Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Void Elf Worker of the bundle Void Elf Worker. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Void Elven Units and Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing VEWorker.mdx
Now Click the "Import File" Button:
Next select 'VEWorker.mdx' in the folder which you extracted from the zip archive:
Void Elf Worker
VEWorkerHD.dds
VEWorkerMD.dds
VEWorkerMD1.dds
VEWorkerMD2.dds
VEWorkerME.dds
VEWorkerME1.dds
VEWorkerWD.dds
VEWorkerWE.dds
The file has been properly added to the map archive:
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
Done, you have imported the file VEWorker.mdx.
Importing VEWorkerHD.dds
Now Click the "Import File" Button:
Next select 'VEWorkerHD.dds' in the folder which you extracted from the zip archive:
Void Elf Worker
VEWorker.mdx
VEWorkerMD.dds
VEWorkerMD1.dds
VEWorkerMD2.dds
VEWorkerME.dds
VEWorkerME1.dds
VEWorkerWD.dds
VEWorkerWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
war3mapimported/VEWorkerHD.dds
Double-click the file VEWorkerHD.dds:
VEWorkerHD.dds
Image / Texture
683
war3mapimported/VEWorkerHD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
The file has been properly added to the map archive:
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
Done, you have imported the file VEWorkerHD.dds.
Importing VEWorkerMD.dds
Now Click the "Import File" Button:
Next select 'VEWorkerMD.dds' in the folder which you extracted from the zip archive:
Void Elf Worker
VEWorker.mdx
VEWorkerHD.dds
VEWorkerMD1.dds
VEWorkerMD2.dds
VEWorkerME.dds
VEWorkerME1.dds
VEWorkerWD.dds
VEWorkerWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
war3mapimported/VEWorkerMD.dds
Double-click the file VEWorkerMD.dds:
VEWorkerMD.dds
Image / Texture
2,731
war3mapimported/VEWorkerMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
The file has been properly added to the map archive:
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
Done, you have imported the file VEWorkerMD.dds.
Importing VEWorkerMD1.dds
Now Click the "Import File" Button:
Next select 'VEWorkerMD1.dds' in the folder which you extracted from the zip archive:
Void Elf Worker
VEWorker.mdx
VEWorkerHD.dds
VEWorkerMD.dds
VEWorkerMD2.dds
VEWorkerME.dds
VEWorkerME1.dds
VEWorkerWD.dds
VEWorkerWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
VEWorkerMD1.dds
Image / Texture
2,731
war3mapimported/VEWorkerMD1.dds
Double-click the file VEWorkerMD1.dds:
VEWorkerMD1.dds
Image / Texture
2,731
war3mapimported/VEWorkerMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWorkerMD1.dds
Image / Texture
2,731
VEWorkerMD1.dds
The file has been properly added to the map archive:
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
VEWorkerMD1.dds
Image / Texture
2,731
VEWorkerMD1.dds
Done, you have imported the file VEWorkerMD1.dds.
Importing VEWorkerMD2.dds
Now Click the "Import File" Button:
Next select 'VEWorkerMD2.dds' in the folder which you extracted from the zip archive:
Void Elf Worker
VEWorker.mdx
VEWorkerHD.dds
VEWorkerMD.dds
VEWorkerMD1.dds
VEWorkerME.dds
VEWorkerME1.dds
VEWorkerWD.dds
VEWorkerWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
VEWorkerMD1.dds
Image / Texture
2,731
VEWorkerMD1.dds
VEWorkerMD2.dds
Image / Texture
2,731
war3mapimported/VEWorkerMD2.dds
Double-click the file VEWorkerMD2.dds:
VEWorkerMD2.dds
Image / Texture
2,731
war3mapimported/VEWorkerMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWorkerMD2.dds
Image / Texture
2,731
VEWorkerMD2.dds
The file has been properly added to the map archive:
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
VEWorkerMD1.dds
Image / Texture
2,731
VEWorkerMD1.dds
VEWorkerMD2.dds
Image / Texture
2,731
VEWorkerMD2.dds
Done, you have imported the file VEWorkerMD2.dds.
Importing VEWorkerME.dds
Now Click the "Import File" Button:
Next select 'VEWorkerME.dds' in the folder which you extracted from the zip archive:
Void Elf Worker
VEWorker.mdx
VEWorkerHD.dds
VEWorkerMD.dds
VEWorkerMD1.dds
VEWorkerMD2.dds
VEWorkerME1.dds
VEWorkerWD.dds
VEWorkerWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
VEWorkerMD1.dds
Image / Texture
2,731
VEWorkerMD1.dds
VEWorkerMD2.dds
Image / Texture
2,731
VEWorkerMD2.dds
VEWorkerME.dds
Image / Texture
2,731
war3mapimported/VEWorkerME.dds
Double-click the file VEWorkerME.dds:
VEWorkerME.dds
Image / Texture
2,731
war3mapimported/VEWorkerME.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWorkerME.dds
Image / Texture
2,731
VEWorkerME.dds
The file has been properly added to the map archive:
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
VEWorkerMD1.dds
Image / Texture
2,731
VEWorkerMD1.dds
VEWorkerMD2.dds
Image / Texture
2,731
VEWorkerMD2.dds
VEWorkerME.dds
Image / Texture
2,731
VEWorkerME.dds
Done, you have imported the file VEWorkerME.dds.
