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How to import Void Elf Town Hall/Keep Castle Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Void Elf Town Hall/Keep Castle Portrait of the bundle Void Elf Town Hall/Keep Castle Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Void Elf Town HallKeepCastle.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VETownHallMD.dds
VETownHallMO.dds
VETownHallME.dds
VEKeepMD.dds
VEKeepMO.dds
VEKeepME.dds
VECastleMD.dds
VECastleMO.dds
VECastleME.dds
VETowerMO.dds
VETowerME.dds
VETowerMD.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing VEHall_Portrait.mdx

Now Click the "Import File" Button:

Next select 'VEHall_Portrait.mdx' in the folder which you extracted from the zip archive:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds

The file has been properly added to the map archive:

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx

Done, you have imported the file VEHall_Portrait.mdx.

Importing VECastleMD.dds

Now Click the "Import File" Button:

Next select 'VECastleMD.dds' in the folder which you extracted from the zip archive:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
war3mapimported/VECastleMD.dds

Double-click the file VECastleMD.dds:

VECastleMD.dds
Image / Texture
5,461
war3mapimported/VECastleMD.dds

Tick the box "Use Custom Path" and type in the correct path:

VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds

The file has been properly added to the map archive:

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds

Done, you have imported the file VECastleMD.dds.

Importing VECastleME.dds

Now Click the "Import File" Button:

Next select 'VECastleME.dds' in the folder which you extracted from the zip archive:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
war3mapimported/VECastleME.dds

Double-click the file VECastleME.dds:

VECastleME.dds
Image / Texture
5,461
war3mapimported/VECastleME.dds

Tick the box "Use Custom Path" and type in the correct path:

VECastleME.dds
Image / Texture
5,461
VECastleME.dds

The file has been properly added to the map archive:

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds

Done, you have imported the file VECastleME.dds.

Importing VECastleMO.dds

Now Click the "Import File" Button:

Next select 'VECastleMO.dds' in the folder which you extracted from the zip archive:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
war3mapimported/VECastleMO.dds

Double-click the file VECastleMO.dds:

VECastleMO.dds
Image / Texture
5,461
war3mapimported/VECastleMO.dds

Tick the box "Use Custom Path" and type in the correct path:

VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds

The file has been properly added to the map archive:

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds

Done, you have imported the file VECastleMO.dds.

Importing VEKeepMD.dds

Now Click the "Import File" Button:

Next select 'VEKeepMD.dds' in the folder which you extracted from the zip archive:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
war3mapimported/VEKeepMD.dds

Double-click the file VEKeepMD.dds:

VEKeepMD.dds
Image / Texture
5,461
war3mapimported/VEKeepMD.dds

Tick the box "Use Custom Path" and type in the correct path:

VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds

The file has been properly added to the map archive:

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds

Done, you have imported the file VEKeepMD.dds.

Importing VEKeepME.dds

Now Click the "Import File" Button:

Next select 'VEKeepME.dds' in the folder which you extracted from the zip archive:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
war3mapimported/VEKeepME.dds

Double-click the file VEKeepME.dds:

VEKeepME.dds
Image / Texture
5,461
war3mapimported/VEKeepME.dds

Tick the box "Use Custom Path" and type in the correct path:

VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds

The file has been properly added to the map archive:

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds

Done, you have imported the file VEKeepME.dds.

Importing VEKeepMO.dds

Now Click the "Import File" Button:

Next select 'VEKeepMO.dds' in the folder which you extracted from the zip archive:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
war3mapimported/VEKeepMO.dds

Double-click the file VEKeepMO.dds:

VEKeepMO.dds
Image / Texture
5,461
war3mapimported/VEKeepMO.dds

Tick the box "Use Custom Path" and type in the correct path:

VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds

The file has been properly added to the map archive:

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds

Done, you have imported the file VEKeepMO.dds.

Importing VETowerMD.dds

Now Click the "Import File" Button:

Next select 'VETowerMD.dds' in the folder which you extracted from the zip archive:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
war3mapimported/VETowerMD.dds

Double-click the file VETowerMD.dds:

VETowerMD.dds
Image / Texture
5,461
war3mapimported/VETowerMD.dds

Tick the box "Use Custom Path" and type in the correct path:

VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds

The file has been properly added to the map archive:

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds

Done, you have imported the file VETowerMD.dds.

