• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Void Elf Sorceress

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Void Elf Sorceress of the bundle Void Elf Sorceress. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Void Elven Units and Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Void Elf Sorceress
VESorceress.mdx
VESorceressMD.dds
VESorceressMO.dds
VESorceressME.dds
VESorceressHD.dds
VESorceressCD.dds
VESorceressMD2.dds
VESorceressME2.dds
VESorceressMD1.dds
VESorceressME1.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing VESorceress.mdx

Now Click the "Import File" Button:

Next select 'VESorceress.mdx' in the folder which you extracted from the zip archive:

Void Elf Sorceress
VESorceress.mdx
VESorceressCD.dds
VESorceressHD.dds
VESorceressMD.dds
VESorceressMD1.dds
VESorceressMD2.dds
VESorceressME.dds
VESorceressME1.dds
VESorceressME2.dds
VESorceressMO.dds

The file has been properly added to the map archive:

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx

Done, you have imported the file VESorceress.mdx.

Importing VESorceressCD.dds

Now Click the "Import File" Button:

Next select 'VESorceressCD.dds' in the folder which you extracted from the zip archive:

Void Elf Sorceress
VESorceress.mdx
VESorceressCD.dds
VESorceressHD.dds
VESorceressMD.dds
VESorceressMD1.dds
VESorceressMD2.dds
VESorceressME.dds
VESorceressME1.dds
VESorceressME2.dds
VESorceressMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
war3mapimported/VESorceressCD.dds

Double-click the file VESorceressCD.dds:

VESorceressCD.dds
Image / Texture
2,731
war3mapimported/VESorceressCD.dds

Tick the box "Use Custom Path" and type in the correct path:

VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds

The file has been properly added to the map archive:

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds

Done, you have imported the file VESorceressCD.dds.

Importing VESorceressHD.dds

Now Click the "Import File" Button:

Next select 'VESorceressHD.dds' in the folder which you extracted from the zip archive:

Void Elf Sorceress
VESorceress.mdx
VESorceressCD.dds
VESorceressHD.dds
VESorceressMD.dds
VESorceressMD1.dds
VESorceressMD2.dds
VESorceressME.dds
VESorceressME1.dds
VESorceressME2.dds
VESorceressMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
war3mapimported/VESorceressHD.dds

Double-click the file VESorceressHD.dds:

VESorceressHD.dds
Image / Texture
683
war3mapimported/VESorceressHD.dds

Tick the box "Use Custom Path" and type in the correct path:

VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds

The file has been properly added to the map archive:

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds

Done, you have imported the file VESorceressHD.dds.

Importing VESorceressMD.dds

Now Click the "Import File" Button:

Next select 'VESorceressMD.dds' in the folder which you extracted from the zip archive:

Void Elf Sorceress
VESorceress.mdx
VESorceressCD.dds
VESorceressHD.dds
VESorceressMD.dds
VESorceressMD1.dds
VESorceressMD2.dds
VESorceressME.dds
VESorceressME1.dds
VESorceressME2.dds
VESorceressMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
war3mapimported/VESorceressMD.dds

Double-click the file VESorceressMD.dds:

VESorceressMD.dds
Image / Texture
2,731
war3mapimported/VESorceressMD.dds

Tick the box "Use Custom Path" and type in the correct path:

VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds

The file has been properly added to the map archive:

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds

Done, you have imported the file VESorceressMD.dds.

Importing VESorceressMD1.dds

Now Click the "Import File" Button:

Next select 'VESorceressMD1.dds' in the folder which you extracted from the zip archive:

Void Elf Sorceress
VESorceress.mdx
VESorceressCD.dds
VESorceressHD.dds
VESorceressMD.dds
VESorceressMD1.dds
VESorceressMD2.dds
VESorceressME.dds
VESorceressME1.dds
VESorceressME2.dds
VESorceressMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds
VESorceressMD1.dds
Image / Texture
1,365
war3mapimported/VESorceressMD1.dds

Double-click the file VESorceressMD1.dds:

VESorceressMD1.dds
Image / Texture
1,365
war3mapimported/VESorceressMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

VESorceressMD1.dds
Image / Texture
1,365
VESorceressMD1.dds

The file has been properly added to the map archive:

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds
VESorceressMD1.dds
Image / Texture
1,365
VESorceressMD1.dds

Done, you have imported the file VESorceressMD1.dds.

