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Model validation: Vrykul/Trapper Shaman Re-Reforged

vrykulshaman.mdx

0 errors 6 severe 37 warnings 123 unused
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 132860); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 132860); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 132860); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 132860); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 132860); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 132860); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 17 - "nose_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "L_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 70 - "R_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 131 at frame 151429 has roughly the same value as tracks 130 and 132
      • Track 166 at frame 154529 has roughly the same value as tracks 165 and 167
  • 1 1 Bone 90 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 6 at frame 2340 has roughly the same value as tracks 5 and 7
  • 1 Bone 91 - "satchel_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 142 - "satchel_cover_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 143 - "L_scroll_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 144 - "L_scroll_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 226 at frame 144962 has roughly the same value as tracks 225 and 227
  • 1 1 Bone 145 - "R_scroll_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 299 at frame 152495 has roughly the same value as tracks 298 and 300
  • 1 1 Bone 146 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 287 at frame 154596 has roughly the same value as tracks 286 and 288
  • 1 Bone 147 - "weapon_tassel_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 148 - "weapon_tassel_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 3 Bone 149 - "weapon_tassel_03A_01_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 34 at frame 3987 has roughly the same value as tracks 33 and 35
      • Track 46 at frame 4737 has roughly the same value as tracks 45 and 47
      • Track 314 at frame 142195 has roughly the same value as tracks 313 and 315
  • 1 3 Bone 150 - "weapon_tassel_03B_01_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 39 at frame 4512 has roughly the same value as tracks 38 and 40
      • Track 50 at frame 5261 has roughly the same value as tracks 49 and 51
      • Track 370 at frame 147762 has roughly the same value as tracks 369 and 371
  • 1 3 Bone 151 - "weapon_tassel_03B_02_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 252 at frame 134293 has roughly the same value as tracks 251 and 253
      • Track 409 at frame 147929 has roughly the same value as tracks 408 and 410
      • Track 422 at frame 150529 has roughly the same value as tracks 421 and 423
  • 1 Sequence 9 - "Cinematic Agree One"
    • Sequence "Cinematic Agree One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 10 - "Cinematic Frustrated One"
    • Sequence "Cinematic Frustrated One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Headnod One"
    • Sequence "Cinematic Headnod One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic Headshake One"
    • Sequence "Cinematic Headshake One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Shrug One"
    • Sequence "Cinematic Shrug One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 15 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Wave One"
    • Sequence "Cinematic Wave One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 412 at frame 148629 has roughly the same value as tracks 411 and 413
  • 5 Bone 11 - "L_upr_eyelid_bind_jnt"
    • 5 Rotation
      • Track 14 at frame 5149 has roughly the same value as tracks 13 and 15
      • Track 196 at frame 147229 has roughly the same value as tracks 195 and 197
      • Track 201 at frame 148729 has roughly the same value as tracks 200 and 202
      • Track 213 at frame 151795 has roughly the same value as tracks 212 and 214
      • Track 233 at frame 154296 has roughly the same value as tracks 232 and 234
  • 5 Bone 12 - "L_lwr_eyelid_bind_jnt"
    • 5 Rotation
      • Track 14 at frame 5149 has roughly the same value as tracks 13 and 15
      • Track 200 at frame 147229 has roughly the same value as tracks 199 and 201
      • Track 205 at frame 148729 has roughly the same value as tracks 204 and 206
      • Track 217 at frame 151795 has roughly the same value as tracks 216 and 218
      • Track 237 at frame 154296 has roughly the same value as tracks 236 and 238
  • 5 Bone 13 - "R_upr_eyelid_bind_jnt"
    • 5 Rotation
      • Track 14 at frame 5149 has roughly the same value as tracks 13 and 15
      • Track 196 at frame 147229 has roughly the same value as tracks 195 and 197
