Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Voren'thal the Seer Scryer of the bundle Voren'thal the Seer Scryer. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Vorenthal the Seer.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Voren'thal the Seer Scryer.mdx
Now Click the "Import File" Button:
Next select 'Voren'thal the Seer Scryer.mdx' in the folder which you extracted from the zip archive:
Vorenthal the Seer Scryer
Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Voren'thal the Seer_sleeve_normal.dds
The file has been properly added to the map archive:
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Done, you have imported the file Voren'thal the Seer Scryer.mdx.
Importing Voren'thal the Seer_belt_diffuse.dds
Now Click the "Import File" Button:
Next select 'Voren'thal the Seer_belt_diffuse.dds' in the folder which you extracted from the zip archive:
Vorenthal the Seer Scryer
Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Voren'thal the Seer_sleeve_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
war3mapimported/Voren'thal the Seer_belt_diffuse.dds
Double-click the file Voren'thal the Seer_belt_diffuse.dds:
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
war3mapimported/Voren'thal the Seer_belt_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
The file has been properly added to the map archive:
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Done, you have imported the file Voren'thal the Seer_belt_diffuse.dds.
Importing Voren'thal the Seer_beltskirt_diffuse.dds
Now Click the "Import File" Button:
Next select 'Voren'thal the Seer_beltskirt_diffuse.dds' in the folder which you extracted from the zip archive:
Vorenthal the Seer Scryer
Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Voren'thal the Seer_sleeve_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
war3mapimported/Voren'thal the Seer_beltskirt_diffuse.dds
Double-click the file Voren'thal the Seer_beltskirt_diffuse.dds:
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
war3mapimported/Voren'thal the Seer_beltskirt_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
The file has been properly added to the map archive:
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Done, you have imported the file Voren'thal the Seer_beltskirt_diffuse.dds.
Importing Voren'thal the Seer_hair_diffuse.dds
Now Click the "Import File" Button:
Next select 'Voren'thal the Seer_hair_diffuse.dds' in the folder which you extracted from the zip archive:
Vorenthal the Seer Scryer
Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Voren'thal the Seer_sleeve_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
war3mapimported/Voren'thal the Seer_hair_diffuse.dds
Double-click the file Voren'thal the Seer_hair_diffuse.dds:
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
war3mapimported/Voren'thal the Seer_hair_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
The file has been properly added to the map archive:
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Done, you have imported the file Voren'thal the Seer_hair_diffuse.dds.
Importing Voren'thal the Seer_main_normal.dds
Now Click the "Import File" Button:
Next select 'Voren'thal the Seer_main_normal.dds' in the folder which you extracted from the zip archive:
Vorenthal the Seer Scryer
Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Voren'thal the Seer_sleeve_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
war3mapimported/Voren'thal the Seer_main_normal.dds
Double-click the file Voren'thal the Seer_main_normal.dds:
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
war3mapimported/Voren'thal the Seer_main_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
The file has been properly added to the map archive:
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
Done, you have imported the file Voren'thal the Seer_main_normal.dds.
Importing Voren'thal the Seer_main_orm.dds
Now Click the "Import File" Button:
Next select 'Voren'thal the Seer_main_orm.dds' in the folder which you extracted from the zip archive:
Vorenthal the Seer Scryer
Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Voren'thal the Seer_sleeve_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
war3mapimported/Voren'thal the Seer_main_orm.dds
Double-click the file Voren'thal the Seer_main_orm.dds:
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
war3mapimported/Voren'thal the Seer_main_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
Voren'thal the Seer_main_orm.dds
The file has been properly added to the map archive:
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
Voren'thal the Seer_main_orm.dds
Done, you have imported the file Voren'thal the Seer_main_orm.dds.
Importing Voren'thal the Seer_pauldron_diffuse.dds
Now Click the "Import File" Button:
Next select 'Voren'thal the Seer_pauldron_diffuse.dds' in the folder which you extracted from the zip archive:
Vorenthal the Seer Scryer
Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Voren'thal the Seer_sleeve_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Image / Texture
341
war3mapimported/Voren'thal the Seer_pauldron_diffuse.dds
Double-click the file Voren'thal the Seer_pauldron_diffuse.dds:
Voren'thal the Seer_pauldron_diffuse.dds
Image / Texture
341
war3mapimported/Voren'thal the Seer_pauldron_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Voren'thal the Seer_pauldron_diffuse.dds
Image / Texture
341
Voren'thal the Seer_pauldron_diffuse.dds
The file has been properly added to the map archive:
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Image / Texture
341
Voren'thal the Seer_pauldron_diffuse.dds
Done, you have imported the file Voren'thal the Seer_pauldron_diffuse.dds.
