Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Void Elf Arcane Edgelord of the bundle Void Elf Arcane Edgelord. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Void Elven Units and Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing VEArcaneEdgelord.mdx
Now Click the "Import File" Button:
Next select 'VEArcaneEdgelord.mdx' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEAEHD.dds
VEAEHD1.dds
VEAEMD.dds
VEAEMD1.dds
VEAEMD2.dds
VEAEMD3.dds
VEAEME1.dds
VEAEME2.dds
VEAEME3.dds
VEAEMO.dds
VEAEMO1.dds
VEAEWD.dds
VEAEWE.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
Done, you have imported the file VEArcaneEdgelord.mdx.
Importing VEAEHD.dds
Now Click the "Import File" Button:
Next select 'VEAEHD.dds' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEArcaneEdgelord.mdx
VEAEHD1.dds
VEAEMD.dds
VEAEMD1.dds
VEAEMD2.dds
VEAEMD3.dds
VEAEME1.dds
VEAEME2.dds
VEAEME3.dds
VEAEMO.dds
VEAEMO1.dds
VEAEWD.dds
VEAEWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
war3mapimported/VEAEHD.dds
Double-click the file VEAEHD.dds:
VEAEHD.dds
Image / Texture
1,365
war3mapimported/VEAEHD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
Done, you have imported the file VEAEHD.dds.
Importing VEAEHD1.dds
Now Click the "Import File" Button:
Next select 'VEAEHD1.dds' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEArcaneEdgelord.mdx
VEAEHD.dds
VEAEMD.dds
VEAEMD1.dds
VEAEMD2.dds
VEAEMD3.dds
VEAEME1.dds
VEAEME2.dds
VEAEME3.dds
VEAEMO.dds
VEAEMO1.dds
VEAEWD.dds
VEAEWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
war3mapimported/VEAEHD1.dds
Double-click the file VEAEHD1.dds:
VEAEHD1.dds
Image / Texture
341
war3mapimported/VEAEHD1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
Done, you have imported the file VEAEHD1.dds.
Importing VEAEMD.dds
Now Click the "Import File" Button:
Next select 'VEAEMD.dds' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEArcaneEdgelord.mdx
VEAEHD.dds
VEAEHD1.dds
VEAEMD1.dds
VEAEMD2.dds
VEAEMD3.dds
VEAEME1.dds
VEAEME2.dds
VEAEME3.dds
VEAEMO.dds
VEAEMO1.dds
VEAEWD.dds
VEAEWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
war3mapimported/VEAEMD.dds
Double-click the file VEAEMD.dds:
VEAEMD.dds
Image / Texture
2,731
war3mapimported/VEAEMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
Done, you have imported the file VEAEMD.dds.
Importing VEAEMD1.dds
Now Click the "Import File" Button:
Next select 'VEAEMD1.dds' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEArcaneEdgelord.mdx
VEAEHD.dds
VEAEHD1.dds
VEAEMD.dds
VEAEMD2.dds
VEAEMD3.dds
VEAEME1.dds
VEAEME2.dds
VEAEME3.dds
VEAEMO.dds
VEAEMO1.dds
VEAEWD.dds
VEAEWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
war3mapimported/VEAEMD1.dds
Double-click the file VEAEMD1.dds:
VEAEMD1.dds
Image / Texture
1,365
war3mapimported/VEAEMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
Done, you have imported the file VEAEMD1.dds.
Importing VEAEMD2.dds
Now Click the "Import File" Button:
Next select 'VEAEMD2.dds' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEArcaneEdgelord.mdx
VEAEHD.dds
VEAEHD1.dds
VEAEMD.dds
VEAEMD1.dds
VEAEMD3.dds
VEAEME1.dds
VEAEME2.dds
VEAEME3.dds
VEAEMO.dds
VEAEMO1.dds
VEAEWD.dds
VEAEWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
war3mapimported/VEAEMD2.dds
Double-click the file VEAEMD2.dds:
VEAEMD2.dds
Image / Texture
2,731
war3mapimported/VEAEMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
Done, you have imported the file VEAEMD2.dds.
Importing VEAEMD3.dds
Now Click the "Import File" Button:
Next select 'VEAEMD3.dds' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEArcaneEdgelord.mdx
VEAEHD.dds
VEAEHD1.dds
VEAEMD.dds
VEAEMD1.dds
VEAEMD2.dds
VEAEME1.dds
VEAEME2.dds
VEAEME3.dds
VEAEMO.dds
VEAEMO1.dds
VEAEWD.dds
VEAEWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
war3mapimported/VEAEMD3.dds
Double-click the file VEAEMD3.dds:
VEAEMD3.dds
Image / Texture
1,365
war3mapimported/VEAEMD3.dds
Tick the box "Use Custom Path" and type in the correct path:
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
Done, you have imported the file VEAEMD3.dds.
