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Model validation: Viper MK II

viper-mkII.mdx

0 errors 0 severe 5 warnings 10 unused
  • 5 Model
    • Attachment 5 "Engine3 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 6 "Engine1 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 7 "Engine2 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 9 Bone 0 - "ViperBone"
    • 3 Translation
      • Track 22 at frame 14000 is not in any sequence
      • Track 23 at frame 14500 is not in any sequence
      • Track 14 at frame 10500 has exactly the same value as tracks 13 and 15
    • 6 Rotation
      • Track 26 at frame 14000 is not in any sequence
      • Track 27 at frame 14500 is not in any sequence
      • Track 11 at frame 4900 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 5400 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 5900 has exactly the same value as tracks 12 and 14
      • Track 16 at frame 7600 has exactly the same value as tracks 15 and 17
  • unused Texture 3 - "Clouds8x8.blp"
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