Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Vorazun_Portrait of the bundle Vorazun_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Vorazun (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Vorazun_Portrait.mdx
Now Click the "Import File" Button:
Next select 'Vorazun_Portrait.mdx' in the folder which you extracted from the zip archive:
Vorazun_Portrait
Shakuras.blp
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
smx2_vorazun_legs_diff.blp
smx2_vorazun_legs_emis.blp
The file has been properly added to the map archive:
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Done, you have imported the file Vorazun_Portrait.mdx.
Importing Shakuras.blp
Now Click the "Import File" Button:
Next select 'Shakuras.blp' in the folder which you extracted from the zip archive:
Vorazun_Portrait
Vorazun_Portrait.mdx
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
smx2_vorazun_legs_diff.blp
smx2_vorazun_legs_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
war3mapimported/Shakuras.blp
Double-click the file Shakuras.blp:
Shakuras.blp
Image / Texture
129
war3mapimported/Shakuras.blp
Tick the box "Use Custom Path" and type in the correct path:
Shakuras.blp
Image / Texture
129
Shakuras.blp
The file has been properly added to the map archive:
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
Shakuras.blp
Done, you have imported the file Shakuras.blp.
Importing smx2_vorazun_body_diff.blp
Now Click the "Import File" Button:
Next select 'smx2_vorazun_body_diff.blp' in the folder which you extracted from the zip archive:
Vorazun_Portrait
Vorazun_Portrait.mdx
Shakuras.blp
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
smx2_vorazun_legs_diff.blp
smx2_vorazun_legs_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
Shakuras.blp
smx2_vorazun_body_diff.blp
Image / Texture
981
war3mapimported/smx2_vorazun_body_diff.blp
Double-click the file smx2_vorazun_body_diff.blp:
smx2_vorazun_body_diff.blp
Image / Texture
981
war3mapimported/smx2_vorazun_body_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx2_vorazun_body_diff.blp
Image / Texture
981
smx2_vorazun_body_diff.blp
The file has been properly added to the map archive:
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
Shakuras.blp
smx2_vorazun_body_diff.blp
Image / Texture
981
smx2_vorazun_body_diff.blp
Done, you have imported the file smx2_vorazun_body_diff.blp.
Importing smx2_vorazun_body_emis.blp
Now Click the "Import File" Button:
Next select 'smx2_vorazun_body_emis.blp' in the folder which you extracted from the zip archive:
Vorazun_Portrait
Vorazun_Portrait.mdx
Shakuras.blp
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
smx2_vorazun_legs_diff.blp
smx2_vorazun_legs_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
Shakuras.blp
smx2_vorazun_body_diff.blp
Image / Texture
981
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
Image / Texture
29
war3mapimported/smx2_vorazun_body_emis.blp
Double-click the file smx2_vorazun_body_emis.blp:
smx2_vorazun_body_emis.blp
Image / Texture
29
war3mapimported/smx2_vorazun_body_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
smx2_vorazun_body_emis.blp
Image / Texture
29
smx2_vorazun_body_emis.blp
The file has been properly added to the map archive:
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
Shakuras.blp
smx2_vorazun_body_diff.blp
Image / Texture
981
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
Image / Texture
29
smx2_vorazun_body_emis.blp
Done, you have imported the file smx2_vorazun_body_emis.blp.
Importing smx2_vorazun_head_diff.blp
Now Click the "Import File" Button:
Next select 'smx2_vorazun_head_diff.blp' in the folder which you extracted from the zip archive:
Vorazun_Portrait
Vorazun_Portrait.mdx
Shakuras.blp
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
smx2_vorazun_legs_diff.blp
smx2_vorazun_legs_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
Shakuras.blp
smx2_vorazun_body_diff.blp
Image / Texture
981
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
Image / Texture
29
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
Image / Texture
1,015
war3mapimported/smx2_vorazun_head_diff.blp
Double-click the file smx2_vorazun_head_diff.blp:
smx2_vorazun_head_diff.blp
Image / Texture
1,015
war3mapimported/smx2_vorazun_head_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx2_vorazun_head_diff.blp
Image / Texture
1,015
smx2_vorazun_head_diff.blp
The file has been properly added to the map archive:
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
Shakuras.blp
smx2_vorazun_body_diff.blp
Image / Texture
981
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
Image / Texture
29
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
Image / Texture
1,015
smx2_vorazun_head_diff.blp
Done, you have imported the file smx2_vorazun_head_diff.blp.
