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Model validation: Vilager Varrior

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2 errors 63 severe 30 warnings 109 unused
  • 1 5 GeosetAnimation 2
    • Invalid geoset -1
    • 5 Alpha
      • Track 0 at frame 133 is not in any sequence
      • Track 1 at frame 1800 is not in any sequence
      • Track 9 at frame 99800 is not in any sequence
      • Track 6 at frame 29100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 34333 has exactly the same value as tracks 6 and 8
  • 1 7 GeosetAnimation 4
    • Invalid geoset -1
    • 7 Alpha
      • Track 0 at frame 133 is not in any sequence
      • Track 1 at frame 1800 is not in any sequence
      • Track 10 at frame 99800 is not in any sequence
      • Track 11 at frame 159800 is not in any sequence
      • Track 6 at frame 29100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 34333 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 186600 has exactly the same value as tracks 12 and 14
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 61 Geoset 3
    • Vertex 0: Attached to "Hand Right Ref " which is not a bone
    • Vertex 1: Attached to "Hand Right Ref " which is not a bone
    • Vertex 2: Attached to "Hand Right Ref " which is not a bone
    • Vertex 3: Attached to "Hand Right Ref " which is not a bone
    • Vertex 4: Attached to "Hand Right Ref " which is not a bone
    • Vertex 5: Attached to "Hand Right Ref " which is not a bone
    • Vertex 6: Attached to "Hand Right Ref " which is not a bone
    • Vertex 7: Attached to "Hand Right Ref " which is not a bone
    • Vertex 8: Attached to "Hand Right Ref " which is not a bone
    • Vertex 9: Attached to "Hand Right Ref " which is not a bone
    • Vertex 10: Attached to "Hand Right Ref " which is not a bone
    • Vertex 11: Attached to "Hand Right Ref " which is not a bone
    • Vertex 12: Attached to "Hand Right Ref " which is not a bone
    • Vertex 13: Attached to "Hand Right Ref " which is not a bone
    • Vertex 14: Attached to "Hand Right Ref " which is not a bone
    • Vertex 15: Attached to "Hand Right Ref " which is not a bone
    • Vertex 16: Attached to "Hand Right Ref " which is not a bone
    • Vertex 17: Attached to "Hand Right Ref " which is not a bone
    • Vertex 18: Attached to "Hand Right Ref " which is not a bone
    • Vertex 19: Attached to "Hand Right Ref " which is not a bone
    • Vertex 20: Attached to "Hand Right Ref " which is not a bone
    • Vertex 21: Attached to "Hand Right Ref " which is not a bone
    • Vertex 22: Attached to "Hand Right Ref " which is not a bone
    • Vertex 23: Attached to "Hand Right Ref " which is not a bone
    • Vertex 24: Attached to "Hand Right Ref " which is not a bone
    • Vertex 25: Attached to "Hand Right Ref " which is not a bone
    • Vertex 26: Attached to "Hand Right Ref " which is not a bone
    • Vertex 27: Attached to "Hand Right Ref " which is not a bone
    • Vertex 28: Attached to "Hand Right Ref " which is not a bone
    • Vertex 29: Attached to "Hand Right Ref " which is not a bone
    • Vertex 30: Attached to "Hand Right Ref " which is not a bone
    • Vertex 31: Attached to "Hand Right Ref " which is not a bone
    • Vertex 32: Attached to "Hand Right Ref " which is not a bone
    • Vertex 33: Attached to "Hand Right Ref " which is not a bone
    • Vertex 34: Attached to "Hand Right Ref " which is not a bone
    • Vertex 35: Attached to "Hand Right Ref " which is not a bone
    • Vertex 36: Attached to "Hand Right Ref " which is not a bone
    • Vertex 37: Attached to "Hand Right Ref " which is not a bone
    • Vertex 38: Attached to "Hand Right Ref " which is not a bone
    • Vertex 39: Attached to "Hand Right Ref " which is not a bone
    • Vertex 40: Attached to "Hand Right Ref " which is not a bone
    • Vertex 41: Attached to "Hand Right Ref " which is not a bone
    • Vertex 42: Attached to "Hand Right Ref " which is not a bone
    • Vertex 43: Attached to "Hand Right Ref " which is not a bone
    • Vertex 44: Attached to "Hand Right Ref " which is not a bone
    • Vertex 45: Attached to "Hand Right Ref " which is not a bone
    • Vertex 46: Attached to "Hand Right Ref " which is not a bone
    • Vertex 47: Attached to "Hand Right Ref " which is not a bone
    • Vertex 48: Attached to "Hand Right Ref " which is not a bone
    • Vertex 49: Attached to "Hand Right Ref " which is not a bone