Importing VESorceressMD2.dds

Now Click the "Import File" Button:

Next select 'VESorceressMD2.dds' in the folder which you extracted from the zip archive:

Void Elf Sorceress
VESorceress.mdx
VESorceressCD.dds
VESorceressHD.dds
VESorceressMD.dds
VESorceressMD1.dds
VESorceressMD2.dds
VESorceressME.dds
VESorceressME1.dds
VESorceressME2.dds
VESorceressMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds
VESorceressMD1.dds
Image / Texture
1,365
VESorceressMD1.dds
VESorceressMD2.dds
Image / Texture
1,365
war3mapimported/VESorceressMD2.dds

Double-click the file VESorceressMD2.dds:

VESorceressMD2.dds
Image / Texture
1,365
war3mapimported/VESorceressMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

VESorceressMD2.dds
Image / Texture
1,365
VESorceressMD2.dds

The file has been properly added to the map archive:

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds
VESorceressMD1.dds
Image / Texture
1,365
VESorceressMD1.dds
VESorceressMD2.dds
Image / Texture
1,365
VESorceressMD2.dds

Done, you have imported the file VESorceressMD2.dds.

Importing VESorceressME.dds

Now Click the "Import File" Button:

Next select 'VESorceressME.dds' in the folder which you extracted from the zip archive:

Void Elf Sorceress
VESorceress.mdx
VESorceressCD.dds
VESorceressHD.dds
VESorceressMD.dds
VESorceressMD1.dds
VESorceressMD2.dds
VESorceressME.dds
VESorceressME1.dds
VESorceressME2.dds
VESorceressMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds
VESorceressMD1.dds
Image / Texture
1,365
VESorceressMD1.dds
VESorceressMD2.dds
Image / Texture
1,365
VESorceressMD2.dds
VESorceressME.dds
Image / Texture
683
war3mapimported/VESorceressME.dds

Double-click the file VESorceressME.dds:

VESorceressME.dds
Image / Texture
683
war3mapimported/VESorceressME.dds

Tick the box "Use Custom Path" and type in the correct path:

VESorceressME.dds
Image / Texture
683
VESorceressME.dds

The file has been properly added to the map archive:

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds
VESorceressMD1.dds
Image / Texture
1,365
VESorceressMD1.dds
VESorceressMD2.dds
Image / Texture
1,365
VESorceressMD2.dds
VESorceressME.dds
Image / Texture
683
VESorceressME.dds

Done, you have imported the file VESorceressME.dds.

Importing VESorceressME1.dds

Now Click the "Import File" Button:

Next select 'VESorceressME1.dds' in the folder which you extracted from the zip archive:

Void Elf Sorceress
VESorceress.mdx
VESorceressCD.dds
VESorceressHD.dds
VESorceressMD.dds
VESorceressMD1.dds
VESorceressMD2.dds
VESorceressME.dds
VESorceressME1.dds
VESorceressME2.dds
VESorceressMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds
VESorceressMD1.dds
Image / Texture
1,365
VESorceressMD1.dds
VESorceressMD2.dds
Image / Texture
1,365
VESorceressMD2.dds
VESorceressME.dds
Image / Texture
683
VESorceressME.dds
VESorceressME1.dds
Image / Texture
1,365
war3mapimported/VESorceressME1.dds

Double-click the file VESorceressME1.dds:

VESorceressME1.dds
Image / Texture
1,365
war3mapimported/VESorceressME1.dds

Tick the box "Use Custom Path" and type in the correct path:

VESorceressME1.dds
Image / Texture
1,365
VESorceressME1.dds

The file has been properly added to the map archive:

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds
VESorceressMD1.dds
Image / Texture
1,365
VESorceressMD1.dds
VESorceressMD2.dds
Image / Texture
1,365
VESorceressMD2.dds
VESorceressME.dds
Image / Texture
683
VESorceressME.dds
VESorceressME1.dds
Image / Texture
1,365
VESorceressME1.dds

Done, you have imported the file VESorceressME1.dds.

