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Unit - A unit owned by Player 7 (Green) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt Lord Builder
Actions
Hero - Learn skill for (Triggering unit) : Undead Crypt Lord - Locust Swarm
Hero - Learn skill for (Triggering unit) : Undead Crypt Lord - Impale
Hero - Learn skill for (Triggering unit) : Undead Crypt Lord - Spiked Carapace
Hero - Learn skill for (Triggering unit) : Undead Crypt Lord - Carrion Beetles
delete cheating trigger when testing is no longer needed
lvl up
Events
Player - Player 1 (Red) types a chat message containing lvl (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Hero - Set (Picked unit) Hero-level to 10 , Show level-up graphics
just used for testing map, delete me for versions that are just about gold
cheat4gold red
Events
Player - Player 1 (Red) types a chat message containing gold pls (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 10000 to Player 1 (Red) . Current gold
allys
Events
Map initialization
Conditions
Actions
Player Group - Make Player Group - Player 5 (Yellow) treat NorthGroup as an Ally with shared vision
Player Group - Make NorthGroup treat Player Group - Player 5 (Yellow) as an Ally with shared vision
Player Group - Make Player Group - Player 7 (Green) treat SouthGroup as an Ally with shared vision
Player Group - Make SouthGroup treat Player Group - Player 7 (Green) as an Ally with shared vision
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: Heroes build their own race type spawns.
Game - Display to (All players) for 30.00 seconds the text: Remember to use your hero to build.
Game - Display to (All players) for 30.00 seconds the text: Only beacons with heroes select a heroe for you
Melee Game - Use melee time of day (for all players)
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Player - Add 500 to Player 9 (Gray) . Current gold
Player - Add 500 to Player 10 (Light Blue) . Current gold
Player - Add 500 to Player 11 (Dark Green) . Current gold
Player - Add 500 to Player 12 (Brown) . Current gold
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Food cap to 10
auto spawn OHE
Events
Time - Every 4.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Gryphon Aviary) and do (Order (Picked unit) to train/upgrade to a Gryphon Rider)
Unit Group - Pick every unit in (Units of type Archer Barracks) and do (Order (Picked unit) to train/upgrade to a Archer)
Unit Group - Pick every unit in (Units of type Priest Hall) and do (Order (Picked unit) to train/upgrade to a Priest)
Unit Group - Pick every unit in (Units of type High Priest Hall) and do (Order (Picked unit) to train/upgrade to a Priest)
Unit Group - Pick every unit in (Units of type Sorceress Hall) and do (Order (Picked unit) to train/upgrade to a Sorceress)
Unit Group - Pick every unit in (Units of type High Sorceress Hall) and do (Order (Picked unit) to train/upgrade to a Sorceress)
Unit Group - Pick every unit in (Units of type Grunt Barracks) and do (Order (Picked unit) to train/upgrade to a Grunt)
Unit Group - Pick every unit in (Units of type Head Hunter Barracks) and do (Order (Picked unit) to train/upgrade to a Headhunter)
Unit Group - Pick every unit in (Units of type Witch Doctor Hut) and do (Order (Picked unit) to train/upgrade to a Witch Doctor)
Unit Group - Pick every unit in (Units of type Shaman Hut) and do (Order (Picked unit) to train/upgrade to a Shaman)
Unit Group - Pick every unit in (Units of type Foot Barracks) and do (Order (Picked unit) to train/upgrade to a Holy Footman)
Unit Group - Pick every unit in (Units of type Spell Breaker Barracks) and do (Order (Picked unit) to train/upgrade to a Spellbreaker)
Unit Group - Pick every unit in (Units of type High Spell Breaker Barracks) and do (Order (Picked unit) to train/upgrade to a Spellbreaker)
Unit Group - Pick every unit in (Units of type Dragon Hawk Barracks) and do (Order (Picked unit) to train/upgrade to a Dragonhawk Rider)
Unit Group - Pick every unit in (Units of type High Dragon Hawk Barracks) and do (Order (Picked unit) to train/upgrade to a Highborn Dragonhawk Rider)
Unit Group - Pick every unit in (Units of type Flying Machine Workshop) and do (Order (Picked unit) to train/upgrade to a Flying Machine)
Unit Group - Pick every unit in (Units of type Knight Stables) and do (Order (Picked unit) to train/upgrade to a Knight)
Unit Group - Pick every unit in (Units of type Mortar Team Barracks) and do (Order (Picked unit) to train/upgrade to a Mortar Team)
Unit Group - Pick every unit in (Units of type Rifleman Barracks) and do (Order (Picked unit) to train/upgrade to a Rifleman)
Unit Group - Pick every unit in (Units of type Seige Tank Factory) and do (Order (Picked unit) to train/upgrade to a Siege Engine)
Unit Group - Pick every unit in (Units of type Seige Tank Factory) and do (Order (Picked unit) to train/upgrade to a Siege Engine (Barrage))
Unit Group - Pick every unit in (Units of type Glaive Workshop) and do (Order (Picked unit) to train/upgrade to a High Glaive Thrower)
Unit Group - Pick every unit in (Units of type Batrider Yard) and do (Order (Picked unit) to train/upgrade to a Batrider)
Unit Group - Pick every unit in (Units of type Demolisher Factory) and do (Order (Picked unit) to train/upgrade to a Demolisher)
