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Model validation: Vrykul/Trapper Archer

vrykularcher.mdx

0 errors 17 severe 63 warnings 183 unused
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 129567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 23
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 57 - "F_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "F_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "F_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "F_loincloth_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "B_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "B_loincloth_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "circlet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 82 - "L_ear_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 26 at frame 3700 has roughly the same value as tracks 25 and 27
  • 1 Bone 83 - "R_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 84 - "nose_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "L_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "L_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 91 - "R_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 92 - "R_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 101 - "L_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 68 at frame 134067 has roughly the same value as tracks 67 and 69
  • 1 1 Bone 102 - "L_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 68 at frame 134067 has roughly the same value as tracks 67 and 69
  • 1 1 Bone 104 - "R_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 68 at frame 134067 has roughly the same value as tracks 67 and 69
  • 1 1 Bone 105 - "R_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 68 at frame 134067 has roughly the same value as tracks 67 and 69
  • 1 Bone 107 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "L_hair_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 109 - "L_hair_A_02_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 107 at frame 8367 has roughly the same value as tracks 106 and 108
      • Track 123 at frame 130600 has roughly the same value as tracks 122 and 124
  • 1 1 Bone 110 - "L_hair_A_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 209 at frame 134167 has roughly the same value as tracks 208 and 210
  • 1 1 Bone 111 - "R_hair_A_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 118 at frame 132000 has roughly the same value as tracks 117 and 119
  • 1 Bone 112 - "R_hair_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "R_hair_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "L_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "R_otr_eyebrow_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 7 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 3 Material 0
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 11334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 13001 has exactly the same value as tracks 11 and 13
        • Track 35 at frame 73133 has exactly the same value as tracks 34 and 36
  • 3 Material 1
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 11334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 13001 has exactly the same value as tracks 11 and 13
        • Track 35 at frame 73133 has exactly the same value as tracks 34 and 36
  • 3 Material 5
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 11334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 13001 has exactly the same value as tracks 11 and 13
        • Track 35 at frame 73133 has exactly the same value as tracks 34 and 36
  • 3 Material 6
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 11334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 13001 has exactly the same value as tracks 11 and 13
        • Track 35 at frame 73133 has exactly the same value as tracks 34 and 36
  • 3 Material 7
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 11334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 13001 has exactly the same value as tracks 11 and 13
        • Track 35 at frame 73133 has exactly the same value as tracks 34 and 36
  • 3 Material 8
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 11334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 13001 has exactly the same value as tracks 11 and 13
        • Track 35 at frame 73133 has exactly the same value as tracks 34 and 36
  • 3 Material 9
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 11334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 13001 has exactly the same value as tracks 11 and 13
        • Track 35 at frame 73133 has exactly the same value as tracks 34 and 36
  • 4 Material 10
    • 4 Layer 0
      • 4 Alpha
        • Track 8 at frame 8400 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 9200 has exactly the same value as tracks 8 and 10
        • Track 12 at frame 11334 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 13001 has exactly the same value as tracks 12 and 14
  • 3 Material 11
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 11334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 13001 has exactly the same value as tracks 11 and 13
        • Track 35 at frame 73133 has exactly the same value as tracks 34 and 36
  • 3 Material 12
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 11334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 13001 has exactly the same value as tracks 11 and 13
        • Track 35 at frame 73133 has exactly the same value as tracks 34 and 36
  • 3 Material 13
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 11334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 13001 has exactly the same value as tracks 11 and 13
        • Track 35 at frame 73133 has exactly the same value as tracks 34 and 36
  • 3 Material 14
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 11334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 13001 has exactly the same value as tracks 11 and 13
        • Track 35 at frame 73133 has exactly the same value as tracks 34 and 36
  • 3 Material 15
