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Triggers
Village Survival (Final 30 Update).w3x
Variables
weather
weather
Difficult
Start
difficult
choose
Kick Sytem2
Kicksytem2
Kick System
Kick System
Quests
Quests
anti-virus
antivirus
Gold
Gold
Timer
Timer
Bonus
gld
Wellen
W1
W2
W3
W4
W5
W5 Kopieren
W6
respawn
Sicht
Sterb
Items
beer
antivir
Pistol
shootgun
Initialisierung
support Kopieren Kopieren Kopieren 2
support Kopieren Kopieren Kopieren
support Kopieren Kopieren
support Kopieren
support
antiteamkill
ini
attack
attack Kopieren
attack Kopieren Kopieren
survive
win
lose
gold
leaver
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Button
button
Yes
Difficult
dialog
No
end
timer
No
Humans
force
No
Income
timer
No
survive
timer
No
Text
texttag
Yes
Zombie_player
force
No
weather
Events
Map initialization
Conditions
Actions
Environment - Set sky to Felwood Sky
Start
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |cffffcc00Please wait until red has chose the Game Difficulty...|r
Game - Display to Player Group - Player 3 (Teal) the text: |cffffcc00Please wait until red has chose the Game Difficulty...|r
Game - Display to Player Group - Player 4 (Purple) the text: |cffffcc00Please wait until red has chose the Game Difficulty...|r
Game - Display to Player Group - Player 5 (Yellow) the text: |cffffcc00Please wait until red has chose the Game Difficulty...|r
Game - Display to Player Group - Player 6 (Orange) the text: |cffffcc00Please wait until red has chose the Game Difficulty...|r
Game - Display to Player Group - Player 7 (Green) the text: |cffffcc00Please wait until red has chose the Game Difficulty...|r
Game - Display to Player Group - Player 8 (Pink) the text: |cffffcc00Please wait until red has chose the Game Difficulty...|r
Game - Display to Player Group - Player 9 (Gray) the text: |cffffcc00Please wait until red has chose the Game Difficulty...|r
Game - Display to Player Group - Player 10 (Light Blue) the text: |cffffcc00Please wait until red has chose the Game Difficulty...|r
difficult
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Dialog - Change the title of Difficult to |cffFF8000Difficult
Dialog - Create a dialog button for Difficult labelled |cffFF2020Beginner
Set Variable Set Button[1] = (Last created dialog Button)
Dialog - Create a dialog button for Difficult labelled |cffFF0000Skilled(Recommended)
Set Variable Set Button[2] = (Last created dialog Button)
Dialog - Create a dialog button for Difficult labelled |cffC10000Pro
Set Variable Set Button[3] = (Last created dialog Button)
Dialog - Show Difficult for Player 1 (Red)
choose
Events
Dialog - A dialog button is clicked for Difficult
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Button[1]
Then - Actions
Game - Display to (All players) the text: |cffFF2020Player red has choosen Beginner Difficulty
Player - Set Player 12 (Brown) handicap to 105.00 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Button[2]
Then - Actions
Game - Display to (All players) the text: |cffff0000Player red has choosen Skilled Difficulty|r
Player - Set Player 12 (Brown) handicap to 130.00 %
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Button[3]
Then - Actions
Game - Display to (All players) the text: |cffC10000Player red has choosen Pro Difficulty. This will be a hard fight...
Player - Set Player 12 (Brown) handicap to 145.00 %
Else - Actions
Do nothing
Kicksytem2
Events
Time - Elapsed game time is 0.04 seconds
Conditions
Actions
Wait 180.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |cff0080C0Player red can kick all players! He must write -kick "player coulor"For example: -kick blueThan the player die and reborn as a zombie! So watch out if you tip in this command!
