L_pauldron_bind_jnt"
There are no vertices attached to this bone
1
2
Bone 70 - "R_lwr_arm_twist_02_bind_jnt"
There are no vertices attached to this bone
2
Rotation
Track 131 at frame 151429 has roughly the same value as tracks 130 and 132
Track 166 at frame 154529 has roughly the same value as tracks 165 and 167
1
1
Bone 90 - "R_pauldron_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 6 at frame 2340 has roughly the same value as tracks 5 and 7
1
Bone 91 - "satchel_bind_jnt"
There are no vertices attached to this bone
1
Bone 133 - "bone_head"
There are no vertices attached to this bone
1
Bone 142 - "satchel_cover_bind_jnt"
There are no vertices attached to this bone
1
Bone 143 - "L_scroll_01_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 144 - "L_scroll_02_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 226 at frame 144962 has roughly the same value as tracks 225 and 227
1
1
Bone 145 - "R_scroll_01_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 299 at frame 152495 has roughly the same value as tracks 298 and 300
1
1
Bone 146 - "weapon_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 287 at frame 154596 has roughly the same value as tracks 286 and 288
1
Bone 147 - "weapon_tassel_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 148 - "weapon_tassel_02_bind_jnt"
There are no vertices attached to this bone
1
3
Bone 149 - "weapon_tassel_03A_01_bind_jnt"
There are no vertices attached to this bone
3
Rotation
Track 34 at frame 3987 has roughly the same value as tracks 33 and 35
Track 46 at frame 4737 has roughly the same value as tracks 45 and 47
Track 314 at frame 142195 has roughly the same value as tracks 313 and 315
1
3
Bone 150 - "weapon_tassel_03B_01_bind_jnt"
There are no vertices attached to this bone
3
Rotation
Track 39 at frame 4512 has roughly the same value as tracks 38 and 40
Track 50 at frame 5261 has roughly the same value as tracks 49 and 51
Track 370 at frame 147762 has roughly the same value as tracks 369 and 371
1
3
Bone 151 - "weapon_tassel_03B_02_bind_jnt"
There are no vertices attached to this bone
3
Rotation
Track 252 at frame 134293 has roughly the same value as tracks 251 and 253
Track 409 at frame 147929 has roughly the same value as tracks 408 and 410
Track 422 at frame 150529 has roughly the same value as tracks 421 and 423
1
Sequence 9 - "Cinematic Agree One"
Sequence "Cinematic Agree One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 10 - "Cinematic Frustrated One"
Sequence "Cinematic Frustrated One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 11 - "Cinematic Headnod One"
Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 12 - "Cinematic Headshake One"
Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 13 - "Cinematic Listening One"
Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 14 - "Cinematic Shrug One"
Sequence "Cinematic Shrug One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 15 - "Cinematic Standard One"
Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 16 - "Cinematic Wave One"
Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Bone 4 - "hd_anim_bind_jnt"
1
Rotation
Track 412 at frame 148629 has roughly the same value as tracks 411 and 413
5
Bone 11 - "L_upr_eyelid_bind_jnt"
5
Rotation
Track 14 at frame 5149 has roughly the same value as tracks 13 and 15
Track 196 at frame 147229 has roughly the same value as tracks 195 and 197
Track 201 at frame 148729 has roughly the same value as tracks 200 and 202
Track 213 at frame 151795 has roughly the same value as tracks 212 and 214
Track 233 at frame 154296 has roughly the same value as tracks 232 and 234
5
Bone 12 - "L_lwr_eyelid_bind_jnt"
5
Rotation
Track 14 at frame 5149 has roughly the same value as tracks 13 and 15
Track 200 at frame 147229 has roughly the same value as tracks 199 and 201
Track 205 at frame 148729 has roughly the same value as tracks 204 and 206
Track 217 at frame 151795 has roughly the same value as tracks 216 and 218
Track 237 at frame 154296 has roughly the same value as tracks 236 and 238
5
Bone 13 - "R_upr_eyelid_bind_jnt"
5
Rotation
Track 14 at frame 5149 has roughly the same value as tracks 13 and 15
Track 196 at frame 147229 has roughly the same value as tracks 195 and 197