      • Track 201 at frame 148729 has roughly the same value as tracks 200 and 202
      • Track 213 at frame 151795 has roughly the same value as tracks 212 and 214
      • Track 233 at frame 154296 has roughly the same value as tracks 232 and 234
  • 5 Bone 14 - "R_lwr_eyelid_bind_jnt"
    • 5 Rotation
      • Track 14 at frame 5149 has roughly the same value as tracks 13 and 15
      • Track 200 at frame 147229 has roughly the same value as tracks 199 and 201
      • Track 205 at frame 148729 has roughly the same value as tracks 204 and 206
      • Track 217 at frame 151795 has roughly the same value as tracks 216 and 218
      • Track 237 at frame 154296 has roughly the same value as tracks 236 and 238
  • 1 Bone 34 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 214 at frame 142595 has roughly the same value as tracks 213 and 215
  • 1 Bone 38 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 214 at frame 142595 has roughly the same value as tracks 213 and 215
  • 9 Bone 43 - "L_lwr_arm_bind_jnt"
    • 9 Rotation
      • Track 6 at frame 979 has roughly the same value as tracks 5 and 7
      • Track 42 at frame 5036 has roughly the same value as tracks 41 and 43
      • Track 145 at frame 12483 has roughly the same value as tracks 144 and 146
      • Track 169 at frame 103593 has roughly the same value as tracks 168 and 170
      • Track 199 at frame 135494 has roughly the same value as tracks 198 and 200
      • Track 263 at frame 140628 has roughly the same value as tracks 262 and 264
      • Track 277 at frame 143328 has roughly the same value as tracks 276 and 278
      • Track 324 at frame 149362 has roughly the same value as tracks 323 and 325
      • Track 349 at frame 153296 has roughly the same value as tracks 348 and 350
  • 3 Bone 44 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 21 at frame 4887 has roughly the same value as tracks 20 and 22
      • Track 157 at frame 138627 has roughly the same value as tracks 156 and 158
      • Track 164 at frame 139561 has roughly the same value as tracks 163 and 165
  • 1 Bone 59 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 103560 has roughly the same value as tracks 58 and 60
  • 6 Bone 68 - "R_lwr_arm_bind_jnt"
    • 6 Rotation
      • Track 125 at frame 9375 has roughly the same value as tracks 124 and 126
      • Track 210 at frame 102760 has roughly the same value as tracks 209 and 211
      • Track 225 at frame 133860 has roughly the same value as tracks 224 and 226
      • Track 295 at frame 138294 has roughly the same value as tracks 294 and 296
      • Track 316 at frame 140261 has roughly the same value as tracks 315 and 317
      • Track 335 at frame 144628 has roughly the same value as tracks 334 and 336
  • 3 Bone 69 - "R_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 9 at frame 3912 has roughly the same value as tracks 8 and 10
      • Track 261 at frame 151429 has roughly the same value as tracks 260 and 262
      • Track 296 at frame 154529 has roughly the same value as tracks 295 and 297
  • 1 Bone 72 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 295 at frame 153529 has roughly the same value as tracks 294 and 296
  • 3 Bone 73 - "R_tmb_02_bind_jnt"
    • 3 Rotation
      • Track 4 at frame 3912 has roughly the same value as tracks 3 and 5
      • Track 112 at frame 10069 has roughly the same value as tracks 111 and 113
      • Track 197 at frame 138627 has roughly the same value as tracks 196 and 198
  • 4 Bone 74 - "R_tmb_03_bind_jnt"
    • 4 Rotation
      • Track 108 at frame 9410 has roughly the same value as tracks 107 and 109
      • Track 114 at frame 10069 has roughly the same value as tracks 113 and 115
      • Track 189 at frame 136227 has roughly the same value as tracks 188 and 190
      • Track 229 at frame 142728 has roughly the same value as tracks 228 and 230
  • 1 Bone 75 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 147 at frame 11780 has roughly the same value as tracks 146 and 148
  • 1 Bone 76 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 1 at frame 180 has roughly the same value as tracks 0 and 2
  • 1 Bone 78 - "R_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 247 at frame 138627 has roughly the same value as tracks 246 and 248
  • 1 Bone 80 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 2140 has roughly the same value as tracks 11 and 13
  • 1 Bone 82 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 247 at frame 138727 has roughly the same value as tracks 246 and 248
  • 2 Bone 84 - "R_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 236 at frame 138727 has roughly the same value as tracks 235 and 237
      • Track 243 at frame 141461 has roughly the same value as tracks 242 and 244
