Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Void Warden of the bundle Void Warden. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Void Elven Units and Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing VEWarden.mdx
Now Click the "Import File" Button:
Next select 'VEWarden.mdx' in the folder which you extracted from the zip archive:
Void Warden
VEWardenHD.dds
VEWardenHD1.dds
VEWardenMD.dds
VEWardenMD1.dds
VEWardenMD2.dds
VEWardenMD3.dds
VEWardenME.dds
VEWardenME1.dds
VEWardenMO3.dds
The file has been properly added to the map archive:
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
Done, you have imported the file VEWarden.mdx.
Importing VEWardenHD.dds
Now Click the "Import File" Button:
Next select 'VEWardenHD.dds' in the folder which you extracted from the zip archive:
Void Warden
VEWarden.mdx
VEWardenHD1.dds
VEWardenMD.dds
VEWardenMD1.dds
VEWardenMD2.dds
VEWardenMD3.dds
VEWardenME.dds
VEWardenME1.dds
VEWardenMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
war3mapimported/VEWardenHD.dds
Double-click the file VEWardenHD.dds:
VEWardenHD.dds
Image / Texture
171
war3mapimported/VEWardenHD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
The file has been properly added to the map archive:
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
Done, you have imported the file VEWardenHD.dds.
Importing VEWardenHD1.dds
Now Click the "Import File" Button:
Next select 'VEWardenHD1.dds' in the folder which you extracted from the zip archive:
Void Warden
VEWarden.mdx
VEWardenHD.dds
VEWardenMD.dds
VEWardenMD1.dds
VEWardenMD2.dds
VEWardenMD3.dds
VEWardenME.dds
VEWardenME1.dds
VEWardenMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
war3mapimported/VEWardenHD1.dds
Double-click the file VEWardenHD1.dds:
VEWardenHD1.dds
Image / Texture
2,731
war3mapimported/VEWardenHD1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
The file has been properly added to the map archive:
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
Done, you have imported the file VEWardenHD1.dds.
Importing VEWardenMD.dds
Now Click the "Import File" Button:
Next select 'VEWardenMD.dds' in the folder which you extracted from the zip archive:
Void Warden
VEWarden.mdx
VEWardenHD.dds
VEWardenHD1.dds
VEWardenMD1.dds
VEWardenMD2.dds
VEWardenMD3.dds
VEWardenME.dds
VEWardenME1.dds
VEWardenMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
war3mapimported/VEWardenMD.dds
Double-click the file VEWardenMD.dds:
VEWardenMD.dds
Image / Texture
5,461
war3mapimported/VEWardenMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
The file has been properly added to the map archive:
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
Done, you have imported the file VEWardenMD.dds.
Importing VEWardenMD1.dds
Now Click the "Import File" Button:
Next select 'VEWardenMD1.dds' in the folder which you extracted from the zip archive:
Void Warden
VEWarden.mdx
VEWardenHD.dds
VEWardenHD1.dds
VEWardenMD.dds
VEWardenMD2.dds
VEWardenMD3.dds
VEWardenME.dds
VEWardenME1.dds
VEWardenMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
VEWardenMD1.dds
Image / Texture
2,731
war3mapimported/VEWardenMD1.dds
Double-click the file VEWardenMD1.dds:
VEWardenMD1.dds
Image / Texture
2,731
war3mapimported/VEWardenMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWardenMD1.dds
Image / Texture
2,731
VEWardenMD1.dds
The file has been properly added to the map archive:
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
VEWardenMD1.dds
Image / Texture
2,731
VEWardenMD1.dds
Done, you have imported the file VEWardenMD1.dds.
Importing VEWardenMD2.dds
Now Click the "Import File" Button:
Next select 'VEWardenMD2.dds' in the folder which you extracted from the zip archive:
Void Warden
VEWarden.mdx
VEWardenHD.dds
VEWardenHD1.dds
VEWardenMD.dds
VEWardenMD1.dds
VEWardenMD3.dds
VEWardenME.dds
VEWardenME1.dds
VEWardenMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
VEWardenMD1.dds
Image / Texture
2,731
VEWardenMD1.dds
VEWardenMD2.dds
Image / Texture
5,461
war3mapimported/VEWardenMD2.dds
Double-click the file VEWardenMD2.dds:
VEWardenMD2.dds
Image / Texture
5,461
war3mapimported/VEWardenMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWardenMD2.dds
Image / Texture
5,461
VEWardenMD2.dds
The file has been properly added to the map archive:
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
VEWardenMD1.dds
Image / Texture
2,731
VEWardenMD1.dds
VEWardenMD2.dds
Image / Texture
5,461
VEWardenMD2.dds
Done, you have imported the file VEWardenMD2.dds.
Importing VEWardenMD3.dds
Now Click the "Import File" Button:
Next select 'VEWardenMD3.dds' in the folder which you extracted from the zip archive:
Void Warden
VEWarden.mdx
VEWardenHD.dds
VEWardenHD1.dds
VEWardenMD.dds
VEWardenMD1.dds
VEWardenMD2.dds
VEWardenME.dds
VEWardenME1.dds
VEWardenMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
VEWardenMD1.dds
Image / Texture
2,731
VEWardenMD1.dds
VEWardenMD2.dds
Image / Texture
5,461
VEWardenMD2.dds
VEWardenMD3.dds
Image / Texture
2,731
war3mapimported/VEWardenMD3.dds
Double-click the file VEWardenMD3.dds:
VEWardenMD3.dds
Image / Texture
2,731
war3mapimported/VEWardenMD3.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWardenMD3.dds
Image / Texture
2,731
VEWardenMD3.dds
The file has been properly added to the map archive:
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
VEWardenMD1.dds
Image / Texture
2,731
VEWardenMD1.dds
VEWardenMD2.dds
Image / Texture
5,461
VEWardenMD2.dds
VEWardenMD3.dds
Image / Texture
2,731
VEWardenMD3.dds
Done, you have imported the file VEWardenMD3.dds.
