Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Void Elf Siren Portrait of the bundle Void Elf Siren Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Void Elven Units and Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing VESiren_Portrait.mdx
Now Click the "Import File" Button:
Next select 'VESiren_Portrait.mdx' in the folder which you extracted from the zip archive:
Void Elf Siren Portrait
VESirenBD.dds
VESirenCD.dds
VESirenHD1a.dds
VESirenHD1b.dds
VESirenMD1.dds
VESirenMD2.dds
VESirenMD3.dds
VESirenMD4.dds
VESirenME1.dds
VESirenME2.dds
VESirenME3.dds
VESirenMO4.dds
The file has been properly added to the map archive:
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
Done, you have imported the file VESiren_Portrait.mdx.
Importing VESirenBD.dds
Now Click the "Import File" Button:
Next select 'VESirenBD.dds' in the folder which you extracted from the zip archive:
Void Elf Siren Portrait
VESiren_Portrait.mdx
VESirenCD.dds
VESirenHD1a.dds
VESirenHD1b.dds
VESirenMD1.dds
VESirenMD2.dds
VESirenMD3.dds
VESirenMD4.dds
VESirenME1.dds
VESirenME2.dds
VESirenME3.dds
VESirenMO4.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
war3mapimported/VESirenBD.dds
Double-click the file VESirenBD.dds:
VESirenBD.dds
Image / Texture
171
war3mapimported/VESirenBD.dds
Tick the box "Use Custom Path" and type in the correct path:
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
The file has been properly added to the map archive:
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
Done, you have imported the file VESirenBD.dds.
Importing VESirenCD.dds
Now Click the "Import File" Button:
Next select 'VESirenCD.dds' in the folder which you extracted from the zip archive:
Void Elf Siren Portrait
VESiren_Portrait.mdx
VESirenBD.dds
VESirenHD1a.dds
VESirenHD1b.dds
VESirenMD1.dds
VESirenMD2.dds
VESirenMD3.dds
VESirenMD4.dds
VESirenME1.dds
VESirenME2.dds
VESirenME3.dds
VESirenMO4.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
war3mapimported/VESirenCD.dds
Double-click the file VESirenCD.dds:
VESirenCD.dds
Image / Texture
2,731
war3mapimported/VESirenCD.dds
Tick the box "Use Custom Path" and type in the correct path:
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
The file has been properly added to the map archive:
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
Done, you have imported the file VESirenCD.dds.
Importing VESirenHD1a.dds
Now Click the "Import File" Button:
Next select 'VESirenHD1a.dds' in the folder which you extracted from the zip archive:
Void Elf Siren Portrait
VESiren_Portrait.mdx
VESirenBD.dds
VESirenCD.dds
VESirenHD1b.dds
VESirenMD1.dds
VESirenMD2.dds
VESirenMD3.dds
VESirenMD4.dds
VESirenME1.dds
VESirenME2.dds
VESirenME3.dds
VESirenMO4.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
war3mapimported/VESirenHD1a.dds
Double-click the file VESirenHD1a.dds:
VESirenHD1a.dds
Image / Texture
341
war3mapimported/VESirenHD1a.dds
Tick the box "Use Custom Path" and type in the correct path:
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
The file has been properly added to the map archive:
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
Done, you have imported the file VESirenHD1a.dds.
Importing VESirenHD1b.dds
Now Click the "Import File" Button:
Next select 'VESirenHD1b.dds' in the folder which you extracted from the zip archive:
Void Elf Siren Portrait
VESiren_Portrait.mdx
VESirenBD.dds
VESirenCD.dds
VESirenHD1a.dds
VESirenMD1.dds
VESirenMD2.dds
VESirenMD3.dds
VESirenMD4.dds
VESirenME1.dds
VESirenME2.dds
VESirenME3.dds
VESirenMO4.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
war3mapimported/VESirenHD1b.dds
Double-click the file VESirenHD1b.dds:
VESirenHD1b.dds
Image / Texture
171
war3mapimported/VESirenHD1b.dds
Tick the box "Use Custom Path" and type in the correct path:
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
The file has been properly added to the map archive:
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
Done, you have imported the file VESirenHD1b.dds.
Importing VESirenMD1.dds
Now Click the "Import File" Button:
Next select 'VESirenMD1.dds' in the folder which you extracted from the zip archive:
Void Elf Siren Portrait
VESiren_Portrait.mdx
VESirenBD.dds
VESirenCD.dds
VESirenHD1a.dds
VESirenHD1b.dds
VESirenMD2.dds
VESirenMD3.dds
VESirenMD4.dds
VESirenME1.dds
VESirenME2.dds
VESirenME3.dds
VESirenMO4.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
war3mapimported/VESirenMD1.dds
Double-click the file VESirenMD1.dds:
VESirenMD1.dds
Image / Texture
2,731
war3mapimported/VESirenMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
The file has been properly added to the map archive:
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
Done, you have imported the file VESirenMD1.dds.
