• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Void Golem Portrait

Void_Golem_Portrait.mdx

0 errors 11 severe 3 warnings 3 unused
  • 2 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
  • 1 ParticleEmitterPopcorn 0 - "Void_GolemFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 1 - "Void_GolemFX1"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 2 - "Void_GolemFX2"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 4 - "Void_GolemFX4"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 5 - "Void_GolemFX5"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 6 - "Void_GolemFX6"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 7 - "Void_GolemFX7"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 8 - "Void_GolemFX8"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 9 - "Void_GolemFX9"
    • No animation visibility guide
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 33 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 1000 has roughly the same value as tracks 3 and 5
  • 1 Bone 22 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 1000 has roughly the same value as tracks 4 and 6
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 6 at frame 1233 has roughly the same value as tracks 5 and 7
Back
Top