Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Vodunius Nuccius House of the bundle Vodunius Nuccius House. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Vodunius Nuccius House.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Vodunius Nuccius House.mdx
Now Click the "Import File" Button:
Next select 'Vodunius Nuccius House.mdx' in the folder which you extracted from the zip archive:
Vodunius Nuccius House
Vodunius Nuccius House.mdx
Hinge.blp
Posts.blp
Rings.blp
StoneLeft.blp
StonePlain.blp
StoneRight.blp
Strip.blp
Thatch.blp
WallStone.blp
The file has been properly added to the map archive:
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Done, you have imported the file Vodunius Nuccius House.mdx.
Importing Hinge.blp
Now Click the "Import File" Button:
Next select 'Hinge.blp' in the folder which you extracted from the zip archive:
Vodunius Nuccius House
Vodunius Nuccius House.mdx
Posts.blp
Rings.blp
StoneLeft.blp
StonePlain.blp
StoneRight.blp
Strip.blp
Thatch.blp
WallStone.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
war3mapimported/Hinge.blp
Double-click the file Hinge.blp:
Hinge.blp
Image / Texture
5
war3mapimported/Hinge.blp
Tick the box "Use Custom Path" and type in the correct path:
Hinge.blp
Image / Texture
5
Hinge.blp
The file has been properly added to the map archive:
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Done, you have imported the file Hinge.blp.
Importing Posts.blp
Now Click the "Import File" Button:
Next select 'Posts.blp' in the folder which you extracted from the zip archive:
Vodunius Nuccius House
Vodunius Nuccius House.mdx
Hinge.blp
Rings.blp
StoneLeft.blp
StonePlain.blp
StoneRight.blp
Strip.blp
Thatch.blp
WallStone.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
war3mapimported/Posts.blp
Double-click the file Posts.blp:
Posts.blp
Image / Texture
12
war3mapimported/Posts.blp
Tick the box "Use Custom Path" and type in the correct path:
Posts.blp
Image / Texture
12
Posts.blp
The file has been properly added to the map archive:
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Done, you have imported the file Posts.blp.
Importing Rings.blp
Now Click the "Import File" Button:
Next select 'Rings.blp' in the folder which you extracted from the zip archive:
Vodunius Nuccius House
Vodunius Nuccius House.mdx
Hinge.blp
Posts.blp
StoneLeft.blp
StonePlain.blp
StoneRight.blp
Strip.blp
Thatch.blp
WallStone.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
war3mapimported/Rings.blp
Double-click the file Rings.blp:
Rings.blp
Image / Texture
12
war3mapimported/Rings.blp
Tick the box "Use Custom Path" and type in the correct path:
Rings.blp
Image / Texture
12
Rings.blp
The file has been properly added to the map archive:
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
Done, you have imported the file Rings.blp.
Importing StoneLeft.blp
Now Click the "Import File" Button:
Next select 'StoneLeft.blp' in the folder which you extracted from the zip archive:
Vodunius Nuccius House
Vodunius Nuccius House.mdx
Hinge.blp
Posts.blp
Rings.blp
StonePlain.blp
StoneRight.blp
Strip.blp
Thatch.blp
WallStone.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
StoneLeft.blp
Image / Texture
11
war3mapimported/StoneLeft.blp
Double-click the file StoneLeft.blp:
StoneLeft.blp
Image / Texture
11
war3mapimported/StoneLeft.blp
Tick the box "Use Custom Path" and type in the correct path:
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
The file has been properly added to the map archive:
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
Done, you have imported the file StoneLeft.blp.
Importing StonePlain.blp
Now Click the "Import File" Button:
Next select 'StonePlain.blp' in the folder which you extracted from the zip archive:
Vodunius Nuccius House
Vodunius Nuccius House.mdx
Hinge.blp
Posts.blp
Rings.blp
StoneLeft.blp
StoneRight.blp
Strip.blp
Thatch.blp
WallStone.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StonePlain.blp
Image / Texture
16
war3mapimported/StonePlain.blp
Double-click the file StonePlain.blp:
StonePlain.blp
Image / Texture
16
war3mapimported/StonePlain.blp
Tick the box "Use Custom Path" and type in the correct path:
StonePlain.blp
Image / Texture
16
StonePlain.blp
The file has been properly added to the map archive:
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
Done, you have imported the file StonePlain.blp.