Importing VESirenMD2.dds
Now Click the "Import File" Button:
Next select 'VESirenMD2.dds' in the folder which you extracted from the zip archive:
Void Elf Siren Portrait
VESiren_Portrait.mdx
VESirenBD.dds
VESirenCD.dds
VESirenHD1a.dds
VESirenHD1b.dds
VESirenMD1.dds
VESirenMD3.dds
VESirenMD4.dds
VESirenME1.dds
VESirenME2.dds
VESirenME3.dds
VESirenMO4.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
war3mapimported/VESirenMD2.dds
Double-click the file VESirenMD2.dds:
VESirenMD2.dds
Image / Texture
5,461
war3mapimported/VESirenMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
The file has been properly added to the map archive:
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
Done, you have imported the file VESirenMD2.dds.
Importing VESirenMD3.dds
Now Click the "Import File" Button:
Next select 'VESirenMD3.dds' in the folder which you extracted from the zip archive:
Void Elf Siren Portrait
VESiren_Portrait.mdx
VESirenBD.dds
VESirenCD.dds
VESirenHD1a.dds
VESirenHD1b.dds
VESirenMD1.dds
VESirenMD2.dds
VESirenMD4.dds
VESirenME1.dds
VESirenME2.dds
VESirenME3.dds
VESirenMO4.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
VESirenMD3.dds
Image / Texture
5,461
war3mapimported/VESirenMD3.dds
Double-click the file VESirenMD3.dds:
VESirenMD3.dds
Image / Texture
5,461
war3mapimported/VESirenMD3.dds
Tick the box "Use Custom Path" and type in the correct path:
VESirenMD3.dds
Image / Texture
5,461
VESirenMD3.dds
The file has been properly added to the map archive:
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
VESirenMD3.dds
Image / Texture
5,461
VESirenMD3.dds
Done, you have imported the file VESirenMD3.dds.
Importing VESirenMD4.dds
Now Click the "Import File" Button:
Next select 'VESirenMD4.dds' in the folder which you extracted from the zip archive:
Void Elf Siren Portrait
VESiren_Portrait.mdx
VESirenBD.dds
VESirenCD.dds
VESirenHD1a.dds
VESirenHD1b.dds
VESirenMD1.dds
VESirenMD2.dds
VESirenMD3.dds
VESirenME1.dds
VESirenME2.dds
VESirenME3.dds
VESirenMO4.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
VESirenMD3.dds
Image / Texture
5,461
VESirenMD3.dds
VESirenMD4.dds
Image / Texture
1,365
war3mapimported/VESirenMD4.dds
Double-click the file VESirenMD4.dds:
VESirenMD4.dds
Image / Texture
1,365
war3mapimported/VESirenMD4.dds
Tick the box "Use Custom Path" and type in the correct path:
VESirenMD4.dds
Image / Texture
1,365
VESirenMD4.dds
The file has been properly added to the map archive:
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
VESirenMD3.dds
Image / Texture
5,461
VESirenMD3.dds
VESirenMD4.dds
Image / Texture
1,365
VESirenMD4.dds
Done, you have imported the file VESirenMD4.dds.
Importing VESirenME1.dds
Now Click the "Import File" Button:
Next select 'VESirenME1.dds' in the folder which you extracted from the zip archive:
Void Elf Siren Portrait
VESiren_Portrait.mdx
VESirenBD.dds
VESirenCD.dds
VESirenHD1a.dds
VESirenHD1b.dds
VESirenMD1.dds
VESirenMD2.dds
VESirenMD3.dds
VESirenMD4.dds
VESirenME2.dds
VESirenME3.dds
VESirenMO4.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
VESirenMD3.dds
Image / Texture
5,461
VESirenMD3.dds
VESirenMD4.dds
Image / Texture
1,365
VESirenMD4.dds
VESirenME1.dds
Image / Texture
2,731
war3mapimported/VESirenME1.dds
Double-click the file VESirenME1.dds:
VESirenME1.dds
Image / Texture
2,731
war3mapimported/VESirenME1.dds
Tick the box "Use Custom Path" and type in the correct path:
VESirenME1.dds
Image / Texture
2,731
VESirenME1.dds
The file has been properly added to the map archive:
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
VESirenMD3.dds
Image / Texture
5,461
VESirenMD3.dds
VESirenMD4.dds
Image / Texture
1,365
VESirenMD4.dds
VESirenME1.dds
Image / Texture
2,731
VESirenME1.dds
Done, you have imported the file VESirenME1.dds.
