• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Void Defender Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Void Defender Portrait of the bundle Void Defender Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Void Elven Units and Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Void Defender Portrait
VEDefender_Portrait.mdx
VEDefMD.dds
VEDefMO.dds
VEDefME.dds
VEDefMD2.dds
VEDefMO2.dds
VEDefMD1.dds
VEDefME1.dds
VEDefMCMD.dds
VEDefMCMO.dds
VEDefDDMD.dds
VEDefDDMO.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing VEDefender_Portrait.mdx

Now Click the "Import File" Button:

Next select 'VEDefender_Portrait.mdx' in the folder which you extracted from the zip archive:

Void Defender Portrait
VEDefender_Portrait.mdx
VEDefDDMD.dds
VEDefDDMO.dds
VEDefMCMD.dds
VEDefMCMO.dds
VEDefMD.dds
VEDefMD1.dds
VEDefMD2.dds
VEDefME.dds
VEDefME1.dds
VEDefMO.dds
VEDefMO2.dds

The file has been properly added to the map archive:

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx

Done, you have imported the file VEDefender_Portrait.mdx.

Importing VEDefDDMD.dds

Now Click the "Import File" Button:

Next select 'VEDefDDMD.dds' in the folder which you extracted from the zip archive:

Void Defender Portrait
VEDefender_Portrait.mdx
VEDefDDMD.dds
VEDefDDMO.dds
VEDefMCMD.dds
VEDefMCMO.dds
VEDefMD.dds
VEDefMD1.dds
VEDefMD2.dds
VEDefME.dds
VEDefME1.dds
VEDefMO.dds
VEDefMO2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
war3mapimported/VEDefDDMD.dds

Double-click the file VEDefDDMD.dds:

VEDefDDMD.dds
Image / Texture
341
war3mapimported/VEDefDDMD.dds

Tick the box "Use Custom Path" and type in the correct path:

VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds

The file has been properly added to the map archive:

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds

Done, you have imported the file VEDefDDMD.dds.

Importing VEDefDDMO.dds

Now Click the "Import File" Button:

Next select 'VEDefDDMO.dds' in the folder which you extracted from the zip archive:

Void Defender Portrait
VEDefender_Portrait.mdx
VEDefDDMD.dds
VEDefDDMO.dds
VEDefMCMD.dds
VEDefMCMO.dds
VEDefMD.dds
VEDefMD1.dds
VEDefMD2.dds
VEDefME.dds
VEDefME1.dds
VEDefMO.dds
VEDefMO2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
war3mapimported/VEDefDDMO.dds

Double-click the file VEDefDDMO.dds:

VEDefDDMO.dds
Image / Texture
341
war3mapimported/VEDefDDMO.dds

Tick the box "Use Custom Path" and type in the correct path:

VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds

The file has been properly added to the map archive:

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds

Done, you have imported the file VEDefDDMO.dds.

Importing VEDefMCMD.dds

Now Click the "Import File" Button:

Next select 'VEDefMCMD.dds' in the folder which you extracted from the zip archive:

Void Defender Portrait
VEDefender_Portrait.mdx
VEDefDDMD.dds
VEDefDDMO.dds
VEDefMCMD.dds
VEDefMCMO.dds
VEDefMD.dds
VEDefMD1.dds
VEDefMD2.dds
VEDefME.dds
VEDefME1.dds
VEDefMO.dds
VEDefMO2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
war3mapimported/VEDefMCMD.dds

Double-click the file VEDefMCMD.dds:

VEDefMCMD.dds
Image / Texture
1,365
war3mapimported/VEDefMCMD.dds

Tick the box "Use Custom Path" and type in the correct path:

VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds

The file has been properly added to the map archive:

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds

Done, you have imported the file VEDefMCMD.dds.

Importing VEDefMCMO.dds

Now Click the "Import File" Button:

Next select 'VEDefMCMO.dds' in the folder which you extracted from the zip archive:

Void Defender Portrait
VEDefender_Portrait.mdx
VEDefDDMD.dds
VEDefDDMO.dds
VEDefMCMD.dds
VEDefMCMO.dds
VEDefMD.dds
VEDefMD1.dds
VEDefMD2.dds
VEDefME.dds
VEDefME1.dds
VEDefMO.dds
VEDefMO2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
war3mapimported/VEDefMCMO.dds

Double-click the file VEDefMCMO.dds:

VEDefMCMO.dds
Image / Texture
1,365
war3mapimported/VEDefMCMO.dds

Tick the box "Use Custom Path" and type in the correct path:

VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds

The file has been properly added to the map archive:

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds

Done, you have imported the file VEDefMCMO.dds.

