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Model validation: Viper MK II
viper-mkII.mdx
0errors0severe5warnings10unused
5
Model
Attachment 5 "Engine3 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 6 "Engine1 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 7 "Engine2 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
9
Bone 0 - "ViperBone"
3
Translation
Track 22 at frame 14000 is not in any sequence
Track 23 at frame 14500 is not in any sequence
Track 14 at frame 10500 has exactly the same value as tracks 13 and 15
6
Rotation
Track 26 at frame 14000 is not in any sequence
Track 27 at frame 14500 is not in any sequence
Track 11 at frame 4900 has exactly the same value as tracks 10 and 12
Track 12 at frame 5400 has exactly the same value as tracks 11 and 13
Track 13 at frame 5900 has exactly the same value as tracks 12 and 14
Track 16 at frame 7600 has exactly the same value as tracks 15 and 17
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