• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Void Elf Shield Maiden Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Void Elf Shield Maiden Portrait of the bundle Void Elf Shield Maiden Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Void Elven Units and Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Void Elf Shield Maiden Portrait
VEShieldMaiden_Portrait.mdx
VESMMD2.dds
VESMME2.dds
VESMHD1.dds
VESMMD.dds
VESMME.dds
VESMHD.dds
VESMHD2.dds
VESMHLD.dds
VESMMD3.dds
VESMME3.dds
Jennalla.facefx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing VEShieldMaiden_Portrait.mdx

Now Click the "Import File" Button:

Next select 'VEShieldMaiden_Portrait.mdx' in the folder which you extracted from the zip archive:

Void Elf Shield Maiden Portrait
VEShieldMaiden_Portrait.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
Jennalla.facefx

The file has been properly added to the map archive:

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx

Done, you have imported the file VEShieldMaiden_Portrait.mdx.

Importing VESMHD.dds

Now Click the "Import File" Button:

Next select 'VESMHD.dds' in the folder which you extracted from the zip archive:

Void Elf Shield Maiden Portrait
VEShieldMaiden_Portrait.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
war3mapimported/VESMHD.dds

Double-click the file VESMHD.dds:

VESMHD.dds
Image / Texture
683
war3mapimported/VESMHD.dds

Tick the box "Use Custom Path" and type in the correct path:

VESMHD.dds
Image / Texture
683
VESMHD.dds

The file has been properly added to the map archive:

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds

Done, you have imported the file VESMHD.dds.

Importing VESMHD1.dds

Now Click the "Import File" Button:

Next select 'VESMHD1.dds' in the folder which you extracted from the zip archive:

Void Elf Shield Maiden Portrait
VEShieldMaiden_Portrait.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
war3mapimported/VESMHD1.dds

Double-click the file VESMHD1.dds:

VESMHD1.dds
Image / Texture
341
war3mapimported/VESMHD1.dds

Tick the box "Use Custom Path" and type in the correct path:

VESMHD1.dds
Image / Texture
341
VESMHD1.dds

The file has been properly added to the map archive:

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds

Done, you have imported the file VESMHD1.dds.

Importing VESMHD2.dds

Now Click the "Import File" Button:

Next select 'VESMHD2.dds' in the folder which you extracted from the zip archive:

Void Elf Shield Maiden Portrait
VEShieldMaiden_Portrait.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
war3mapimported/VESMHD2.dds

Double-click the file VESMHD2.dds:

VESMHD2.dds
Image / Texture
2,731
war3mapimported/VESMHD2.dds

Tick the box "Use Custom Path" and type in the correct path:

VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds

The file has been properly added to the map archive:

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds

Done, you have imported the file VESMHD2.dds.

Importing VESMHLD.dds

Now Click the "Import File" Button:

Next select 'VESMHLD.dds' in the folder which you extracted from the zip archive:

Void Elf Shield Maiden Portrait
VEShieldMaiden_Portrait.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
war3mapimported/VESMHLD.dds

Double-click the file VESMHLD.dds:

VESMHLD.dds
Image / Texture
1,365
war3mapimported/VESMHLD.dds

Tick the box "Use Custom Path" and type in the correct path:

VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds

The file has been properly added to the map archive:

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds

Done, you have imported the file VESMHLD.dds.

Importing VESMMD.dds

Now Click the "Import File" Button:

Next select 'VESMMD.dds' in the folder which you extracted from the zip archive:

Void Elf Shield Maiden Portrait
VEShieldMaiden_Portrait.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
war3mapimported/VESMMD.dds

Double-click the file VESMMD.dds:

VESMMD.dds
Image / Texture
2,731
war3mapimported/VESMMD.dds

Tick the box "Use Custom Path" and type in the correct path:

VESMMD.dds
Image / Texture
2,731
VESMMD.dds

The file has been properly added to the map archive:

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds

Done, you have imported the file VESMMD.dds.

Importing VESMMD2.dds

Now Click the "Import File" Button:

Next select 'VESMMD2.dds' in the folder which you extracted from the zip archive:

Void Elf Shield Maiden Portrait
VEShieldMaiden_Portrait.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
war3mapimported/VESMMD2.dds

Double-click the file VESMMD2.dds:

VESMMD2.dds
Image / Texture
2,731
war3mapimported/VESMMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds

The file has been properly added to the map archive:

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds

Done, you have imported the file VESMMD2.dds.

