Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Void Rider of the bundle Void Rider. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Void Elven Units and Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing VERider.mdx
Now Click the "Import File" Button:
Next select 'VERider.mdx' in the folder which you extracted from the zip archive:
Void Rider
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
Done, you have imported the file VERider.mdx.
Importing VEArcherCD.dds
Now Click the "Import File" Button:
Next select 'VEArcherCD.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
war3mapimported/VEArcherCD.dds
Double-click the file VEArcherCD.dds:
VEArcherCD.dds
Image / Texture
1,365
war3mapimported/VEArcherCD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
Done, you have imported the file VEArcherCD.dds.
Importing VEArcherCD1.dds
Now Click the "Import File" Button:
Next select 'VEArcherCD1.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
war3mapimported/VEArcherCD1.dds
Double-click the file VEArcherCD1.dds:
VEArcherCD1.dds
Image / Texture
683
war3mapimported/VEArcherCD1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
Done, you have imported the file VEArcherCD1.dds.
Importing VEArcherHD.dds
Now Click the "Import File" Button:
Next select 'VEArcherHD.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
war3mapimported/VEArcherHD.dds
Double-click the file VEArcherHD.dds:
VEArcherHD.dds
Image / Texture
341
war3mapimported/VEArcherHD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
Done, you have imported the file VEArcherHD.dds.
Importing VEArcherHLD.dds
Now Click the "Import File" Button:
Next select 'VEArcherHLD.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
war3mapimported/VEArcherHLD.dds
Double-click the file VEArcherHLD.dds:
VEArcherHLD.dds
Image / Texture
1,365
war3mapimported/VEArcherHLD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
Done, you have imported the file VEArcherHLD.dds.
Importing VEArcherMD.dds
Now Click the "Import File" Button:
Next select 'VEArcherMD.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
war3mapimported/VEArcherMD.dds
Double-click the file VEArcherMD.dds:
VEArcherMD.dds
Image / Texture
1,365
war3mapimported/VEArcherMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
Done, you have imported the file VEArcherMD.dds.
Importing VEArcherMD1.dds
Now Click the "Import File" Button:
Next select 'VEArcherMD1.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
war3mapimported/VEArcherMD1.dds
Double-click the file VEArcherMD1.dds:
VEArcherMD1.dds
Image / Texture
2,731
war3mapimported/VEArcherMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
Done, you have imported the file VEArcherMD1.dds.
Importing VEArcherMD2.dds
Now Click the "Import File" Button:
Next select 'VEArcherMD2.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
war3mapimported/VEArcherMD2.dds
Double-click the file VEArcherMD2.dds:
VEArcherMD2.dds
Image / Texture
1,365
war3mapimported/VEArcherMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
Done, you have imported the file VEArcherMD2.dds.
Importing VEArcherMD3.dds
Now Click the "Import File" Button:
Next select 'VEArcherMD3.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
war3mapimported/VEArcherMD3.dds
Double-click the file VEArcherMD3.dds:
VEArcherMD3.dds
Image / Texture
1,365
war3mapimported/VEArcherMD3.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
Done, you have imported the file VEArcherMD3.dds.
Importing VEArcherME.dds
Now Click the "Import File" Button:
Next select 'VEArcherME.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
war3mapimported/VEArcherME.dds
Double-click the file VEArcherME.dds:
VEArcherME.dds
Image / Texture
1,365
war3mapimported/VEArcherME.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
Done, you have imported the file VEArcherME.dds.
Importing VEArcherME1.dds
Now Click the "Import File" Button:
Next select 'VEArcherME1.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
war3mapimported/VEArcherME1.dds
Double-click the file VEArcherME1.dds:
VEArcherME1.dds
Image / Texture
1,365
war3mapimported/VEArcherME1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
Done, you have imported the file VEArcherME1.dds.
