Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model VoidSeeker of the bundle VoidSeeker. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Zeratul (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing VoidSeeker.mdx
Now Click the "Import File" Button:
Next select 'VoidSeeker.mdx' in the folder which you extracted from the zip archive:
VoidSeeker
grad_green.blp
lightning4x4_green.blp
Lightning_2x2.blp
lightning_4x4_green.blp
ribbonblur1b_green.blp
voidseeker_diffuse.blp
voidseeker_glow.blp
The file has been properly added to the map archive:
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
Done, you have imported the file VoidSeeker.mdx.
Importing grad_green.blp
Now Click the "Import File" Button:
Next select 'grad_green.blp' in the folder which you extracted from the zip archive:
VoidSeeker
VoidSeeker.mdx
lightning4x4_green.blp
Lightning_2x2.blp
lightning_4x4_green.blp
ribbonblur1b_green.blp
voidseeker_diffuse.blp
voidseeker_glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
war3mapimported/grad_green.blp
Double-click the file grad_green.blp:
grad_green.blp
Image / Texture
5
war3mapimported/grad_green.blp
Tick the box "Use Custom Path" and type in the correct path:
grad_green.blp
Image / Texture
5
grad_green.blp
The file has been properly added to the map archive:
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
grad_green.blp
Done, you have imported the file grad_green.blp.
Importing lightning4x4_green.blp
Now Click the "Import File" Button:
Next select 'lightning4x4_green.blp' in the folder which you extracted from the zip archive:
VoidSeeker
VoidSeeker.mdx
grad_green.blp
Lightning_2x2.blp
lightning_4x4_green.blp
ribbonblur1b_green.blp
voidseeker_diffuse.blp
voidseeker_glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
grad_green.blp
lightning4x4_green.blp
Image / Texture
31
war3mapimported/lightning4x4_green.blp
Double-click the file lightning4x4_green.blp:
lightning4x4_green.blp
Image / Texture
31
war3mapimported/lightning4x4_green.blp
Tick the box "Use Custom Path" and type in the correct path:
lightning4x4_green.blp
Image / Texture
31
lightning4x4_green.blp
The file has been properly added to the map archive:
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
grad_green.blp
lightning4x4_green.blp
Image / Texture
31
lightning4x4_green.blp
Done, you have imported the file lightning4x4_green.blp.
Importing Lightning_2x2.blp
Now Click the "Import File" Button:
Next select 'Lightning_2x2.blp' in the folder which you extracted from the zip archive:
VoidSeeker
VoidSeeker.mdx
grad_green.blp
lightning4x4_green.blp
lightning_4x4_green.blp
ribbonblur1b_green.blp
voidseeker_diffuse.blp
voidseeker_glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
grad_green.blp
lightning4x4_green.blp
Image / Texture
31
lightning4x4_green.blp
Lightning_2x2.blp
Image / Texture
30
war3mapimported/Lightning_2x2.blp
Double-click the file Lightning_2x2.blp:
Lightning_2x2.blp
Image / Texture
30
war3mapimported/Lightning_2x2.blp
Tick the box "Use Custom Path" and type in the correct path:
Lightning_2x2.blp
Image / Texture
30
Lightning_2x2.blp
The file has been properly added to the map archive:
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
grad_green.blp
lightning4x4_green.blp
Image / Texture
31
lightning4x4_green.blp
Lightning_2x2.blp
Image / Texture
30
Lightning_2x2.blp
Done, you have imported the file Lightning_2x2.blp.
Importing lightning_4x4_green.blp
Now Click the "Import File" Button:
Next select 'lightning_4x4_green.blp' in the folder which you extracted from the zip archive:
VoidSeeker
VoidSeeker.mdx
grad_green.blp
lightning4x4_green.blp
Lightning_2x2.blp
ribbonblur1b_green.blp
voidseeker_diffuse.blp
voidseeker_glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
grad_green.blp
lightning4x4_green.blp
Image / Texture
31
lightning4x4_green.blp
Lightning_2x2.blp
Image / Texture
30
Lightning_2x2.blp
lightning_4x4_green.blp
Image / Texture
117
war3mapimported/lightning_4x4_green.blp
Double-click the file lightning_4x4_green.blp:
lightning_4x4_green.blp
Image / Texture
117
war3mapimported/lightning_4x4_green.blp
Tick the box "Use Custom Path" and type in the correct path:
lightning_4x4_green.blp
Image / Texture
117
lightning_4x4_green.blp
The file has been properly added to the map archive:
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
grad_green.blp
lightning4x4_green.blp
Image / Texture
31
lightning4x4_green.blp
Lightning_2x2.blp
Image / Texture
30
Lightning_2x2.blp
lightning_4x4_green.blp
Image / Texture
117
lightning_4x4_green.blp
Done, you have imported the file lightning_4x4_green.blp.