    • Vertex 50: Attached to "Hand Right Ref " which is not a bone
    • Vertex 51: Attached to "Hand Right Ref " which is not a bone
    • Vertex 52: Attached to "Hand Right Ref " which is not a bone
    • Vertex 53: Attached to "Hand Right Ref " which is not a bone
    • Vertex 54: Attached to "Hand Right Ref " which is not a bone
    • Vertex 55: Attached to "Hand Right Ref " which is not a bone
    • Vertex 56: Attached to "Hand Right Ref " which is not a bone
    • Vertex 57: Attached to "Hand Right Ref " which is not a bone
    • Vertex 58: Attached to "Hand Right Ref " which is not a bone
    • Vertex 59: Attached to "Hand Right Ref " which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 219967); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Sequence 12 - "Decay Bone"
    • 1 Extent
      • Negative extents
  • 1 unused GlobalSequence
    • Zero length
  • 12 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 0 - "gutz00"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "Mesh10"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "Mesh04"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "Mesh03"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "Mesh08"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "Mesh09"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "Body"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "Mesh05"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "Mesh06"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "Mesh07"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "Mesh02"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "Object02"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "Object03"
    • There are no vertices attached to this bone
  • 3 unused Material 2
    • 3 Layer 0
      • 3 Alpha
        • Track 0 at frame 99800 is not in any sequence
        • Track 1 at frame 155733 is not in any sequence
        • Track 2 at frame 159800 is not in any sequence
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 1 at frame 97167 is not in any sequence
      • Track 2 at frame 99800 is not in any sequence
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 1 at frame 97167 is not in any sequence
      • Track 2 at frame 99800 is not in any sequence
  • 5 GeosetAnimation 3
    • 5 Alpha
      • Track 0 at frame 133 is not in any sequence
      • Track 1 at frame 1800 is not in any sequence
      • Track 8 at frame 99800 is not in any sequence
      • Track 6 at frame 34333 has exactly the same value as tracks 5 and 7
      • Track 10 at frame 186600 has exactly the same value as tracks 9 and 11
  • 10 Helper 0
    • 4 Translation
      • Track 22 at frame 7967 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 8867 has exactly the same value as tracks 22 and 24
      • Track 28 at frame 11500 has roughly the same value as tracks 27 and 29
      • Track 67 at frame 20867 has exactly the same value as tracks 66 and 68
    • 6 Rotation
      • Track 24 at frame 20867 has exactly the same value as tracks 23 and 25
      • Track 32 at frame 22100 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 22300 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 22400 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 22467 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 22500 has exactly the same value as tracks 35 and 37
  • 4 Helper 1
    • 4 Rotation
      • Track 30 at frame 22300 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 22400 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 22467 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 22500 has exactly the same value as tracks 32 and 34
  • 5 Helper 2
    • 5 Rotation
      • Track 22 at frame 7967 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 8867 has exactly the same value as tracks 22 and 24
      • Track 28 at frame 11500 has exactly the same value as tracks 27 and 29
      • Track 76 at frame 22467 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 22500 has exactly the same value as tracks 76 and 78
  • 5 Helper 3
    • 5 Rotation
      • Track 22 at frame 7967 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 8867 has exactly the same value as tracks 22 and 24
      • Track 28 at frame 11500 has exactly the same value as tracks 27 and 29
      • Track 84 at frame 22467 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 22500 has exactly the same value as tracks 84 and 86
  • 5 Helper 4
    • 5 Rotation