Importing StoneRight.blp
Now Click the "Import File" Button:
Next select 'StoneRight.blp' in the folder which you extracted from the zip archive:
Vodunius Nuccius House
Vodunius Nuccius House.mdx
Hinge.blp
Posts.blp
Rings.blp
StoneLeft.blp
StonePlain.blp
Strip.blp
Thatch.blp
WallStone.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
war3mapimported/StoneRight.blp
Double-click the file StoneRight.blp:
StoneRight.blp
Image / Texture
11
war3mapimported/StoneRight.blp
Tick the box "Use Custom Path" and type in the correct path:
StoneRight.blp
Image / Texture
11
StoneRight.blp
The file has been properly added to the map archive:
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
Done, you have imported the file StoneRight.blp.
Importing Strip.blp
Now Click the "Import File" Button:
Next select 'Strip.blp' in the folder which you extracted from the zip archive:
Vodunius Nuccius House
Vodunius Nuccius House.mdx
Hinge.blp
Posts.blp
Rings.blp
StoneLeft.blp
StonePlain.blp
StoneRight.blp
Thatch.blp
WallStone.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
Strip.blp
Image / Texture
4
war3mapimported/Strip.blp
Double-click the file Strip.blp:
Strip.blp
Image / Texture
4
war3mapimported/Strip.blp
Tick the box "Use Custom Path" and type in the correct path:
Strip.blp
Image / Texture
4
Strip.blp
The file has been properly added to the map archive:
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
Strip.blp
Image / Texture
4
Strip.blp
Done, you have imported the file Strip.blp.
Importing Thatch.blp
Now Click the "Import File" Button:
Next select 'Thatch.blp' in the folder which you extracted from the zip archive:
Vodunius Nuccius House
Vodunius Nuccius House.mdx
Hinge.blp
Posts.blp
Rings.blp
StoneLeft.blp
StonePlain.blp
StoneRight.blp
Strip.blp
WallStone.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
Strip.blp
Image / Texture
4
Strip.blp
Thatch.blp
Image / Texture
60
war3mapimported/Thatch.blp
Double-click the file Thatch.blp:
Thatch.blp
Image / Texture
60
war3mapimported/Thatch.blp
Tick the box "Use Custom Path" and type in the correct path:
Thatch.blp
Image / Texture
60
Thatch.blp
The file has been properly added to the map archive:
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
Strip.blp
Image / Texture
4
Strip.blp
Thatch.blp
Image / Texture
60
Thatch.blp
Done, you have imported the file Thatch.blp.
Importing WallStone.blp
Now Click the "Import File" Button:
Next select 'WallStone.blp' in the folder which you extracted from the zip archive:
Vodunius Nuccius House
Vodunius Nuccius House.mdx
Hinge.blp
Posts.blp
Rings.blp
StoneLeft.blp
StonePlain.blp
StoneRight.blp
Strip.blp
Thatch.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
Strip.blp
Image / Texture
4
Strip.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallStone.blp
Image / Texture
72
war3mapimported/WallStone.blp
Double-click the file WallStone.blp:
WallStone.blp
Image / Texture
72
war3mapimported/WallStone.blp
Tick the box "Use Custom Path" and type in the correct path:
WallStone.blp
Image / Texture
72
WallStone.blp
The file has been properly added to the map archive:
Vodunius Nuccius House.mdx
Model
63
war3mapimported/Vodunius Nuccius House.mdx
Hinge.blp
Image / Texture
5
Hinge.blp
Posts.blp
Image / Texture
12
Posts.blp
Rings.blp
Image / Texture
12
Rings.blp
StoneLeft.blp
Image / Texture
11
StoneLeft.blp
StonePlain.blp
Image / Texture
16
StonePlain.blp
StoneRight.blp
Image / Texture
11
StoneRight.blp
Strip.blp
Image / Texture
4
Strip.blp
Thatch.blp
Image / Texture
60
Thatch.blp
WallStone.blp
Image / Texture
72
WallStone.blp
Done, you have imported the file WallStone.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.