Importing VEArcherME2.dds
Now Click the "Import File" Button:
Next select 'VEArcherME2.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
war3mapimported/VEArcherME2.dds
Double-click the file VEArcherME2.dds:
VEArcherME2.dds
Image / Texture
1,365
war3mapimported/VEArcherME2.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
Done, you have imported the file VEArcherME2.dds.
Importing VEArcherME3.dds
Now Click the "Import File" Button:
Next select 'VEArcherME3.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
VEArcherME3.dds
Image / Texture
1,365
war3mapimported/VEArcherME3.dds
Double-click the file VEArcherME3.dds:
VEArcherME3.dds
Image / Texture
1,365
war3mapimported/VEArcherME3.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherME3.dds
Image / Texture
1,365
VEArcherME3.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
VEArcherME3.dds
Image / Texture
1,365
VEArcherME3.dds
Done, you have imported the file VEArcherME3.dds.
Importing VEArcherWD.dds
Now Click the "Import File" Button:
Next select 'VEArcherWD.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
VEArcherME3.dds
Image / Texture
1,365
VEArcherME3.dds
VEArcherWD.dds
Image / Texture
341
war3mapimported/VEArcherWD.dds
Double-click the file VEArcherWD.dds:
VEArcherWD.dds
Image / Texture
341
war3mapimported/VEArcherWD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherWD.dds
Image / Texture
341
VEArcherWD.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
VEArcherME3.dds
Image / Texture
1,365
VEArcherME3.dds
VEArcherWD.dds
Image / Texture
341
VEArcherWD.dds
Done, you have imported the file VEArcherWD.dds.
Importing VEArcherWD1.dds
Now Click the "Import File" Button:
Next select 'VEArcherWD1.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWO.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
VEArcherME3.dds
Image / Texture
1,365
VEArcherME3.dds
VEArcherWD.dds
Image / Texture
341
VEArcherWD.dds
VEArcherWD1.dds
Image / Texture
341
war3mapimported/VEArcherWD1.dds
Double-click the file VEArcherWD1.dds:
VEArcherWD1.dds
Image / Texture
341
war3mapimported/VEArcherWD1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherWD1.dds
Image / Texture
341
VEArcherWD1.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
VEArcherME3.dds
Image / Texture
1,365
VEArcherME3.dds
VEArcherWD.dds
Image / Texture
341
VEArcherWD.dds
VEArcherWD1.dds
Image / Texture
341
VEArcherWD1.dds
Done, you have imported the file VEArcherWD1.dds.
Importing VEArcherWO.dds
Now Click the "Import File" Button:
Next select 'VEArcherWO.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VERiderMMD.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
VEArcherME3.dds
Image / Texture
1,365
VEArcherME3.dds
VEArcherWD.dds
Image / Texture
341
VEArcherWD.dds
VEArcherWD1.dds
Image / Texture
341
VEArcherWD1.dds
VEArcherWO.dds
Image / Texture
341
war3mapimported/VEArcherWO.dds
Double-click the file VEArcherWO.dds:
VEArcherWO.dds
Image / Texture
341
war3mapimported/VEArcherWO.dds
Tick the box "Use Custom Path" and type in the correct path:
VEArcherWO.dds
Image / Texture
341
VEArcherWO.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
VEArcherME3.dds
Image / Texture
1,365
VEArcherME3.dds
VEArcherWD.dds
Image / Texture
341
VEArcherWD.dds
VEArcherWD1.dds
Image / Texture
341
VEArcherWD1.dds
VEArcherWO.dds
Image / Texture
341
VEArcherWO.dds
Done, you have imported the file VEArcherWO.dds.