Unit Group - Pick every unit in (Units of type Kodo Yard) and do (Order (Picked unit) to train/upgrade to a Kodo Beast)
Unit Group - Pick every unit in (Units of type Raider Barracks) and do (Order (Picked unit) to train/upgrade to a Raider)
Unit Group - Pick every unit in (Units of type Spirit House) and do (Order (Picked unit) to train/upgrade to a Spirit Walker)
Unit Group - Pick every unit in (Units of type Tauren Barracks) and do (Order (Picked unit) to train/upgrade to a Tauren)
Unit Group - Pick every unit in (Units of type Wind Rider Barracks) and do (Order (Picked unit) to train/upgrade to a Wind Rider)
Unit Group - Pick every unit in (Units of type Elven Fighter Base) and do (Order (Picked unit) to train/upgrade to a Elven Fighter)
Unit Group - Pick every unit in (Units of type Elven Swordsman Barracks) and do (Order (Picked unit) to train/upgrade to a Highborn Swordsman)
auto UD
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Abomination Tower) and do (Order (Picked unit) to train/upgrade to a Abomination)
Unit Group - Pick every unit in (Units of type Banshee Spirit Hall) and do (Order (Picked unit) to train/upgrade to a Banshee)
Unit Group - Pick every unit in (Units of type Crypt Fiend Mortuary) and do (Order (Picked unit) to train/upgrade to a Crypt Fiend)
Unit Group - Pick every unit in (Units of type Frost Worm Boneyard) and do (Order (Picked unit) to train/upgrade to a Frost Wyrm)
Unit Group - Pick every unit in (Units of type Gargoyle Quarry) and do (Order (Picked unit) to train/upgrade to a Gargoyle)
Unit Group - Pick every unit in (Units of type Ghoul yard) and do (Order (Picked unit) to train/upgrade to a Ghoul)
Unit Group - Pick every unit in (Units of type Meat Wagon Workshop) and do (Order (Picked unit) to train/upgrade to a Meat Wagon)
Unit Group - Pick every unit in (Units of type Necromancer Halls) and do (Order (Picked unit) to train/upgrade to a Necromancer)
Unit Group - Pick every unit in (Units of type Obsidian Statue Tower) and do (Order (Picked unit) to train/upgrade to a Obsidian Statue)
auto NE
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Archer Ancient) and do (Order (Picked unit) to train/upgrade to a Archer)
Unit Group - Pick every unit in (Units of type Chimaera Ancient) and do (Order (Picked unit) to train/upgrade to a Chimaera)
Unit Group - Pick every unit in (Units of type Claw Ancient) and do (Order (Picked unit) to train/upgrade to a Druid of the Claw (Night Elf Form))
Unit Group - Pick every unit in (Units of type Dryad Ancient) and do (Order (Picked unit) to train/upgrade to a Dryad)
Unit Group - Pick every unit in (Units of type Faerie Dragon Ancient) and do (Order (Picked unit) to train/upgrade to a Faerie Dragon)
Unit Group - Pick every unit in (Units of type Glaive Ancient) and do (Order (Picked unit) to train/upgrade to a Glaive Thrower)
Unit Group - Pick every unit in (Units of type Hippogryph Ancient) and do (Order (Picked unit) to train/upgrade to a Hippogryph)
Unit Group - Pick every unit in (Units of type Huntress Ancient) and do (Order (Picked unit) to train/upgrade to a Huntress)
Unit Group - Pick every unit in (Units of type Mountain Giant Ancient) and do (Order (Picked unit) to train/upgrade to a Mountain Giant)
Unit Group - Pick every unit in (Units of type Talon Ancient) and do (Order (Picked unit) to train/upgrade to a Druid of the Talon (Night Elf Form))
auto Naga and Beast
Events
Time - Every 3.50 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Woodsman Warrior Barracks) and do (Order (Picked unit) to train/upgrade to a Woodsman Warrior)
Unit Group - Pick every unit in (Units of type Wildkin Training Hall) and do (Order (Picked unit) to train/upgrade to a Wildkin)
Unit Group - Pick every unit in (Units of type Harpy Nest) and do (Order (Picked unit) to train/upgrade to a Harpy)
Unit Group - Pick every unit in (Units of type Troll Shaman Lodge) and do (Order (Picked unit) to train/upgrade to a Troll Shaman)
Unit Group - Pick every unit in (Units of type Troll Priest Hall) and do (Order (Picked unit) to train/upgrade to a Troll Priest)
Unit Group - Pick every unit in (Units of type Ogre Raider Barracks) and do (Order (Picked unit) to train/upgrade to a Ogre Raider)
Unit Group - Pick every unit in (Units of type Nature's Revenge Workshop) and do (Order (Picked unit) to train/upgrade to a Nature's Revenge)
Unit Group - Pick every unit in (Units of type Gnoll Archer Barracks) and do (Order (Picked unit) to train/upgrade to a Gnoll archer)
Unit Group - Pick every unit in (Units of type Green Dragon Nest) and do (Order (Picked unit) to train/upgrade to a Green Drake)
Unit Group - Pick every unit in (Units of type Couatl Fount) and do (Order (Picked unit) to train/upgrade to a Couatl)
Unit Group - Pick every unit in (Units of type Dragon Turtle Sea Quarry) and do (Order (Picked unit) to train/upgrade to a Dragon Turtle)
Unit Group - Pick every unit in (Units of type Mur'gul Reaver Fount) and do (Order (Picked unit) to train/upgrade to a Mur'gul Reaver)
Unit Group - Pick every unit in (Units of type Naga Myrmidon Barracks) and do (Order (Picked unit) to train/upgrade to a Naga Myrmidon)
