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How to import Viking_Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Viking_Portrait of the bundle Viking_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Terran Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Viking_Portrait
Viking_Portrait.mdx
vikingportrait_diff.blp
vikingportrait_emiss.blp
portraithorner_bg.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Viking_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Viking_Portrait.mdx' in the folder which you extracted from the zip archive:

Viking_Portrait
Viking_Portrait.mdx
portraithorner_bg.blp
vikingportrait_diff.blp
vikingportrait_emiss.blp

The file has been properly added to the map archive:

Viking_Portrait.mdx
Model
181
war3mapimported/Viking_Portrait.mdx

Done, you have imported the file Viking_Portrait.mdx.

Importing portraithorner_bg.blp

Now Click the "Import File" Button:

Next select 'portraithorner_bg.blp' in the folder which you extracted from the zip archive:

Viking_Portrait
Viking_Portrait.mdx
portraithorner_bg.blp
vikingportrait_diff.blp
vikingportrait_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Viking_Portrait.mdx
Model
181
war3mapimported/Viking_Portrait.mdx
portraithorner_bg.blp
Image / Texture
173
war3mapimported/portraithorner_bg.blp

Double-click the file portraithorner_bg.blp:

portraithorner_bg.blp
Image / Texture
173
war3mapimported/portraithorner_bg.blp

Tick the box "Use Custom Path" and type in the correct path:

portraithorner_bg.blp
Image / Texture
173
portraithorner_bg.blp

The file has been properly added to the map archive:

Viking_Portrait.mdx
Model
181
war3mapimported/Viking_Portrait.mdx
portraithorner_bg.blp
Image / Texture
173
portraithorner_bg.blp

Done, you have imported the file portraithorner_bg.blp.

Importing vikingportrait_diff.blp

Now Click the "Import File" Button:

Next select 'vikingportrait_diff.blp' in the folder which you extracted from the zip archive:

Viking_Portrait
Viking_Portrait.mdx
portraithorner_bg.blp
vikingportrait_diff.blp
vikingportrait_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Viking_Portrait.mdx
Model
181
war3mapimported/Viking_Portrait.mdx
portraithorner_bg.blp
Image / Texture
173
portraithorner_bg.blp
vikingportrait_diff.blp
Image / Texture
616
war3mapimported/vikingportrait_diff.blp

Double-click the file vikingportrait_diff.blp:

vikingportrait_diff.blp
Image / Texture
616
war3mapimported/vikingportrait_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

vikingportrait_diff.blp
Image / Texture
616
vikingportrait_diff.blp

The file has been properly added to the map archive:

Viking_Portrait.mdx
Model
181
war3mapimported/Viking_Portrait.mdx
portraithorner_bg.blp
Image / Texture
173
portraithorner_bg.blp
vikingportrait_diff.blp
Image / Texture
616
vikingportrait_diff.blp

Done, you have imported the file vikingportrait_diff.blp.

Importing vikingportrait_emiss.blp

Now Click the "Import File" Button:

Next select 'vikingportrait_emiss.blp' in the folder which you extracted from the zip archive:

Viking_Portrait
Viking_Portrait.mdx
portraithorner_bg.blp
vikingportrait_diff.blp
vikingportrait_emiss.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Viking_Portrait.mdx
Model
181
war3mapimported/Viking_Portrait.mdx
portraithorner_bg.blp
Image / Texture
173
portraithorner_bg.blp
vikingportrait_diff.blp
Image / Texture
616
vikingportrait_diff.blp
vikingportrait_emiss.blp
Image / Texture
102
war3mapimported/vikingportrait_emiss.blp

Double-click the file vikingportrait_emiss.blp:

vikingportrait_emiss.blp
Image / Texture
102
war3mapimported/vikingportrait_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

vikingportrait_emiss.blp
Image / Texture
102
vikingportrait_emiss.blp

The file has been properly added to the map archive:

Viking_Portrait.mdx
Model
181
war3mapimported/Viking_Portrait.mdx
portraithorner_bg.blp
Image / Texture
173
portraithorner_bg.blp
vikingportrait_diff.blp
Image / Texture
616
vikingportrait_diff.blp
vikingportrait_emiss.blp
Image / Texture
102
vikingportrait_emiss.blp

Done, you have imported the file vikingportrait_emiss.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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