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Triggers
villager tag v.7.2.w3x
Variables
Initialization
Untitled Trigger 004
anti camp
Untitled Trigger 003
glut trap
timer
auto kill
setup2 Copy
auto open
gay tree to good tree
Melee Initialization
kick system
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy 2
Untitled Trigger 002 Copy 3
Untitled Trigger 002 Copy 4
trigs i need
Lose
Winning
Money Farm
money normal
leaderboard
setup
setup2
setup3
hero spawn
Untitled Trigger 001
starying text
jailed
to jail
no leaving
unjailed
this game was created by shadowemporer and chaoticpeasant!!
Name
Type
is_array
initial_value
CashFarmGold
integer
No
redscore
integer
No
0
Untitled Trigger 004
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Rect_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Rect_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Rect_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Rect_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Rect_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Rect_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Rect_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Rect_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Rect_006 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Rect_006 <gen>
anti camp
Events
Player - Player 1 (Red) types a chat message containing -anticamp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -anticamp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -anticamp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -anticamp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -anticamp (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -anticamp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 7 (Green)) and do (Move (Picked unit) instantly to (Random point in Region_005 <gen>))
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 8 (Pink)) and do (Move (Picked unit) instantly to (Random point in Region_005 <gen>))
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 9 (Gray)) and do (Move (Picked unit) instantly to (Random point in Region_005 <gen>))
(Unit-type of (Attacked unit)) Equal to glue tower (Level 4)
Actions
Unit - Pause (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
timer
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 2395.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Game Ends In:
Countdown Timer - Show (Last created timer window)
auto kill
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Kill villager 0010 <gen>) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Kill villager 0011 <gen>) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Kill villager 0012 <gen>) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Kill villager 0013 <gen>) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Kill villager 0014 <gen>) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Kill villager 0015 <gen>) else do (Do nothing)
setup2 Copy
Events
Player - Player 2 (Blue) leaves the game
Player - Player 1 (Red) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
Game - Display to (All players) the text: a player has left the game!
auto open
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Open Elven Gate 0002 <gen>
Destructible - Open Elven Gate 0000 <gen>
Destructible - Open Elven Gate 0001 <gen>
Destructible - Open Elven Gate 0003 <gen>
gay tree to good tree
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to plant a tree
Actions
Unit - Kill (Triggering unit)
Destructible - Create a VTlt (Unexpected type: 'destructablecode') at (Position of (Triggering unit)) facing (Random angle) with scale 1 and variation 0
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Untitled Trigger 002 Copy
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Untitled Trigger 002 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Untitled Trigger 002 Copy 3
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Untitled Trigger 002 Copy 4
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Lose
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units in gg_rct_north <gen> owned by Player 1 (Red))) Equal to 0
(Number of units in (Units in south <gen> owned by Player 1 (Red))) Equal to 0
(Number of units in (Units in east <gen> owned by Player 1 (Red))) Equal to 0
(Number of units in (Units in west <gen> owned by Player 1 (Red))) Equal to 0
(Number of units in (Units in gg_rct_north <gen> owned by Player 2 (Blue))) Equal to 0
(Number of units in (Units in south <gen> owned by Player 2 (Blue))) Equal to 0
(Number of units in (Units in east <gen> owned by Player 2 (Blue))) Equal to 0
(Number of units in (Units in west <gen> owned by Player 2 (Blue))) Equal to 0
(Number of units in (Units in gg_rct_north <gen> owned by Player 3 (Teal))) Equal to 0
(Number of units in (Units in south <gen> owned by Player 3 (Teal))) Equal to 0
(Number of units in (Units in east <gen> owned by Player 3 (Teal))) Equal to 0
(Number of units in (Units in west <gen> owned by Player 3 (Teal))) Equal to 0
(Number of units in (Units in west <gen> owned by Player 4 (Purple))) Equal to 0
(Number of units in (Units in east <gen> owned by Player 4 (Purple))) Equal to 0
(Number of units in (Units in south <gen> owned by Player 4 (Purple))) Equal to 0
(Number of units in (Units in gg_rct_north <gen> owned by Player 4 (Purple))) Equal to 0
(Number of units in (Units in gg_rct_north <gen> owned by Player 5 (Yellow))) Equal to 0
(Number of units in (Units in south <gen> owned by Player 5 (Yellow))) Equal to 0
(Number of units in (Units in east <gen> owned by Player 5 (Yellow))) Equal to 0
(Number of units in (Units in west <gen> owned by Player 5 (Yellow))) Equal to 0
(Number of units in (Units in gg_rct_north <gen> owned by Player 6 (Orange))) Equal to 0
(Number of units in (Units in south <gen> owned by Player 6 (Orange))) Equal to 0
(Number of units in (Units in east <gen> owned by Player 6 (Orange))) Equal to 0
(Number of units in (Units in west <gen> owned by Player 6 (Orange))) Equal to 0
(Number of units in (Units owned by Player 1 (Red) of type uC04)) Equal to 0
(Number of units in (Units owned by Player 2 (Blue) of type uC04)) Equal to 0
(Number of units in (Units owned by Player 3 (Teal) of type uC04)) Equal to 0
(Number of units in (Units owned by Player 4 (Purple) of type uC04)) Equal to 0
(Number of units in (Units owned by Player 5 (Yellow) of type uC04)) Equal to 0
(Number of units in (Units owned by Player 6 (Orange) of type uC04)) Equal to 0
(Number of units in (Units owned by Player 1 (Red) of type uC02)) Equal to 0
(Number of units in (Units owned by Player 2 (Blue) of type uC02)) Equal to 0
(Number of units in (Units owned by Player 3 (Teal) of type uC02)) Equal to 0
(Number of units in (Units owned by Player 4 (Purple) of type uC02)) Equal to 0
(Number of units in (Units owned by Player 5 (Yellow) of type uC02)) Equal to 0
(Number of units in (Units owned by Player 6 (Orange) of type uC02)) Equal to 0
Actions
Game - Defeat Player 1 (Red) with the message: Go back, shave off woolprepare to die! YOU LOST!