Importing VESorceressME2.dds

Now Click the "Import File" Button:

Next select 'VESorceressME2.dds' in the folder which you extracted from the zip archive:

Void Elf Sorceress
VESorceress.mdx
VESorceressCD.dds
VESorceressHD.dds
VESorceressMD.dds
VESorceressMD1.dds
VESorceressMD2.dds
VESorceressME.dds
VESorceressME1.dds
VESorceressME2.dds
VESorceressMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds
VESorceressMD1.dds
Image / Texture
1,365
VESorceressMD1.dds
VESorceressMD2.dds
Image / Texture
1,365
VESorceressMD2.dds
VESorceressME.dds
Image / Texture
683
VESorceressME.dds
VESorceressME1.dds
Image / Texture
1,365
VESorceressME1.dds
VESorceressME2.dds
Image / Texture
1,365
war3mapimported/VESorceressME2.dds

Double-click the file VESorceressME2.dds:

VESorceressME2.dds
Image / Texture
1,365
war3mapimported/VESorceressME2.dds

Tick the box "Use Custom Path" and type in the correct path:

VESorceressME2.dds
Image / Texture
1,365
VESorceressME2.dds

The file has been properly added to the map archive:

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds
VESorceressMD1.dds
Image / Texture
1,365
VESorceressMD1.dds
VESorceressMD2.dds
Image / Texture
1,365
VESorceressMD2.dds
VESorceressME.dds
Image / Texture
683
VESorceressME.dds
VESorceressME1.dds
Image / Texture
1,365
VESorceressME1.dds
VESorceressME2.dds
Image / Texture
1,365
VESorceressME2.dds

Done, you have imported the file VESorceressME2.dds.

Importing VESorceressMO.dds

Now Click the "Import File" Button:

Next select 'VESorceressMO.dds' in the folder which you extracted from the zip archive:

Void Elf Sorceress
VESorceress.mdx
VESorceressCD.dds
VESorceressHD.dds
VESorceressMD.dds
VESorceressMD1.dds
VESorceressMD2.dds
VESorceressME.dds
VESorceressME1.dds
VESorceressME2.dds
VESorceressMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds
VESorceressMD1.dds
Image / Texture
1,365
VESorceressMD1.dds
VESorceressMD2.dds
Image / Texture
1,365
VESorceressMD2.dds
VESorceressME.dds
Image / Texture
683
VESorceressME.dds
VESorceressME1.dds
Image / Texture
1,365
VESorceressME1.dds
VESorceressME2.dds
Image / Texture
1,365
VESorceressME2.dds
VESorceressMO.dds
Image / Texture
2,731
war3mapimported/VESorceressMO.dds

Double-click the file VESorceressMO.dds:

VESorceressMO.dds
Image / Texture
2,731
war3mapimported/VESorceressMO.dds

Tick the box "Use Custom Path" and type in the correct path:

VESorceressMO.dds
Image / Texture
2,731
VESorceressMO.dds

The file has been properly added to the map archive:

VESorceress.mdx
Model
2,057
war3mapimported/VESorceress.mdx
VESorceressCD.dds
Image / Texture
2,731
VESorceressCD.dds
VESorceressHD.dds
Image / Texture
683
VESorceressHD.dds
VESorceressMD.dds
Image / Texture
2,731
VESorceressMD.dds
VESorceressMD1.dds
Image / Texture
1,365
VESorceressMD1.dds
VESorceressMD2.dds
Image / Texture
1,365
VESorceressMD2.dds
VESorceressME.dds
Image / Texture
683
VESorceressME.dds
VESorceressME1.dds
Image / Texture
1,365
VESorceressME1.dds
VESorceressME2.dds
Image / Texture
1,365
VESorceressME2.dds
VESorceressMO.dds
Image / Texture
2,731
VESorceressMO.dds

Done, you have imported the file VESorceressMO.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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