Importing VEWorkerME1.dds
Now Click the "Import File" Button:
Next select 'VEWorkerME1.dds' in the folder which you extracted from the zip archive:
Void Elf Worker
VEWorker.mdx
VEWorkerHD.dds
VEWorkerMD.dds
VEWorkerMD1.dds
VEWorkerMD2.dds
VEWorkerME.dds
VEWorkerWD.dds
VEWorkerWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
VEWorkerMD1.dds
Image / Texture
2,731
VEWorkerMD1.dds
VEWorkerMD2.dds
Image / Texture
2,731
VEWorkerMD2.dds
VEWorkerME.dds
Image / Texture
2,731
VEWorkerME.dds
VEWorkerME1.dds
Image / Texture
2,731
war3mapimported/VEWorkerME1.dds
Double-click the file VEWorkerME1.dds:
VEWorkerME1.dds
Image / Texture
2,731
war3mapimported/VEWorkerME1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWorkerME1.dds
Image / Texture
2,731
VEWorkerME1.dds
The file has been properly added to the map archive:
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
VEWorkerMD1.dds
Image / Texture
2,731
VEWorkerMD1.dds
VEWorkerMD2.dds
Image / Texture
2,731
VEWorkerMD2.dds
VEWorkerME.dds
Image / Texture
2,731
VEWorkerME.dds
VEWorkerME1.dds
Image / Texture
2,731
VEWorkerME1.dds
Done, you have imported the file VEWorkerME1.dds.
Importing VEWorkerWD.dds
Now Click the "Import File" Button:
Next select 'VEWorkerWD.dds' in the folder which you extracted from the zip archive:
Void Elf Worker
VEWorker.mdx
VEWorkerHD.dds
VEWorkerMD.dds
VEWorkerMD1.dds
VEWorkerMD2.dds
VEWorkerME.dds
VEWorkerME1.dds
VEWorkerWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
VEWorkerMD1.dds
Image / Texture
2,731
VEWorkerMD1.dds
VEWorkerMD2.dds
Image / Texture
2,731
VEWorkerMD2.dds
VEWorkerME.dds
Image / Texture
2,731
VEWorkerME.dds
VEWorkerME1.dds
Image / Texture
2,731
VEWorkerME1.dds
VEWorkerWD.dds
Image / Texture
341
war3mapimported/VEWorkerWD.dds
Double-click the file VEWorkerWD.dds:
VEWorkerWD.dds
Image / Texture
341
war3mapimported/VEWorkerWD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWorkerWD.dds
Image / Texture
341
VEWorkerWD.dds
The file has been properly added to the map archive:
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
VEWorkerMD1.dds
Image / Texture
2,731
VEWorkerMD1.dds
VEWorkerMD2.dds
Image / Texture
2,731
VEWorkerMD2.dds
VEWorkerME.dds
Image / Texture
2,731
VEWorkerME.dds
VEWorkerME1.dds
Image / Texture
2,731
VEWorkerME1.dds
VEWorkerWD.dds
Image / Texture
341
VEWorkerWD.dds
Done, you have imported the file VEWorkerWD.dds.
Importing VEWorkerWE.dds
Now Click the "Import File" Button:
Next select 'VEWorkerWE.dds' in the folder which you extracted from the zip archive:
Void Elf Worker
VEWorker.mdx
VEWorkerHD.dds
VEWorkerMD.dds
VEWorkerMD1.dds
VEWorkerMD2.dds
VEWorkerME.dds
VEWorkerME1.dds
VEWorkerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
VEWorkerMD1.dds
Image / Texture
2,731
VEWorkerMD1.dds
VEWorkerMD2.dds
Image / Texture
2,731
VEWorkerMD2.dds
VEWorkerME.dds
Image / Texture
2,731
VEWorkerME.dds
VEWorkerME1.dds
Image / Texture
2,731
VEWorkerME1.dds
VEWorkerWD.dds
Image / Texture
341
VEWorkerWD.dds
VEWorkerWE.dds
Image / Texture
341
war3mapimported/VEWorkerWE.dds
Double-click the file VEWorkerWE.dds:
VEWorkerWE.dds
Image / Texture
341
war3mapimported/VEWorkerWE.dds
Tick the box "Use Custom Path" and type in the correct path:
VEWorkerWE.dds
Image / Texture
341
VEWorkerWE.dds
The file has been properly added to the map archive:
VEWorker.mdx
Model
1,761
war3mapimported/VEWorker.mdx
VEWorkerHD.dds
Image / Texture
683
VEWorkerHD.dds
VEWorkerMD.dds
Image / Texture
2,731
VEWorkerMD.dds
VEWorkerMD1.dds
Image / Texture
2,731
VEWorkerMD1.dds
VEWorkerMD2.dds
Image / Texture
2,731
VEWorkerMD2.dds
VEWorkerME.dds
Image / Texture
2,731
VEWorkerME.dds
VEWorkerME1.dds
Image / Texture
2,731
VEWorkerME1.dds
VEWorkerWD.dds
Image / Texture
341
VEWorkerWD.dds
VEWorkerWE.dds
Image / Texture
341
VEWorkerWE.dds
Done, you have imported the file VEWorkerWE.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.