Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Viking_Mengsk_COOP_Portrait of the bundle Viking_Mengsk_COOP_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Mengks Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Viking_Mengsk_COOP_Portrait.mdx
Now Click the "Import File" Button:
Next select 'Viking_Mengsk_COOP_Portrait.mdx' in the folder which you extracted from the zip archive:
Viking_Mengsk_COOP_Portrait
Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
raven_monitor_a.blp
viking_mengsk_collection_portrait_diff.blp
vikingassault_merc_collection_portrait_emiss.blp
vikingportrait__bg.blp
The file has been properly added to the map archive:
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
Done, you have imported the file Viking_Mengsk_COOP_Portrait.mdx.
Importing dom_ghost_backgroundex3.blp
Now Click the "Import File" Button:
Next select 'dom_ghost_backgroundex3.blp' in the folder which you extracted from the zip archive:
Viking_Mengsk_COOP_Portrait
Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
raven_monitor_a.blp
viking_mengsk_collection_portrait_diff.blp
vikingassault_merc_collection_portrait_emiss.blp
vikingportrait__bg.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
war3mapimported/dom_ghost_backgroundex3.blp
Double-click the file dom_ghost_backgroundex3.blp:
dom_ghost_backgroundex3.blp
Image / Texture
126
war3mapimported/dom_ghost_backgroundex3.blp
Tick the box "Use Custom Path" and type in the correct path:
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
The file has been properly added to the map archive:
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
Done, you have imported the file dom_ghost_backgroundex3.blp.
Importing dom_ghost_backgroundex3_emiss.blp
Now Click the "Import File" Button:
Next select 'dom_ghost_backgroundex3_emiss.blp' in the folder which you extracted from the zip archive:
Viking_Mengsk_COOP_Portrait
Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
raven_monitor_a.blp
viking_mengsk_collection_portrait_diff.blp
vikingassault_merc_collection_portrait_emiss.blp
vikingportrait__bg.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
war3mapimported/dom_ghost_backgroundex3_emiss.blp
Double-click the file dom_ghost_backgroundex3_emiss.blp:
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
war3mapimported/dom_ghost_backgroundex3_emiss.blp
Tick the box "Use Custom Path" and type in the correct path:
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
dom_ghost_backgroundex3_emiss.blp
The file has been properly added to the map archive:
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
dom_ghost_backgroundex3_emiss.blp
Done, you have imported the file dom_ghost_backgroundex3_emiss.blp.
Importing monitor2.blp
Now Click the "Import File" Button:
Next select 'monitor2.blp' in the folder which you extracted from the zip archive:
Viking_Mengsk_COOP_Portrait
Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
raven_monitor_a.blp
viking_mengsk_collection_portrait_diff.blp
vikingassault_merc_collection_portrait_emiss.blp
vikingportrait__bg.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
Image / Texture
32
war3mapimported/monitor2.blp
Double-click the file monitor2.blp:
monitor2.blp
Image / Texture
32
war3mapimported/monitor2.blp
Tick the box "Use Custom Path" and type in the correct path:
monitor2.blp
Image / Texture
32
monitor2.blp
The file has been properly added to the map archive:
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
Image / Texture
32
monitor2.blp
Done, you have imported the file monitor2.blp.
Importing raven_monitor_a.blp
Now Click the "Import File" Button:
Next select 'raven_monitor_a.blp' in the folder which you extracted from the zip archive:
Viking_Mengsk_COOP_Portrait
Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
viking_mengsk_collection_portrait_diff.blp
vikingassault_merc_collection_portrait_emiss.blp
vikingportrait__bg.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
Image / Texture
32
monitor2.blp
raven_monitor_a.blp
Image / Texture
289
war3mapimported/raven_monitor_a.blp
Double-click the file raven_monitor_a.blp:
raven_monitor_a.blp
Image / Texture
289
war3mapimported/raven_monitor_a.blp
Tick the box "Use Custom Path" and type in the correct path:
raven_monitor_a.blp
Image / Texture
289
raven_monitor_a.blp
The file has been properly added to the map archive:
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
Image / Texture
32
monitor2.blp
raven_monitor_a.blp
Image / Texture
289
raven_monitor_a.blp
Done, you have imported the file raven_monitor_a.blp.