Importing Voren'thal the Seer_Scryer_main_diffuse.dds
Now Click the "Import File" Button:
Next select 'Voren'thal the Seer_Scryer_main_diffuse.dds' in the folder which you extracted from the zip archive:
Vorenthal the Seer Scryer
Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Voren'thal the Seer_sleeve_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Image / Texture
341
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Image / Texture
1,365
war3mapimported/Voren'thal the Seer_Scryer_main_diffuse.dds
Double-click the file Voren'thal the Seer_Scryer_main_diffuse.dds:
Voren'thal the Seer_Scryer_main_diffuse.dds
Image / Texture
1,365
war3mapimported/Voren'thal the Seer_Scryer_main_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Voren'thal the Seer_Scryer_main_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_Scryer_main_diffuse.dds
The file has been properly added to the map archive:
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Image / Texture
341
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_Scryer_main_diffuse.dds
Done, you have imported the file Voren'thal the Seer_Scryer_main_diffuse.dds.
Importing Voren'thal the Seer_skirt_diffuse.dds
Now Click the "Import File" Button:
Next select 'Voren'thal the Seer_skirt_diffuse.dds' in the folder which you extracted from the zip archive:
Vorenthal the Seer Scryer
Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Voren'thal the Seer_sleeve_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Image / Texture
341
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Image / Texture
2,731
war3mapimported/Voren'thal the Seer_skirt_diffuse.dds
Double-click the file Voren'thal the Seer_skirt_diffuse.dds:
Voren'thal the Seer_skirt_diffuse.dds
Image / Texture
2,731
war3mapimported/Voren'thal the Seer_skirt_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Voren'thal the Seer_skirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_skirt_diffuse.dds
The file has been properly added to the map archive:
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Image / Texture
341
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_skirt_diffuse.dds
Done, you have imported the file Voren'thal the Seer_skirt_diffuse.dds.
Importing Voren'thal the Seer_sleeve_diffuse.dds
Now Click the "Import File" Button:
Next select 'Voren'thal the Seer_sleeve_diffuse.dds' in the folder which you extracted from the zip archive:
Vorenthal the Seer Scryer
Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Voren'thal the Seer_sleeve_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Image / Texture
341
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Image / Texture
1,365
war3mapimported/Voren'thal the Seer_sleeve_diffuse.dds
Double-click the file Voren'thal the Seer_sleeve_diffuse.dds:
Voren'thal the Seer_sleeve_diffuse.dds
Image / Texture
1,365
war3mapimported/Voren'thal the Seer_sleeve_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Voren'thal the Seer_sleeve_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_sleeve_diffuse.dds
The file has been properly added to the map archive:
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Image / Texture
341
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_sleeve_diffuse.dds
Done, you have imported the file Voren'thal the Seer_sleeve_diffuse.dds.
Importing Voren'thal the Seer_sleeve_normal.dds
Now Click the "Import File" Button:
Next select 'Voren'thal the Seer_sleeve_normal.dds' in the folder which you extracted from the zip archive:
Vorenthal the Seer Scryer
Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Voren'thal the Seer_sleeve_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Image / Texture
341
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_sleeve_diffuse.dds
Voren'thal the Seer_sleeve_normal.dds
Image / Texture
1,365
war3mapimported/Voren'thal the Seer_sleeve_normal.dds
Double-click the file Voren'thal the Seer_sleeve_normal.dds:
Voren'thal the Seer_sleeve_normal.dds
Image / Texture
1,365
war3mapimported/Voren'thal the Seer_sleeve_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
Voren'thal the Seer_sleeve_normal.dds
Image / Texture
1,365
Voren'thal the Seer_sleeve_normal.dds
The file has been properly added to the map archive:
Voren'thal the Seer Scryer.mdx
Model
1,351
war3mapimported/Voren'thal the Seer Scryer.mdx
Voren'thal the Seer_belt_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_belt_diffuse.dds
Voren'thal the Seer_beltskirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_beltskirt_diffuse.dds
Voren'thal the Seer_hair_diffuse.dds
Image / Texture
683
Voren'thal the Seer_hair_diffuse.dds
Voren'thal the Seer_main_normal.dds
Image / Texture
1,365
Voren'thal the Seer_main_normal.dds
Voren'thal the Seer_main_orm.dds
Image / Texture
1,365
Voren'thal the Seer_main_orm.dds
Voren'thal the Seer_pauldron_diffuse.dds
Image / Texture
341
Voren'thal the Seer_pauldron_diffuse.dds
Voren'thal the Seer_Scryer_main_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_Scryer_main_diffuse.dds
Voren'thal the Seer_skirt_diffuse.dds
Image / Texture
2,731
Voren'thal the Seer_skirt_diffuse.dds
Voren'thal the Seer_sleeve_diffuse.dds
Image / Texture
1,365
Voren'thal the Seer_sleeve_diffuse.dds
Voren'thal the Seer_sleeve_normal.dds
Image / Texture
1,365
Voren'thal the Seer_sleeve_normal.dds
Done, you have imported the file Voren'thal the Seer_sleeve_normal.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.