Model validation: Village Building 0

villagebuilding0.mdx

0 errors 3 severe 2 warnings 16 unused
  • 1 Geoset 2
    • Too many vertices in one geoset: 18054
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 74599); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 74599); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 1 - "cog_jnt"
    • There are no vertices attached to this bone
  • unused Texture 0 - "LS_Structure_Building_V1_Diffuse.tif"
  • unused Texture 1 - "LS_Structure_Building_V1_Normal.tif"
  • unused Texture 2 - "LS_Structure_Building_V1_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Portrait_BG_Diffuse.tif"
  • unused Texture 7 - "normal.blp"
  • unused Texture 8 - "Portrait_BG_ORM.tif"
  • unused Texture 9 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 10 - "Human_BuildUp_Normal.tif"
  • unused Texture 11 - "Human_BuildUp_ORM.tif"
  • unused Texture 12 - "LS_Structures_FarmScorched_Diffuse.tif"
  • unused Texture 13 - "LS_Structures_FarmScorched_Normal.tif"
  • unused Texture 14 - "LS_Structures_FarmScorched_ORM.tif"
  • unused Texture 15 - "LS_Structures_FarmScorched_Emissive.tif"
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