Importing VERiderMMD.dds
Now Click the "Import File" Button:
Next select 'VERiderMMD.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
VEArcherME3.dds
Image / Texture
1,365
VEArcherME3.dds
VEArcherWD.dds
Image / Texture
341
VEArcherWD.dds
VEArcherWD1.dds
Image / Texture
341
VEArcherWD1.dds
VEArcherWO.dds
Image / Texture
341
VEArcherWO.dds
VERiderMMD.dds
Image / Texture
2,731
war3mapimported/VERiderMMD.dds
Double-click the file VERiderMMD.dds:
VERiderMMD.dds
Image / Texture
2,731
war3mapimported/VERiderMMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VERiderMMD.dds
Image / Texture
2,731
VERiderMMD.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
VEArcherME3.dds
Image / Texture
1,365
VEArcherME3.dds
VEArcherWD.dds
Image / Texture
341
VEArcherWD.dds
VEArcherWD1.dds
Image / Texture
341
VEArcherWD1.dds
VEArcherWO.dds
Image / Texture
341
VEArcherWO.dds
VERiderMMD.dds
Image / Texture
2,731
VERiderMMD.dds
Done, you have imported the file VERiderMMD.dds.
Importing VERiderMME.dds
Now Click the "Import File" Button:
Next select 'VERiderMME.dds' in the folder which you extracted from the zip archive:
Void Rider
VERider.mdx
VEArcherCD.dds
VEArcherCD1.dds
VEArcherHD.dds
VEArcherHLD.dds
VEArcherMD.dds
VEArcherMD1.dds
VEArcherMD2.dds
VEArcherMD3.dds
VEArcherME.dds
VEArcherME1.dds
VEArcherME2.dds
VEArcherME3.dds
VEArcherWD.dds
VEArcherWD1.dds
VEArcherWO.dds
VERiderMMD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
VEArcherME3.dds
Image / Texture
1,365
VEArcherME3.dds
VEArcherWD.dds
Image / Texture
341
VEArcherWD.dds
VEArcherWD1.dds
Image / Texture
341
VEArcherWD1.dds
VEArcherWO.dds
Image / Texture
341
VEArcherWO.dds
VERiderMMD.dds
Image / Texture
2,731
VERiderMMD.dds
VERiderMME.dds
Image / Texture
2,731
war3mapimported/VERiderMME.dds
Double-click the file VERiderMME.dds:
VERiderMME.dds
Image / Texture
2,731
war3mapimported/VERiderMME.dds
Tick the box "Use Custom Path" and type in the correct path:
VERiderMME.dds
Image / Texture
2,731
VERiderMME.dds
The file has been properly added to the map archive:
VERider.mdx
Model
3,297
war3mapimported/VERider.mdx
VEArcherCD.dds
Image / Texture
1,365
VEArcherCD.dds
VEArcherCD1.dds
Image / Texture
683
VEArcherCD1.dds
VEArcherHD.dds
Image / Texture
341
VEArcherHD.dds
VEArcherHLD.dds
Image / Texture
1,365
VEArcherHLD.dds
VEArcherMD.dds
Image / Texture
1,365
VEArcherMD.dds
VEArcherMD1.dds
Image / Texture
2,731
VEArcherMD1.dds
VEArcherMD2.dds
Image / Texture
1,365
VEArcherMD2.dds
VEArcherMD3.dds
Image / Texture
1,365
VEArcherMD3.dds
VEArcherME.dds
Image / Texture
1,365
VEArcherME.dds
VEArcherME1.dds
Image / Texture
1,365
VEArcherME1.dds
VEArcherME2.dds
Image / Texture
1,365
VEArcherME2.dds
VEArcherME3.dds
Image / Texture
1,365
VEArcherME3.dds
VEArcherWD.dds
Image / Texture
341
VEArcherWD.dds
VEArcherWD1.dds
Image / Texture
341
VEArcherWD1.dds
VEArcherWO.dds
Image / Texture
341
VEArcherWO.dds
VERiderMMD.dds
Image / Texture
2,731
VERiderMMD.dds
VERiderMME.dds
Image / Texture
2,731
VERiderMME.dds
Done, you have imported the file VERiderMME.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.