Unit Group - Pick every unit in (Units of type Naga Royal Guard Academy) and do (Order (Picked unit) to train/upgrade to a Naga Royal Guard)
Unit Group - Pick every unit in (Units of type Naga Siren Temple) and do (Order (Picked unit) to train/upgrade to a Naga Siren)
Unit Group - Pick every unit in (Units of type Sea Elemental Fountain) and do (Order (Picked unit) to train/upgrade to a Sea Elemental)
Unit Group - Pick every unit in (Units of type Snap Dragon Temple) and do (Order (Picked unit) to train/upgrade to a Snap Dragon)
red tower
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Defense Tower Spear
Actions
Unit - Change ownership of (Constructed structure) to Player 5 (Yellow) and Retain color
orange tower
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Defense Tower Spear
Actions
Unit - Change ownership of (Constructed structure) to Player 5 (Yellow) and Retain color
pink tower
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Defense Tower Spear
Actions
Unit - Change ownership of (Constructed structure) to Player 5 (Yellow) and Retain color
gray tower
Events
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Defense Tower Spear
Actions
Unit - Change ownership of (Constructed structure) to Player 5 (Yellow) and Retain color
brown tower
Events
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Defense Tower Spear
Actions
Unit - Change ownership of (Constructed structure) to Player 5 (Yellow) and Retain color
blue tower
Events
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Defense Tower Spear
Actions
Unit - Change ownership of (Constructed structure) to Player 7 (Green) and Retain color
teal tower
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Defense Tower Spear
Actions
Unit - Change ownership of (Constructed structure) to Player 7 (Green) and Retain color
purple tower
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Defense Tower Spear
Actions
Unit - Change ownership of (Constructed structure) to Player 7 (Green) and Retain color
light blue tower
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Defense Tower Spear
Actions
Unit - Change ownership of (Constructed structure) to Player 7 (Green) and Retain color
dark green tower
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Defense Tower Spear
Actions
Unit - Change ownership of (Constructed structure) to Player 7 (Green) and Retain color
income trigger
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 6 (Orange) . Current gold
Player - Add 2 to Player 8 (Pink) . Current gold
Player - Add 2 to Player 9 (Gray) . Current gold
Player - Add 2 to Player 10 (Light Blue) . Current gold
Player - Add 2 to Player 11 (Dark Green) . Current gold
Player - Add 2 to Player 12 (Brown) . Current gold
paladin choosing for yellow team with male chooser
North pally
Events
Unit - A unit comes within 3.00 of Circle of Power 0031 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Paladin Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North beast
Events
Unit - A unit comes within 3.00 of Circle of Power 0090 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Beastmaster Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North Seawitch
Events
Unit - A unit comes within 3.00 of Circle of Power 0088 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Naga Sea Witch Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North gorve keeper
Events
Unit - A unit comes within 3.00 of Circle of Power 0074 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Keeper of the Grove Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North warden
Events
Unit - A unit comes within 3.00 of Circle of Power 0087 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Warden Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North priestess
Events
Unit - A unit comes within 3.00 of Circle of Power 0079 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Priestess of the Moon Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North DHunter
Events
Unit - A unit comes within 3.00 of Circle of Power 0081 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Demon Hunter Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North DKNight
Events
Unit - A unit comes within 3.00 of Circle of Power 0016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Death Knight Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North Lich
Events
Unit - A unit comes within 3.00 of Circle of Power 0078 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Lich Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North Dreadlord
Events
Unit - A unit comes within 3.00 of Circle of Power 0080 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Dreadlord Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North Crypt Lord
Events
Unit - A unit comes within 3.00 of Circle of Power 0089 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Crypt Lord Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North ranger
Events
Unit - A unit comes within 3.00 of Circle of Power 0076 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Ranger Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North Blood Mage
Events
Unit - A unit comes within 3.00 of Circle of Power 0034 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Blood Mage Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North Dwarf