  • 1 Bone 85 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 186 at frame 134127 has roughly the same value as tracks 185 and 187
  • 1 Bone 86 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 6179 has roughly the same value as tracks 50 and 52
  • 1 Bone 93 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 312 at frame 153829 has roughly the same value as tracks 311 and 313
  • 1 Bone 94 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 290 at frame 151562 has roughly the same value as tracks 289 and 291
  • 1 Bone 95 - "bone_leg_left"
    • 1 Rotation
      • Track 185 at frame 103593 has roughly the same value as tracks 184 and 186
  • 1 Bone 96 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 6254 has exactly the same value as tracks 15 and 17
  • 1 Bone 97 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 161 at frame 11709 has roughly the same value as tracks 160 and 162
  • 1 Bone 98 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 299 at frame 145728 has roughly the same value as tracks 298 and 300
  • 1 Bone 99 - "bone_leg_right"
    • 1 Rotation
      • Track 186 at frame 102526 has roughly the same value as tracks 185 and 187
  • 1 Bone 103 - "L_skull_02_bind_jnt"
    • 1 Rotation
      • Track 179 at frame 103560 has roughly the same value as tracks 178 and 180
  • 2 Bone 107 - "M_loincloth_02_bind_jnt"
    • 2 Rotation
      • Track 169 at frame 11498 has roughly the same value as tracks 168 and 170
      • Track 179 at frame 12378 has roughly the same value as tracks 178 and 180
  • 1 Bone 108 - "M_loincloth_03_bind_jnt"
    • 1 Rotation
      • Track 177 at frame 11252 has roughly the same value as tracks 176 and 178
  • 1 Bone 112 - "F_skirt_04_bind_jnt"
    • 1 Rotation
      • Track 125 at frame 12308 has roughly the same value as tracks 124 and 126
  • 1 Bone 115 - "L_skirt_A_03_bind_jnt"
    • 1 Rotation
      • Track 159 at frame 139328 has roughly the same value as tracks 158 and 160
  • 1 Bone 123 - "B_skirt_03_bind_jnt"
    • 1 Rotation
      • Track 140 at frame 11780 has roughly the same value as tracks 139 and 141
  • 1 Bone 126 - "R_skirt_B_02_bind_jnt"
    • 1 Rotation
      • Track 117 at frame 11427 has roughly the same value as tracks 116 and 118
  • 2 Bone 127 - "R_skirt_B_03_bind_jnt"
    • 2 Rotation
      • Track 168 at frame 11569 has roughly the same value as tracks 167 and 169
      • Track 173 at frame 11991 has roughly the same value as tracks 172 and 174
  • 1 Bone 128 - "R_skirt_B_04_bind_jnt"
    • 1 Rotation
      • Track 165 at frame 11216 has roughly the same value as tracks 164 and 166
  • 1 Bone 129 - "R_skirt_A_01_bind_jnt"
    • 1 Rotation
      • Track 169 at frame 103560 has roughly the same value as tracks 168 and 170
  • 2 Bone 135 - "L_hair_A_02_bind_jnt"
    • 2 Rotation
      • Track 186 at frame 11041 has roughly the same value as tracks 185 and 187
      • Track 193 at frame 11498 has roughly the same value as tracks 192 and 194
  • 1 Bone 136 - "L_hair_A_03_bind_jnt"
    • 1 Rotation
      • Track 190 at frame 11147 has roughly the same value as tracks 189 and 191
  • 1 Bone 138 - "R_hair_A_02_bind_jnt"
    • 1 Rotation
      • Track 356 at frame 144995 has roughly the same value as tracks 355 and 357
  • 3 Bone 139 - "R_hair_A_03_bind_jnt"
    • 3 Rotation
      • Track 184 at frame 10970 has roughly the same value as tracks 183 and 185
      • Track 190 at frame 11393 has roughly the same value as tracks 189 and 191
      • Track 201 at frame 12272 has roughly the same value as tracks 200 and 202
  • 2 CollisionShape 0 - "B_KGS_Torso"
    • 2 Rotation
      • Track 135 at frame 9447 has roughly the same value as tracks 134 and 136
      • Track 141 at frame 9664 has roughly the same value as tracks 140 and 142
  • 4 CollisionShape 2 - "B_KGS_Arm_R"
    • 1 Translation
      • Track 411 at frame 59560 has roughly the same value as tracks 410 and 412
    • 3 Rotation
      • Track 143 at frame 9519 has roughly the same value as tracks 142 and 144
      • Track 146 at frame 9627 has roughly the same value as tracks 145 and 147
      • Track 147 at frame 9664 has roughly the same value as tracks 146 and 148
  • 5 CollisionShape 3 - "B_KGS_Leg_L"
    • 5 Rotation
      • Track 118 at frame 9519 has roughly the same value as tracks 117 and 119
      • Track 119 at frame 9555 has exactly the same value as tracks 118 and 120
      • Track 120 at frame 9591 has exactly the same value as tracks 119 and 121
      • Track 121 at frame 9627 has exactly the same value as tracks 120 and 122
      • Track 122 at frame 9664 has exactly the same value as tracks 121 and 123
  • 1 CollisionShape 6 - "B_KGS_Weapon_BB_BB"
    • 1 Rotation
      • Track 287 at frame 154596 has roughly the same value as tracks 286 and 288
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