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Model validation: VoidSeeker

VoidSeeker.mdx

0 errors 0 severe 6 warnings 12 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (9) does not match the number of sequences (7)
  • 1 Geoset 1
    • Number of sequence extents (9) does not match the number of sequences (7)
  • 1 Geoset 2
    • Number of sequence extents (3) does not match the number of sequences (7)
  • 1 Bone 5 - "Bone_MatrixEaterDummy1163208553"
    • There are no vertices attached to this bone
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 2 at frame 47466 is not in any sequence
      • Track 3 at frame 48800 is not in any sequence
  • 1 Bone 0 - "default02"
    • 1 Rotation
      • Track 66 at frame 36466 has roughly the same value as tracks 65 and 67
  • 3 Helper 0
    • 3 Rotation
      • Track 109 at frame 34833 has roughly the same value as tracks 108 and 110
      • Track 116 at frame 36033 has roughly the same value as tracks 115 and 117
      • Track 117 at frame 36466 has exactly the same value as tracks 116 and 118
  • 1 ParticleEmitter2 7 - "Stars1"
    • 1 Visibility
      • Track 6 at frame 47466 is not in any sequence
  • 1 ParticleEmitter2 8 - "Smoke"
    • 1 Visibility
      • Track 6 at frame 47466 is not in any sequence
  • 1 ParticleEmitter2 9 - "Stars2"
    • 1 Visibility
      • Track 6 at frame 47466 is not in any sequence
  • 1 ParticleEmitter2 10 - "Glow"
    • 1 Visibility
      • Track 6 at frame 47466 is not in any sequence
  • 1 ParticleEmitter2 11 - "Frost2"
    • 1 Visibility
      • Track 6 at frame 47466 is not in any sequence
  • 1 ParticleEmitter2 12 - "Sparks"
    • 1 Visibility
      • Track 6 at frame 47466 is not in any sequence
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