Importing VESirenME2.dds
Now Click the "Import File" Button:
Next select 'VESirenME2.dds' in the folder which you extracted from the zip archive:
Void Elf Siren Portrait
VESiren_Portrait.mdx
VESirenBD.dds
VESirenCD.dds
VESirenHD1a.dds
VESirenHD1b.dds
VESirenMD1.dds
VESirenMD2.dds
VESirenMD3.dds
VESirenMD4.dds
VESirenME1.dds
VESirenME3.dds
VESirenMO4.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
VESirenMD3.dds
Image / Texture
5,461
VESirenMD3.dds
VESirenMD4.dds
Image / Texture
1,365
VESirenMD4.dds
VESirenME1.dds
Image / Texture
2,731
VESirenME1.dds
VESirenME2.dds
Image / Texture
5,461
war3mapimported/VESirenME2.dds
Double-click the file VESirenME2.dds:
VESirenME2.dds
Image / Texture
5,461
war3mapimported/VESirenME2.dds
Tick the box "Use Custom Path" and type in the correct path:
VESirenME2.dds
Image / Texture
5,461
VESirenME2.dds
The file has been properly added to the map archive:
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
VESirenMD3.dds
Image / Texture
5,461
VESirenMD3.dds
VESirenMD4.dds
Image / Texture
1,365
VESirenMD4.dds
VESirenME1.dds
Image / Texture
2,731
VESirenME1.dds
VESirenME2.dds
Image / Texture
5,461
VESirenME2.dds
Done, you have imported the file VESirenME2.dds.
Importing VESirenME3.dds
Now Click the "Import File" Button:
Next select 'VESirenME3.dds' in the folder which you extracted from the zip archive:
Void Elf Siren Portrait
VESiren_Portrait.mdx
VESirenBD.dds
VESirenCD.dds
VESirenHD1a.dds
VESirenHD1b.dds
VESirenMD1.dds
VESirenMD2.dds
VESirenMD3.dds
VESirenMD4.dds
VESirenME1.dds
VESirenME2.dds
VESirenMO4.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
VESirenMD3.dds
Image / Texture
5,461
VESirenMD3.dds
VESirenMD4.dds
Image / Texture
1,365
VESirenMD4.dds
VESirenME1.dds
Image / Texture
2,731
VESirenME1.dds
VESirenME2.dds
Image / Texture
5,461
VESirenME2.dds
VESirenME3.dds
Image / Texture
5,461
war3mapimported/VESirenME3.dds
Double-click the file VESirenME3.dds:
VESirenME3.dds
Image / Texture
5,461
war3mapimported/VESirenME3.dds
Tick the box "Use Custom Path" and type in the correct path:
VESirenME3.dds
Image / Texture
5,461
VESirenME3.dds
The file has been properly added to the map archive:
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
VESirenMD3.dds
Image / Texture
5,461
VESirenMD3.dds
VESirenMD4.dds
Image / Texture
1,365
VESirenMD4.dds
VESirenME1.dds
Image / Texture
2,731
VESirenME1.dds
VESirenME2.dds
Image / Texture
5,461
VESirenME2.dds
VESirenME3.dds
Image / Texture
5,461
VESirenME3.dds
Done, you have imported the file VESirenME3.dds.
Importing VESirenMO4.dds
Now Click the "Import File" Button:
Next select 'VESirenMO4.dds' in the folder which you extracted from the zip archive:
Void Elf Siren Portrait
VESiren_Portrait.mdx
VESirenBD.dds
VESirenCD.dds
VESirenHD1a.dds
VESirenHD1b.dds
VESirenMD1.dds
VESirenMD2.dds
VESirenMD3.dds
VESirenMD4.dds
VESirenME1.dds
VESirenME2.dds
VESirenME3.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
VESirenMD3.dds
Image / Texture
5,461
VESirenMD3.dds
VESirenMD4.dds
Image / Texture
1,365
VESirenMD4.dds
VESirenME1.dds
Image / Texture
2,731
VESirenME1.dds
VESirenME2.dds
Image / Texture
5,461
VESirenME2.dds
VESirenME3.dds
Image / Texture
5,461
VESirenME3.dds
VESirenMO4.dds
Image / Texture
1,365
war3mapimported/VESirenMO4.dds
Double-click the file VESirenMO4.dds:
VESirenMO4.dds
Image / Texture
1,365
war3mapimported/VESirenMO4.dds
Tick the box "Use Custom Path" and type in the correct path:
VESirenMO4.dds
Image / Texture
1,365
VESirenMO4.dds
The file has been properly added to the map archive:
VESiren_Portrait.mdx
Model
884
war3mapimported/VESiren_Portrait.mdx
VESirenBD.dds
Image / Texture
171
VESirenBD.dds
VESirenCD.dds
Image / Texture
2,731
VESirenCD.dds
VESirenHD1a.dds
Image / Texture
341
VESirenHD1a.dds
VESirenHD1b.dds
Image / Texture
171
VESirenHD1b.dds
VESirenMD1.dds
Image / Texture
2,731
VESirenMD1.dds
VESirenMD2.dds
Image / Texture
5,461
VESirenMD2.dds
VESirenMD3.dds
Image / Texture
5,461
VESirenMD3.dds
VESirenMD4.dds
Image / Texture
1,365
VESirenMD4.dds
VESirenME1.dds
Image / Texture
2,731
VESirenME1.dds
VESirenME2.dds
Image / Texture
5,461
VESirenME2.dds
VESirenME3.dds
Image / Texture
5,461
VESirenME3.dds
VESirenMO4.dds
Image / Texture
1,365
VESirenMO4.dds
Done, you have imported the file VESirenMO4.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.