Importing ribbonblur1b_green.blp
Now Click the "Import File" Button:
Next select 'ribbonblur1b_green.blp' in the folder which you extracted from the zip archive:
VoidSeeker
VoidSeeker.mdx
grad_green.blp
lightning4x4_green.blp
Lightning_2x2.blp
lightning_4x4_green.blp
voidseeker_diffuse.blp
voidseeker_glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
grad_green.blp
lightning4x4_green.blp
Image / Texture
31
lightning4x4_green.blp
Lightning_2x2.blp
Image / Texture
30
Lightning_2x2.blp
lightning_4x4_green.blp
Image / Texture
117
lightning_4x4_green.blp
ribbonblur1b_green.blp
Image / Texture
6
war3mapimported/ribbonblur1b_green.blp
Double-click the file ribbonblur1b_green.blp:
ribbonblur1b_green.blp
Image / Texture
6
war3mapimported/ribbonblur1b_green.blp
Tick the box "Use Custom Path" and type in the correct path:
ribbonblur1b_green.blp
Image / Texture
6
ribbonblur1b_green.blp
The file has been properly added to the map archive:
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
grad_green.blp
lightning4x4_green.blp
Image / Texture
31
lightning4x4_green.blp
Lightning_2x2.blp
Image / Texture
30
Lightning_2x2.blp
lightning_4x4_green.blp
Image / Texture
117
lightning_4x4_green.blp
ribbonblur1b_green.blp
Image / Texture
6
ribbonblur1b_green.blp
Done, you have imported the file ribbonblur1b_green.blp.
Importing voidseeker_diffuse.blp
Now Click the "Import File" Button:
Next select 'voidseeker_diffuse.blp' in the folder which you extracted from the zip archive:
VoidSeeker
VoidSeeker.mdx
grad_green.blp
lightning4x4_green.blp
Lightning_2x2.blp
lightning_4x4_green.blp
ribbonblur1b_green.blp
voidseeker_glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
grad_green.blp
lightning4x4_green.blp
Image / Texture
31
lightning4x4_green.blp
Lightning_2x2.blp
Image / Texture
30
Lightning_2x2.blp
lightning_4x4_green.blp
Image / Texture
117
lightning_4x4_green.blp
ribbonblur1b_green.blp
Image / Texture
6
ribbonblur1b_green.blp
voidseeker_diffuse.blp
Image / Texture
659
war3mapimported/voidseeker_diffuse.blp
Double-click the file voidseeker_diffuse.blp:
voidseeker_diffuse.blp
Image / Texture
659
war3mapimported/voidseeker_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
voidseeker_diffuse.blp
Image / Texture
659
voidseeker_diffuse.blp
The file has been properly added to the map archive:
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
grad_green.blp
lightning4x4_green.blp
Image / Texture
31
lightning4x4_green.blp
Lightning_2x2.blp
Image / Texture
30
Lightning_2x2.blp
lightning_4x4_green.blp
Image / Texture
117
lightning_4x4_green.blp
ribbonblur1b_green.blp
Image / Texture
6
ribbonblur1b_green.blp
voidseeker_diffuse.blp
Image / Texture
659
voidseeker_diffuse.blp
Done, you have imported the file voidseeker_diffuse.blp.
Importing voidseeker_glow.blp
Now Click the "Import File" Button:
Next select 'voidseeker_glow.blp' in the folder which you extracted from the zip archive:
VoidSeeker
VoidSeeker.mdx
grad_green.blp
lightning4x4_green.blp
Lightning_2x2.blp
lightning_4x4_green.blp
ribbonblur1b_green.blp
voidseeker_diffuse.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
grad_green.blp
lightning4x4_green.blp
Image / Texture
31
lightning4x4_green.blp
Lightning_2x2.blp
Image / Texture
30
Lightning_2x2.blp
lightning_4x4_green.blp
Image / Texture
117
lightning_4x4_green.blp
ribbonblur1b_green.blp
Image / Texture
6
ribbonblur1b_green.blp
voidseeker_diffuse.blp
Image / Texture
659
voidseeker_diffuse.blp
voidseeker_glow.blp
Image / Texture
306
war3mapimported/voidseeker_glow.blp
Double-click the file voidseeker_glow.blp:
voidseeker_glow.blp
Image / Texture
306
war3mapimported/voidseeker_glow.blp
Tick the box "Use Custom Path" and type in the correct path:
voidseeker_glow.blp
Image / Texture
306
voidseeker_glow.blp
The file has been properly added to the map archive:
VoidSeeker.mdx
Model
104
war3mapimported/VoidSeeker.mdx
grad_green.blp
Image / Texture
5
grad_green.blp
lightning4x4_green.blp
Image / Texture
31
lightning4x4_green.blp
Lightning_2x2.blp
Image / Texture
30
Lightning_2x2.blp
lightning_4x4_green.blp
Image / Texture
117
lightning_4x4_green.blp
ribbonblur1b_green.blp
Image / Texture
6
ribbonblur1b_green.blp
voidseeker_diffuse.blp
Image / Texture
659
voidseeker_diffuse.blp
voidseeker_glow.blp
Image / Texture
306
voidseeker_glow.blp
Done, you have imported the file voidseeker_glow.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.