Events
Unit - A unit comes within 3.00 of Circle of Power 0038 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Mountain King Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North Shadow Hunter
Events
Unit - A unit comes within 3.00 of Circle of Power 0035 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Shadow Hunter Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North Tauren
Events
Unit - A unit comes within 3.00 of Circle of Power 0033 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Tauren Chieftain Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North Blade Master
Events
Unit - A unit comes within 3.00 of Circle of Power 0032 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Blademaster Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North Mage
Events
Unit - A unit comes within 3.00 of Circle of Power 0039 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Archmage Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for yellow team with male chooser
North Seer
Events
Unit - A unit comes within 3.00 of Circle of Power 0021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Far Seer Builder for (Owner of (Triggering unit)) at (Center of yellow_hero_spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South Pally
Events
Unit - A unit comes within 2.00 of Circle of Power 0031 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Paladin Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South beast
Events
Unit - A unit comes within 3.00 of Circle of Power 0090 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Beastmaster Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South Seawitch
Events
Unit - A unit comes within 2.00 of Circle of Power 0088 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Naga Sea Witch Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South grove keeper
Events
Unit - A unit comes within 2.00 of Circle of Power 0074 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Keeper of the Grove Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South warden
Events
Unit - A unit comes within 2.00 of Circle of Power 0087 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Warden Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South priestess
Events
Unit - A unit comes within 2.00 of Circle of Power 0079 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Priestess of the Moon Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South DHunter
Events
Unit - A unit comes within 2.00 of Circle of Power 0081 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Demon Hunter Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South DKnight
Events
Unit - A unit comes within 2.00 of Circle of Power 0016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Death Knight Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South Lich
Events
Unit - A unit comes within 2.00 of Circle of Power 0078 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Lich Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South Dreadlord
Events
Unit - A unit comes within 2.00 of Circle of Power 0080 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Dreadlord Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South CryptLord
Events
Unit - A unit comes within 2.00 of Circle of Power 0089 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Crypt Lord Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South ranger
Events
Unit - A unit comes within 2.00 of Circle of Power 0076 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Ranger Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South Blade Master
Events
Unit - A unit comes within 2.00 of Circle of Power 0032 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Blademaster Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South Shadow Hunter
Events
Unit - A unit comes within 2.00 of Circle of Power 0035 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Shadow Hunter Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South Tauren
Events
Unit - A unit comes within 2.00 of Circle of Power 0033 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Tauren Chieftain Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South Dwarf
Events
Unit - A unit comes within 2.00 of Circle of Power 0038 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Mountain King Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South Blood Mage
Events
Unit - A unit comes within 2.00 of Circle of Power 0034 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Blood Mage Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South Mage
Events
Unit - A unit comes within 2.00 of Circle of Power 0039 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Archmage Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
paladin choosing for green team with female chooser
South Seer
Events
Unit - A unit comes within 2.00 of Circle of Power 0021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Hero Builder Chooser
Actions
Unit - Create 1 . Far Seer Builder for (Owner of (Triggering unit)) at (Center of green_hero_spawner <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
red leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Red has left the game.
