• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Vindicaar (WoW)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Vindicaar (WoW) of the bundle Vindicaar (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Vindicaar (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Pillar1.blp
Vindicaar_Floor4.blp
Vindicaar_PurpleTrims.blp
Vindicaar_BluestoneWall.blp
Vindicaar_CrystalWall.blp
Vindicaar_PurplePillar.blp
Vindicaar_BlueTrims.blp
Vindicaar_MetalSolid.blp
Vindicaar_Floor1.blp
Vindicaar_Wall2.blp
Vindicaar_Pillar.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Window.blp
Vindicaar_Floor2.blp
Vindicaar_Backwindow.blp
Vindicaar_Crystals.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Vindicaar.mdx

Now Click the "Import File" Button:

Next select 'Vindicaar.mdx' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx

Done, you have imported the file Vindicaar.mdx.

Importing Vindicaar_Backwindow.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_Backwindow.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
war3mapimported/Vindicaar_Backwindow.blp

Double-click the file Vindicaar_Backwindow.blp:

Vindicaar_Backwindow.blp
Image / Texture
404
war3mapimported/Vindicaar_Backwindow.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp

Done, you have imported the file Vindicaar_Backwindow.blp.

Importing Vindicaar_BluestoneWall.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_BluestoneWall.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
war3mapimported/Vindicaar_BluestoneWall.blp

Double-click the file Vindicaar_BluestoneWall.blp:

Vindicaar_BluestoneWall.blp
Image / Texture
141
war3mapimported/Vindicaar_BluestoneWall.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp

Done, you have imported the file Vindicaar_BluestoneWall.blp.

Importing Vindicaar_BlueTrims.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_BlueTrims.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
war3mapimported/Vindicaar_BlueTrims.blp

Double-click the file Vindicaar_BlueTrims.blp:

Vindicaar_BlueTrims.blp
Image / Texture
209
war3mapimported/Vindicaar_BlueTrims.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp

Done, you have imported the file Vindicaar_BlueTrims.blp.

Importing Vindicaar_Crystals.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_Crystals.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
war3mapimported/Vindicaar_Crystals.blp

Double-click the file Vindicaar_Crystals.blp:

Vindicaar_Crystals.blp
Image / Texture
181
war3mapimported/Vindicaar_Crystals.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp

Done, you have imported the file Vindicaar_Crystals.blp.

Importing Vindicaar_CrystalWall.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_CrystalWall.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
war3mapimported/Vindicaar_CrystalWall.blp

Double-click the file Vindicaar_CrystalWall.blp:

Vindicaar_CrystalWall.blp
Image / Texture
245
war3mapimported/Vindicaar_CrystalWall.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp

Done, you have imported the file Vindicaar_CrystalWall.blp.

Importing Vindicaar_Floor1.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_Floor1.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
war3mapimported/Vindicaar_Floor1.blp

Double-click the file Vindicaar_Floor1.blp:

Vindicaar_Floor1.blp
Image / Texture
206
war3mapimported/Vindicaar_Floor1.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp

Done, you have imported the file Vindicaar_Floor1.blp.

Importing Vindicaar_Floor2.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_Floor2.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
war3mapimported/Vindicaar_Floor2.blp

Double-click the file Vindicaar_Floor2.blp:

Vindicaar_Floor2.blp
Image / Texture
196
war3mapimported/Vindicaar_Floor2.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp

Done, you have imported the file Vindicaar_Floor2.blp.

Importing Vindicaar_Floor4.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_Floor4.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
war3mapimported/Vindicaar_Floor4.blp

Double-click the file Vindicaar_Floor4.blp:

Vindicaar_Floor4.blp
Image / Texture
62
war3mapimported/Vindicaar_Floor4.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp

Done, you have imported the file Vindicaar_Floor4.blp.

Importing Vindicaar_MetalSolid.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_MetalSolid.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
war3mapimported/Vindicaar_MetalSolid.blp

Double-click the file Vindicaar_MetalSolid.blp:

Vindicaar_MetalSolid.blp
Image / Texture
42
war3mapimported/Vindicaar_MetalSolid.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp

Done, you have imported the file Vindicaar_MetalSolid.blp.

Importing Vindicaar_Pillar.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_Pillar.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
war3mapimported/Vindicaar_Pillar.blp

Double-click the file Vindicaar_Pillar.blp:

Vindicaar_Pillar.blp
Image / Texture
148
war3mapimported/Vindicaar_Pillar.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp

Done, you have imported the file Vindicaar_Pillar.blp.

Importing Vindicaar_Pillar1.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_Pillar1.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
war3mapimported/Vindicaar_Pillar1.blp

Double-click the file Vindicaar_Pillar1.blp:

Vindicaar_Pillar1.blp
Image / Texture
204
war3mapimported/Vindicaar_Pillar1.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp

Done, you have imported the file Vindicaar_Pillar1.blp.

Importing Vindicaar_PinkCrystal.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_PinkCrystal.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Image / Texture
110
war3mapimported/Vindicaar_PinkCrystal.blp

Double-click the file Vindicaar_PinkCrystal.blp:

Vindicaar_PinkCrystal.blp
Image / Texture
110
war3mapimported/Vindicaar_PinkCrystal.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_PinkCrystal.blp
Image / Texture
110
Vindicaar_PinkCrystal.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Image / Texture
110
Vindicaar_PinkCrystal.blp

Done, you have imported the file Vindicaar_PinkCrystal.blp.