Importing viking_mengsk_collection_portrait_diff.blp
Now Click the "Import File" Button:
Next select 'viking_mengsk_collection_portrait_diff.blp' in the folder which you extracted from the zip archive:
Viking_Mengsk_COOP_Portrait
Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
raven_monitor_a.blp
viking_mengsk_collection_portrait_diff.blp
vikingassault_merc_collection_portrait_emiss.blp
vikingportrait__bg.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
Image / Texture
32
monitor2.blp
raven_monitor_a.blp
Image / Texture
289
raven_monitor_a.blp
viking_mengsk_collection_portrait_diff.blp
Image / Texture
379
war3mapimported/viking_mengsk_collection_portrait_diff.blp
Double-click the file viking_mengsk_collection_portrait_diff.blp:
viking_mengsk_collection_portrait_diff.blp
Image / Texture
379
war3mapimported/viking_mengsk_collection_portrait_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
viking_mengsk_collection_portrait_diff.blp
Image / Texture
379
viking_mengsk_collection_portrait_diff.blp
The file has been properly added to the map archive:
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
Image / Texture
32
monitor2.blp
raven_monitor_a.blp
Image / Texture
289
raven_monitor_a.blp
viking_mengsk_collection_portrait_diff.blp
Image / Texture
379
viking_mengsk_collection_portrait_diff.blp
Done, you have imported the file viking_mengsk_collection_portrait_diff.blp.
Importing vikingassault_merc_collection_portrait_emiss.blp
Now Click the "Import File" Button:
Next select 'vikingassault_merc_collection_portrait_emiss.blp' in the folder which you extracted from the zip archive:
Viking_Mengsk_COOP_Portrait
Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
raven_monitor_a.blp
viking_mengsk_collection_portrait_diff.blp
vikingassault_merc_collection_portrait_emiss.blp
vikingportrait__bg.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
Image / Texture
32
monitor2.blp
raven_monitor_a.blp
Image / Texture
289
raven_monitor_a.blp
viking_mengsk_collection_portrait_diff.blp
Image / Texture
379
viking_mengsk_collection_portrait_diff.blp
vikingassault_merc_collection_portrait_emiss.blp
Image / Texture
67
war3mapimported/vikingassault_merc_collection_portrait_emiss.blp
Double-click the file vikingassault_merc_collection_portrait_emiss.blp:
vikingassault_merc_collection_portrait_emiss.blp
Image / Texture
67
war3mapimported/vikingassault_merc_collection_portrait_emiss.blp
Tick the box "Use Custom Path" and type in the correct path:
vikingassault_merc_collection_portrait_emiss.blp
Image / Texture
67
vikingassault_merc_collection_portrait_emiss.blp
The file has been properly added to the map archive:
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
Image / Texture
32
monitor2.blp
raven_monitor_a.blp
Image / Texture
289
raven_monitor_a.blp
viking_mengsk_collection_portrait_diff.blp
Image / Texture
379
viking_mengsk_collection_portrait_diff.blp
vikingassault_merc_collection_portrait_emiss.blp
Image / Texture
67
vikingassault_merc_collection_portrait_emiss.blp
Done, you have imported the file vikingassault_merc_collection_portrait_emiss.blp.
Importing vikingportrait__bg.blp
Now Click the "Import File" Button:
Next select 'vikingportrait__bg.blp' in the folder which you extracted from the zip archive:
Viking_Mengsk_COOP_Portrait
Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
raven_monitor_a.blp
viking_mengsk_collection_portrait_diff.blp
vikingassault_merc_collection_portrait_emiss.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
Image / Texture
32
monitor2.blp
raven_monitor_a.blp
Image / Texture
289
raven_monitor_a.blp
viking_mengsk_collection_portrait_diff.blp
Image / Texture
379
viking_mengsk_collection_portrait_diff.blp
vikingassault_merc_collection_portrait_emiss.blp
Image / Texture
67
vikingassault_merc_collection_portrait_emiss.blp
vikingportrait__bg.blp
Image / Texture
830
war3mapimported/vikingportrait__bg.blp
Double-click the file vikingportrait__bg.blp:
vikingportrait__bg.blp
Image / Texture
830
war3mapimported/vikingportrait__bg.blp
Tick the box "Use Custom Path" and type in the correct path:
vikingportrait__bg.blp
Image / Texture
830
vikingportrait__bg.blp
The file has been properly added to the map archive:
Viking_Mengsk_COOP_Portrait.mdx
Model
247
war3mapimported/Viking_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
126
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
24
dom_ghost_backgroundex3_emiss.blp
monitor2.blp
Image / Texture
32
monitor2.blp
raven_monitor_a.blp
Image / Texture
289
raven_monitor_a.blp
viking_mengsk_collection_portrait_diff.blp
Image / Texture
379
viking_mengsk_collection_portrait_diff.blp
vikingassault_merc_collection_portrait_emiss.blp
Image / Texture
67
vikingassault_merc_collection_portrait_emiss.blp
vikingportrait__bg.blp
Image / Texture
830
vikingportrait__bg.blp
Done, you have imported the file vikingportrait__bg.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.