Kick System
Events
Player - Player 1 (Red) types a chat message containing -kick (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick blue
Then - Actions
Game - Defeat Player 2 (Blue) with the message: You've been kicked!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick teal
Then - Actions
Game - Defeat Player 3 (Teal) with the message: You've been kicked!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick purple
Then - Actions
Game - Defeat Player 4 (Purple) with the message: You've been kicked!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick yellow
Then - Actions
Game - Defeat Player 5 (Yellow) with the message: You've been kicked!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 5 (Yellow)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick orange
Then - Actions
Game - Defeat Player 6 (Orange) with the message: You've been kicked!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick green
Then - Actions
Game - Defeat Player 7 (Green) with the message: You've been kicked!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick pink
Then - Actions
Game - Defeat Player 8 (Pink) with the message: You've been kicked!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick grey
Then - Actions
Game - Defeat Player 9 (Gray) with the message: You've been kicked!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 9 (Gray)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -kick lightblue
Then - Actions
Game - Defeat Player 10 (Light Blue) with the message: You've been kicked!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 10 (Light Blue)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
Quests
Events
Time - Elapsed game time is 0.05 seconds
Conditions
Actions
Quest - Create a Required quest titled Game with the description This version is made by Khaine (Battle.net: Khaine2)Official version made by AoAThe real(noob) author has no problem with it omgIn official version you were unable to win.So my fixed version is much better than AoA's version , using icon path ReplaceableTextures\CommandButtons\BTNTome.blp
Quest - Create a Required quest titled Start with the description Player red have to choose the game difficult!He can choose between |cffFF0000Beginner, Skilled, Pro|cffFFFFFFSkilled difficulty is recommended! , using icon path ReplaceableTextures\CommandButtons\BTNCloakOfFlames.blp
Quest - Create a Required quest titled Game introduction with the description Survivors build together, zombie spawn end after 15 minutes, and kill than all living zombies to win. If you die you will be reborn as a zombie hero.|cffFF0000Warning: |cffFFFFFFIf you die as a zombie you will be only revived by your reincarnation ability!!!Only with teamwork you will survive!|cffFF0000Hint:|cffFFFFFF Hold the line until the army arrive after 13 min! But how long can they help you? , using icon path war3mapImported\BTNLetter.blp
Quest - Create a Optional quest titled Kick System with the description Player red can kick all players! He must write -kick "player coulor"|cffFF0000For example: -kick blue|cffFFFFFFIf you tip this in and the survivor of the kicked player isn't dead he will be first reborn as an undead! Now you have to tip the command 2cond time to kill him as an undead! But if he has the ability of reincarnation, you have to tip in the name of the colour 3third time! Now he is forever kicked ;) , using icon path ReplaceableTextures\CommandButtons\BTNAvatar.blp
Quest - Create a Optional quest titled Updates with the description |cffFF0000Changes(Final 26 Update):|cffFFFFFF- Complete new terrain by Warhunter! - So added many new good places to build a base!- New loading screen- Fixed some bugs by me and Warhunter- Decreased lagg of the map!- Increased game difficulty!|cffFF0000Changes(Final 27 Update):|cffFFFFFF- Added new undead survivor hero!- Survivor gain more money for zombie kills!- Increased game difficulty- Decreased lagg of the map- Improved loading screen- Improved terrain- Added some new environment- Some other things...|cffFF0000Changes(Final 28 Update):|cffFFFFFF- Decreased the lagg- Added new survivor ability: molotov coctail- Improved balance- New survivor upgrade: hitpoints- Improved terrain- Added some new environment- Some other things...|cffFF0000Changes(Final 29 Update):|cffFFFFFF- Fixed some bugs/triggers- New tower: mechanic- Improved balance- Updated molotov coctail model|cffFF0000Changes(Final 30 Update):|cffFFFFFF- Improved spawn areas- Improved terrain- Added some new environment- Fixed bugs/improved some things... , using icon path ReplaceableTextures\CommandButtons\BTNReveal.blp
Quest - Create a Optional quest titled Credits with the description Firts of all thx Warhunter(Warhunter 565) for creating the new terrain!Thx all people for the use of their awesome models, skins or icons!HappyTauren: Demon Tower Donut3.5: Wraith Lord Mr.Bob: Temple Anarchianbedlam: Puma, Kronous M8 KelThuzad: Letter Http://www.wc3sear.ch/: ArmorGeneral Frank: Armageddon Tank Mc !: GhoulLord Kofi_Banan: Bunker Horusrogue: AbominationFunkid2: Round Log PileDraknyte1: Village_Fencelong Communist orc: Poisoned Well, HutPrinceOFFame: Molotov coctail , using icon path ReplaceableTextures\CommandButtons\BTNScroll.blp
antivirus
Events
Time - Elapsed game time is 0.12 seconds
Conditions
Actions
Wait 240.00 seconds
Game - Display to (All players) for 20.00 seconds the text: |cff0080C0If you are infected with the virus you have to use the anti-virus! If not you'll die! If your survivor die all your structures, units will die too! So watch out!