Importing VETowerME.dds

Now Click the "Import File" Button:

Next select 'VETowerME.dds' in the folder which you extracted from the zip archive:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
war3mapimported/VETowerME.dds

Double-click the file VETowerME.dds:

VETowerME.dds
Image / Texture
5,461
war3mapimported/VETowerME.dds

Tick the box "Use Custom Path" and type in the correct path:

VETowerME.dds
Image / Texture
5,461
VETowerME.dds

The file has been properly added to the map archive:

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds

Done, you have imported the file VETowerME.dds.

Importing VETowerMO.dds

Now Click the "Import File" Button:

Next select 'VETowerMO.dds' in the folder which you extracted from the zip archive:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
war3mapimported/VETowerMO.dds

Double-click the file VETowerMO.dds:

VETowerMO.dds
Image / Texture
5,461
war3mapimported/VETowerMO.dds

Tick the box "Use Custom Path" and type in the correct path:

VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds

The file has been properly added to the map archive:

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds

Done, you have imported the file VETowerMO.dds.

Importing VETownHallMD.dds

Now Click the "Import File" Button:

Next select 'VETownHallMD.dds' in the folder which you extracted from the zip archive:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
VETownHallMD.dds
Image / Texture
5,461
war3mapimported/VETownHallMD.dds

Double-click the file VETownHallMD.dds:

VETownHallMD.dds
Image / Texture
5,461
war3mapimported/VETownHallMD.dds

Tick the box "Use Custom Path" and type in the correct path:

VETownHallMD.dds
Image / Texture
5,461
VETownHallMD.dds

The file has been properly added to the map archive:

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
VETownHallMD.dds
Image / Texture
5,461
VETownHallMD.dds

Done, you have imported the file VETownHallMD.dds.

Importing VETownHallME.dds

Now Click the "Import File" Button:

Next select 'VETownHallME.dds' in the folder which you extracted from the zip archive:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
VETownHallMD.dds
Image / Texture
5,461
VETownHallMD.dds
VETownHallME.dds
Image / Texture
5,461
war3mapimported/VETownHallME.dds

Double-click the file VETownHallME.dds:

VETownHallME.dds
Image / Texture
5,461
war3mapimported/VETownHallME.dds

Tick the box "Use Custom Path" and type in the correct path:

VETownHallME.dds
Image / Texture
5,461
VETownHallME.dds

The file has been properly added to the map archive:

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
VETownHallMD.dds
Image / Texture
5,461
VETownHallMD.dds
VETownHallME.dds
Image / Texture
5,461
VETownHallME.dds

Done, you have imported the file VETownHallME.dds.

Importing VETownHallMO.dds

Now Click the "Import File" Button:

Next select 'VETownHallMO.dds' in the folder which you extracted from the zip archive:

Void Elf Town HallKeep Castle Portrait
VEHall_Portrait.mdx
VECastleMD.dds
VECastleME.dds
VECastleMO.dds
VEKeepMD.dds
VEKeepME.dds
VEKeepMO.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds
VETownHallMD.dds
VETownHallME.dds
VETownHallMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
VETownHallMD.dds
Image / Texture
5,461
VETownHallMD.dds
VETownHallME.dds
Image / Texture
5,461
VETownHallME.dds
VETownHallMO.dds
Image / Texture
5,461
war3mapimported/VETownHallMO.dds

Double-click the file VETownHallMO.dds:

VETownHallMO.dds
Image / Texture
5,461
war3mapimported/VETownHallMO.dds

Tick the box "Use Custom Path" and type in the correct path:

VETownHallMO.dds
Image / Texture
5,461
VETownHallMO.dds

The file has been properly added to the map archive:

VEHall_Portrait.mdx
Model
1,167
war3mapimported/VEHall_Portrait.mdx
VECastleMD.dds
Image / Texture
5,461
VECastleMD.dds
VECastleME.dds
Image / Texture
5,461
VECastleME.dds
VECastleMO.dds
Image / Texture
5,461
VECastleMO.dds
VEKeepMD.dds
Image / Texture
5,461
VEKeepMD.dds
VEKeepME.dds
Image / Texture
5,461
VEKeepME.dds
VEKeepMO.dds
Image / Texture
5,461
VEKeepMO.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds
VETownHallMD.dds
Image / Texture
5,461
VETownHallMD.dds
VETownHallME.dds
Image / Texture
5,461
VETownHallME.dds
VETownHallMO.dds
Image / Texture
5,461
VETownHallMO.dds

Done, you have imported the file VETownHallMO.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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