Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Void Narud of the bundle Void Narud. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Void Narud (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Void_Narud.mdx
Now Click the "Import File" Button:
Next select 'Void_Narud.mdx' in the folder which you extracted from the zip archive:
Void Narud
AZ_Shockwave1_White.blp
AzureGlow4.blp
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Shockwave12_Blue.blp
void_narud_diff.blp
void_narud_emiss.blp
The file has been properly added to the map archive:
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
Done, you have imported the file Void_Narud.mdx.
Importing AZ_Shockwave1_White.blp
Now Click the "Import File" Button:
Next select 'AZ_Shockwave1_White.blp' in the folder which you extracted from the zip archive:
Void Narud
Void_Narud.mdx
AzureGlow4.blp
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Shockwave12_Blue.blp
void_narud_diff.blp
void_narud_emiss.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
war3mapimported/AZ_Shockwave1_White.blp
Double-click the file AZ_Shockwave1_White.blp:
AZ_Shockwave1_White.blp
Image / Texture
17
war3mapimported/AZ_Shockwave1_White.blp
Tick the box "Use Custom Path" and type in the correct path:
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
The file has been properly added to the map archive:
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
Done, you have imported the file AZ_Shockwave1_White.blp.
Importing AzureGlow4.blp
Now Click the "Import File" Button:
Next select 'AzureGlow4.blp' in the folder which you extracted from the zip archive:
Void Narud
Void_Narud.mdx
AZ_Shockwave1_White.blp
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Shockwave12_Blue.blp
void_narud_diff.blp
void_narud_emiss.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
AzureGlow4.blp
Image / Texture
8
war3mapimported/AzureGlow4.blp
Double-click the file AzureGlow4.blp:
AzureGlow4.blp
Image / Texture
8
war3mapimported/AzureGlow4.blp
Tick the box "Use Custom Path" and type in the correct path:
AzureGlow4.blp
Image / Texture
8
AzureGlow4.blp
The file has been properly added to the map archive:
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
AzureGlow4.blp
Image / Texture
8
AzureGlow4.blp
Done, you have imported the file AzureGlow4.blp.
Importing flareshot_tail.blp
Now Click the "Import File" Button:
Next select 'flareshot_tail.blp' in the folder which you extracted from the zip archive:
Void Narud
Void_Narud.mdx
AZ_Shockwave1_White.blp
AzureGlow4.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Shockwave12_Blue.blp
void_narud_diff.blp
void_narud_emiss.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
AzureGlow4.blp
Image / Texture
8
AzureGlow4.blp
flareshot_tail.blp
Image / Texture
7
war3mapimported/flareshot_tail.blp
Double-click the file flareshot_tail.blp:
flareshot_tail.blp
Image / Texture
7
war3mapimported/flareshot_tail.blp
Tick the box "Use Custom Path" and type in the correct path:
flareshot_tail.blp
Image / Texture
7
flareshot_tail.blp
The file has been properly added to the map archive:
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
AzureGlow4.blp
Image / Texture
8
AzureGlow4.blp
flareshot_tail.blp
Image / Texture
7
flareshot_tail.blp
Done, you have imported the file flareshot_tail.blp.
Importing GlueScreen-RadioButton-ButtonDisabled.blp
Now Click the "Import File" Button:
Next select 'GlueScreen-RadioButton-ButtonDisabled.blp' in the folder which you extracted from the zip archive:
Void Narud
Void_Narud.mdx
AZ_Shockwave1_White.blp
AzureGlow4.blp
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Shockwave12_Blue.blp
void_narud_diff.blp
void_narud_emiss.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
AzureGlow4.blp
Image / Texture
8
AzureGlow4.blp
flareshot_tail.blp
Image / Texture
7
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Image / Texture
6
war3mapimported/GlueScreen-RadioButton-ButtonDisabled.blp
Double-click the file GlueScreen-RadioButton-ButtonDisabled.blp:
GlueScreen-RadioButton-ButtonDisabled.blp
Image / Texture
6
war3mapimported/GlueScreen-RadioButton-ButtonDisabled.blp
Tick the box "Use Custom Path" and type in the correct path:
GlueScreen-RadioButton-ButtonDisabled.blp
Image / Texture
6
GlueScreen-RadioButton-ButtonDisabled.blp
The file has been properly added to the map archive:
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
AzureGlow4.blp
Image / Texture
8
AzureGlow4.blp
flareshot_tail.blp
Image / Texture
7
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Image / Texture
6
GlueScreen-RadioButton-ButtonDisabled.blp
Done, you have imported the file GlueScreen-RadioButton-ButtonDisabled.blp.
