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How to import Void Ascendant

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Void Ascendant of the bundle Void Ascendant. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Void Elven Units and Heroes.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Void Ascendant
VEAscendant.mdx
VEADMD1.dds
VEADME1.dds
VEADMD.dds
VEADME.dds
VEADPD.dds
VEADHLD.dds
VEADCD.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing VEAscendant.mdx

Now Click the "Import File" Button:

Next select 'VEAscendant.mdx' in the folder which you extracted from the zip archive:

Void Ascendant
VEAscendant.mdx
VEADCD.dds
VEADHLD.dds
VEADMD.dds
VEADMD1.dds
VEADME.dds
VEADME1.dds
VEADPD.dds

The file has been properly added to the map archive:

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx

Done, you have imported the file VEAscendant.mdx.

Importing VEADCD.dds

Now Click the "Import File" Button:

Next select 'VEADCD.dds' in the folder which you extracted from the zip archive:

Void Ascendant
VEAscendant.mdx
VEADCD.dds
VEADHLD.dds
VEADMD.dds
VEADMD1.dds
VEADME.dds
VEADME1.dds
VEADPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
war3mapimported/VEADCD.dds

Double-click the file VEADCD.dds:

VEADCD.dds
Image / Texture
1,365
war3mapimported/VEADCD.dds

Tick the box "Use Custom Path" and type in the correct path:

VEADCD.dds
Image / Texture
1,365
VEADCD.dds

The file has been properly added to the map archive:

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
VEADCD.dds

Done, you have imported the file VEADCD.dds.

Importing VEADHLD.dds

Now Click the "Import File" Button:

Next select 'VEADHLD.dds' in the folder which you extracted from the zip archive:

Void Ascendant
VEAscendant.mdx
VEADCD.dds
VEADHLD.dds
VEADMD.dds
VEADMD1.dds
VEADME.dds
VEADME1.dds
VEADPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
VEADCD.dds
VEADHLD.dds
Image / Texture
1,365
war3mapimported/VEADHLD.dds

Double-click the file VEADHLD.dds:

VEADHLD.dds
Image / Texture
1,365
war3mapimported/VEADHLD.dds

Tick the box "Use Custom Path" and type in the correct path:

VEADHLD.dds
Image / Texture
1,365
VEADHLD.dds

The file has been properly added to the map archive:

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
VEADCD.dds
VEADHLD.dds
Image / Texture
1,365
VEADHLD.dds

Done, you have imported the file VEADHLD.dds.

Importing VEADMD.dds

Now Click the "Import File" Button:

Next select 'VEADMD.dds' in the folder which you extracted from the zip archive:

Void Ascendant
VEAscendant.mdx
VEADCD.dds
VEADHLD.dds
VEADMD.dds
VEADMD1.dds
VEADME.dds
VEADME1.dds
VEADPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
VEADCD.dds
VEADHLD.dds
Image / Texture
1,365
VEADHLD.dds
VEADMD.dds
Image / Texture
2,731
war3mapimported/VEADMD.dds

Double-click the file VEADMD.dds:

VEADMD.dds
Image / Texture
2,731
war3mapimported/VEADMD.dds

Tick the box "Use Custom Path" and type in the correct path:

VEADMD.dds
Image / Texture
2,731
VEADMD.dds

The file has been properly added to the map archive:

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
VEADCD.dds
VEADHLD.dds
Image / Texture
1,365
VEADHLD.dds
VEADMD.dds
Image / Texture
2,731
VEADMD.dds

Done, you have imported the file VEADMD.dds.

Importing VEADMD1.dds

Now Click the "Import File" Button:

Next select 'VEADMD1.dds' in the folder which you extracted from the zip archive:

Void Ascendant
VEAscendant.mdx
VEADCD.dds
VEADHLD.dds
VEADMD.dds
VEADMD1.dds
VEADME.dds
VEADME1.dds
VEADPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
VEADCD.dds
VEADHLD.dds
Image / Texture
1,365
VEADHLD.dds
VEADMD.dds
Image / Texture
2,731
VEADMD.dds
VEADMD1.dds
Image / Texture
1,365
war3mapimported/VEADMD1.dds

Double-click the file VEADMD1.dds:

VEADMD1.dds
Image / Texture
1,365
war3mapimported/VEADMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

VEADMD1.dds
Image / Texture
1,365
VEADMD1.dds

The file has been properly added to the map archive:

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
VEADCD.dds
VEADHLD.dds
Image / Texture
1,365
VEADHLD.dds
VEADMD.dds
Image / Texture
2,731
VEADMD.dds
VEADMD1.dds
Image / Texture
1,365
VEADMD1.dds

Done, you have imported the file VEADMD1.dds.