Importing VEWardenME.dds
Now Click the "Import File" Button:
Next select 'VEWardenME.dds' in the folder which you extracted from the zip archive:
Void Warden
VEWarden.mdx
VEWardenHD.dds
VEWardenHD1.dds
VEWardenMD.dds
VEWardenMD1.dds
VEWardenMD2.dds
VEWardenMD3.dds
VEWardenME1.dds
VEWardenMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
VEWardenMD1.dds
Image / Texture
2,731
VEWardenMD1.dds
VEWardenMD2.dds
Image / Texture
5,461
VEWardenMD2.dds
VEWardenMD3.dds
Image / Texture
2,731
VEWardenMD3.dds
VEWardenME.dds
Image / Texture
5,461
war3mapimported/VEWardenME.dds
Double-click the file VEWardenME.dds:
VEWardenME.dds
Image / Texture
5,461
war3mapimported/VEWardenME.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWardenME.dds
Image / Texture
5,461
VEWardenME.dds
The file has been properly added to the map archive:
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
VEWardenMD1.dds
Image / Texture
2,731
VEWardenMD1.dds
VEWardenMD2.dds
Image / Texture
5,461
VEWardenMD2.dds
VEWardenMD3.dds
Image / Texture
2,731
VEWardenMD3.dds
VEWardenME.dds
Image / Texture
5,461
VEWardenME.dds
Done, you have imported the file VEWardenME.dds.
Importing VEWardenME1.dds
Now Click the "Import File" Button:
Next select 'VEWardenME1.dds' in the folder which you extracted from the zip archive:
Void Warden
VEWarden.mdx
VEWardenHD.dds
VEWardenHD1.dds
VEWardenMD.dds
VEWardenMD1.dds
VEWardenMD2.dds
VEWardenMD3.dds
VEWardenME.dds
VEWardenMO3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
VEWardenMD1.dds
Image / Texture
2,731
VEWardenMD1.dds
VEWardenMD2.dds
Image / Texture
5,461
VEWardenMD2.dds
VEWardenMD3.dds
Image / Texture
2,731
VEWardenMD3.dds
VEWardenME.dds
Image / Texture
5,461
VEWardenME.dds
VEWardenME1.dds
Image / Texture
2,731
war3mapimported/VEWardenME1.dds
Double-click the file VEWardenME1.dds:
VEWardenME1.dds
Image / Texture
2,731
war3mapimported/VEWardenME1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWardenME1.dds
Image / Texture
2,731
VEWardenME1.dds
The file has been properly added to the map archive:
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
VEWardenMD1.dds
Image / Texture
2,731
VEWardenMD1.dds
VEWardenMD2.dds
Image / Texture
5,461
VEWardenMD2.dds
VEWardenMD3.dds
Image / Texture
2,731
VEWardenMD3.dds
VEWardenME.dds
Image / Texture
5,461
VEWardenME.dds
VEWardenME1.dds
Image / Texture
2,731
VEWardenME1.dds
Done, you have imported the file VEWardenME1.dds.
Importing VEWardenMO3.dds
Now Click the "Import File" Button:
Next select 'VEWardenMO3.dds' in the folder which you extracted from the zip archive:
Void Warden
VEWarden.mdx
VEWardenHD.dds
VEWardenHD1.dds
VEWardenMD.dds
VEWardenMD1.dds
VEWardenMD2.dds
VEWardenMD3.dds
VEWardenME.dds
VEWardenME1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
VEWardenMD1.dds
Image / Texture
2,731
VEWardenMD1.dds
VEWardenMD2.dds
Image / Texture
5,461
VEWardenMD2.dds
VEWardenMD3.dds
Image / Texture
2,731
VEWardenMD3.dds
VEWardenME.dds
Image / Texture
5,461
VEWardenME.dds
VEWardenME1.dds
Image / Texture
2,731
VEWardenME1.dds
VEWardenMO3.dds
Image / Texture
2,731
war3mapimported/VEWardenMO3.dds
Double-click the file VEWardenMO3.dds:
VEWardenMO3.dds
Image / Texture
2,731
war3mapimported/VEWardenMO3.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWardenMO3.dds
Image / Texture
2,731
VEWardenMO3.dds
The file has been properly added to the map archive:
VEWarden.mdx
Model
1,669
war3mapimported/VEWarden.mdx
VEWardenHD.dds
Image / Texture
171
VEWardenHD.dds
VEWardenHD1.dds
Image / Texture
2,731
VEWardenHD1.dds
VEWardenMD.dds
Image / Texture
5,461
VEWardenMD.dds
VEWardenMD1.dds
Image / Texture
2,731
VEWardenMD1.dds
VEWardenMD2.dds
Image / Texture
5,461
VEWardenMD2.dds
VEWardenMD3.dds
Image / Texture
2,731
VEWardenMD3.dds
VEWardenME.dds
Image / Texture
5,461
VEWardenME.dds
VEWardenME1.dds
Image / Texture
2,731
VEWardenME1.dds
VEWardenMO3.dds
Image / Texture
2,731
VEWardenMO3.dds
Done, you have imported the file VEWardenMO3.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.