Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Void Elf Shield Maiden of the bundle Void Elf Shield Maiden. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Void Elven Units and Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing VEShieldMaiden.mdx
Now Click the "Import File" Button:
Next select 'VEShieldMaiden.mdx' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMMD4.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
VESMME4.dds
VESMSD.dds
VESMSE.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
Done, you have imported the file VEShieldMaiden.mdx.
Importing VESMHD.dds
Now Click the "Import File" Button:
Next select 'VESMHD.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMMD4.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
VESMME4.dds
VESMSD.dds
VESMSE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
war3mapimported/VESMHD.dds
Double-click the file VESMHD.dds:
VESMHD.dds
Image / Texture
683
war3mapimported/VESMHD.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMHD.dds
Image / Texture
683
VESMHD.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
Done, you have imported the file VESMHD.dds.
Importing VESMHD1.dds
Now Click the "Import File" Button:
Next select 'VESMHD1.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMMD4.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
VESMME4.dds
VESMSD.dds
VESMSE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
war3mapimported/VESMHD1.dds
Double-click the file VESMHD1.dds:
VESMHD1.dds
Image / Texture
341
war3mapimported/VESMHD1.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
Done, you have imported the file VESMHD1.dds.
Importing VESMHD2.dds
Now Click the "Import File" Button:
Next select 'VESMHD2.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD.dds
VESMHD1.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMMD4.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
VESMME4.dds
VESMSD.dds
VESMSE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
war3mapimported/VESMHD2.dds
Double-click the file VESMHD2.dds:
VESMHD2.dds
Image / Texture
2,731
war3mapimported/VESMHD2.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
Done, you have imported the file VESMHD2.dds.
Importing VESMHLD.dds
Now Click the "Import File" Button:
Next select 'VESMHLD.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMMD4.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
VESMME4.dds
VESMSD.dds
VESMSE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
war3mapimported/VESMHLD.dds
Double-click the file VESMHLD.dds:
VESMHLD.dds
Image / Texture
1,365
war3mapimported/VESMHLD.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
Done, you have imported the file VESMHLD.dds.
Importing VESMMD.dds
Now Click the "Import File" Button:
Next select 'VESMMD.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD2.dds
VESMMD3.dds
VESMMD4.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
VESMME4.dds
VESMSD.dds
VESMSE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
war3mapimported/VESMMD.dds
Double-click the file VESMMD.dds:
VESMMD.dds
Image / Texture
2,731
war3mapimported/VESMMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
Done, you have imported the file VESMMD.dds.
Importing VESMMD2.dds
Now Click the "Import File" Button:
Next select 'VESMMD2.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD3.dds
VESMMD4.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
VESMME4.dds
VESMSD.dds
VESMSE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
war3mapimported/VESMMD2.dds
Double-click the file VESMMD2.dds:
VESMMD2.dds
Image / Texture
2,731
war3mapimported/VESMMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
Done, you have imported the file VESMMD2.dds.
Importing VESMMD3.dds
Now Click the "Import File" Button:
Next select 'VESMMD3.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD4.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
VESMME4.dds
VESMSD.dds
VESMSE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
war3mapimported/VESMMD3.dds
Double-click the file VESMMD3.dds:
VESMMD3.dds
Image / Texture
5,461
war3mapimported/VESMMD3.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
Done, you have imported the file VESMMD3.dds.
Importing VESMMD4.dds
Now Click the "Import File" Button:
Next select 'VESMMD4.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
VESMME4.dds
VESMSD.dds
VESMSE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
war3mapimported/VESMMD4.dds
Double-click the file VESMMD4.dds:
VESMMD4.dds
Image / Texture
1,365
war3mapimported/VESMMD4.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
Done, you have imported the file VESMMD4.dds.
Importing VESMME.dds
Now Click the "Import File" Button:
Next select 'VESMME.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMMD4.dds
VESMME2.dds
VESMME3.dds
VESMME4.dds
VESMSD.dds
VESMSE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
VESMME.dds
Image / Texture
2,731
war3mapimported/VESMME.dds
Double-click the file VESMME.dds:
VESMME.dds
Image / Texture
2,731
war3mapimported/VESMME.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMME.dds
Image / Texture
2,731
VESMME.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
Done, you have imported the file VESMME.dds.