Importing VEADME.dds

Now Click the "Import File" Button:

Next select 'VEADME.dds' in the folder which you extracted from the zip archive:

Void Ascendant
VEAscendant.mdx
VEADCD.dds
VEADHLD.dds
VEADMD.dds
VEADMD1.dds
VEADME.dds
VEADME1.dds
VEADPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
VEADCD.dds
VEADHLD.dds
Image / Texture
1,365
VEADHLD.dds
VEADMD.dds
Image / Texture
2,731
VEADMD.dds
VEADMD1.dds
Image / Texture
1,365
VEADMD1.dds
VEADME.dds
Image / Texture
2,731
war3mapimported/VEADME.dds

Double-click the file VEADME.dds:

VEADME.dds
Image / Texture
2,731
war3mapimported/VEADME.dds

Tick the box "Use Custom Path" and type in the correct path:

VEADME.dds
Image / Texture
2,731
VEADME.dds

The file has been properly added to the map archive:

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
VEADCD.dds
VEADHLD.dds
Image / Texture
1,365
VEADHLD.dds
VEADMD.dds
Image / Texture
2,731
VEADMD.dds
VEADMD1.dds
Image / Texture
1,365
VEADMD1.dds
VEADME.dds
Image / Texture
2,731
VEADME.dds

Done, you have imported the file VEADME.dds.

Importing VEADME1.dds

Now Click the "Import File" Button:

Next select 'VEADME1.dds' in the folder which you extracted from the zip archive:

Void Ascendant
VEAscendant.mdx
VEADCD.dds
VEADHLD.dds
VEADMD.dds
VEADMD1.dds
VEADME.dds
VEADME1.dds
VEADPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
VEADCD.dds
VEADHLD.dds
Image / Texture
1,365
VEADHLD.dds
VEADMD.dds
Image / Texture
2,731
VEADMD.dds
VEADMD1.dds
Image / Texture
1,365
VEADMD1.dds
VEADME.dds
Image / Texture
2,731
VEADME.dds
VEADME1.dds
Image / Texture
1,365
war3mapimported/VEADME1.dds

Double-click the file VEADME1.dds:

VEADME1.dds
Image / Texture
1,365
war3mapimported/VEADME1.dds

Tick the box "Use Custom Path" and type in the correct path:

VEADME1.dds
Image / Texture
1,365
VEADME1.dds

The file has been properly added to the map archive:

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
VEADCD.dds
VEADHLD.dds
Image / Texture
1,365
VEADHLD.dds
VEADMD.dds
Image / Texture
2,731
VEADMD.dds
VEADMD1.dds
Image / Texture
1,365
VEADMD1.dds
VEADME.dds
Image / Texture
2,731
VEADME.dds
VEADME1.dds
Image / Texture
1,365
VEADME1.dds

Done, you have imported the file VEADME1.dds.

Importing VEADPD.dds

Now Click the "Import File" Button:

Next select 'VEADPD.dds' in the folder which you extracted from the zip archive:

Void Ascendant
VEAscendant.mdx
VEADCD.dds
VEADHLD.dds
VEADMD.dds
VEADMD1.dds
VEADME.dds
VEADME1.dds
VEADPD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
VEADCD.dds
VEADHLD.dds
Image / Texture
1,365
VEADHLD.dds
VEADMD.dds
Image / Texture
2,731
VEADMD.dds
VEADMD1.dds
Image / Texture
1,365
VEADMD1.dds
VEADME.dds
Image / Texture
2,731
VEADME.dds
VEADME1.dds
Image / Texture
1,365
VEADME1.dds
VEADPD.dds
Image / Texture
5,461
war3mapimported/VEADPD.dds

Double-click the file VEADPD.dds:

VEADPD.dds
Image / Texture
5,461
war3mapimported/VEADPD.dds

Tick the box "Use Custom Path" and type in the correct path:

VEADPD.dds
Image / Texture
5,461
VEADPD.dds

The file has been properly added to the map archive:

VEAscendant.mdx
Model
1,821
war3mapimported/VEAscendant.mdx
VEADCD.dds
Image / Texture
1,365
VEADCD.dds
VEADHLD.dds
Image / Texture
1,365
VEADHLD.dds
VEADMD.dds
Image / Texture
2,731
VEADMD.dds
VEADMD1.dds
Image / Texture
1,365
VEADMD1.dds
VEADME.dds
Image / Texture
2,731
VEADME.dds
VEADME1.dds
Image / Texture
1,365
VEADME1.dds
VEADPD.dds
Image / Texture
5,461
VEADPD.dds

Done, you have imported the file VEADPD.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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