Gold
Events
Time - Elapsed game time is 0.08 seconds
Conditions
Actions
Wait 65.00 seconds
Game - Display to (All players) for 12.00 seconds the text: |cff0080C0All players gain every 60 seconds +20 gold! Also you can find, sell items in the shops and by zombie killing to get more money too!
Timer
Events
Time - Elapsed game time is 0.03 seconds
Conditions
Actions
Wait 11.00 seconds
Game - Display to (All players) for 18.00 seconds the text: |cffFF8000You have 1:45 minute until the Zombies arrive. Build together(Use teamwork)Only with teamwork you will survive!
Wait 105.00 seconds
Game - Display to (All players) for 12.00 seconds the text: |cffFF0000They come... Can you survive?
Countdown Timer - Create a timer window for survive with title Spawn end
Countdown Timer - Start survive as a One-shot timer that will expire in 900.00 seconds
Wait 900.01 seconds
Countdown Timer - Destroy (Last created timer window)
gld
Events
Time - Elapsed game time is 417.00 seconds
Conditions
Actions
Game - Display to (All players) for 12.00 seconds the text: |cffFF8000You survived 5 minutes. All players gain 100 bonus gold.
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 100 to (Picked player) . Current gold
W1
Events
Time - Elapsed game time is 117.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units of type Villager (Male)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Change color
Unit - Replace (Picked unit) with a Zombie (1) using The new unit's max life and mana
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Wait 1.00 seconds
Unit - Create 1 . Zombie (1) for Player 12 (Brown) at (Random point in Graveyard <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Wait 2.00 seconds
Unit - Create 1 . Zombie (1) for Player 12 (Brown) at (Random point in Spawn <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Wait 3.00 seconds
Unit - Create 1 . Zombie (1) for Player 12 (Brown) at (Random point in Spawn_4 <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
W2
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 1 . Zombie (2) for Player 12 (Brown) at (Random point in Another_spawn <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Wait 1.00 seconds
Unit - Create 1 . Ghoul-Lord for Player 12 (Brown) at (Random point in Graveyard <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Wait 2.00 seconds
Unit - Create 2 . Zombie (2) for Player 12 (Brown) at (Random point in Zombie_spawn <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Wait 3.00 seconds
Unit - Create 1 . Climber for Player 12 (Brown) at (Random point in Lumberjack_house <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Wait 4.00 seconds
Unit - Create 2 . Crawling Zombie for Player 12 (Brown) at (Center of Cave <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
W3
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 2 . Zombie (3) for Player 12 (Brown) at (Random point in Spawn_4 <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Wait 1.00 seconds
Unit - Create 2 . Zombie (3) for Player 12 (Brown) at (Random point in Lumberjack_house <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Wait 2.00 seconds
Unit - Create 4 . Ghoul-Lord for Player 12 (Brown) at (Random point in Zombie_spawn <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Wait 3.00 seconds
Unit - Create 2 . Crawling Zombie for Player 12 (Brown) at (Center of Cave <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Wait 4.00 seconds
Unit - Create 1 . The Grim Reaper for Player 12 (Brown) at (Random point in Graveyard <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Unit - Create 1 . Dreadlord for Player 12 (Brown) at (Random point in Graveyard <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
W4
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 2 . Zombie (4) for Player 12 (Brown) at (Random point in Spawn <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Wait 1.00 seconds
Unit - Create 2 . Crawling Zombie for Player 12 (Brown) at (Center of Cave <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Wait 2.00 seconds
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Big_grave <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Wait 3.00 seconds
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Lumberjack_house <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Wait 4.00 seconds
Unit - Create 2 . Climber for Player 12 (Brown) at (Random point in Graveyard <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
W5
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Unit - Create 2 . Zombie (4) for Player 12 (Brown) at (Random point in Spawn <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Wait 1.00 seconds
Unit - Create 3 . Crawling Zombie for Player 12 (Brown) at (Center of Cave <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Wait 2.00 seconds
Unit - Create 2 . Ghoul-Lord for Player 12 (Brown) at (Random point in Graveyard <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Wait 3.00 seconds