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 11334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 13001 has exactly the same value as tracks 11 and 13
        • Track 35 at frame 73133 has exactly the same value as tracks 34 and 36
  • 3 Material 16
    • 3 Layer 0
      • 3 Alpha
        • Track 11 at frame 11334 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 13001 has exactly the same value as tracks 11 and 13
        • Track 35 at frame 73133 has exactly the same value as tracks 34 and 36
  • 6 Material 17
    • 6 Layer 0
      • 6 Alpha
        • Track 9 at frame 9400 is not in any sequence
        • Track 2 at frame 2033 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 2833 has exactly the same value as tracks 2 and 4
        • Track 4 at frame 2867 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 4367 has exactly the same value as tracks 4 and 6
        • Track 29 at frame 67400 has exactly the same value as tracks 28 and 30
  • 1 Bone 5 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 68 at frame 134067 has roughly the same value as tracks 67 and 69
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 43 at frame 8900 has roughly the same value as tracks 42 and 44
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 113 at frame 8434 has roughly the same value as tracks 112 and 114
  • 4 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 94 at frame 7167 has roughly the same value as tracks 93 and 95
      • Track 100 at frame 7567 has roughly the same value as tracks 99 and 101
      • Track 105 at frame 8400 has roughly the same value as tracks 104 and 106
      • Track 149 at frame 131600 has roughly the same value as tracks 148 and 150
  • 4 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 94 at frame 7167 has roughly the same value as tracks 93 and 95
      • Track 100 at frame 7567 has roughly the same value as tracks 99 and 101
      • Track 105 at frame 8400 has roughly the same value as tracks 104 and 106
      • Track 149 at frame 131600 has roughly the same value as tracks 148 and 150
  • 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 4167 has roughly the same value as tracks 39 and 41
  • 1 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 4167 has roughly the same value as tracks 38 and 40
  • 1 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 56 at frame 4200 has roughly the same value as tracks 55 and 57
  • 1 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 45 at frame 4200 has roughly the same value as tracks 44 and 46
  • 1 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 4200 has roughly the same value as tracks 43 and 45
  • 1 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 54 at frame 4234 has roughly the same value as tracks 53 and 55
  • 1 Bone 22 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 4234 has roughly the same value as tracks 43 and 45
  • 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 41 at frame 4234 has roughly the same value as tracks 40 and 42
  • 1 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 57 at frame 4267 has roughly the same value as tracks 56 and 58
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 4267 has roughly the same value as tracks 43 and 45
  • 1 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 4267 has roughly the same value as tracks 42 and 44
  • 2 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 107 at frame 7300 has roughly the same value as tracks 106 and 108
      • Track 226 at frame 134434 has roughly the same value as tracks 225 and 227
  • 2 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 107 at frame 7300 has roughly the same value as tracks 106 and 108
      • Track 226 at frame 134434 has roughly the same value as tracks 225 and 227
  • 1 Bone 33 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 147 at frame 133467 has roughly the same value as tracks 146 and 148
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 633 has roughly the same value as tracks 4 and 6
  • 1 Bone 41 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 767 has roughly the same value as tracks 5 and 7
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 7 at frame 1000 has roughly the same value as tracks 6 and 8
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 246 at frame 134067 has roughly the same value as tracks 245 and 247
  • 2 Bone 50 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 1 at frame 233 has roughly the same value as tracks 0 and 2
      • Track 72 at frame 6000 has roughly the same value as tracks 71 and 73
  • 1 Bone 54 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 167 at frame 131833 has roughly the same value as tracks 166 and 168
  • 1 Bone 62 - "B_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 67 at frame 3867 has roughly the same value as tracks 66 and 68
  • 1 Bone 66 - "R_pauldron_bind_jnt"
    • 1 Rotation
      • Track 63 at frame 4067 has roughly the same value as tracks 62 and 64
  • 1 Bone 76 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 154 at frame 132033 has roughly the same value as tracks 153 and 155
  • 1 Bone 93 - "L_upr_lip_bind_jnt"
    • 1 Translation
      • Track 13 at frame 133467 has roughly the same value as tracks 12 and 14
  • 1 Bone 94 - "M_upr_lip_bind_jnt"
    • 1 Translation
      • Track 13 at frame 133467 has roughly the same value as tracks 12 and 14
  • 1 Bone 95 - "R_upr_lip_bind_jnt"
    • 1 Translation
      • Track 13 at frame 133467 has roughly the same value as tracks 12 and 14
  • 2 Bone 97 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 83 at frame 133834 has roughly the same value as tracks 82 and 84
    • 1 Rotation
      • Track 68 at frame 134067 has roughly the same value as tracks 67 and 69
  • 1 Bone 99 - "lwr_teeth_bind_jnt"
    • 1 Rotation
      • Track 68 at frame 134067 has roughly the same value as tracks 67 and 69
  • 1 Bone 100 - "L_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 68 at frame 134067 has roughly the same value as tracks 67 and 69
  • 1 Bone 103 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 68 at frame 134067 has roughly the same value as tracks 67 and 69