      • Track 22 at frame 7967 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 8867 has exactly the same value as tracks 22 and 24
      • Track 28 at frame 11500 has exactly the same value as tracks 27 and 29
      • Track 81 at frame 22467 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 22500 has exactly the same value as tracks 81 and 83
  • 8 Helper 5
    • 8 Rotation
      • Track 23 at frame 7967 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 8867 has exactly the same value as tracks 23 and 25
      • Track 29 at frame 11500 has exactly the same value as tracks 28 and 30
      • Track 77 at frame 22100 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 22300 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 22400 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 22467 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 22500 has exactly the same value as tracks 80 and 82
  • 8 Helper 6
    • 8 Rotation
      • Track 23 at frame 7967 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 8867 has exactly the same value as tracks 23 and 25
      • Track 29 at frame 11500 has exactly the same value as tracks 28 and 30
      • Track 85 at frame 22100 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 22300 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 22400 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 22467 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 22500 has exactly the same value as tracks 88 and 90
  • 8 Helper 7
    • 8 Rotation
      • Track 23 at frame 7967 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 8867 has exactly the same value as tracks 23 and 25
      • Track 29 at frame 11500 has exactly the same value as tracks 28 and 30
      • Track 79 at frame 22100 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 22300 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 22400 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 22467 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 22500 has exactly the same value as tracks 82 and 84
  • 4 Helper 8
    • 4 Rotation
      • Track 65 at frame 22300 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 22400 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 22467 has exactly the same value as tracks 66 and 68
      • Track 68 at frame 22500 has exactly the same value as tracks 67 and 69
  • 3 Helper 9
    • 3 Rotation
      • Track 65 at frame 22467 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 22500 has exactly the same value as tracks 65 and 67
      • Track 74 at frame 93133 has exactly the same value as tracks 73 and 75
  • 4 Helper 10
    • 4 Rotation
      • Track 8 at frame 5333 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 5467 has exactly the same value as tracks 8 and 10
      • Track 60 at frame 22467 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 22500 has exactly the same value as tracks 60 and 62
  • 1 Helper 12
    • 1 Rotation
      • Track 81 at frame 22500 has exactly the same value as tracks 80 and 82
  • 1 Helper 13
    • 1 Rotation
      • Track 62 at frame 22500 has exactly the same value as tracks 61 and 63
  • 2 Helper 15
    • 2 Rotation
      • Track 78 at frame 22467 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 22500 has exactly the same value as tracks 78 and 80
  • 2 Attachment 0 - "Foot Left Ref "
    • 2 Visibility
      • Track 1 at frame 97167 is not in any sequence
      • Track 2 at frame 99800 is not in any sequence
  • 2 Attachment 1 - "Foot Right Ref "
    • 2 Visibility
      • Track 1 at frame 97167 is not in any sequence
      • Track 2 at frame 99800 is not in any sequence
  • 2 Attachment 2 - "Hand Right Ref "
    • 2 Visibility
      • Track 1 at frame 97167 is not in any sequence
      • Track 2 at frame 99800 is not in any sequence
  • 2 Attachment 3 - "Hand Left Ref "
    • 2 Visibility
      • Track 1 at frame 97167 is not in any sequence
      • Track 2 at frame 99800 is not in any sequence
  • 2 Attachment 4 - "Head - Ref"
    • 2 Visibility
      • Track 1 at frame 97167 is not in any sequence
      • Track 2 at frame 99800 is not in any sequence
  • 2 Attachment 5 - "Chest Ref"
    • 2 Visibility
      • Track 1 at frame 97167 is not in any sequence
      • Track 2 at frame 99800 is not in any sequence
  • unused Texture 0 - "VillagerMale1.blp"
  • unused Material 1
  • unused Material 3
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