Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Void Dancer Portrait of the bundle Void Dancer Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Void Elven Units and Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing VEDancer_Portrait.mdx
Now Click the "Import File" Button:
Next select 'VEDancer_Portrait.mdx' in the folder which you extracted from the zip archive:
Void Dancer Portrait
VEDancerCD.dds
VEDancerCO.dds
VEDancerHD.dds
VEDancerHE.dds
VEDancerMD.dds
VEDancerMD1.dds
VEDancerMD2.dds
VEDancerME.dds
VEDancerME1.dds
VEDancerME2.dds
VEDancerPD.dds
VEDancerPO.dds
The file has been properly added to the map archive:
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
Done, you have imported the file VEDancer_Portrait.mdx.
Importing VEDancerCD.dds
Now Click the "Import File" Button:
Next select 'VEDancerCD.dds' in the folder which you extracted from the zip archive:
Void Dancer Portrait
VEDancer_Portrait.mdx
VEDancerCO.dds
VEDancerHD.dds
VEDancerHE.dds
VEDancerMD.dds
VEDancerMD1.dds
VEDancerMD2.dds
VEDancerME.dds
VEDancerME1.dds
VEDancerME2.dds
VEDancerPD.dds
VEDancerPO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
war3mapimported/VEDancerCD.dds
Double-click the file VEDancerCD.dds:
VEDancerCD.dds
Image / Texture
2,731
war3mapimported/VEDancerCD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
The file has been properly added to the map archive:
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
Done, you have imported the file VEDancerCD.dds.
Importing VEDancerCO.dds
Now Click the "Import File" Button:
Next select 'VEDancerCO.dds' in the folder which you extracted from the zip archive:
Void Dancer Portrait
VEDancer_Portrait.mdx
VEDancerCD.dds
VEDancerHD.dds
VEDancerHE.dds
VEDancerMD.dds
VEDancerMD1.dds
VEDancerMD2.dds
VEDancerME.dds
VEDancerME1.dds
VEDancerME2.dds
VEDancerPD.dds
VEDancerPO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
war3mapimported/VEDancerCO.dds
Double-click the file VEDancerCO.dds:
VEDancerCO.dds
Image / Texture
2,731
war3mapimported/VEDancerCO.dds
Tick the box "Use Custom Path" and type in the correct path:
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
The file has been properly added to the map archive:
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
Done, you have imported the file VEDancerCO.dds.
Importing VEDancerHD.dds
Now Click the "Import File" Button:
Next select 'VEDancerHD.dds' in the folder which you extracted from the zip archive:
Void Dancer Portrait
VEDancer_Portrait.mdx
VEDancerCD.dds
VEDancerCO.dds
VEDancerHE.dds
VEDancerMD.dds
VEDancerMD1.dds
VEDancerMD2.dds
VEDancerME.dds
VEDancerME1.dds
VEDancerME2.dds
VEDancerPD.dds
VEDancerPO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
war3mapimported/VEDancerHD.dds
Double-click the file VEDancerHD.dds:
VEDancerHD.dds
Image / Texture
683
war3mapimported/VEDancerHD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
The file has been properly added to the map archive:
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
Done, you have imported the file VEDancerHD.dds.
Importing VEDancerHE.dds
Now Click the "Import File" Button:
Next select 'VEDancerHE.dds' in the folder which you extracted from the zip archive:
Void Dancer Portrait
VEDancer_Portrait.mdx
VEDancerCD.dds
VEDancerCO.dds
VEDancerHD.dds
VEDancerMD.dds
VEDancerMD1.dds
VEDancerMD2.dds
VEDancerME.dds
VEDancerME1.dds
VEDancerME2.dds
VEDancerPD.dds
VEDancerPO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
war3mapimported/VEDancerHE.dds
Double-click the file VEDancerHE.dds:
VEDancerHE.dds
Image / Texture
683
war3mapimported/VEDancerHE.dds
Tick the box "Use Custom Path" and type in the correct path:
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
The file has been properly added to the map archive:
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
Done, you have imported the file VEDancerHE.dds.
Importing VEDancerMD.dds
Now Click the "Import File" Button:
Next select 'VEDancerMD.dds' in the folder which you extracted from the zip archive:
Void Dancer Portrait
VEDancer_Portrait.mdx
VEDancerCD.dds
VEDancerCO.dds
VEDancerHD.dds
VEDancerHE.dds
VEDancerMD1.dds
VEDancerMD2.dds
VEDancerME.dds
VEDancerME1.dds
VEDancerME2.dds
VEDancerPD.dds
VEDancerPO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
war3mapimported/VEDancerMD.dds
Double-click the file VEDancerMD.dds:
VEDancerMD.dds
Image / Texture
1,365
war3mapimported/VEDancerMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
The file has been properly added to the map archive:
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
Done, you have imported the file VEDancerMD.dds.