Unit - Create 3 . Climber for Player 12 (Brown) at (Random point in Spawn <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Wait 20.00 seconds
Unit - Create 3 . Crawling Zombie for Player 12 (Brown) at (Center of Cave <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Big_grave <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Wait 21.00 seconds
Unit - Create 2 . Crawling Zombie for Player 12 (Brown) at (Center of Zombie_spawn <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Lumberjack_house <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
W5 Kopieren
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Unit - Create 1 . BUTCHER for Player 12 (Brown) at (Center of Another_spawn <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
W6
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Trigger - Run W5 <gen> (checking conditions)
Unit - Create 1 . Brood Mother for Player 12 (Brown) at (Random point in Zombie_spawn <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
respawn
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Wait ((Real((Level of (Triggering unit)))) x 60.00) seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at (Random point in Graveyard <gen>) facing Default building facing degrees
Sterb
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Survivor
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Survivor
Then - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
Do nothing
Player Group - Add (Owner of (Dying unit)) to Zombie_player
Player Group - Make Zombie_player treat (All enemies of Player 12 (Brown).) as an Enemy
Player Group - Make Zombie_player treat (All allies of Player 12 (Brown).) as an Ally with shared vision
Player Group - Make (All allies of Player 12 (Brown).) treat Zombie_player as an Ally with shared vision
Player Group - Make (All enemies of Player 12 (Brown).) treat Zombie_player as an Enemy
Unit - Replace (Triggering unit) with a Undead Survivor using The new unit's max life and mana
beer
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Beer (Divine Shield)
Actions
Unit - Order Raccoon 0012 <gen> to Neutral Brewmaster - Drunken Haze . (Triggering unit)
antivir
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Anti-Virus
Actions
Unit - Remove Virus (Stacking) buff from (Triggering unit)
Unit - Remove Virus (Non-stacking) buff from (Triggering unit)
Unit - Remove Virus (Stacking) buff from (Triggering unit)
Unit - Remove Virus (Non-stacking) buff from (Triggering unit)
Unit - Remove Virus (Stacking) buff from (Triggering unit)
Unit - Remove Virus (Non-stacking) buff from (Triggering unit)
Unit - Remove Virus (Stacking) buff from (Triggering unit)
Unit - Remove Virus (Non-stacking) buff from (Triggering unit)
Unit - Remove Virus (Stacking) buff from (Triggering unit)
Unit - Remove Virus (Non-stacking) buff from (Triggering unit)
Pistol
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Pistol Ammo
Actions
Item - Set charges remaining in (Item carried by (Triggering unit) of type Pistol) to 12
shootgun
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Shootgun Ammo
Actions
Item - Set charges remaining in (Item carried by (Triggering unit) of type Shootgun) to 2
support Kopieren Kopieren Kopieren 2
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Actions)
Loop - Actions
Unit Group - Order (Units in water <gen>) to Patrol To . (Center of Caveentry <gen>)
support Kopieren Kopieren Kopieren
Events
Time - Elapsed game time is 915.00 seconds
Conditions
Actions
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Actions)
Loop - Actions
Unit Group - Order (Units in water <gen>) to Patrol To . (Center of Caveentry <gen>)
support Kopieren Kopieren
Events
Time - Elapsed game time is 905.00 seconds
Conditions
Actions
Unit - Create 1 . Sharpshooter for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 2 . Tank for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 2 . PUMA for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 1 . Tank for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 2 . Soldier for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 4 . Marine for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Actions)
Loop - Actions
Unit Group - Order (Units in water <gen>) to Patrol To . (Center of Caveentry <gen>)
support Kopieren
Events
Time - Elapsed game time is 895.00 seconds
Conditions
Actions
Unit - Create 1 . Armageddon Tank for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 3 . Sharpshooter for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 2 . PUMA for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 2 . Marine for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 3 . Soldier for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Actions)
Loop - Actions
Unit Group - Order (Units in water <gen>) to Patrol To . (Center of Caveentry <gen>)
support
Events
Time - Elapsed game time is 885.00 seconds
Conditions
Actions
Game - Display to (All players) for 9.00 seconds the text: |cffFF8000The army has arrived! They should kill the damn zombies!