  • 1 Bone 106 - "R_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 68 at frame 134067 has roughly the same value as tracks 67 and 69
  • 1 Bone 119 - "quiver_bind_jnt"
    • 1 Translation
      • Track 1 at frame 733 has exactly the same value as tracks 0 and 2
  • 1 Bone 121 - "arrow_02_bind_jnt"
    • 1 Rotation
      • Track 78 at frame 130167 has roughly the same value as tracks 77 and 79
  • 2 Bone 122 - "arrow_03_bind_jnt"
    • 2 Rotation
      • Track 36 at frame 4167 has roughly the same value as tracks 35 and 37
      • Track 134 at frame 134534 has roughly the same value as tracks 133 and 135
  • 1 Bone 127 - "bowstring_bind_jnt"
    • 1 Translation
      • Track 74 at frame 6333 has exactly the same value as tracks 73 and 75
  • 37 CollisionShape 1 - "B_KGS_Head"
    • 37 Rotation
      • Track 68 at frame 3900 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 3934 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 3967 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 4000 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 4034 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 4067 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 4100 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 4134 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 4167 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 4200 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 4234 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 4267 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 4300 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 4334 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 4367 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4400 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4434 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 4467 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 4500 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 4534 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 4567 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 4600 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 4634 has exactly the same value as tracks 89 and 91
      • Track 91 at frame 4667 has exactly the same value as tracks 90 and 92
      • Track 92 at frame 4700 has exactly the same value as tracks 91 and 93
      • Track 93 at frame 4734 has exactly the same value as tracks 92 and 94
      • Track 94 at frame 4767 has exactly the same value as tracks 93 and 95
      • Track 95 at frame 4800 has exactly the same value as tracks 94 and 96
      • Track 96 at frame 4834 has exactly the same value as tracks 95 and 97
      • Track 97 at frame 4867 has exactly the same value as tracks 96 and 98
      • Track 98 at frame 4900 has exactly the same value as tracks 97 and 99
      • Track 99 at frame 4934 has exactly the same value as tracks 98 and 100
      • Track 100 at frame 4967 has exactly the same value as tracks 99 and 101
      • Track 101 at frame 5000 has exactly the same value as tracks 100 and 102
      • Track 102 at frame 5034 has exactly the same value as tracks 101 and 103
      • Track 103 at frame 5067 has exactly the same value as tracks 102 and 104
      • Track 122 at frame 5766 has roughly the same value as tracks 121 and 123
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 171 at frame 91967 has roughly the same value as tracks 170 and 172
  • 35 CollisionShape 3 - "B_KGS_Arm_R"
    • 35 Rotation
      • Track 72 at frame 3967 has roughly the same value as tracks 71 and 73
      • Track 73 at frame 4000 has roughly the same value as tracks 72 and 74
      • Track 74 at frame 4034 has roughly the same value as tracks 73 and 75
      • Track 75 at frame 4067 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 4100 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 4134 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 4167 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 4200 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 4234 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 4267 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 4300 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4334 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4367 has roughly the same value as tracks 83 and 85
      • Track 85 at frame 4400 has roughly the same value as tracks 84 and 86
      • Track 86 at frame 4434 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 4467 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 4500 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 4534 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 4567 has exactly the same value as tracks 89 and 91
      • Track 91 at frame 4600 has exactly the same value as tracks 90 and 92
      • Track 92 at frame 4634 has exactly the same value as tracks 91 and 93
      • Track 93 at frame 4667 has exactly the same value as tracks 92 and 94
      • Track 94 at frame 4700 has exactly the same value as tracks 93 and 95
      • Track 95 at frame 4734 has exactly the same value as tracks 94 and 96
      • Track 96 at frame 4767 has exactly the same value as tracks 95 and 97
      • Track 97 at frame 4800 has exactly the same value as tracks 96 and 98
      • Track 98 at frame 4834 has exactly the same value as tracks 97 and 99
      • Track 99 at frame 4867 has exactly the same value as tracks 98 and 100
      • Track 100 at frame 4900 has exactly the same value as tracks 99 and 101
      • Track 101 at frame 4934 has exactly the same value as tracks 100 and 102
      • Track 102 at frame 4967 has exactly the same value as tracks 101 and 103
      • Track 103 at frame 5000 has exactly the same value as tracks 102 and 104
      • Track 104 at frame 5034 has exactly the same value as tracks 103 and 105
      • Track 105 at frame 5067 has exactly the same value as tracks 104 and 106
      • Track 207 at frame 62001 has roughly the same value as tracks 206 and 208
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