• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Viking

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Viking of the bundle Viking. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Terran Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Viking
Viking.mdx
viking_diffuse.blp
viking_emissive.blp
ShotFire1.blp
newboom1.blp
fx-flare-generic.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Viking.mdx

Now Click the "Import File" Button:

Next select 'Viking.mdx' in the folder which you extracted from the zip archive:

Viking
Viking.mdx
fx-flare-generic.blp
newboom1.blp
ShotFire1.blp
viking_diffuse.blp
viking_emissive.blp

The file has been properly added to the map archive:

Viking.mdx
Model
649
war3mapimported/Viking.mdx

Done, you have imported the file Viking.mdx.

Importing fx-flare-generic.blp

Now Click the "Import File" Button:

Next select 'fx-flare-generic.blp' in the folder which you extracted from the zip archive:

Viking
Viking.mdx
fx-flare-generic.blp
newboom1.blp
ShotFire1.blp
viking_diffuse.blp
viking_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Viking.mdx
Model
649
war3mapimported/Viking.mdx
fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp

Double-click the file fx-flare-generic.blp:

fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp

Tick the box "Use Custom Path" and type in the correct path:

fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp

The file has been properly added to the map archive:

Viking.mdx
Model
649
war3mapimported/Viking.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp

Done, you have imported the file fx-flare-generic.blp.

Importing newboom1.blp

Now Click the "Import File" Button:

Next select 'newboom1.blp' in the folder which you extracted from the zip archive:

Viking
Viking.mdx
fx-flare-generic.blp
newboom1.blp
ShotFire1.blp
viking_diffuse.blp
viking_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Viking.mdx
Model
649
war3mapimported/Viking.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp

Double-click the file newboom1.blp:

newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp

Tick the box "Use Custom Path" and type in the correct path:

newboom1.blp
Image / Texture
81
newboom1.blp

The file has been properly added to the map archive:

Viking.mdx
Model
649
war3mapimported/Viking.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp

Done, you have imported the file newboom1.blp.

Importing ShotFire1.blp

Now Click the "Import File" Button:

Next select 'ShotFire1.blp' in the folder which you extracted from the zip archive:

Viking
Viking.mdx
fx-flare-generic.blp
newboom1.blp
ShotFire1.blp
viking_diffuse.blp
viking_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Viking.mdx
Model
649
war3mapimported/Viking.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp

Double-click the file ShotFire1.blp:

ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp

Tick the box "Use Custom Path" and type in the correct path:

ShotFire1.blp
Image / Texture
86
ShotFire1.blp

The file has been properly added to the map archive:

Viking.mdx
Model
649
war3mapimported/Viking.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp

Done, you have imported the file ShotFire1.blp.

Importing viking_diffuse.blp

Now Click the "Import File" Button:

Next select 'viking_diffuse.blp' in the folder which you extracted from the zip archive:

Viking
Viking.mdx
fx-flare-generic.blp
newboom1.blp
ShotFire1.blp
viking_diffuse.blp
viking_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Viking.mdx
Model
649
war3mapimported/Viking.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
viking_diffuse.blp
Image / Texture
432
war3mapimported/viking_diffuse.blp

Double-click the file viking_diffuse.blp:

viking_diffuse.blp
Image / Texture
432
war3mapimported/viking_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

viking_diffuse.blp
Image / Texture
432
viking_diffuse.blp

The file has been properly added to the map archive:

Viking.mdx
Model
649
war3mapimported/Viking.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
viking_diffuse.blp
Image / Texture
432
viking_diffuse.blp

Done, you have imported the file viking_diffuse.blp.

Importing viking_emissive.blp

Now Click the "Import File" Button:

Next select 'viking_emissive.blp' in the folder which you extracted from the zip archive:

Viking
Viking.mdx
fx-flare-generic.blp
newboom1.blp
ShotFire1.blp
viking_diffuse.blp
viking_emissive.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Viking.mdx
Model
649
war3mapimported/Viking.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
viking_diffuse.blp
Image / Texture
432
viking_diffuse.blp
viking_emissive.blp
Image / Texture
227
war3mapimported/viking_emissive.blp

Double-click the file viking_emissive.blp:

viking_emissive.blp
Image / Texture
227
war3mapimported/viking_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

viking_emissive.blp
Image / Texture
227
viking_emissive.blp

The file has been properly added to the map archive:

Viking.mdx
Model
649
war3mapimported/Viking.mdx
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
viking_diffuse.blp
Image / Texture
432
viking_diffuse.blp
viking_emissive.blp
Image / Texture
227
viking_emissive.blp

Done, you have imported the file viking_emissive.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top