Cinematic - Ping minimap for (All players) at (Center of water <gen>) for 25.00 seconds, using a Flashy ping of color ( 100.00 %, 0.00 %, 0.00 %)
Unit - Create 2 . Marine for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 2 . Marine for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 1 . Tank for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 2 . Soldier for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 1 . Tank for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 2 . Sharpshooter for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Unit - Create 2 . Soldier for Player 11 (Dark Green) at (Center of water <gen>) facing Default building facing degrees
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Actions)
Loop - Actions
Unit Group - Order (Units in water <gen>) to Patrol To . (Center of Caveentry <gen>)
antiteamkill
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) is A structure) Equal to False
Actions
Player Group - Pick every player in (All allies of (Owner of (Attacked unit)).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Attacking unit)) Equal to (Picked player)
Then - Actions
Unit - Order (Attacking unit) to Stop .
Else - Actions
Do nothing
ini
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Set the time of day to 24.00
Game - Set time of day speed to 0.00 % of the default speed
Visibility - Create an initially Enabled visibility modifier for Neutral Passive emitting Visibility across (Playable map area)
Player - Turn Gives bounty On for Player 12 (Brown)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Food farm to 17 for (Picked player)
Player - Limit training of Armageddon Tank to 1 for (Picked player)
Player - Limit training of Cannon Tower to 1 for (Picked player)
Player - Limit training of Energy Tower to 1 for (Picked player)
Player - Limit training of Fire Tower to 1 for (Picked player)
Player - Limit training of Spear Tower to 3 for (Picked player)
Player - Limit training of Ultimate-Tower to 1 for (Picked player)
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Survivor for (Picked player) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units of type Survivor) and do (Actions)
Loop - Actions
Hero - Create Beer (Divine Shield) and give it to (Picked unit)
Hero - Create Pistol and give it to (Picked unit)
Hero - Create Pistol Ammo and give it to (Picked unit)
Hero - Create Anti-Virus and give it to (Picked unit)
Hero - Create Anti-Virus and give it to (Picked unit)
Hero - Create Flare Gun and give it to (Picked unit)
Unit Group - Pick every unit in (Units of type Villager (Male)) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Animation - Play (Picked unit) 's death animation
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 20 to (Picked player) . Current gold
attack
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) matching (((Matching unit) belongs to an enemy of Player 12 (Brown).) Equal to True))))
attack Kopieren
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of (Random unit from (Units in (Playable map area) matching (((Matching unit) belongs to an enemy of Player 12 (Brown).) Equal to True))))
attack Kopieren Kopieren
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Destructible - Pick every destructible within 300.00 of (Position of (Picked unit)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked destructible) is alive) Equal to True
Or - Any (Conditions) are true
Conditions
(Destructible-type of (Picked destructible)) Equal to B002 (Unexpected type: 'destructablecode')
(Destructible-type of (Picked destructible)) Equal to B001 (Unexpected type: 'destructablecode')
(Destructible-type of (Picked destructible)) Equal to DTg5 (Unexpected type: 'destructablecode')
(Destructible-type of (Picked destructible)) Equal to DTg8 (Unexpected type: 'destructablecode')
(Destructible-type of (Picked destructible)) Equal to LTrc (Unexpected type: 'destructablecode')
(Destructible-type of (Picked destructible)) Equal to LTrc (Unexpected type: 'destructablecode')
(Destructible-type of (Picked destructible)) Equal to BTsc (Unexpected type: 'destructablecode')
Then - Actions
Unit - Order (Picked unit) to Attack . (Picked destructible)
Else - Actions
Do nothing
survive
Events
Time - survive expires
Conditions
Actions
Game - Display to (All players) for 12.00 seconds the text: |cffFF8000Zombie respawn has been turned off. Now kill all remaining zombies to win.
