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How to import Void_Amon_CrystalCatalyst

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Void_Amon_CrystalCatalyst of the bundle Void_Amon_CrystalCatalyst. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Buildings of Amon (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Void_Amon_CrystalCatalyst
Void_Amon_CrystalCatalyst.mdx
void_skybox_emmisive.blp
void_skybox_emmisive2.blp
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Void_Amon_CrystalCatalyst.mdx

Now Click the "Import File" Button:

Next select 'Void_Amon_CrystalCatalyst.mdx' in the folder which you extracted from the zip archive:

Void_Amon_CrystalCatalyst
Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
void_skybox_emmisive.blp
void_skybox_emmisive2.blp

The file has been properly added to the map archive:

Void_Amon_CrystalCatalyst.mdx
Model
263
war3mapimported/Void_Amon_CrystalCatalyst.mdx

Done, you have imported the file Void_Amon_CrystalCatalyst.mdx.

Importing BY_Wood_Effect_Texture_Integration_Lightning_2.blp

Now Click the "Import File" Button:

Next select 'BY_Wood_Effect_Texture_Integration_Lightning_2.blp' in the folder which you extracted from the zip archive:

Void_Amon_CrystalCatalyst
Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
void_skybox_emmisive.blp
void_skybox_emmisive2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Void_Amon_CrystalCatalyst.mdx
Model
263
war3mapimported/Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
war3mapimported/BY_Wood_Effect_Texture_Integration_Lightning_2.blp

Double-click the file BY_Wood_Effect_Texture_Integration_Lightning_2.blp:

BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
war3mapimported/BY_Wood_Effect_Texture_Integration_Lightning_2.blp

Tick the box "Use Custom Path" and type in the correct path:

BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp

The file has been properly added to the map archive:

Void_Amon_CrystalCatalyst.mdx
Model
263
war3mapimported/Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp

Done, you have imported the file BY_Wood_Effect_Texture_Integration_Lightning_2.blp.

Importing BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp

Now Click the "Import File" Button:

Next select 'BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp' in the folder which you extracted from the zip archive:

Void_Amon_CrystalCatalyst
Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
void_skybox_emmisive.blp
void_skybox_emmisive2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Void_Amon_CrystalCatalyst.mdx
Model
263
war3mapimported/Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
war3mapimported/BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp

Double-click the file BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp:

BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
war3mapimported/BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp

Tick the box "Use Custom Path" and type in the correct path:

BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp

The file has been properly added to the map archive:

Void_Amon_CrystalCatalyst.mdx
Model
263
war3mapimported/Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp

Done, you have imported the file BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp.

Importing void_amon_crystalcatalyst_diff.blp

Now Click the "Import File" Button:

Next select 'void_amon_crystalcatalyst_diff.blp' in the folder which you extracted from the zip archive:

Void_Amon_CrystalCatalyst
Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
void_skybox_emmisive.blp
void_skybox_emmisive2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Void_Amon_CrystalCatalyst.mdx
Model
263
war3mapimported/Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
Image / Texture
792
war3mapimported/void_amon_crystalcatalyst_diff.blp

Double-click the file void_amon_crystalcatalyst_diff.blp:

void_amon_crystalcatalyst_diff.blp
Image / Texture
792
war3mapimported/void_amon_crystalcatalyst_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

void_amon_crystalcatalyst_diff.blp
Image / Texture
792
void_amon_crystalcatalyst_diff.blp

The file has been properly added to the map archive:

Void_Amon_CrystalCatalyst.mdx
Model
263
war3mapimported/Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
Image / Texture
792
void_amon_crystalcatalyst_diff.blp

Done, you have imported the file void_amon_crystalcatalyst_diff.blp.