Importing VESMMD3.dds

Now Click the "Import File" Button:

Next select 'VESMMD3.dds' in the folder which you extracted from the zip archive:

Void Elf Shield Maiden Portrait
VEShieldMaiden_Portrait.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
war3mapimported/VESMMD3.dds

Double-click the file VESMMD3.dds:

VESMMD3.dds
Image / Texture
5,461
war3mapimported/VESMMD3.dds

Tick the box "Use Custom Path" and type in the correct path:

VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds

The file has been properly added to the map archive:

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds

Done, you have imported the file VESMMD3.dds.

Importing VESMME.dds

Now Click the "Import File" Button:

Next select 'VESMME.dds' in the folder which you extracted from the zip archive:

Void Elf Shield Maiden Portrait
VEShieldMaiden_Portrait.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMME.dds
Image / Texture
2,731
war3mapimported/VESMME.dds

Double-click the file VESMME.dds:

VESMME.dds
Image / Texture
2,731
war3mapimported/VESMME.dds

Tick the box "Use Custom Path" and type in the correct path:

VESMME.dds
Image / Texture
2,731
VESMME.dds

The file has been properly added to the map archive:

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds

Done, you have imported the file VESMME.dds.

Importing VESMME2.dds

Now Click the "Import File" Button:

Next select 'VESMME2.dds' in the folder which you extracted from the zip archive:

Void Elf Shield Maiden Portrait
VEShieldMaiden_Portrait.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
war3mapimported/VESMME2.dds

Double-click the file VESMME2.dds:

VESMME2.dds
Image / Texture
1,365
war3mapimported/VESMME2.dds

Tick the box "Use Custom Path" and type in the correct path:

VESMME2.dds
Image / Texture
1,365
VESMME2.dds

The file has been properly added to the map archive:

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds

Done, you have imported the file VESMME2.dds.

Importing VESMME3.dds

Now Click the "Import File" Button:

Next select 'VESMME3.dds' in the folder which you extracted from the zip archive:

Void Elf Shield Maiden Portrait
VEShieldMaiden_Portrait.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
VESMME3.dds
Image / Texture
5,461
war3mapimported/VESMME3.dds

Double-click the file VESMME3.dds:

VESMME3.dds
Image / Texture
5,461
war3mapimported/VESMME3.dds

Tick the box "Use Custom Path" and type in the correct path:

VESMME3.dds
Image / Texture
5,461
VESMME3.dds

The file has been properly added to the map archive:

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
VESMME3.dds
Image / Texture
5,461
VESMME3.dds

Done, you have imported the file VESMME3.dds.

Importing Jennalla.facefx

Now Click the "Import File" Button:

Next select 'Jennalla.facefx' in the folder which you extracted from the zip archive:

Void Elf Shield Maiden Portrait
VEShieldMaiden_Portrait.mdx
VESMHD.dds
VESMHD1.dds
VESMHD2.dds
VESMHLD.dds
VESMMD.dds
VESMMD2.dds
VESMMD3.dds
VESMME.dds
VESMME2.dds
VESMME3.dds
Jennalla.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
VESMME3.dds
Image / Texture
5,461
VESMME3.dds
Jennalla.facefx
Face Effect
34
war3mapimported/Jennalla.facefx

Double-click the file Jennalla.facefx:

Jennalla.facefx
Face Effect
34
war3mapimported/Jennalla.facefx

Tick the box "Use Custom Path" and type in the correct path:

Jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx

The file has been properly added to the map archive:

VEShieldMaiden_Portrait.mdx
Model
975
war3mapimported/VEShieldMaiden_Portrait.mdx
VESMHD.dds
Image / Texture
683
VESMHD.dds
VESMHD1.dds
Image / Texture
341
VESMHD1.dds
VESMHD2.dds
Image / Texture
2,731
VESMHD2.dds
VESMHLD.dds
Image / Texture
1,365
VESMHLD.dds
VESMMD.dds
Image / Texture
2,731
VESMMD.dds
VESMMD2.dds
Image / Texture
2,731
VESMMD2.dds
VESMMD3.dds
Image / Texture
5,461
VESMMD3.dds
VESMME.dds
Image / Texture
2,731
VESMME.dds
VESMME2.dds
Image / Texture
1,365
VESMME2.dds
VESMME3.dds
Image / Texture
5,461
VESMME3.dds
Jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx

Done, you have imported the file Jennalla.facefx.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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