Trigger - Turn off respawn <gen>
Wait until ((All units of (Units owned by Player 12 (Brown).) are dead) Equal to True) , checking every 5.00 seconds
Wait until ((All units of (Units of type u001) are dead) Equal to True) , checking every 5.00 seconds
Wait until ((All units of (Units of type Undead Survivor (Jump)) are dead) Equal to True) , checking every 5.00 seconds
Trigger - Turn on win <gen>
Game - Display to (All players) for 12.00 seconds the text: |cffFF8000You killed all zombies now go with your survivor to the cathedral to win.
Cinematic - Ping minimap for (All players) at (Center of cathedral <gen>) for 60.00 seconds, using a Warning ping of color ( 0.00 %, 100 %, 0.00 %)
win
Events
Unit - A unit enters cathedral <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Survivor
Actions
Trigger - Turn off (This trigger)
Camera - Pan camera for Player 1 (Red) to (Center of Gebiet_011 <gen>) over 7.50 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Gebiet_011 <gen>) over 7.50 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Gebiet_011 <gen>) over 7.50 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Gebiet_011 <gen>) over 7.50 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Gebiet_011 <gen>) over 7.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Gebiet_011 <gen>) over 7.50 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Gebiet_011 <gen>) over 7.50 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Gebiet_011 <gen>) over 7.50 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Gebiet_011 <gen>) over 7.50 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Gebiet_011 <gen>) over 7.50 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from a Player 11 (Dark Green) . Armed helicopter named Rescue helicopter at (Center of Rescue <gen>) : Play No sound and display Here is the army helicopter x1337 I am here to pick you all up. We meet us at the cathedral. . Modify duration: Add 8.00 seconds and Wait
Unit - Create 1 Armed helicopter for Player 11 (Dark Green) at (Center of Rescue <gen>) facing (Center of cathedral <gen>)
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Actions)
Loop - Actions
Unit Group - Order (Units in Rescue <gen>) to Move To . (Center of cathedral <gen>)
Wait 8.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) for 12.00 seconds the text: |cffFFFF00You have survived! Game ends in 30 seconds.Hint: Play next time on a harder difficulty!
Countdown Timer - Start end as a One-shot timer that will expire in 30.00 seconds
Countdown Timer - Create a timer window for end with title Game ends
Wait 30.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: |cffFFFF00You have survived! Good job!
lose
Events
Player - Player 1 (Red) changes alliance settings
Player - Player 2 (Blue) changes alliance settings
Player - Player 3 (Teal) changes alliance settings
Player - Player 4 (Purple) changes alliance settings
Player - Player 5 (Yellow) changes alliance settings
Player - Player 6 (Orange) changes alliance settings
Player - Player 7 (Green) changes alliance settings
Player - Player 8 (Pink) changes alliance settings
Player - Player 9 (Gray) changes alliance settings
Player - Player 10 (Light Blue) changes alliance settings
Conditions
(All units of (Units of type Survivor) are dead) Equal to True
(All units of (Units of type Survivor (Jump)) are dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 12.00 seconds the text: |cffFF0000You all have died! Game ends in 30 seconds.Hint: Play next time on a easier difficulty or do better teamwork!
Unit - Pause all units
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Start end as a One-shot timer that will expire in 30.00 seconds
Countdown Timer - Create a timer window for end with title Game ends
Wait 30.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: |cffFF0000You all have died!
gold
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 20 to (Picked player) . Current gold
leaver
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Defeat (Triggering player) with the message: Why have you left the game?
Game - Display to (All players) the text: ((Name of (Triggering player)) + |cffFF0000betray his companions to escape!!!)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Undead Survivor) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Change color
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