Importing void_amon_crystalcatalyst_emiss.blp

Now Click the "Import File" Button:

Next select 'void_amon_crystalcatalyst_emiss.blp' in the folder which you extracted from the zip archive:

Void_Amon_CrystalCatalyst
Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
void_skybox_emmisive.blp
void_skybox_emmisive2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Void_Amon_CrystalCatalyst.mdx
Model
263
war3mapimported/Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
Image / Texture
792
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
Image / Texture
337
war3mapimported/void_amon_crystalcatalyst_emiss.blp

Double-click the file void_amon_crystalcatalyst_emiss.blp:

void_amon_crystalcatalyst_emiss.blp
Image / Texture
337
war3mapimported/void_amon_crystalcatalyst_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

void_amon_crystalcatalyst_emiss.blp
Image / Texture
337
void_amon_crystalcatalyst_emiss.blp

The file has been properly added to the map archive:

Void_Amon_CrystalCatalyst.mdx
Model
263
war3mapimported/Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
Image / Texture
792
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
Image / Texture
337
void_amon_crystalcatalyst_emiss.blp

Done, you have imported the file void_amon_crystalcatalyst_emiss.blp.

Importing void_skybox_emmisive.blp

Now Click the "Import File" Button:

Next select 'void_skybox_emmisive.blp' in the folder which you extracted from the zip archive:

Void_Amon_CrystalCatalyst
Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
void_skybox_emmisive.blp
void_skybox_emmisive2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Void_Amon_CrystalCatalyst.mdx
Model
263
war3mapimported/Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
Image / Texture
792
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
Image / Texture
337
void_amon_crystalcatalyst_emiss.blp
void_skybox_emmisive.blp
Image / Texture
604
war3mapimported/void_skybox_emmisive.blp

Double-click the file void_skybox_emmisive.blp:

void_skybox_emmisive.blp
Image / Texture
604
war3mapimported/void_skybox_emmisive.blp

Tick the box "Use Custom Path" and type in the correct path:

void_skybox_emmisive.blp
Image / Texture
604
void_skybox_emmisive.blp

The file has been properly added to the map archive:

Void_Amon_CrystalCatalyst.mdx
Model
263
war3mapimported/Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
Image / Texture
792
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
Image / Texture
337
void_amon_crystalcatalyst_emiss.blp
void_skybox_emmisive.blp
Image / Texture
604
void_skybox_emmisive.blp

Done, you have imported the file void_skybox_emmisive.blp.

Importing void_skybox_emmisive2.blp

Now Click the "Import File" Button:

Next select 'void_skybox_emmisive2.blp' in the folder which you extracted from the zip archive:

Void_Amon_CrystalCatalyst
Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
void_skybox_emmisive.blp
void_skybox_emmisive2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Void_Amon_CrystalCatalyst.mdx
Model
263
war3mapimported/Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
Image / Texture
792
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
Image / Texture
337
void_amon_crystalcatalyst_emiss.blp
void_skybox_emmisive.blp
Image / Texture
604
void_skybox_emmisive.blp
void_skybox_emmisive2.blp
Image / Texture
520
war3mapimported/void_skybox_emmisive2.blp

Double-click the file void_skybox_emmisive2.blp:

void_skybox_emmisive2.blp
Image / Texture
520
war3mapimported/void_skybox_emmisive2.blp

Tick the box "Use Custom Path" and type in the correct path:

void_skybox_emmisive2.blp
Image / Texture
520
void_skybox_emmisive2.blp

The file has been properly added to the map archive:

Void_Amon_CrystalCatalyst.mdx
Model
263
war3mapimported/Void_Amon_CrystalCatalyst.mdx
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
Image / Texture
141
BY_Wood_Effect_Texture_Integration_Lightning_2.blp
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
Image / Texture
54
BY_Wood_Effect_Texture_Sequence_Lightning_8_4x4.blp
void_amon_crystalcatalyst_diff.blp
Image / Texture
792
void_amon_crystalcatalyst_diff.blp
void_amon_crystalcatalyst_emiss.blp
Image / Texture
337
void_amon_crystalcatalyst_emiss.blp
void_skybox_emmisive.blp
Image / Texture
604
void_skybox_emmisive.blp
void_skybox_emmisive2.blp
Image / Texture
520
void_skybox_emmisive2.blp

Done, you have imported the file void_skybox_emmisive2.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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