Game - Defeat Player 2 (Blue) with the message: Go back, shave off woolprepare to die! YOU LOST!
Game - Defeat Player 3 (Teal) with the message: Go back, shave off woolprepare to die! YOU LOST!
Game - Defeat Player 4 (Purple) with the message: Go back, shave off woolprepare to die! YOU LOST!
Game - Defeat Player 5 (Yellow) with the message: Go back, shave off woolprepare to die! YOU LOST!
Game - Defeat Player 6 (Orange) with the message: Go back, shave off woolprepare to die! YOU LOST!
Game - Defeat Player 7 (Green) with the message: u won
Game - Defeat Player 8 (Pink) with the message: u won
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Winning
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Money Farm
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Set Variable Set CashFarmGold = "1"
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Bank) and do (If (((Picked unit) is alive) Equal to True) then do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + CashFarmGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Bank) and do (If (((Picked unit) is alive) Equal to True) then do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + CashFarmGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Bank) and do (If (((Picked unit) is alive) Equal to True) then do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + CashFarmGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Bank) and do (If (((Picked unit) is alive) Equal to True) then do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + CashFarmGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Bank) and do (If (((Picked unit) is alive) Equal to True) then do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + CashFarmGold)) else do (Do nothing))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Bank) and do (If (((Picked unit) is alive) Equal to True) then do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + CashFarmGold)) else do (Do nothing))
money normal
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
setup
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled players and deaths/kills
Leaderboard - Show (Last created leaderboard)
Leaderboard - Add Neutral Passive to (Last created leaderboard) with label Villagers and value 0
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 0) else do (Do nothing)
Leaderboard - Add Neutral Victim to (Last created leaderboard) with label Demon Hunters and value 0
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value 0) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value 0) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add Player 9 (Gray) to (Last created leaderboard) with label (Name of Player 9 (Gray)) and value 0) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of Player 10 (Light Blue)) and value 0) else do (Do nothing)
setup2
Events
Player - Player 2 (Blue) leaves the game
Player - Player 1 (Red) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
setup3
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Is unused
(Player 2 (Blue) slot status) Equal to Is unused
(Player 4 (Purple) slot status) Equal to Is unused
(Player 3 (Teal) slot status) Equal to Is unused
(Player 5 (Yellow) slot status) Equal to Is unused
(Player 6 (Orange) slot status) Equal to Is unused
(Player 7 (Green) slot status) Equal to Is unused
(Player 8 (Pink) slot status) Equal to Is unused
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Leaderboard - Remove (Matching player) from (Last created leaderboard) .
Untitled Trigger 001
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1.Satans Minion for Player 7 (Green) at (Center of Region_004 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1.Satans Minion for Player 8 (Pink) at (Center of Region_004 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Create 1.Satans Minion for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Create 1.Satans Minion for Player 10 (Light Blue) at (Center of Region_004 <gen>) facing Default building facing degrees) else do (Do nothing)
starying text
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: HUNTERS YOU SPAWN IN 40 SECONDS!villagers you have 40 seconds to run like hell to make your bases!have fun and play fair!====================================================created by shadowemporer and chaoticpeasant!====================================================some ideas from aradicatinglord & blackmagegzl====================================================
to jail
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to villager
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Kill (Picked unit))
Unit - Create 1 . Wisp for (Owner of (Triggering unit)) at (Center of Region_004 <gen>) facing Default building facing degrees
Set Variable Set redscore = (redscore + 1)
Leaderboard - Change the value for Neutral Victim in (Last created leaderboard) to (redscore + 1)
no leaving
Events
Unit - A unit leaves Region_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_004 <gen>)
unjailed
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Unit - Create 1 . villager for (Owner of (Triggering unit)) at (Center of Region_004 <gen>) facing Default building facing degrees
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