Importing VEAEME1.dds
Now Click the "Import File" Button:
Next select 'VEAEME1.dds' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEArcaneEdgelord.mdx
VEAEHD.dds
VEAEHD1.dds
VEAEMD.dds
VEAEMD1.dds
VEAEMD2.dds
VEAEMD3.dds
VEAEME2.dds
VEAEME3.dds
VEAEMO.dds
VEAEMO1.dds
VEAEWD.dds
VEAEWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
war3mapimported/VEAEME1.dds
Double-click the file VEAEME1.dds:
VEAEME1.dds
Image / Texture
1,365
war3mapimported/VEAEME1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
Done, you have imported the file VEAEME1.dds.
Importing VEAEME2.dds
Now Click the "Import File" Button:
Next select 'VEAEME2.dds' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEArcaneEdgelord.mdx
VEAEHD.dds
VEAEHD1.dds
VEAEMD.dds
VEAEMD1.dds
VEAEMD2.dds
VEAEMD3.dds
VEAEME1.dds
VEAEME3.dds
VEAEMO.dds
VEAEMO1.dds
VEAEWD.dds
VEAEWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
VEAEME2.dds
Image / Texture
683
war3mapimported/VEAEME2.dds
Double-click the file VEAEME2.dds:
VEAEME2.dds
Image / Texture
683
war3mapimported/VEAEME2.dds
Tick the box "Use Custom Path" and type in the correct path:
VEAEME2.dds
Image / Texture
683
VEAEME2.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
VEAEME2.dds
Image / Texture
683
VEAEME2.dds
Done, you have imported the file VEAEME2.dds.
Importing VEAEME3.dds
Now Click the "Import File" Button:
Next select 'VEAEME3.dds' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEArcaneEdgelord.mdx
VEAEHD.dds
VEAEHD1.dds
VEAEMD.dds
VEAEMD1.dds
VEAEMD2.dds
VEAEMD3.dds
VEAEME1.dds
VEAEME2.dds
VEAEMO.dds
VEAEMO1.dds
VEAEWD.dds
VEAEWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
VEAEME2.dds
Image / Texture
683
VEAEME2.dds
VEAEME3.dds
Image / Texture
1,365
war3mapimported/VEAEME3.dds
Double-click the file VEAEME3.dds:
VEAEME3.dds
Image / Texture
1,365
war3mapimported/VEAEME3.dds
Tick the box "Use Custom Path" and type in the correct path:
VEAEME3.dds
Image / Texture
1,365
VEAEME3.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
VEAEME2.dds
Image / Texture
683
VEAEME2.dds
VEAEME3.dds
Image / Texture
1,365
VEAEME3.dds
Done, you have imported the file VEAEME3.dds.
Importing VEAEMO.dds
Now Click the "Import File" Button:
Next select 'VEAEMO.dds' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEArcaneEdgelord.mdx
VEAEHD.dds
VEAEHD1.dds
VEAEMD.dds
VEAEMD1.dds
VEAEMD2.dds
VEAEMD3.dds
VEAEME1.dds
VEAEME2.dds
VEAEME3.dds
VEAEMO1.dds
VEAEWD.dds
VEAEWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
VEAEME2.dds
Image / Texture
683
VEAEME2.dds
VEAEME3.dds
Image / Texture
1,365
VEAEME3.dds
VEAEMO.dds
Image / Texture
2,731
war3mapimported/VEAEMO.dds
Double-click the file VEAEMO.dds:
VEAEMO.dds
Image / Texture
2,731
war3mapimported/VEAEMO.dds
Tick the box "Use Custom Path" and type in the correct path:
VEAEMO.dds
Image / Texture
2,731
VEAEMO.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
VEAEME2.dds
Image / Texture
683
VEAEME2.dds
VEAEME3.dds
Image / Texture
1,365
VEAEME3.dds
VEAEMO.dds
Image / Texture
2,731
VEAEMO.dds
Done, you have imported the file VEAEMO.dds.
