Model validation: Void Teleport To

Void Teleport To.mdx

0 errors 0 severe 3 warnings 4 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 13 - "Spinner 2"
    • There are no vertices attached to this bone
  • 1 Light 0 - "Lite"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 30
  • 1 Helper 1
    • 1 Scaling
      • Track 3 at frame 8300 has exactly the same value as tracks 2 and 4
  • 1 Helper 2
    • 1 Scaling
      • Track 6 at frame 8333 has exactly the same value as tracks 5 and 7
  • 1 Helper 3
    • 1 Scaling
      • Track 4 at frame 8333 has exactly the same value as tracks 3 and 5
  • unused Texture 3 - "Rune1.blp"
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