Importing smx2_vorazun_head_emis.blp
Now Click the "Import File" Button:
Next select 'smx2_vorazun_head_emis.blp' in the folder which you extracted from the zip archive:
Vorazun_Portrait
Vorazun_Portrait.mdx
Shakuras.blp
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
smx2_vorazun_legs_diff.blp
smx2_vorazun_legs_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
Shakuras.blp
smx2_vorazun_body_diff.blp
Image / Texture
981
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
Image / Texture
29
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
Image / Texture
1,015
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
Image / Texture
22
war3mapimported/smx2_vorazun_head_emis.blp
Double-click the file smx2_vorazun_head_emis.blp:
smx2_vorazun_head_emis.blp
Image / Texture
22
war3mapimported/smx2_vorazun_head_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
smx2_vorazun_head_emis.blp
Image / Texture
22
smx2_vorazun_head_emis.blp
The file has been properly added to the map archive:
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
Shakuras.blp
smx2_vorazun_body_diff.blp
Image / Texture
981
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
Image / Texture
29
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
Image / Texture
1,015
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
Image / Texture
22
smx2_vorazun_head_emis.blp
Done, you have imported the file smx2_vorazun_head_emis.blp.
Importing smx2_vorazun_legs_diff.blp
Now Click the "Import File" Button:
Next select 'smx2_vorazun_legs_diff.blp' in the folder which you extracted from the zip archive:
Vorazun_Portrait
Vorazun_Portrait.mdx
Shakuras.blp
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
smx2_vorazun_legs_diff.blp
smx2_vorazun_legs_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
Shakuras.blp
smx2_vorazun_body_diff.blp
Image / Texture
981
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
Image / Texture
29
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
Image / Texture
1,015
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
Image / Texture
22
smx2_vorazun_head_emis.blp
smx2_vorazun_legs_diff.blp
Image / Texture
839
war3mapimported/smx2_vorazun_legs_diff.blp
Double-click the file smx2_vorazun_legs_diff.blp:
smx2_vorazun_legs_diff.blp
Image / Texture
839
war3mapimported/smx2_vorazun_legs_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx2_vorazun_legs_diff.blp
Image / Texture
839
smx2_vorazun_legs_diff.blp
The file has been properly added to the map archive:
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
Shakuras.blp
smx2_vorazun_body_diff.blp
Image / Texture
981
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
Image / Texture
29
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
Image / Texture
1,015
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
Image / Texture
22
smx2_vorazun_head_emis.blp
smx2_vorazun_legs_diff.blp
Image / Texture
839
smx2_vorazun_legs_diff.blp
Done, you have imported the file smx2_vorazun_legs_diff.blp.
Importing smx2_vorazun_legs_emis.blp
Now Click the "Import File" Button:
Next select 'smx2_vorazun_legs_emis.blp' in the folder which you extracted from the zip archive:
Vorazun_Portrait
Vorazun_Portrait.mdx
Shakuras.blp
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
smx2_vorazun_legs_diff.blp
smx2_vorazun_legs_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
Shakuras.blp
smx2_vorazun_body_diff.blp
Image / Texture
981
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
Image / Texture
29
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
Image / Texture
1,015
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
Image / Texture
22
smx2_vorazun_head_emis.blp
smx2_vorazun_legs_diff.blp
Image / Texture
839
smx2_vorazun_legs_diff.blp
smx2_vorazun_legs_emis.blp
Image / Texture
22
war3mapimported/smx2_vorazun_legs_emis.blp
Double-click the file smx2_vorazun_legs_emis.blp:
smx2_vorazun_legs_emis.blp
Image / Texture
22
war3mapimported/smx2_vorazun_legs_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
smx2_vorazun_legs_emis.blp
Image / Texture
22
smx2_vorazun_legs_emis.blp
The file has been properly added to the map archive:
Vorazun_Portrait.mdx
Model
1,008
war3mapimported/Vorazun_Portrait.mdx
Shakuras.blp
Image / Texture
129
Shakuras.blp
smx2_vorazun_body_diff.blp
Image / Texture
981
smx2_vorazun_body_diff.blp
smx2_vorazun_body_emis.blp
Image / Texture
29
smx2_vorazun_body_emis.blp
smx2_vorazun_head_diff.blp
Image / Texture
1,015
smx2_vorazun_head_diff.blp
smx2_vorazun_head_emis.blp
Image / Texture
22
smx2_vorazun_head_emis.blp
smx2_vorazun_legs_diff.blp
Image / Texture
839
smx2_vorazun_legs_diff.blp
smx2_vorazun_legs_emis.blp
Image / Texture
22
smx2_vorazun_legs_emis.blp
Done, you have imported the file smx2_vorazun_legs_emis.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.