Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Void Elf Ranger Portrait of the bundle Void Elf Ranger Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Void Elven Units and Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing VERanger_Portrait.mdx
Now Click the "Import File" Button:
Next select 'VERanger_Portrait.mdx' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERangerCD.dds
VERangerHD.dds
VERangerMD.dds
VERangerMD1.dds
VERangerMD2.dds
VERangerMD3.dds
VERangerMD4.dds
VERangerMD5.dds
VERangerME1.dds
VERangerME2.dds
VERangerME4.dds
VERangerME5.dds
VERangerMO.dds
VERangerWD.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
Done, you have imported the file VERanger_Portrait.mdx.
Importing VERangerCD.dds
Now Click the "Import File" Button:
Next select 'VERangerCD.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerHD.dds
VERangerMD.dds
VERangerMD1.dds
VERangerMD2.dds
VERangerMD3.dds
VERangerMD4.dds
VERangerMD5.dds
VERangerME1.dds
VERangerME2.dds
VERangerME4.dds
VERangerME5.dds
VERangerMO.dds
VERangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
war3mapimported/VERangerCD.dds
Double-click the file VERangerCD.dds:
VERangerCD.dds
Image / Texture
2,731
war3mapimported/VERangerCD.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
Done, you have imported the file VERangerCD.dds.
Importing VERangerHD.dds
Now Click the "Import File" Button:
Next select 'VERangerHD.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerCD.dds
VERangerMD.dds
VERangerMD1.dds
VERangerMD2.dds
VERangerMD3.dds
VERangerMD4.dds
VERangerMD5.dds
VERangerME1.dds
VERangerME2.dds
VERangerME4.dds
VERangerME5.dds
VERangerMO.dds
VERangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
war3mapimported/VERangerHD.dds
Double-click the file VERangerHD.dds:
VERangerHD.dds
Image / Texture
683
war3mapimported/VERangerHD.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
Done, you have imported the file VERangerHD.dds.
Importing VERangerMD.dds
Now Click the "Import File" Button:
Next select 'VERangerMD.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerCD.dds
VERangerHD.dds
VERangerMD1.dds
VERangerMD2.dds
VERangerMD3.dds
VERangerMD4.dds
VERangerMD5.dds
VERangerME1.dds
VERangerME2.dds
VERangerME4.dds
VERangerME5.dds
VERangerMO.dds
VERangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
war3mapimported/VERangerMD.dds
Double-click the file VERangerMD.dds:
VERangerMD.dds
Image / Texture
2,731
war3mapimported/VERangerMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
Done, you have imported the file VERangerMD.dds.
Importing VERangerMD1.dds
Now Click the "Import File" Button:
Next select 'VERangerMD1.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerCD.dds
VERangerHD.dds
VERangerMD.dds
VERangerMD2.dds
VERangerMD3.dds
VERangerMD4.dds
VERangerMD5.dds
VERangerME1.dds
VERangerME2.dds
VERangerME4.dds
VERangerME5.dds
VERangerMO.dds
VERangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
war3mapimported/VERangerMD1.dds
Double-click the file VERangerMD1.dds:
VERangerMD1.dds
Image / Texture
1,365
war3mapimported/VERangerMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
Done, you have imported the file VERangerMD1.dds.
Importing VERangerMD2.dds
Now Click the "Import File" Button:
Next select 'VERangerMD2.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerCD.dds
VERangerHD.dds
VERangerMD.dds
VERangerMD1.dds
VERangerMD3.dds
VERangerMD4.dds
VERangerMD5.dds
VERangerME1.dds
VERangerME2.dds
VERangerME4.dds
VERangerME5.dds
VERangerMO.dds
VERangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
war3mapimported/VERangerMD2.dds
Double-click the file VERangerMD2.dds:
VERangerMD2.dds
Image / Texture
1,365
war3mapimported/VERangerMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
Done, you have imported the file VERangerMD2.dds.
Importing VERangerMD3.dds
Now Click the "Import File" Button:
Next select 'VERangerMD3.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerCD.dds
VERangerHD.dds
VERangerMD.dds
VERangerMD1.dds
VERangerMD2.dds
VERangerMD4.dds
VERangerMD5.dds
VERangerME1.dds
VERangerME2.dds
VERangerME4.dds
VERangerME5.dds
VERangerMO.dds
VERangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
war3mapimported/VERangerMD3.dds
Double-click the file VERangerMD3.dds:
VERangerMD3.dds
Image / Texture
5,461
war3mapimported/VERangerMD3.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
Done, you have imported the file VERangerMD3.dds.