Importing VEDancerMD1.dds
Now Click the "Import File" Button:
Next select 'VEDancerMD1.dds' in the folder which you extracted from the zip archive:
Void Dancer Portrait
VEDancer_Portrait.mdx
VEDancerCD.dds
VEDancerCO.dds
VEDancerHD.dds
VEDancerHE.dds
VEDancerMD.dds
VEDancerMD2.dds
VEDancerME.dds
VEDancerME1.dds
VEDancerME2.dds
VEDancerPD.dds
VEDancerPO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
war3mapimported/VEDancerMD1.dds
Double-click the file VEDancerMD1.dds:
VEDancerMD1.dds
Image / Texture
1,365
war3mapimported/VEDancerMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
The file has been properly added to the map archive:
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
Done, you have imported the file VEDancerMD1.dds.
Importing VEDancerMD2.dds
Now Click the "Import File" Button:
Next select 'VEDancerMD2.dds' in the folder which you extracted from the zip archive:
Void Dancer Portrait
VEDancer_Portrait.mdx
VEDancerCD.dds
VEDancerCO.dds
VEDancerHD.dds
VEDancerHE.dds
VEDancerMD.dds
VEDancerMD1.dds
VEDancerME.dds
VEDancerME1.dds
VEDancerME2.dds
VEDancerPD.dds
VEDancerPO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
VEDancerMD2.dds
Image / Texture
1,365
war3mapimported/VEDancerMD2.dds
Double-click the file VEDancerMD2.dds:
VEDancerMD2.dds
Image / Texture
1,365
war3mapimported/VEDancerMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
VEDancerMD2.dds
Image / Texture
1,365
VEDancerMD2.dds
The file has been properly added to the map archive:
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
VEDancerMD2.dds
Image / Texture
1,365
VEDancerMD2.dds
Done, you have imported the file VEDancerMD2.dds.
Importing VEDancerME.dds
Now Click the "Import File" Button:
Next select 'VEDancerME.dds' in the folder which you extracted from the zip archive:
Void Dancer Portrait
VEDancer_Portrait.mdx
VEDancerCD.dds
VEDancerCO.dds
VEDancerHD.dds
VEDancerHE.dds
VEDancerMD.dds
VEDancerMD1.dds
VEDancerMD2.dds
VEDancerME1.dds
VEDancerME2.dds
VEDancerPD.dds
VEDancerPO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
VEDancerMD2.dds
Image / Texture
1,365
VEDancerMD2.dds
VEDancerME.dds
Image / Texture
1,365
war3mapimported/VEDancerME.dds
Double-click the file VEDancerME.dds:
VEDancerME.dds
Image / Texture
1,365
war3mapimported/VEDancerME.dds
Tick the box "Use Custom Path" and type in the correct path:
VEDancerME.dds
Image / Texture
1,365
VEDancerME.dds
The file has been properly added to the map archive:
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
VEDancerMD2.dds
Image / Texture
1,365
VEDancerMD2.dds
VEDancerME.dds
Image / Texture
1,365
VEDancerME.dds
Done, you have imported the file VEDancerME.dds.
Importing VEDancerME1.dds
Now Click the "Import File" Button:
Next select 'VEDancerME1.dds' in the folder which you extracted from the zip archive:
Void Dancer Portrait
VEDancer_Portrait.mdx
VEDancerCD.dds
VEDancerCO.dds
VEDancerHD.dds
VEDancerHE.dds
VEDancerMD.dds
VEDancerMD1.dds
VEDancerMD2.dds
VEDancerME.dds
VEDancerME2.dds
VEDancerPD.dds
VEDancerPO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
VEDancerMD2.dds
Image / Texture
1,365
VEDancerMD2.dds
VEDancerME.dds
Image / Texture
1,365
VEDancerME.dds
VEDancerME1.dds
Image / Texture
1,365
war3mapimported/VEDancerME1.dds
Double-click the file VEDancerME1.dds:
VEDancerME1.dds
Image / Texture
1,365
war3mapimported/VEDancerME1.dds
Tick the box "Use Custom Path" and type in the correct path:
VEDancerME1.dds
Image / Texture
1,365
VEDancerME1.dds
The file has been properly added to the map archive:
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
VEDancerMD2.dds
Image / Texture
1,365
VEDancerMD2.dds
VEDancerME.dds
Image / Texture
1,365
VEDancerME.dds
VEDancerME1.dds
Image / Texture
1,365
VEDancerME1.dds
Done, you have imported the file VEDancerME1.dds.
