Model validation: Void Elf Arcane Sanctum Death

VEArcaneSanctumDeath.mdx

0 errors 1 severe 8 warnings 13 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 62333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 1 Bone 18 - "death_planet_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 3 at frame 333 has roughly the same value as tracks 2 and 4
  • 1 Bone 19 - "death_planet_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "death_planet_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "death_sanc_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "death_planet_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "death_orbit_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "death_door_cloth_root_bind_jnt"
    • 1 Rotation
      • Track 28 at frame 1567 has roughly the same value as tracks 27 and 29
  • 1 Bone 16 - "death_pot_03_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 1600 has roughly the same value as tracks 21 and 23
  • unused Texture 0 - "VESanctumMD.dds"
  • unused Texture 1 - "Human_ArcaneSanctum_Normal.tif"
  • unused Texture 2 - "Human_ArcaneSanctum_ORM.tif"
  • unused Texture 3 - "VESanctumME.dds"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "VETowerMD.dds"
  • unused Texture 7 - "SM_SilvermoonTowerDoodadsSmall_Normal.tif"
  • unused Texture 8 - "VETowerMO.dds"
  • unused Texture 9 - "VETowerME.dds"
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