Track 201 at frame 148729 has roughly the same value as tracks 200 and 202
Track 213 at frame 151795 has roughly the same value as tracks 212 and 214
Track 233 at frame 154296 has roughly the same value as tracks 232 and 234
5
Bone 14 - "R_lwr_eyelid_bind_jnt"
5
Rotation
Track 14 at frame 5149 has roughly the same value as tracks 13 and 15
Track 200 at frame 147229 has roughly the same value as tracks 199 and 201
Track 205 at frame 148729 has roughly the same value as tracks 204 and 206
Track 217 at frame 151795 has roughly the same value as tracks 216 and 218
Track 237 at frame 154296 has roughly the same value as tracks 236 and 238
1
Bone 34 - "L_lwr_lip_01_bind_jnt"
1
Translation
Track 214 at frame 142595 has roughly the same value as tracks 213 and 215
1
Bone 38 - "R_lwr_lip_01_bind_jnt"
1
Translation
Track 214 at frame 142595 has roughly the same value as tracks 213 and 215
9
Bone 43 - "L_lwr_arm_bind_jnt"
9
Rotation
Track 6 at frame 979 has roughly the same value as tracks 5 and 7
Track 42 at frame 5036 has roughly the same value as tracks 41 and 43
Track 145 at frame 12483 has roughly the same value as tracks 144 and 146
Track 169 at frame 103593 has roughly the same value as tracks 168 and 170
Track 199 at frame 135494 has roughly the same value as tracks 198 and 200
Track 263 at frame 140628 has roughly the same value as tracks 262 and 264
Track 277 at frame 143328 has roughly the same value as tracks 276 and 278
Track 324 at frame 149362 has roughly the same value as tracks 323 and 325
Track 349 at frame 153296 has roughly the same value as tracks 348 and 350
3
Bone 44 - "L_lwr_arm_twist_01_bind_jnt"
3
Rotation
Track 21 at frame 4887 has roughly the same value as tracks 20 and 22
Track 157 at frame 138627 has roughly the same value as tracks 156 and 158
Track 164 at frame 139561 has roughly the same value as tracks 163 and 165
1
Bone 59 - "L_pnk_finger_01_bind_jnt"
1
Rotation
Track 59 at frame 103560 has roughly the same value as tracks 58 and 60
6
Bone 68 - "R_lwr_arm_bind_jnt"
6
Rotation
Track 125 at frame 9375 has roughly the same value as tracks 124 and 126
Track 210 at frame 102760 has roughly the same value as tracks 209 and 211
Track 225 at frame 133860 has roughly the same value as tracks 224 and 226
Track 295 at frame 138294 has roughly the same value as tracks 294 and 296
Track 316 at frame 140261 has roughly the same value as tracks 315 and 317
Track 335 at frame 144628 has roughly the same value as tracks 334 and 336
3
Bone 69 - "R_lwr_arm_twist_01_bind_jnt"
3
Rotation
Track 9 at frame 3912 has roughly the same value as tracks 8 and 10
Track 261 at frame 151429 has roughly the same value as tracks 260 and 262
Track 296 at frame 154529 has roughly the same value as tracks 295 and 297
1
Bone 72 - "R_tmb_01_bind_jnt"
1
Rotation
Track 295 at frame 153529 has roughly the same value as tracks 294 and 296
3
Bone 73 - "R_tmb_02_bind_jnt"
3
Rotation
Track 4 at frame 3912 has roughly the same value as tracks 3 and 5
Track 112 at frame 10069 has roughly the same value as tracks 111 and 113
Track 197 at frame 138627 has roughly the same value as tracks 196 and 198
4
Bone 74 - "R_tmb_03_bind_jnt"
4
Rotation
Track 108 at frame 9410 has roughly the same value as tracks 107 and 109
Track 114 at frame 10069 has roughly the same value as tracks 113 and 115
Track 189 at frame 136227 has roughly the same value as tracks 188 and 190
Track 229 at frame 142728 has roughly the same value as tracks 228 and 230
1
Bone 75 - "R_ind_finger_01_bind_jnt"
1
Rotation
Track 147 at frame 11780 has roughly the same value as tracks 146 and 148
1
Bone 76 - "R_ind_finger_02_bind_jnt"
1
Rotation
Track 1 at frame 180 has roughly the same value as tracks 0 and 2
1
Bone 78 - "R_mid_finger_01_bind_jnt"
1
Rotation
Track 247 at frame 138627 has roughly the same value as tracks 246 and 248
1
Bone 80 - "R_mid_finger_03_bind_jnt"
1
Rotation
Track 12 at frame 2140 has roughly the same value as tracks 11 and 13
1
Bone 82 - "R_rng_finger_02_bind_jnt"
1
Rotation
Track 247 at frame 138727 has roughly the same value as tracks 246 and 248
2
Bone 84 - "R_pnk_finger_01_bind_jnt"
2
Rotation
Track 236 at frame 138727 has roughly the same value as tracks 235 and 237
Track 243 at frame 141461 has roughly the same value as tracks 242 and 244
1
