Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Void Elf Town Hall/Keep Castle Portrait of the bundle Void Elf Town Hall/Keep Castle Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Void Elf Town HallKeepCastle.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing VEHall_Portrait.mdx
Now Click the "Import File" Button:
Next select 'VEHall_Portrait.mdx' in the folder which you extracted from the zip archive:
Void Elf Town HallKeep Castle Portrait
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds
The file has been properly added to the map archive:
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
Done, you have imported the file VEHall_Portrait.mdx.
Importing VECastleMD.dds
Now Click the "Import File" Button:
Next select 'VECastleMD.dds' in the folder which you extracted from the zip archive:
Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
war3mapimported/VECastleMD.dds
Double-click the file VECastleMD.dds:
VECastleMD.dds
Image / Texture
5,461
war3mapimported/VECastleMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
The file has been properly added to the map archive:
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
Done, you have imported the file VECastleMD.dds.
Importing VECastleME.dds
Now Click the "Import File" Button:
Next select 'VECastleME.dds' in the folder which you extracted from the zip archive:
Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
war3mapimported/VECastleME.dds
Double-click the file VECastleME.dds:
VECastleME.dds
Image / Texture
5,461
war3mapimported/VECastleME.dds
Tick the box "Use Custom Path" and type in the correct path:
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
The file has been properly added to the map archive:
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
Done, you have imported the file VECastleME.dds.
Importing VECastleMO.dds
Now Click the "Import File" Button:
Next select 'VECastleMO.dds' in the folder which you extracted from the zip archive:
Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
war3mapimported/VECastleMO.dds
Double-click the file VECastleMO.dds:
VECastleMO.dds
Image / Texture
5,461
war3mapimported/VECastleMO.dds
Tick the box "Use Custom Path" and type in the correct path:
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
The file has been properly added to the map archive:
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
Done, you have imported the file VECastleMO.dds.
Importing VEKeepMD.dds
Now Click the "Import File" Button:
Next select 'VEKeepMD.dds' in the folder which you extracted from the zip archive:
Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
war3mapimported/VEKeepMD.dds
Double-click the file VEKeepMD.dds:
VEKeepMD.dds
Image / Texture
5,461
war3mapimported/VEKeepMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
The file has been properly added to the map archive:
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
Done, you have imported the file VEKeepMD.dds.
Importing VEKeepME.dds
Now Click the "Import File" Button:
Next select 'VEKeepME.dds' in the folder which you extracted from the zip archive:
Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
war3mapimported/VEKeepME.dds
Double-click the file VEKeepME.dds:
VEKeepME.dds
Image / Texture
5,461
war3mapimported/VEKeepME.dds
Tick the box "Use Custom Path" and type in the correct path:
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
The file has been properly added to the map archive:
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
Done, you have imported the file VEKeepME.dds.
Importing VEKeepMO.dds
Now Click the "Import File" Button:
Next select 'VEKeepMO.dds' in the folder which you extracted from the zip archive:
Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
war3mapimported/VEKeepMO.dds
Double-click the file VEKeepMO.dds:
VEKeepMO.dds
Image / Texture
5,461
war3mapimported/VEKeepMO.dds
Tick the box "Use Custom Path" and type in the correct path:
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
The file has been properly added to the map archive:
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
Done, you have imported the file VEKeepMO.dds.
Importing VETowerMD.dds
Now Click the "Import File" Button:
Next select 'VETowerMD.dds' in the folder which you extracted from the zip archive:
Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
war3mapimported/VETowerMD.dds
Double-click the file VETowerMD.dds:
VETowerMD.dds
Image / Texture
5,461
war3mapimported/VETowerMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
The file has been properly added to the map archive:
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
Done, you have imported the file VETowerMD.dds.
Importing VETowerME.dds
Now Click the "Import File" Button:
Next select 'VETowerME.dds' in the folder which you extracted from the zip archive:
Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
war3mapimported/VETowerME.dds
Double-click the file VETowerME.dds:
VETowerME.dds
Image / Texture
5,461
war3mapimported/VETowerME.dds
Tick the box "Use Custom Path" and type in the correct path:
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
The file has been properly added to the map archive:
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
Done, you have imported the file VETowerME.dds.
Importing VETowerMO.dds
Now Click the "Import File" Button:
Next select 'VETowerMO.dds' in the folder which you extracted from the zip archive:
Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
war3mapimported/VETowerMO.dds
Double-click the file VETowerMO.dds:
VETowerMO.dds
Image / Texture
5,461
war3mapimported/VETowerMO.dds
Tick the box "Use Custom Path" and type in the correct path:
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
The file has been properly added to the map archive:
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
Done, you have imported the file VETowerMO.dds.
Importing VETownHallMD.dds
Now Click the "Import File" Button:
Next select 'VETownHallMD.dds' in the folder which you extracted from the zip archive:
Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallME.dds
VETownHallMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
VETownHallMD.dds
Image / Texture
5,461
war3mapimported/VETownHallMD.dds
Double-click the file VETownHallMD.dds:
VETownHallMD.dds
Image / Texture
5,461
war3mapimported/VETownHallMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VETownHallMD.dds
Image / Texture
5,461
VETownHallMD.dds
The file has been properly added to the map archive:
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
VETownHallMD.dds
Image / Texture
5,461
VETownHallMD.dds
Done, you have imported the file VETownHallMD.dds.
Importing VETownHallME.dds
Now Click the "Import File" Button:
Next select 'VETownHallME.dds' in the folder which you extracted from the zip archive:
Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
VETownHallMD.dds
Image / Texture
5,461
VETownHallMD.dds
VETownHallME.dds
Image / Texture
5,461
war3mapimported/VETownHallME.dds
Double-click the file VETownHallME.dds:
VETownHallME.dds
Image / Texture
5,461
war3mapimported/VETownHallME.dds
Tick the box "Use Custom Path" and type in the correct path:
VETownHallME.dds
Image / Texture
5,461
VETownHallME.dds
The file has been properly added to the map archive:
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
VETownHallMD.dds
Image / Texture
5,461
VETownHallMD.dds
VETownHallME.dds
Image / Texture
5,461
VETownHallME.dds
Done, you have imported the file VETownHallME.dds.
Importing VETownHallMO.dds
Now Click the "Import File" Button:
Next select 'VETownHallMO.dds' in the folder which you extracted from the zip archive:
Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
VETownHallMD.dds
Image / Texture
5,461
VETownHallMD.dds
VETownHallME.dds
Image / Texture
5,461
VETownHallME.dds
VETownHallMO.dds
Image / Texture
5,461
war3mapimported/VETownHallMO.dds
Double-click the file VETownHallMO.dds:
VETownHallMO.dds
Image / Texture
5,461
war3mapimported/VETownHallMO.dds
Tick the box "Use Custom Path" and type in the correct path:
VETownHallMO.dds
Image / Texture
5,461
VETownHallMO.dds
The file has been properly added to the map archive:
VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
VETownHallMD.dds
Image / Texture
5,461
VETownHallMD.dds
VETownHallME.dds
Image / Texture
5,461
VETownHallME.dds
VETownHallMO.dds
Image / Texture
5,461
VETownHallMO.dds
Done, you have imported the file VETownHallMO.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.