Importing VERangerMD4.dds
Now Click the "Import File" Button:
Next select 'VERangerMD4.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerCD.dds
VERangerHD.dds
VERangerMD.dds
VERangerMD1.dds
VERangerMD2.dds
VERangerMD3.dds
VERangerMD5.dds
VERangerME1.dds
VERangerME2.dds
VERangerME4.dds
VERangerME5.dds
VERangerMO.dds
VERangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
war3mapimported/VERangerMD4.dds
Double-click the file VERangerMD4.dds:
VERangerMD4.dds
Image / Texture
1,365
war3mapimported/VERangerMD4.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
Done, you have imported the file VERangerMD4.dds.
Importing VERangerMD5.dds
Now Click the "Import File" Button:
Next select 'VERangerMD5.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerCD.dds
VERangerHD.dds
VERangerMD.dds
VERangerMD1.dds
VERangerMD2.dds
VERangerMD3.dds
VERangerMD4.dds
VERangerME1.dds
VERangerME2.dds
VERangerME4.dds
VERangerME5.dds
VERangerMO.dds
VERangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
war3mapimported/VERangerMD5.dds
Double-click the file VERangerMD5.dds:
VERangerMD5.dds
Image / Texture
1,365
war3mapimported/VERangerMD5.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
Done, you have imported the file VERangerMD5.dds.
Importing VERangerME1.dds
Now Click the "Import File" Button:
Next select 'VERangerME1.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerCD.dds
VERangerHD.dds
VERangerMD.dds
VERangerMD1.dds
VERangerMD2.dds
VERangerMD3.dds
VERangerMD4.dds
VERangerMD5.dds
VERangerME2.dds
VERangerME4.dds
VERangerME5.dds
VERangerMO.dds
VERangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
VERangerME1.dds
Image / Texture
1,365
war3mapimported/VERangerME1.dds
Double-click the file VERangerME1.dds:
VERangerME1.dds
Image / Texture
1,365
war3mapimported/VERangerME1.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerME1.dds
Image / Texture
1,365
VERangerME1.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
VERangerME1.dds
Image / Texture
1,365
VERangerME1.dds
Done, you have imported the file VERangerME1.dds.
Importing VERangerME2.dds
Now Click the "Import File" Button:
Next select 'VERangerME2.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerCD.dds
VERangerHD.dds
VERangerMD.dds
VERangerMD1.dds
VERangerMD2.dds
VERangerMD3.dds
VERangerMD4.dds
VERangerMD5.dds
VERangerME1.dds
VERangerME4.dds
VERangerME5.dds
VERangerMO.dds
VERangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
VERangerME1.dds
Image / Texture
1,365
VERangerME1.dds
VERangerME2.dds
Image / Texture
1,365
war3mapimported/VERangerME2.dds
Double-click the file VERangerME2.dds:
VERangerME2.dds
Image / Texture
1,365
war3mapimported/VERangerME2.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerME2.dds
Image / Texture
1,365
VERangerME2.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
VERangerME1.dds
Image / Texture
1,365
VERangerME1.dds
VERangerME2.dds
Image / Texture
1,365
VERangerME2.dds
Done, you have imported the file VERangerME2.dds.
Importing VERangerME4.dds
Now Click the "Import File" Button:
Next select 'VERangerME4.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerCD.dds
VERangerHD.dds
VERangerMD.dds
VERangerMD1.dds
VERangerMD2.dds
VERangerMD3.dds
VERangerMD4.dds
VERangerMD5.dds
VERangerME1.dds
VERangerME2.dds
VERangerME5.dds
VERangerMO.dds
VERangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
VERangerME1.dds
Image / Texture
1,365
VERangerME1.dds
VERangerME2.dds
Image / Texture
1,365
VERangerME2.dds
VERangerME4.dds
Image / Texture
1,365
war3mapimported/VERangerME4.dds
Double-click the file VERangerME4.dds:
VERangerME4.dds
Image / Texture
1,365
war3mapimported/VERangerME4.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerME4.dds
Image / Texture
1,365
VERangerME4.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
VERangerME1.dds
Image / Texture
1,365
VERangerME1.dds
VERangerME2.dds
Image / Texture
1,365
VERangerME2.dds
VERangerME4.dds
Image / Texture
1,365
VERangerME4.dds
Done, you have imported the file VERangerME4.dds.