Importing VEDefMD.dds

Now Click the "Import File" Button:

Next select 'VEDefMD.dds' in the folder which you extracted from the zip archive:

Void Defender Portrait
VEDefender_Portrait.mdx
VEDefDDMD.dds
VEDefDDMO.dds
VEDefMCMD.dds
VEDefMCMO.dds
VEDefMD.dds
VEDefMD1.dds
VEDefMD2.dds
VEDefME.dds
VEDefME1.dds
VEDefMO.dds
VEDefMO2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
war3mapimported/VEDefMD.dds

Double-click the file VEDefMD.dds:

VEDefMD.dds
Image / Texture
5,461
war3mapimported/VEDefMD.dds

Tick the box "Use Custom Path" and type in the correct path:

VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds

The file has been properly added to the map archive:

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds

Done, you have imported the file VEDefMD.dds.

Importing VEDefMD1.dds

Now Click the "Import File" Button:

Next select 'VEDefMD1.dds' in the folder which you extracted from the zip archive:

Void Defender Portrait
VEDefender_Portrait.mdx
VEDefDDMD.dds
VEDefDDMO.dds
VEDefMCMD.dds
VEDefMCMO.dds
VEDefMD.dds
VEDefMD1.dds
VEDefMD2.dds
VEDefME.dds
VEDefME1.dds
VEDefMO.dds
VEDefMO2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds
VEDefMD1.dds
Image / Texture
5,461
war3mapimported/VEDefMD1.dds

Double-click the file VEDefMD1.dds:

VEDefMD1.dds
Image / Texture
5,461
war3mapimported/VEDefMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

VEDefMD1.dds
Image / Texture
5,461
VEDefMD1.dds

The file has been properly added to the map archive:

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds
VEDefMD1.dds
Image / Texture
5,461
VEDefMD1.dds

Done, you have imported the file VEDefMD1.dds.

Importing VEDefMD2.dds

Now Click the "Import File" Button:

Next select 'VEDefMD2.dds' in the folder which you extracted from the zip archive:

Void Defender Portrait
VEDefender_Portrait.mdx
VEDefDDMD.dds
VEDefDDMO.dds
VEDefMCMD.dds
VEDefMCMO.dds
VEDefMD.dds
VEDefMD1.dds
VEDefMD2.dds
VEDefME.dds
VEDefME1.dds
VEDefMO.dds
VEDefMO2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds
VEDefMD1.dds
Image / Texture
5,461
VEDefMD1.dds
VEDefMD2.dds
Image / Texture
5,461
war3mapimported/VEDefMD2.dds

Double-click the file VEDefMD2.dds:

VEDefMD2.dds
Image / Texture
5,461
war3mapimported/VEDefMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

VEDefMD2.dds
Image / Texture
5,461
VEDefMD2.dds

The file has been properly added to the map archive:

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds
VEDefMD1.dds
Image / Texture
5,461
VEDefMD1.dds
VEDefMD2.dds
Image / Texture
5,461
VEDefMD2.dds

Done, you have imported the file VEDefMD2.dds.

Importing VEDefME.dds

Now Click the "Import File" Button:

Next select 'VEDefME.dds' in the folder which you extracted from the zip archive:

Void Defender Portrait
VEDefender_Portrait.mdx
VEDefDDMD.dds
VEDefDDMO.dds
VEDefMCMD.dds
VEDefMCMO.dds
VEDefMD.dds
VEDefMD1.dds
VEDefMD2.dds
VEDefME.dds
VEDefME1.dds
VEDefMO.dds
VEDefMO2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds
VEDefMD1.dds
Image / Texture
5,461
VEDefMD1.dds
VEDefMD2.dds
Image / Texture
5,461
VEDefMD2.dds
VEDefME.dds
Image / Texture
5,461
war3mapimported/VEDefME.dds

Double-click the file VEDefME.dds:

VEDefME.dds
Image / Texture
5,461
war3mapimported/VEDefME.dds

Tick the box "Use Custom Path" and type in the correct path:

VEDefME.dds
Image / Texture
5,461
VEDefME.dds

The file has been properly added to the map archive:

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds
VEDefMD1.dds
Image / Texture
5,461
VEDefMD1.dds
VEDefMD2.dds
Image / Texture
5,461
VEDefMD2.dds
VEDefME.dds
Image / Texture
5,461
VEDefME.dds

Done, you have imported the file VEDefME.dds.

