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Triggers
SurvivalVillage.w3x
Variables
Initialization
Waves
RegAtk
RegAtk Copy
RegAtk Copy 2
RegAtk Copy 3
MapINit
Select
Select Copy
Workers More
Workers More Copy
Cenarius Kill
Dies
Gold Bounty
Peasant Tower Rush
Peasant Tower Rush Copy
Victory
Victory Copy
Tutorial
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Waves
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Get Ready!The siege is about to begin!R O U N D 1 ! ! !T H E S C O U R G E!
Wait 10.00 seconds
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 9 . Ghoul for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 16 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 9 . Gargoyle for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 3 . Necromancer for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 9 . Ghoul for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 2 . Necromancer for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 7 . Crypt Fiend for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 16 . Ghoul for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 9 . Gargoyle for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Quest - Display to (All players) the Quest Update message: Get Ready!Next wave:Boss
Wait 10.00 seconds
Unit - Move Dreadlord 0025 <gen> instantly to (Center of Region_000 <gen>)
Unit - Create 2 . Dead Knight for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 20.00 seconds
Wait 4.00 seconds
Unit - Order Cenarius 0021 <gen> to Night Elf Keeper Of The Grove - Tranquility .
Sound - Play O05Cenarius01 <gen>
Cinematic - Send transmission to (All players) from Cenarius 0021 <gen> named Cenarius : Play No sound and display Who dares defile this ancient land!? Who dares the wrath of Cenarius and the Night Elves?! . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Unit - Kill Owl Scout 0028 <gen>
Sound - Play O05Cenarius03 <gen>
Cinematic - Send transmission to (All players) from Cenarius 0021 <gen> named Cenarius : Play No sound and display Let battle be joined! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Quest - Display to (All players) the Quest Update message: R O U N D 2 ! ! !The Wrath Of Cenarius!
Wait 2 seconds
Unit - Create 4 . Nature Servant for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 4 . Nature Servant for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 4 . Nature Servant for Player 12 (Brown) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 4 . Nature Servant for Player 12 (Brown) at (Center of Region_009 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 4 . Huntress for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Dryad for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Move Cenarius 0021 <gen> instantly to (Center of Region_000 <gen>)
Wait 35.00 seconds
Unit - Create 3 . Druid of the Claw (Bear Form) for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 12 . Archer for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 9 . Dryad for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Mountain Giant for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 5 . Huntress for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 7 . Hippogryph Rider for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Move Cenarius 0021 <gen> instantly to (Center of Region_001 <gen>)
Wait 50.00 seconds
Unit - Create 10 . Dryad for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Dryad for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 8 . Huntress for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Glaive Thrower for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 5 . Druid of the Claw (Bear Form) for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Druid of the Claw (Bear Form) for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 5 . Huntress for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Dryad for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Dryad for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Druid of the Claw (Bear Form) for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 80.00 seconds
Unit - Create 8 . Hippogryph Rider for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Chimaera for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 50.00 seconds
Unit - Create 4 . Mountain Giant for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 10 . Huntress for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 10 . Dryad for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Move Cenarius 0021 <gen> instantly to (Center of Region_000 <gen>)
Sound - Play O05Cenarius36 <gen>
Trigger - Turn off Cenarius_Kill <gen>
Wait 120.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Grunt 0031 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Grunt 0032 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Far Seer 0036 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Headhunter 0033 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Headhunter 0034 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Kodo Beast 0035 <gen> to Move To . (Center of Region_011 <gen>)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 20.00 seconds
Wait 4.00 seconds
Sound - Play O02Thrall22 <gen>
Cinematic - Send transmission to (All players) from Far Seer 0036 <gen> named Drek'thar : Play No sound and display This place has been defiled...I sense that the spirits have fled... . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0031 <gen> named Grunt : Play No sound and display Warchief!There are signs of battle here!I sense that our "neighbours" are not friendly. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 6.00 seconds
Sound - Play O02Thrall06 <gen>
Cinematic - Send transmission to (All players) from Far Seer 0036 <gen> named Drek'thar : Play No sound and display Then assume deffensive possitions!Lok'tar ogar!Let none stay in our way! . Modify duration: Set to 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Unit - Create 10 . Grunt for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 10 . Headhunter for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 10 . Wind Rider for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Raider for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 8 . Raider for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Demolisher for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 5 . Tauren for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 6 . Grunt for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 6 . Wind Rider for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Demolisher for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 2 . Far Seer for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 8 . Grunt for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Headhunter for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 6 . Raider for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Tauren for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Peon for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 7 . Tauren for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Create 8 . Raider for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Demolisher for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 8 . Peon for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 35.00 seconds
Unit - Move Far Seer 0036 <gen> instantly to (Center of Region_000 <gen>)
Sound - Play ThrallYesAttack2 <gen>
Unit - Create 10 . Grunt for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Raider for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 6 . Wind Rider for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
RegAtk
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_004 <gen>)
RegAtk Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_004 <gen>)
RegAtk Copy 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_004 <gen>)
RegAtk Copy 3
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_004 <gen>)
MapINit
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 4000
Player - Set Player 1 (Red) . Current lumber to 4000
Player - Set Player 2 (Blue) . Current gold to 4000
Player - Set Player 2 (Blue) . Current lumber to 4000
Select
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_004 <gen>)
Unit - Remove Stag 0023 <gen> from the game
Select Copy
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_004 <gen>)
Unit - Remove Stag 0024 <gen> from the game
Workers More
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 2 . (Unit-type of (Triggering unit)) for Player 1 (Red) at (Center of Region_004 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Workers More Copy
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 2 . (Unit-type of (Triggering unit)) for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Cenarius Kill
Events
Unit - Cenarius 0021 <gen> 's life becomes Less than 450.00
Conditions
Actions
Unit - Set life of Cenarius 0021 <gen> to 100 %
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Cenarius 0021 <gen> using Abilities\Spells\Undead\Unsummon\UnsummonTarget.mdl
Sound - Play O05Cenarius29 <gen>
Wait 1.00 seconds
Unit - Move Cenarius 0021 <gen> instantly to (Center of Region_010 <gen>)
Special Effect - Destroy (Last created special effect)
Dies
Events
Unit - Cenarius 0021 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: C E N A R I U S K I L L E D ! ! !R O U N D 3 ! ! !T H E R E B E L L I O U S H O R D E !!!
Gold Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Peasant Tower Rush
Events
Unit - A unit enters Region_012 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Random point in Region_012 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Sound - Play OrcBuildingBirthWhat1 <gen> at 100 % volume, attached to (Last created unit)
Peasant Tower Rush Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Peon
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Create 1 . Watch Tower for Player 12 (Brown) at (Random point in Region_013 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Sound - Play OrcBuildingBirthWhat1 <gen> at 100 % volume, attached to (Last created unit)
Victory
Events
Unit - Far Seer 0036 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Victory Copy
Events
Unit - Great Altar 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Tutorial
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Tutorial with the description Chose your race from the tavern in the upper right corner.Build your base around the altar o Player 3Try to surviveIf the altar dies,you loseYou will get gold by killling the enemy units that will rush to you every few seconds.Workers are free , using icon path ReplaceableTextures\CommandButtons\BTNSlow.blp
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