Importing Vindicaar_PurplePillar.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_PurplePillar.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Image / Texture
110
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Image / Texture
215
war3mapimported/Vindicaar_PurplePillar.blp

Double-click the file Vindicaar_PurplePillar.blp:

Vindicaar_PurplePillar.blp
Image / Texture
215
war3mapimported/Vindicaar_PurplePillar.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_PurplePillar.blp
Image / Texture
215
Vindicaar_PurplePillar.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Image / Texture
110
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Image / Texture
215
Vindicaar_PurplePillar.blp

Done, you have imported the file Vindicaar_PurplePillar.blp.

Importing Vindicaar_PurpleTrims.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_PurpleTrims.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Image / Texture
110
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Image / Texture
215
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Image / Texture
584
war3mapimported/Vindicaar_PurpleTrims.blp

Double-click the file Vindicaar_PurpleTrims.blp:

Vindicaar_PurpleTrims.blp
Image / Texture
584
war3mapimported/Vindicaar_PurpleTrims.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_PurpleTrims.blp
Image / Texture
584
Vindicaar_PurpleTrims.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Image / Texture
110
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Image / Texture
215
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Image / Texture
584
Vindicaar_PurpleTrims.blp

Done, you have imported the file Vindicaar_PurpleTrims.blp.

Importing Vindicaar_PurpleTrims2.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_PurpleTrims2.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Image / Texture
110
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Image / Texture
215
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Image / Texture
584
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Image / Texture
402
war3mapimported/Vindicaar_PurpleTrims2.blp

Double-click the file Vindicaar_PurpleTrims2.blp:

Vindicaar_PurpleTrims2.blp
Image / Texture
402
war3mapimported/Vindicaar_PurpleTrims2.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_PurpleTrims2.blp
Image / Texture
402
Vindicaar_PurpleTrims2.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Image / Texture
110
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Image / Texture
215
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Image / Texture
584
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Image / Texture
402
Vindicaar_PurpleTrims2.blp

Done, you have imported the file Vindicaar_PurpleTrims2.blp.

Importing Vindicaar_Wall2.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_Wall2.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Image / Texture
110
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Image / Texture
215
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Image / Texture
584
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Image / Texture
402
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Image / Texture
127
war3mapimported/Vindicaar_Wall2.blp

Double-click the file Vindicaar_Wall2.blp:

Vindicaar_Wall2.blp
Image / Texture
127
war3mapimported/Vindicaar_Wall2.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_Wall2.blp
Image / Texture
127
Vindicaar_Wall2.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Image / Texture
110
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Image / Texture
215
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Image / Texture
584
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Image / Texture
402
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Image / Texture
127
Vindicaar_Wall2.blp

Done, you have imported the file Vindicaar_Wall2.blp.

Importing Vindicaar_Window.blp

Now Click the "Import File" Button:

Next select 'Vindicaar_Window.blp' in the folder which you extracted from the zip archive:

Vindicaar (WoW)
Vindicaar.mdx
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Vindicaar_Window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Image / Texture
110
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Image / Texture
215
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Image / Texture
584
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Image / Texture
402
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Image / Texture
127
Vindicaar_Wall2.blp
Vindicaar_Window.blp
Image / Texture
251
war3mapimported/Vindicaar_Window.blp

Double-click the file Vindicaar_Window.blp:

Vindicaar_Window.blp
Image / Texture
251
war3mapimported/Vindicaar_Window.blp

Tick the box "Use Custom Path" and type in the correct path:

Vindicaar_Window.blp
Image / Texture
251
Vindicaar_Window.blp

The file has been properly added to the map archive:

Vindicaar.mdx
Model
973
war3mapimported/Vindicaar.mdx
Vindicaar_Backwindow.blp
Image / Texture
404
Vindicaar_Backwindow.blp
Vindicaar_BluestoneWall.blp
Image / Texture
141
Vindicaar_BluestoneWall.blp
Vindicaar_BlueTrims.blp
Image / Texture
209
Vindicaar_BlueTrims.blp
Vindicaar_Crystals.blp
Image / Texture
181
Vindicaar_Crystals.blp
Vindicaar_CrystalWall.blp
Image / Texture
245
Vindicaar_CrystalWall.blp
Vindicaar_Floor1.blp
Image / Texture
206
Vindicaar_Floor1.blp
Vindicaar_Floor2.blp
Image / Texture
196
Vindicaar_Floor2.blp
Vindicaar_Floor4.blp
Image / Texture
62
Vindicaar_Floor4.blp
Vindicaar_MetalSolid.blp
Image / Texture
42
Vindicaar_MetalSolid.blp
Vindicaar_Pillar.blp
Image / Texture
148
Vindicaar_Pillar.blp
Vindicaar_Pillar1.blp
Image / Texture
204
Vindicaar_Pillar1.blp
Vindicaar_PinkCrystal.blp
Image / Texture
110
Vindicaar_PinkCrystal.blp
Vindicaar_PurplePillar.blp
Image / Texture
215
Vindicaar_PurplePillar.blp
Vindicaar_PurpleTrims.blp
Image / Texture
584
Vindicaar_PurpleTrims.blp
Vindicaar_PurpleTrims2.blp
Image / Texture
402
Vindicaar_PurpleTrims2.blp
Vindicaar_Wall2.blp
Image / Texture
127
Vindicaar_Wall2.blp
Vindicaar_Window.blp
Image / Texture
251
Vindicaar_Window.blp

Done, you have imported the file Vindicaar_Window.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top