Importing VEDefME1.dds

Now Click the "Import File" Button:

Next select 'VEDefME1.dds' in the folder which you extracted from the zip archive:

Void Defender Portrait
VEDefender_Portrait.mdx
VEDefDDMD.dds
VEDefDDMO.dds
VEDefMCMD.dds
VEDefMCMO.dds
VEDefMD.dds
VEDefMD1.dds
VEDefMD2.dds
VEDefME.dds
VEDefME1.dds
VEDefMO.dds
VEDefMO2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds
VEDefMD1.dds
Image / Texture
5,461
VEDefMD1.dds
VEDefMD2.dds
Image / Texture
5,461
VEDefMD2.dds
VEDefME.dds
Image / Texture
5,461
VEDefME.dds
VEDefME1.dds
Image / Texture
5,461
war3mapimported/VEDefME1.dds

Double-click the file VEDefME1.dds:

VEDefME1.dds
Image / Texture
5,461
war3mapimported/VEDefME1.dds

Tick the box "Use Custom Path" and type in the correct path:

VEDefME1.dds
Image / Texture
5,461
VEDefME1.dds

The file has been properly added to the map archive:

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds
VEDefMD1.dds
Image / Texture
5,461
VEDefMD1.dds
VEDefMD2.dds
Image / Texture
5,461
VEDefMD2.dds
VEDefME.dds
Image / Texture
5,461
VEDefME.dds
VEDefME1.dds
Image / Texture
5,461
VEDefME1.dds

Done, you have imported the file VEDefME1.dds.

Importing VEDefMO.dds

Now Click the "Import File" Button:

Next select 'VEDefMO.dds' in the folder which you extracted from the zip archive:

Void Defender Portrait
VEDefender_Portrait.mdx
VEDefDDMD.dds
VEDefDDMO.dds
VEDefMCMD.dds
VEDefMCMO.dds
VEDefMD.dds
VEDefMD1.dds
VEDefMD2.dds
VEDefME.dds
VEDefME1.dds
VEDefMO.dds
VEDefMO2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds
VEDefMD1.dds
Image / Texture
5,461
VEDefMD1.dds
VEDefMD2.dds
Image / Texture
5,461
VEDefMD2.dds
VEDefME.dds
Image / Texture
5,461
VEDefME.dds
VEDefME1.dds
Image / Texture
5,461
VEDefME1.dds
VEDefMO.dds
Image / Texture
5,461
war3mapimported/VEDefMO.dds

Double-click the file VEDefMO.dds:

VEDefMO.dds
Image / Texture
5,461
war3mapimported/VEDefMO.dds

Tick the box "Use Custom Path" and type in the correct path:

VEDefMO.dds
Image / Texture
5,461
VEDefMO.dds

The file has been properly added to the map archive:

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds
VEDefMD1.dds
Image / Texture
5,461
VEDefMD1.dds
VEDefMD2.dds
Image / Texture
5,461
VEDefMD2.dds
VEDefME.dds
Image / Texture
5,461
VEDefME.dds
VEDefME1.dds
Image / Texture
5,461
VEDefME1.dds
VEDefMO.dds
Image / Texture
5,461
VEDefMO.dds

Done, you have imported the file VEDefMO.dds.

Importing VEDefMO2.dds

Now Click the "Import File" Button:

Next select 'VEDefMO2.dds' in the folder which you extracted from the zip archive:

Void Defender Portrait
VEDefender_Portrait.mdx
VEDefDDMD.dds
VEDefDDMO.dds
VEDefMCMD.dds
VEDefMCMO.dds
VEDefMD.dds
VEDefMD1.dds
VEDefMD2.dds
VEDefME.dds
VEDefME1.dds
VEDefMO.dds
VEDefMO2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds
VEDefMD1.dds
Image / Texture
5,461
VEDefMD1.dds
VEDefMD2.dds
Image / Texture
5,461
VEDefMD2.dds
VEDefME.dds
Image / Texture
5,461
VEDefME.dds
VEDefME1.dds
Image / Texture
5,461
VEDefME1.dds
VEDefMO.dds
Image / Texture
5,461
VEDefMO.dds
VEDefMO2.dds
Image / Texture
5,461
war3mapimported/VEDefMO2.dds

Double-click the file VEDefMO2.dds:

VEDefMO2.dds
Image / Texture
5,461
war3mapimported/VEDefMO2.dds

Tick the box "Use Custom Path" and type in the correct path:

VEDefMO2.dds
Image / Texture
5,461
VEDefMO2.dds

The file has been properly added to the map archive:

VEDefender_Portrait.mdx
Model
327
war3mapimported/VEDefender_Portrait.mdx
VEDefDDMD.dds
Image / Texture
341
VEDefDDMD.dds
VEDefDDMO.dds
Image / Texture
341
VEDefDDMO.dds
VEDefMCMD.dds
Image / Texture
1,365
VEDefMCMD.dds
VEDefMCMO.dds
Image / Texture
1,365
VEDefMCMO.dds
VEDefMD.dds
Image / Texture
5,461
VEDefMD.dds
VEDefMD1.dds
Image / Texture
5,461
VEDefMD1.dds
VEDefMD2.dds
Image / Texture
5,461
VEDefMD2.dds
VEDefME.dds
Image / Texture
5,461
VEDefME.dds
VEDefME1.dds
Image / Texture
5,461
VEDefME1.dds
VEDefMO.dds
Image / Texture
5,461
VEDefMO.dds
VEDefMO2.dds
Image / Texture
5,461
VEDefMO2.dds

Done, you have imported the file VEDefMO2.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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