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Model validation: Village square

VillageSquare.mdx

8 errors 4 severe 1 warnings 0 unused
  • 1 Bone 7 - "default_bone01"
    • Invalid geoset 20
  • 1 Bone 9 - "BoneFence01"
    • Invalid geoset 23
  • 1 Bone 10 - "BoneFence02"
    • Invalid geoset 23
  • 1 Bone 11 - "BoneFence06"
    • Invalid geoset 23
  • 1 Bone 12 - "BoneFence07"
    • Invalid geoset 24
  • 1 Bone 13 - "BoneFence04"
    • Invalid geoset 24
  • 1 Bone 14 - "BoneFence03"
    • Invalid geoset 24
  • 1 Bone 15 - "BoneFence08"
    • Invalid geoset 24
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 61600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 61600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 61600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 61600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
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