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How to import Void Elf Arcane Sanctum Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Void Elf Arcane Sanctum Portrait of the bundle Void Elf Arcane Sanctum Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Void Elf Arcane Sanctum.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Void Elf Arcane Sanctum Portrait
VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
VESanctumME.dds
VETowerMD.dds
VETowerMO.dds
VETowerME.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing VEArcaneSanctum_Portrait.mdx

Now Click the "Import File" Button:

Next select 'VEArcaneSanctum_Portrait.mdx' in the folder which you extracted from the zip archive:

Void Elf Arcane Sanctum Portrait
VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
VESanctumME.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds

The file has been properly added to the map archive:

VEArcaneSanctum_Portrait.mdx
Model
613
war3mapimported/VEArcaneSanctum_Portrait.mdx

Done, you have imported the file VEArcaneSanctum_Portrait.mdx.

Importing VESanctumMD.dds

Now Click the "Import File" Button:

Next select 'VESanctumMD.dds' in the folder which you extracted from the zip archive:

Void Elf Arcane Sanctum Portrait
VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
VESanctumME.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEArcaneSanctum_Portrait.mdx
Model
613
war3mapimported/VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
Image / Texture
5,461
war3mapimported/VESanctumMD.dds

Double-click the file VESanctumMD.dds:

VESanctumMD.dds
Image / Texture
5,461
war3mapimported/VESanctumMD.dds

Tick the box "Use Custom Path" and type in the correct path:

VESanctumMD.dds
Image / Texture
5,461
VESanctumMD.dds

The file has been properly added to the map archive:

VEArcaneSanctum_Portrait.mdx
Model
613
war3mapimported/VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
Image / Texture
5,461
VESanctumMD.dds

Done, you have imported the file VESanctumMD.dds.

Importing VESanctumME.dds

Now Click the "Import File" Button:

Next select 'VESanctumME.dds' in the folder which you extracted from the zip archive:

Void Elf Arcane Sanctum Portrait
VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
VESanctumME.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEArcaneSanctum_Portrait.mdx
Model
613
war3mapimported/VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
Image / Texture
5,461
VESanctumMD.dds
VESanctumME.dds
Image / Texture
5,461
war3mapimported/VESanctumME.dds

Double-click the file VESanctumME.dds:

VESanctumME.dds
Image / Texture
5,461
war3mapimported/VESanctumME.dds

Tick the box "Use Custom Path" and type in the correct path:

VESanctumME.dds
Image / Texture
5,461
VESanctumME.dds

The file has been properly added to the map archive:

VEArcaneSanctum_Portrait.mdx
Model
613
war3mapimported/VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
Image / Texture
5,461
VESanctumMD.dds
VESanctumME.dds
Image / Texture
5,461
VESanctumME.dds

Done, you have imported the file VESanctumME.dds.

Importing VETowerMD.dds

Now Click the "Import File" Button:

Next select 'VETowerMD.dds' in the folder which you extracted from the zip archive:

Void Elf Arcane Sanctum Portrait
VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
VESanctumME.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEArcaneSanctum_Portrait.mdx
Model
613
war3mapimported/VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
Image / Texture
5,461
VESanctumMD.dds
VESanctumME.dds
Image / Texture
5,461
VESanctumME.dds
VETowerMD.dds
Image / Texture
5,461
war3mapimported/VETowerMD.dds

Double-click the file VETowerMD.dds:

VETowerMD.dds
Image / Texture
5,461
war3mapimported/VETowerMD.dds

Tick the box "Use Custom Path" and type in the correct path:

VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds

The file has been properly added to the map archive:

VEArcaneSanctum_Portrait.mdx
Model
613
war3mapimported/VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
Image / Texture
5,461
VESanctumMD.dds
VESanctumME.dds
Image / Texture
5,461
VESanctumME.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds

Done, you have imported the file VETowerMD.dds.

Importing VETowerME.dds

Now Click the "Import File" Button:

Next select 'VETowerME.dds' in the folder which you extracted from the zip archive:

Void Elf Arcane Sanctum Portrait
VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
VESanctumME.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEArcaneSanctum_Portrait.mdx
Model
613
war3mapimported/VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
Image / Texture
5,461
VESanctumMD.dds
VESanctumME.dds
Image / Texture
5,461
VESanctumME.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
war3mapimported/VETowerME.dds

Double-click the file VETowerME.dds:

VETowerME.dds
Image / Texture
5,461
war3mapimported/VETowerME.dds

Tick the box "Use Custom Path" and type in the correct path:

VETowerME.dds
Image / Texture
5,461
VETowerME.dds

The file has been properly added to the map archive:

VEArcaneSanctum_Portrait.mdx
Model
613
war3mapimported/VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
Image / Texture
5,461
VESanctumMD.dds
VESanctumME.dds
Image / Texture
5,461
VESanctumME.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds

Done, you have imported the file VETowerME.dds.

Importing VETowerMO.dds

Now Click the "Import File" Button:

Next select 'VETowerMO.dds' in the folder which you extracted from the zip archive:

Void Elf Arcane Sanctum Portrait
VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
VESanctumME.dds
VETowerMD.dds
VETowerME.dds
VETowerMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEArcaneSanctum_Portrait.mdx
Model
613
war3mapimported/VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
Image / Texture
5,461
VESanctumMD.dds
VESanctumME.dds
Image / Texture
5,461
VESanctumME.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
war3mapimported/VETowerMO.dds

Double-click the file VETowerMO.dds:

VETowerMO.dds
Image / Texture
5,461
war3mapimported/VETowerMO.dds

Tick the box "Use Custom Path" and type in the correct path:

VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds

The file has been properly added to the map archive:

VEArcaneSanctum_Portrait.mdx
Model
613
war3mapimported/VEArcaneSanctum_Portrait.mdx
VESanctumMD.dds
Image / Texture
5,461
VESanctumMD.dds
VESanctumME.dds
Image / Texture
5,461
VESanctumME.dds
VETowerMD.dds
Image / Texture
5,461
VETowerMD.dds
VETowerME.dds
Image / Texture
5,461
VETowerME.dds
VETowerMO.dds
Image / Texture
5,461
VETowerMO.dds

Done, you have imported the file VETowerMO.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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