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Model validation: Vrykul Trapper Re-reforged

vrykultrapper.mdx

0 errors 8 severe 40 warnings 39 unused
  • 1 Bone 32 - "M_dnHair_01_bind_jnt"
    • 1 Rotation
      • Missing opening track for sequence "Spell 1" at frame 11467 where it is needed
  • 1 Bone 33 - "M_dnHair_02_bind_jnt"
    • 1 Rotation
      • Missing opening track for sequence "Spell 1" at frame 11467 where it is needed
  • 1 Bone 34 - "L_dnHair_01_bind_jnt"
    • 1 Rotation
      • Missing opening track for sequence "Spell 1" at frame 11467 where it is needed
  • 1 Bone 35 - "L_dnHair_02_bind_jnt"
    • 1 Rotation
      • Missing opening track for sequence "Spell 1" at frame 11467 where it is needed
  • 1 Bone 36 - "L_dnHair_03_bind_jnt"
    • 1 Rotation
      • Missing opening track for sequence "Spell 1" at frame 11467 where it is needed
  • 1 Bone 37 - "R_dnHair_01_bind_jnt"
    • 1 Rotation
      • Missing opening track for sequence "Spell 1" at frame 11467 where it is needed
  • 1 Bone 38 - "R_dnHair_02_bind_jnt"
    • 1 Rotation
      • Missing opening track for sequence "Spell 1" at frame 11467 where it is needed
  • 1 Bone 39 - "R_dnHair_03_bind_jnt"
    • 1 Rotation
      • Missing opening track for sequence "Spell 1" at frame 11467 where it is needed
  • 8 Model
    • Expected 129 matrices, got 128
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 2 - "L_pauldron_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "rider_helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "L_backHair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "R_backHair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "R_backHair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "line_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "line_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "weapon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 102 - "M_part_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "R_part_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "M_backCloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "M_backCloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 11 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 9 at frame 80600 has exactly the same value as tracks 8 and 10
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 9 at frame 80600 has exactly the same value as tracks 8 and 10
  • 1 Bone 23 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 116 at frame 144276 has roughly the same value as tracks 115 and 117
  • 1 Bone 52 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 234 at frame 143463 has exactly the same value as tracks 233 and 235
  • 2 Bone 67 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 20 at frame 2433 has roughly the same value as tracks 19 and 21
      • Track 30 at frame 5733 has roughly the same value as tracks 29 and 31
  • 1 Bone 68 - "bone_hand_Left"
    • 1 Rotation
      • Track 71 at frame 144914 has roughly the same value as tracks 70 and 72
  • 1 Bone 70 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 64102 has roughly the same value as tracks 31 and 33
  • 2 Bone 79 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 25 at frame 2966 has roughly the same value as tracks 24 and 26
      • Track 35 at frame 6266 has roughly the same value as tracks 34 and 36
  • 2 Bone 80 - "bone_hand_right"
    • 2 Translation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
      • Track 16 at frame 20087 has exactly the same value as tracks 15 and 17
  • 1 Bone 81 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
  • 1 Bone 82 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
  • 1 Bone 83 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
  • 1 Bone 84 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
  • 1 Bone 85 - "R_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
  • 2 Bone 86 - "R_mid_finger_03_bind_jnt"
    • 1 Translation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
    • 1 Rotation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
  • 2 Bone 87 - "R_rng_finger_01_bind_jnt"
    • 1 Translation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
    • 1 Rotation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
  • 2 Bone 88 - "R_rng_finger_03_bind_jnt"
    • 1 Translation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
    • 1 Rotation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
  • 2 Bone 89 - "R_pnk_finger_01_bind_jnt"
    • 1 Translation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
    • 1 Rotation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
  • 1 Bone 90 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 13176 has exactly the same value as tracks 12 and 14
  • 1 Bone 92 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 209 at frame 85035 has roughly the same value as tracks 208 and 210
  • 1 Bone 95 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 269 at frame 94935 has roughly the same value as tracks 268 and 270
  • 2 Attachment 0 - "Weapon Left Ref"
    • 2 Visibility
      • Track 3 at frame 80567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 80600 has exactly the same value as tracks 3 and 5
  • 2 Attachment 1 - "Head Ref"
    • 2 Visibility
      • Track 3 at frame 80567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 80600 has exactly the same value as tracks 3 and 5
  • 2 Attachment 2 - "Chest Ref"
    • 2 Visibility
      • Track 3 at frame 80567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 80600 has exactly the same value as tracks 3 and 5
  • 2 Attachment 3 - "Foot Left Ref"
    • 2 Visibility
      • Track 3 at frame 80567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 80600 has exactly the same value as tracks 3 and 5
  • 2 Attachment 4 - "Foot Right Ref"
    • 2 Visibility
      • Track 3 at frame 80567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 80600 has exactly the same value as tracks 3 and 5
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