Importing VERangerME5.dds
Now Click the "Import File" Button:
Next select 'VERangerME5.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerCD.dds
VERangerHD.dds
VERangerMD.dds
VERangerMD1.dds
VERangerMD2.dds
VERangerMD3.dds
VERangerMD4.dds
VERangerMD5.dds
VERangerME1.dds
VERangerME2.dds
VERangerME4.dds
VERangerMO.dds
VERangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
VERangerME1.dds
Image / Texture
1,365
VERangerME1.dds
VERangerME2.dds
Image / Texture
1,365
VERangerME2.dds
VERangerME4.dds
Image / Texture
1,365
VERangerME4.dds
VERangerME5.dds
Image / Texture
1,365
war3mapimported/VERangerME5.dds
Double-click the file VERangerME5.dds:
VERangerME5.dds
Image / Texture
1,365
war3mapimported/VERangerME5.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerME5.dds
Image / Texture
1,365
VERangerME5.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
VERangerME1.dds
Image / Texture
1,365
VERangerME1.dds
VERangerME2.dds
Image / Texture
1,365
VERangerME2.dds
VERangerME4.dds
Image / Texture
1,365
VERangerME4.dds
VERangerME5.dds
Image / Texture
1,365
VERangerME5.dds
Done, you have imported the file VERangerME5.dds.
Importing VERangerMO.dds
Now Click the "Import File" Button:
Next select 'VERangerMO.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerCD.dds
VERangerHD.dds
VERangerMD.dds
VERangerMD1.dds
VERangerMD2.dds
VERangerMD3.dds
VERangerMD4.dds
VERangerMD5.dds
VERangerME1.dds
VERangerME2.dds
VERangerME4.dds
VERangerME5.dds
VERangerWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
VERangerME1.dds
Image / Texture
1,365
VERangerME1.dds
VERangerME2.dds
Image / Texture
1,365
VERangerME2.dds
VERangerME4.dds
Image / Texture
1,365
VERangerME4.dds
VERangerME5.dds
Image / Texture
1,365
VERangerME5.dds
VERangerMO.dds
Image / Texture
2,731
war3mapimported/VERangerMO.dds
Double-click the file VERangerMO.dds:
VERangerMO.dds
Image / Texture
2,731
war3mapimported/VERangerMO.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerMO.dds
Image / Texture
2,731
VERangerMO.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
VERangerME1.dds
Image / Texture
1,365
VERangerME1.dds
VERangerME2.dds
Image / Texture
1,365
VERangerME2.dds
VERangerME4.dds
Image / Texture
1,365
VERangerME4.dds
VERangerME5.dds
Image / Texture
1,365
VERangerME5.dds
VERangerMO.dds
Image / Texture
2,731
VERangerMO.dds
Done, you have imported the file VERangerMO.dds.
Importing VERangerWD.dds
Now Click the "Import File" Button:
Next select 'VERangerWD.dds' in the folder which you extracted from the zip archive:
Void Elf Ranger Portrait
VERanger_Portrait.mdx
VERangerCD.dds
VERangerHD.dds
VERangerMD.dds
VERangerMD1.dds
VERangerMD2.dds
VERangerMD3.dds
VERangerMD4.dds
VERangerMD5.dds
VERangerME1.dds
VERangerME2.dds
VERangerME4.dds
VERangerME5.dds
VERangerMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
VERangerME1.dds
Image / Texture
1,365
VERangerME1.dds
VERangerME2.dds
Image / Texture
1,365
VERangerME2.dds
VERangerME4.dds
Image / Texture
1,365
VERangerME4.dds
VERangerME5.dds
Image / Texture
1,365
VERangerME5.dds
VERangerMO.dds
Image / Texture
2,731
VERangerMO.dds
VERangerWD.dds
Image / Texture
341
war3mapimported/VERangerWD.dds
Double-click the file VERangerWD.dds:
VERangerWD.dds
Image / Texture
341
war3mapimported/VERangerWD.dds
Tick the box "Use Custom Path" and type in the correct path:
VERangerWD.dds
Image / Texture
341
VERangerWD.dds
The file has been properly added to the map archive:
VERanger_Portrait.mdx
Model
1,002
war3mapimported/VERanger_Portrait.mdx
VERangerCD.dds
Image / Texture
2,731
VERangerCD.dds
VERangerHD.dds
Image / Texture
683
VERangerHD.dds
VERangerMD.dds
Image / Texture
2,731
VERangerMD.dds
VERangerMD1.dds
Image / Texture
1,365
VERangerMD1.dds
VERangerMD2.dds
Image / Texture
1,365
VERangerMD2.dds
VERangerMD3.dds
Image / Texture
5,461
VERangerMD3.dds
VERangerMD4.dds
Image / Texture
1,365
VERangerMD4.dds
VERangerMD5.dds
Image / Texture
1,365
VERangerMD5.dds
VERangerME1.dds
Image / Texture
1,365
VERangerME1.dds
VERangerME2.dds
Image / Texture
1,365
VERangerME2.dds
VERangerME4.dds
Image / Texture
1,365
VERangerME4.dds
VERangerME5.dds
Image / Texture
1,365
VERangerME5.dds
VERangerMO.dds
Image / Texture
2,731
VERangerMO.dds
VERangerWD.dds
Image / Texture
341
VERangerWD.dds
Done, you have imported the file VERangerWD.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.