Player Group - Remove Player 1 (Red) from NorthGroup .
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Change ownership of (Picked unit) to Player 5 (Yellow) and Change color)
Player Group - Pick every player in NorthGroup and do (Divert 100% of the Gold income of Player 1 (Red) to (Picked player))
orange leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Orange has left the game.
Player Group - Remove Player 6 (Orange) from NorthGroup .
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Change ownership of (Picked unit) to Player 5 (Yellow) and Change color)
Player Group - Pick every player in NorthGroup and do (Divert 100% of the Gold income of Player 6 (Orange) to (Picked player))
pink leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Pink has left the game.
Player Group - Remove Player 8 (Pink) from NorthGroup .
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Change ownership of (Picked unit) to Player 5 (Yellow) and Change color)
Player Group - Pick every player in NorthGroup and do (Divert 100% of the Gold income of Player 8 (Pink) to (Picked player))
gray leaves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Gray has left the game.
Player Group - Remove Player 9 (Gray) from NorthGroup .
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Change ownership of (Picked unit) to Player 5 (Yellow) and Change color)
Player Group - Pick every player in NorthGroup and do (Divert 100% of the Gold income of Player 9 (Gray) to (Picked player))
brown leaves
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Brown has left the game.
Player Group - Remove Player 12 (Brown) from NorthGroup .
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Change ownership of (Picked unit) to Player 5 (Yellow) and Change color)
Player Group - Pick every player in NorthGroup and do (Divert 100% of the Gold income of Player 12 (Brown) to (Picked player))
blue leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Blue has left the game.
Player Group - Remove Player 2 (Blue) from SouthGroup .
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Change ownership of (Picked unit) to Player 7 (Green) and Change color)
Player Group - Pick every player in SouthGroup and do (Divert 100% of the Gold income of Player 2 (Blue) to (Picked player))
teal leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Teal has left the game.
Player Group - Remove Player 3 (Teal) from SouthGroup .
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Change ownership of (Picked unit) to Player 7 (Green) and Change color)
Player Group - Pick every player in SouthGroup and do (Divert 100% of the Gold income of Player 3 (Teal) to (Picked player))
purple leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Purple has left the game.
Player Group - Remove Player 4 (Purple) from SouthGroup .
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Change ownership of (Picked unit) to Player 7 (Green) and Change color)
Player Group - Pick every player in SouthGroup and do (Divert 100% of the Gold income of Player 4 (Purple) to (Picked player))
light blue leaves
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Light blue has left the game.
Player Group - Remove Player 10 (Light Blue) from SouthGroup .
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Change ownership of (Picked unit) to Player 7 (Green) and Change color)
Player Group - Pick every player in SouthGroup and do (Divert 100% of the Gold income of Player 10 (Light Blue) to (Picked player))
dark green leaves
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Dark green has left the game.
Player Group - Remove Player 11 (Dark Green) from SouthGroup .
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Change ownership of (Picked unit) to Player 7 (Green) and Change color)
Player Group - Pick every player in SouthGroup and do (Divert 100% of the Gold income of Player 11 (Dark Green) to (Picked player))
yellow hero revive
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: Yellow's hero has died. He will be resurected in 45 seconds.
Wait 45.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in yellow_team_revive_area <gen>) , Hide revival graphics
Unit - Order (Triggering unit) to Attack-Move To . (Center of attack_green <gen>)
green hero revive
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: Green's hero has died. He will be resurected in 45 seconds.
Wait 45.00 seconds
Hero - Instantly revive (Triggering unit) at (Random point in green_team_revive_area <gen>) , Hide revival graphics
Unit - Order (Triggering unit) to Attack-Move To . (Center of attack_yellow <gen>)
red hero revive
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 15.00 seconds the text: Red's hero has died. He will be resurected in 45 seconds.
Wait 45.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of yellow_team_revive_area <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Random point in yellow_team_revive_area <gen>) , Hide revival graphics
orange
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 5.00 seconds the text: Orange's hero has died. He will be resurected in 45 seconds.
Wait 45.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of yellow_team_revive_area <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Random point in yellow_team_revive_area <gen>) , Hide revival graphics
pink
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 5.00 seconds the text: Pink's hero has died. He will be resurected in 45 seconds.
Wait 45.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of yellow_team_revive_area <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Random point in yellow_team_revive_area <gen>) , Hide revival graphics
gray
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 5.00 seconds the text: Gray's hero has died. He will be resurected in 45 seconds.