Importing VEDancerME2.dds
Now Click the "Import File" Button:
Next select 'VEDancerME2.dds' in the folder which you extracted from the zip archive:
Void Dancer Portrait
VEDancer_Portrait.mdx
VEDancerCD.dds
VEDancerCO.dds
VEDancerHD.dds
VEDancerHE.dds
VEDancerMD.dds
VEDancerMD1.dds
VEDancerMD2.dds
VEDancerME.dds
VEDancerME1.dds
VEDancerPD.dds
VEDancerPO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
VEDancerMD2.dds
Image / Texture
1,365
VEDancerMD2.dds
VEDancerME.dds
Image / Texture
1,365
VEDancerME.dds
VEDancerME1.dds
Image / Texture
1,365
VEDancerME1.dds
VEDancerME2.dds
Image / Texture
1,365
war3mapimported/VEDancerME2.dds
Double-click the file VEDancerME2.dds:
VEDancerME2.dds
Image / Texture
1,365
war3mapimported/VEDancerME2.dds
Tick the box "Use Custom Path" and type in the correct path:
VEDancerME2.dds
Image / Texture
1,365
VEDancerME2.dds
The file has been properly added to the map archive:
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
VEDancerMD2.dds
Image / Texture
1,365
VEDancerMD2.dds
VEDancerME.dds
Image / Texture
1,365
VEDancerME.dds
VEDancerME1.dds
Image / Texture
1,365
VEDancerME1.dds
VEDancerME2.dds
Image / Texture
1,365
VEDancerME2.dds
Done, you have imported the file VEDancerME2.dds.
Importing VEDancerPD.dds
Now Click the "Import File" Button:
Next select 'VEDancerPD.dds' in the folder which you extracted from the zip archive:
Void Dancer Portrait
VEDancer_Portrait.mdx
VEDancerCD.dds
VEDancerCO.dds
VEDancerHD.dds
VEDancerHE.dds
VEDancerMD.dds
VEDancerMD1.dds
VEDancerMD2.dds
VEDancerME.dds
VEDancerME1.dds
VEDancerME2.dds
VEDancerPO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
VEDancerMD2.dds
Image / Texture
1,365
VEDancerMD2.dds
VEDancerME.dds
Image / Texture
1,365
VEDancerME.dds
VEDancerME1.dds
Image / Texture
1,365
VEDancerME1.dds
VEDancerME2.dds
Image / Texture
1,365
VEDancerME2.dds
VEDancerPD.dds
Image / Texture
2,731
war3mapimported/VEDancerPD.dds
Double-click the file VEDancerPD.dds:
VEDancerPD.dds
Image / Texture
2,731
war3mapimported/VEDancerPD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEDancerPD.dds
Image / Texture
2,731
VEDancerPD.dds
The file has been properly added to the map archive:
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
VEDancerMD2.dds
Image / Texture
1,365
VEDancerMD2.dds
VEDancerME.dds
Image / Texture
1,365
VEDancerME.dds
VEDancerME1.dds
Image / Texture
1,365
VEDancerME1.dds
VEDancerME2.dds
Image / Texture
1,365
VEDancerME2.dds
VEDancerPD.dds
Image / Texture
2,731
VEDancerPD.dds
Done, you have imported the file VEDancerPD.dds.
Importing VEDancerPO.dds
Now Click the "Import File" Button:
Next select 'VEDancerPO.dds' in the folder which you extracted from the zip archive:
Void Dancer Portrait
VEDancer_Portrait.mdx
VEDancerCD.dds
VEDancerCO.dds
VEDancerHD.dds
VEDancerHE.dds
VEDancerMD.dds
VEDancerMD1.dds
VEDancerMD2.dds
VEDancerME.dds
VEDancerME1.dds
VEDancerME2.dds
VEDancerPD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
VEDancerMD2.dds
Image / Texture
1,365
VEDancerMD2.dds
VEDancerME.dds
Image / Texture
1,365
VEDancerME.dds
VEDancerME1.dds
Image / Texture
1,365
VEDancerME1.dds
VEDancerME2.dds
Image / Texture
1,365
VEDancerME2.dds
VEDancerPD.dds
Image / Texture
2,731
VEDancerPD.dds
VEDancerPO.dds
Image / Texture
2,731
war3mapimported/VEDancerPO.dds
Double-click the file VEDancerPO.dds:
VEDancerPO.dds
Image / Texture
2,731
war3mapimported/VEDancerPO.dds
Tick the box "Use Custom Path" and type in the correct path:
VEDancerPO.dds
Image / Texture
2,731
VEDancerPO.dds
The file has been properly added to the map archive:
VEDancer_Portrait.mdx
Model
871
war3mapimported/VEDancer_Portrait.mdx
VEDancerCD.dds
Image / Texture
2,731
VEDancerCD.dds
VEDancerCO.dds
Image / Texture
2,731
VEDancerCO.dds
VEDancerHD.dds
Image / Texture
683
VEDancerHD.dds
VEDancerHE.dds
Image / Texture
683
VEDancerHE.dds
VEDancerMD.dds
Image / Texture
1,365
VEDancerMD.dds
VEDancerMD1.dds
Image / Texture
1,365
VEDancerMD1.dds
VEDancerMD2.dds
Image / Texture
1,365
VEDancerMD2.dds
VEDancerME.dds
Image / Texture
1,365
VEDancerME.dds
VEDancerME1.dds
Image / Texture
1,365
VEDancerME1.dds
VEDancerME2.dds
Image / Texture
1,365
VEDancerME2.dds
VEDancerPD.dds
Image / Texture
2,731
VEDancerPD.dds
VEDancerPO.dds
Image / Texture
2,731
VEDancerPO.dds
Done, you have imported the file VEDancerPO.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.