Importing Shockwave12_Blue.blp
Now Click the "Import File" Button:
Next select 'Shockwave12_Blue.blp' in the folder which you extracted from the zip archive:
Void Narud
Void_Narud.mdx
AZ_Shockwave1_White.blp
AzureGlow4.blp
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
void_narud_diff.blp
void_narud_emiss.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
AzureGlow4.blp
Image / Texture
8
AzureGlow4.blp
flareshot_tail.blp
Image / Texture
7
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Image / Texture
6
GlueScreen-RadioButton-ButtonDisabled.blp
Shockwave12_Blue.blp
Image / Texture
60
war3mapimported/Shockwave12_Blue.blp
Double-click the file Shockwave12_Blue.blp:
Shockwave12_Blue.blp
Image / Texture
60
war3mapimported/Shockwave12_Blue.blp
Tick the box "Use Custom Path" and type in the correct path:
Shockwave12_Blue.blp
Image / Texture
60
Shockwave12_Blue.blp
The file has been properly added to the map archive:
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
AzureGlow4.blp
Image / Texture
8
AzureGlow4.blp
flareshot_tail.blp
Image / Texture
7
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Image / Texture
6
GlueScreen-RadioButton-ButtonDisabled.blp
Shockwave12_Blue.blp
Image / Texture
60
Shockwave12_Blue.blp
Done, you have imported the file Shockwave12_Blue.blp.
Importing void_narud_diff.blp
Now Click the "Import File" Button:
Next select 'void_narud_diff.blp' in the folder which you extracted from the zip archive:
Void Narud
Void_Narud.mdx
AZ_Shockwave1_White.blp
AzureGlow4.blp
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Shockwave12_Blue.blp
void_narud_emiss.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
AzureGlow4.blp
Image / Texture
8
AzureGlow4.blp
flareshot_tail.blp
Image / Texture
7
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Image / Texture
6
GlueScreen-RadioButton-ButtonDisabled.blp
Shockwave12_Blue.blp
Image / Texture
60
Shockwave12_Blue.blp
void_narud_diff.blp
Image / Texture
1,098
war3mapimported/void_narud_diff.blp
Double-click the file void_narud_diff.blp:
void_narud_diff.blp
Image / Texture
1,098
war3mapimported/void_narud_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
void_narud_diff.blp
Image / Texture
1,098
void_narud_diff.blp
The file has been properly added to the map archive:
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
AzureGlow4.blp
Image / Texture
8
AzureGlow4.blp
flareshot_tail.blp
Image / Texture
7
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Image / Texture
6
GlueScreen-RadioButton-ButtonDisabled.blp
Shockwave12_Blue.blp
Image / Texture
60
Shockwave12_Blue.blp
void_narud_diff.blp
Image / Texture
1,098
void_narud_diff.blp
Done, you have imported the file void_narud_diff.blp.
Importing void_narud_emiss.blp
Now Click the "Import File" Button:
Next select 'void_narud_emiss.blp' in the folder which you extracted from the zip archive:
Void Narud
Void_Narud.mdx
AZ_Shockwave1_White.blp
AzureGlow4.blp
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Shockwave12_Blue.blp
void_narud_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
AzureGlow4.blp
Image / Texture
8
AzureGlow4.blp
flareshot_tail.blp
Image / Texture
7
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Image / Texture
6
GlueScreen-RadioButton-ButtonDisabled.blp
Shockwave12_Blue.blp
Image / Texture
60
Shockwave12_Blue.blp
void_narud_diff.blp
Image / Texture
1,098
void_narud_diff.blp
void_narud_emiss.blp
Image / Texture
43
war3mapimported/void_narud_emiss.blp
Double-click the file void_narud_emiss.blp:
void_narud_emiss.blp
Image / Texture
43
war3mapimported/void_narud_emiss.blp
Tick the box "Use Custom Path" and type in the correct path:
void_narud_emiss.blp
Image / Texture
43
void_narud_emiss.blp
The file has been properly added to the map archive:
Void_Narud.mdx
Model
651
war3mapimported/Void_Narud.mdx
AZ_Shockwave1_White.blp
Image / Texture
17
AZ_Shockwave1_White.blp
AzureGlow4.blp
Image / Texture
8
AzureGlow4.blp
flareshot_tail.blp
Image / Texture
7
flareshot_tail.blp
GlueScreen-RadioButton-ButtonDisabled.blp
Image / Texture
6
GlueScreen-RadioButton-ButtonDisabled.blp
Shockwave12_Blue.blp
Image / Texture
60
Shockwave12_Blue.blp
void_narud_diff.blp
Image / Texture
1,098
void_narud_diff.blp
void_narud_emiss.blp
Image / Texture
43
void_narud_emiss.blp
Done, you have imported the file void_narud_emiss.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.