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Model validation: VoidWalker (Armored)

VoidwalkerArmored.mdx

0 errors 3 severe 23 warnings 2 unused
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 138400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 138400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 138400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 0
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Geoset 1
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Geoset 2
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Geoset 3
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Geoset 4
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Geoset 5
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Geoset 6
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Geoset 7
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Geoset 9
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Geoset 11
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Geoset 12
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 1 Geoset 13
    • Number of sequence extents (14) does not match the number of sequences (15)
  • 7 Bone 27 - "Bone_Rune"
    • 7 Rotation
      • Track 1 has the same frame 0 as track 0
      • Track 3 has the same frame 500 as track 2
      • Track 5 has the same frame 750 as track 4
      • Track 7 has the same frame 1000 as track 6
      • Track 9 has the same frame 1500 as track 8
      • Track 11 has the same frame 1750 as track 10
      • Track 13 has the same frame 2000 as track 12
  • 1 Attachment 4 - "Hand Left Ref"
    • 1 Rotation
      • Track 13 at frame 145800 has exactly the same value as tracks 12 and 14
  • 1 Attachment 6 - "Weapon Ref"
    • 1 Rotation
      • Track 13 at frame 145800 has exactly the same value as tracks 12 and 14
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