Wait 45.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of yellow_team_revive_area <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Random point in yellow_team_revive_area <gen>) , Hide revival graphics
brown
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 5.00 seconds the text: Brown's hero has died. He will be resurected in 45 seconds.
Wait 45.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Center of yellow_team_revive_area <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Random point in yellow_team_revive_area <gen>) , Hide revival graphics
blue
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 5.00 seconds the text: Blue's hero has died. He will be resurected in 45 seconds.
Wait 45.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of green_team_revive_area <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Random point in green_team_revive_area <gen>) , Hide revival graphics
teal
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 5.00 seconds the text: Teal's hero has died. He will be resurected in 45 seconds.
Wait 45.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of green_team_revive_area <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Random point in green_team_revive_area <gen>) , Hide revival graphics
purple
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 5.00 seconds the text: Purple's hero has died. He will be resurected in 45 seconds.
Wait 45.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of green_team_revive_area <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Random point in green_team_revive_area <gen>) , Hide revival graphics
light blue
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 5.00 seconds the text: Light Blue's hero has died. He will be resurected in 45 seconds.
Wait 45.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of green_team_revive_area <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Random point in green_team_revive_area <gen>) , Hide revival graphics
dark green
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 5.00 seconds the text: Dark Green's hero has died. He will be resurected in 45 seconds.
Wait 45.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of green_team_revive_area <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Random point in green_team_revive_area <gen>) , Hide revival graphics
North Wins
Events
Unit - Castle 0002 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
South Wins
Events
Unit - Castle 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
LB spawn change
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
Actions
Unit - Change ownership of (Trained unit) to Player 7 (Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of attack_yellow <gen>)
green spawn attack
Events
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Center of attack_yellow <gen>)
brown spawn change
Events
Unit - A unit owned by Player 12 (Brown) . Finishes training a unit
Conditions
Actions
Unit - Change ownership of (Trained unit) to Player 5 (Yellow) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of attack_green <gen>)
DG spawn change
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes training a unit
Conditions
Actions
Unit - Change ownership of (Trained unit) to Player 7 (Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of attack_yellow <gen>)
gray spawn change
Events
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Conditions
Actions
Unit - Change ownership of (Trained unit) to Player 5 (Yellow) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of attack_green <gen>)
pink spawn change
Events
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Conditions
Actions
Unit - Change ownership of (Trained unit) to Player 5 (Yellow) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of attack_green <gen>)
orange spawn change
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Conditions
Actions
Unit - Change ownership of (Trained unit) to Player 5 (Yellow) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of attack_green <gen>)
purple spawn change
Events
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Conditions
Actions
Unit - Change ownership of (Trained unit) to Player 7 (Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of attack_yellow <gen>)
teal spawn change
Events
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Conditions
Actions
Unit - Change ownership of (Trained unit) to Player 7 (Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of attack_yellow <gen>)
ble spawn change
Events
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Conditions
Actions
Unit - Change ownership of (Trained unit) to Player 7 (Green) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of attack_yellow <gen>)
red spawn change
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Conditions
Actions
Unit - Change ownership of (Trained unit) to Player 5 (Yellow) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of attack_green <gen>)
yellow attack
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Center of attack_green <gen>)
antbunch yellow
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of attack_green <gen>))
antbunch green
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of attack_yellow <gen>))
Enable bounties
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
add more when some are figured out.
credits
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled What to do, how it works with the description Your hero build your buildings to spawn units, each building takes one food. He also is excellent unit support to attack the enemy with. If your heroe dies, he will be ressurected in 45 seconds.You get 2 gold every second, and can get more gold by killing enemy units with your heroe.Game ends when your enemies' castle is destroyed. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Thank you Blizzar models with the description Thank you Blizzard for the Cannon model used, which I DLed off of wc3 search, the extractor issued a warning due to the model being straight form World of Warcarft.Thanks to Rao Dao Zao for his elven fighter jet model. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Thank you Darthyoda trig with the description Thanks to Darthyoda for help with my triggers and some good sugestions. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Thank you JetFangInferno with the description Thanks to JetFang Inferno for the SoulAegis model i used for the ranger's aura and the elven fighter model. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Thank you KrewlRain with the description Thanks to Krewl Rain for the mandarin skin on the spell breakers , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Thank you jigrael model with the description Thanks to jigrael for the awesome robot model , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Thank you Dan van Ohllus with the description Thanks to Dan van Ohllus for the kirby model and icon , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Thank you Werewulf with the description Thanks to Werewulf for the well made evil tauren chieften skin , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
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