Bone 85 - "R_pnk_finger_02_bind_jnt"
1
Rotation
Track 186 at frame 134127 has roughly the same value as tracks 185 and 187
1
Bone 86 - "R_pnk_finger_03_bind_jnt"
1
Rotation
Track 51 at frame 6179 has roughly the same value as tracks 50 and 52
1
Bone 93 - "L_leg_01_bind_jnt"
1
Rotation
Track 312 at frame 153829 has roughly the same value as tracks 311 and 313
1
Bone 94 - "L_leg_02_bind_jnt"
1
Rotation
Track 290 at frame 151562 has roughly the same value as tracks 289 and 291
1
Bone 95 - "bone_leg_left"
1
Rotation
Track 185 at frame 103593 has roughly the same value as tracks 184 and 186
1
Bone 96 - "L_leg_04_bind_jnt"
1
Rotation
Track 16 at frame 6254 has exactly the same value as tracks 15 and 17
1
Bone 97 - "R_leg_01_bind_jnt"
1
Rotation
Track 161 at frame 11709 has roughly the same value as tracks 160 and 162
1
Bone 98 - "R_leg_02_bind_jnt"
1
Rotation
Track 299 at frame 145728 has roughly the same value as tracks 298 and 300
1
Bone 99 - "bone_leg_right"
1
Rotation
Track 186 at frame 102526 has roughly the same value as tracks 185 and 187
1
Bone 103 - "L_skull_02_bind_jnt"
1
Rotation
Track 179 at frame 103560 has roughly the same value as tracks 178 and 180
2
Bone 107 - "M_loincloth_02_bind_jnt"
2
Rotation
Track 169 at frame 11498 has roughly the same value as tracks 168 and 170
Track 179 at frame 12378 has roughly the same value as tracks 178 and 180
1
Bone 108 - "M_loincloth_03_bind_jnt"
1
Rotation
Track 177 at frame 11252 has roughly the same value as tracks 176 and 178
1
Bone 112 - "F_skirt_04_bind_jnt"
1
Rotation
Track 125 at frame 12308 has roughly the same value as tracks 124 and 126
1
Bone 115 - "L_skirt_A_03_bind_jnt"
1
Rotation
Track 159 at frame 139328 has roughly the same value as tracks 158 and 160
1
Bone 123 - "B_skirt_03_bind_jnt"
1
Rotation
Track 140 at frame 11780 has roughly the same value as tracks 139 and 141
1
Bone 126 - "R_skirt_B_02_bind_jnt"
1
Rotation
Track 117 at frame 11427 has roughly the same value as tracks 116 and 118
2
Bone 127 - "R_skirt_B_03_bind_jnt"
2
Rotation
Track 168 at frame 11569 has roughly the same value as tracks 167 and 169
Track 173 at frame 11991 has roughly the same value as tracks 172 and 174
1
Bone 128 - "R_skirt_B_04_bind_jnt"
1
Rotation
Track 165 at frame 11216 has roughly the same value as tracks 164 and 166
1
Bone 129 - "R_skirt_A_01_bind_jnt"
1
Rotation
Track 169 at frame 103560 has roughly the same value as tracks 168 and 170
2
Bone 135 - "L_hair_A_02_bind_jnt"
2
Rotation
Track 186 at frame 11041 has roughly the same value as tracks 185 and 187
Track 193 at frame 11498 has roughly the same value as tracks 192 and 194
1
Bone 136 - "L_hair_A_03_bind_jnt"
1
Rotation
Track 190 at frame 11147 has roughly the same value as tracks 189 and 191
1
Bone 138 - "R_hair_A_02_bind_jnt"
1
Rotation
Track 356 at frame 144995 has roughly the same value as tracks 355 and 357
3
Bone 139 - "R_hair_A_03_bind_jnt"
3
Rotation
Track 184 at frame 10970 has roughly the same value as tracks 183 and 185
Track 190 at frame 11393 has roughly the same value as tracks 189 and 191
Track 201 at frame 12272 has roughly the same value as tracks 200 and 202
2
CollisionShape 0 - "B_KGS_Torso"
2
Rotation
Track 135 at frame 9447 has roughly the same value as tracks 134 and 136
Track 141 at frame 9664 has roughly the same value as tracks 140 and 142
4
CollisionShape 2 - "B_KGS_Arm_R"
1
Translation
Track 411 at frame 59560 has roughly the same value as tracks 410 and 412
3
Rotation
Track 143 at frame 9519 has roughly the same value as tracks 142 and 144
Track 146 at frame 9627 has roughly the same value as tracks 145 and 147
Track 147 at frame 9664 has roughly the same value as tracks 146 and 148
5
CollisionShape 3 - "B_KGS_Leg_L"
5
Rotation
Track 118 at frame 9519 has roughly the same value as tracks 117 and 119
Track 119 at frame 9555 has exactly the same value as tracks 118 and 120
Track 120 at frame 9591 has exactly the same value as tracks 119 and 121
Track 121 at frame 9627 has exactly the same value as tracks 120 and 122
Track 122 at frame 9664 has exactly the same value as tracks 121 and 123
1
CollisionShape 6 - "B_KGS_Weapon_BB_BB"
1
Rotation
Track 287 at frame 154596 has roughly the same value as tracks 286 and 288
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