Importing VESMME2.dds
Now Click the "Import File" Button:
Next select 'VESMME2.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMMD4.dds
VESMME.dds
VESMME3.dds
VESMME4.dds
VESMSD.dds
VESMSE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
war3mapimported/VESMME2.dds
Double-click the file VESMME2.dds:
VESMME2.dds
Image / Texture
1,365
war3mapimported/VESMME2.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
Done, you have imported the file VESMME2.dds.
Importing VESMME3.dds
Now Click the "Import File" Button:
Next select 'VESMME3.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMMD4.dds
VESMME.dds
VESMME2.dds
VESMME4.dds
VESMSD.dds
VESMSE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
VESMME3.dds
Image / Texture
5,461
war3mapimported/VESMME3.dds
Double-click the file VESMME3.dds:
VESMME3.dds
Image / Texture
5,461
war3mapimported/VESMME3.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMME3.dds
Image / Texture
5,461
VESMME3.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
VESMME3.dds
Image / Texture
5,461
VESMME3.dds
Done, you have imported the file VESMME3.dds.
Importing VESMME4.dds
Now Click the "Import File" Button:
Next select 'VESMME4.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMMD4.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
VESMSD.dds
VESMSE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
VESMME3.dds
Image / Texture
5,461
VESMME3.dds
VESMME4.dds
Image / Texture
1,365
war3mapimported/VESMME4.dds
Double-click the file VESMME4.dds:
VESMME4.dds
Image / Texture
1,365
war3mapimported/VESMME4.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMME4.dds
Image / Texture
1,365
VESMME4.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
VESMME3.dds
Image / Texture
5,461
VESMME3.dds
VESMME4.dds
Image / Texture
1,365
VESMME4.dds
Done, you have imported the file VESMME4.dds.
Importing VESMSD.dds
Now Click the "Import File" Button:
Next select 'VESMSD.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMMD4.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
VESMME4.dds
VESMSE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
VESMME3.dds
Image / Texture
5,461
VESMME3.dds
VESMME4.dds
Image / Texture
1,365
VESMME4.dds
VESMSD.dds
Image / Texture
341
war3mapimported/VESMSD.dds
Double-click the file VESMSD.dds:
VESMSD.dds
Image / Texture
341
war3mapimported/VESMSD.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMSD.dds
Image / Texture
341
VESMSD.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
VESMME3.dds
Image / Texture
5,461
VESMME3.dds
VESMME4.dds
Image / Texture
1,365
VESMME4.dds
VESMSD.dds
Image / Texture
341
VESMSD.dds
Done, you have imported the file VESMSD.dds.
Importing VESMSE.dds
Now Click the "Import File" Button:
Next select 'VESMSE.dds' in the folder which you extracted from the zip archive:
Void Elf Shield Maiden
VEShieldMaiden.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMMD4.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
VESMME4.dds
VESMSD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
VESMME3.dds
Image / Texture
5,461
VESMME3.dds
VESMME4.dds
Image / Texture
1,365
VESMME4.dds
VESMSD.dds
Image / Texture
341
VESMSD.dds
VESMSE.dds
Image / Texture
341
war3mapimported/VESMSE.dds
Double-click the file VESMSE.dds:
VESMSE.dds
Image / Texture
341
war3mapimported/VESMSE.dds
Tick the box "Use Custom Path" and type in the correct path:
VESMSE.dds
Image / Texture
341
VESMSE.dds
The file has been properly added to the map archive:
VEShieldMaiden.mdx
Model
2,341
war3mapimported/VEShieldMaiden.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMMD4.dds
Image / Texture
1,365
VESMMD4.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
VESMME3.dds
Image / Texture
5,461
VESMME3.dds
VESMME4.dds
Image / Texture
1,365
VESMME4.dds
VESMSD.dds
Image / Texture
341
VESMSD.dds
VESMSE.dds
Image / Texture
341
VESMSE.dds
Done, you have imported the file VESMSE.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.