Importing VEAEMO1.dds
Now Click the "Import File" Button:
Next select 'VEAEMO1.dds' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEArcaneEdgelord.mdx
VEAEHD.dds
VEAEHD1.dds
VEAEMD.dds
VEAEMD1.dds
VEAEMD2.dds
VEAEMD3.dds
VEAEME1.dds
VEAEME2.dds
VEAEME3.dds
VEAEMO.dds
VEAEWD.dds
VEAEWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
VEAEME2.dds
Image / Texture
683
VEAEME2.dds
VEAEME3.dds
Image / Texture
1,365
VEAEME3.dds
VEAEMO.dds
Image / Texture
2,731
VEAEMO.dds
VEAEMO1.dds
Image / Texture
1,365
war3mapimported/VEAEMO1.dds
Double-click the file VEAEMO1.dds:
VEAEMO1.dds
Image / Texture
1,365
war3mapimported/VEAEMO1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEAEMO1.dds
Image / Texture
1,365
VEAEMO1.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
VEAEME2.dds
Image / Texture
683
VEAEME2.dds
VEAEME3.dds
Image / Texture
1,365
VEAEME3.dds
VEAEMO.dds
Image / Texture
2,731
VEAEMO.dds
VEAEMO1.dds
Image / Texture
1,365
VEAEMO1.dds
Done, you have imported the file VEAEMO1.dds.
Importing VEAEWD.dds
Now Click the "Import File" Button:
Next select 'VEAEWD.dds' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEArcaneEdgelord.mdx
VEAEHD.dds
VEAEHD1.dds
VEAEMD.dds
VEAEMD1.dds
VEAEMD2.dds
VEAEMD3.dds
VEAEME1.dds
VEAEME2.dds
VEAEME3.dds
VEAEMO.dds
VEAEMO1.dds
VEAEWE.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
VEAEME2.dds
Image / Texture
683
VEAEME2.dds
VEAEME3.dds
Image / Texture
1,365
VEAEME3.dds
VEAEMO.dds
Image / Texture
2,731
VEAEMO.dds
VEAEMO1.dds
Image / Texture
1,365
VEAEMO1.dds
VEAEWD.dds
Image / Texture
683
war3mapimported/VEAEWD.dds
Double-click the file VEAEWD.dds:
VEAEWD.dds
Image / Texture
683
war3mapimported/VEAEWD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEAEWD.dds
Image / Texture
683
VEAEWD.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
VEAEME2.dds
Image / Texture
683
VEAEME2.dds
VEAEME3.dds
Image / Texture
1,365
VEAEME3.dds
VEAEMO.dds
Image / Texture
2,731
VEAEMO.dds
VEAEMO1.dds
Image / Texture
1,365
VEAEMO1.dds
VEAEWD.dds
Image / Texture
683
VEAEWD.dds
Done, you have imported the file VEAEWD.dds.
Importing VEAEWE.dds
Now Click the "Import File" Button:
Next select 'VEAEWE.dds' in the folder which you extracted from the zip archive:
Void Elf Arcane Edgelord
VEArcaneEdgelord.mdx
VEAEHD.dds
VEAEHD1.dds
VEAEMD.dds
VEAEMD1.dds
VEAEMD2.dds
VEAEMD3.dds
VEAEME1.dds
VEAEME2.dds
VEAEME3.dds
VEAEMO.dds
VEAEMO1.dds
VEAEWD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
VEAEME2.dds
Image / Texture
683
VEAEME2.dds
VEAEME3.dds
Image / Texture
1,365
VEAEME3.dds
VEAEMO.dds
Image / Texture
2,731
VEAEMO.dds
VEAEMO1.dds
Image / Texture
1,365
VEAEMO1.dds
VEAEWD.dds
Image / Texture
683
VEAEWD.dds
VEAEWE.dds
Image / Texture
683
war3mapimported/VEAEWE.dds
Double-click the file VEAEWE.dds:
VEAEWE.dds
Image / Texture
683
war3mapimported/VEAEWE.dds
Tick the box "Use Custom Path" and type in the correct path:
VEAEWE.dds
Image / Texture
683
VEAEWE.dds
The file has been properly added to the map archive:
VEArcaneEdgelord.mdx
Model
1,764
war3mapimported/VEArcaneEdgelord.mdx
VEAEHD.dds
Image / Texture
1,365
VEAEHD.dds
VEAEHD1.dds
Image / Texture
341
VEAEHD1.dds
VEAEMD.dds
Image / Texture
2,731
VEAEMD.dds
VEAEMD1.dds
Image / Texture
1,365
VEAEMD1.dds
VEAEMD2.dds
Image / Texture
2,731
VEAEMD2.dds
VEAEMD3.dds
Image / Texture
1,365
VEAEMD3.dds
VEAEME1.dds
Image / Texture
1,365
VEAEME1.dds
VEAEME2.dds
Image / Texture
683
VEAEME2.dds
VEAEME3.dds
Image / Texture
1,365
VEAEME3.dds
VEAEMO.dds
Image / Texture
2,731
VEAEMO.dds
VEAEMO1.dds
Image / Texture
1,365
VEAEMO1.dds
VEAEWD.dds
Image / Texture
683
VEAEWD.dds
VEAEWE.dds
Image / Texture
683
VEAEWE.dds
Done, you have imported the file VEAEWE.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.