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Model validation: Viking king_Portrait.

Viking king_Portrait.mdx

1 errors 3 severe 26 warnings 63 unused
  • 1 RibbonEmitter 0 - "BlizRibbon01"
    • Invalid material 23
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Geoset 0
    • Too many vertices in one geoset: 7679
  • 1 Geoset 3
    • Zero faces
  • 1 Geoset 7
    • Zero faces
  • 1 Geoset 8
    • Zero faces
  • 1 Bone 57 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "L_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "L_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "L_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "R_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "R_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "B_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "B_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "M_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "M_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "M_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 83 - "L_armpad_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 21 at frame 4633 has roughly the same value as tracks 20 and 22
    • 1 Rotation
      • Track 3 at frame 533 has roughly the same value as tracks 2 and 4
  • 1 1 Bone 84 - "R_armpad_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 10 at frame 5733 has roughly the same value as tracks 9 and 11
  • 1 Bone 120 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "beard_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "book_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "F_book_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "B_book_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 125 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 126 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 22 at frame 5333 has roughly the same value as tracks 21 and 23
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 4233 has roughly the same value as tracks 22 and 24
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 3900 has roughly the same value as tracks 3 and 5
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 3900 has roughly the same value as tracks 3 and 5
  • 1 Bone 32 - "bone_hand_right"
    • 1 Rotation
      • Track 15 at frame 3700 has roughly the same value as tracks 14 and 16
  • 2 Bone 50 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 22 at frame 3900 has roughly the same value as tracks 21 and 23
      • Track 31 at frame 4600 has roughly the same value as tracks 30 and 32
  • 3 Bone 54 - "R_leg_02_bind_jnt"
    • 3 Rotation
      • Track 14 at frame 3400 has roughly the same value as tracks 13 and 15
      • Track 17 at frame 3667 has roughly the same value as tracks 16 and 18
      • Track 33 at frame 6133 has roughly the same value as tracks 32 and 34
  • 1 Bone 99 - "R_nostril_bind_jnt"
    • 1 Translation
      • Track 10 at frame 1500 has roughly the same value as tracks 9 and 11
  • 1 Bone 112 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 10 at frame 1500 has roughly the same value as tracks 9 and 11
  • 1 Bone 113 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 10 at frame 1500 has roughly the same value as tracks 9 and 11
  • 1 Bone 114 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 10 at frame 1500 has roughly the same value as tracks 9 and 11
  • 1 Bone 115 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 10 at frame 1500 has roughly the same value as tracks 9 and 11
  • 1 Bone 116 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 10 at frame 1500 has roughly the same value as tracks 9 and 11
  • 1 Bone 117 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 10 at frame 1500 has roughly the same value as tracks 9 and 11
  • 1 Bone 118 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 10 at frame 1500 has roughly the same value as tracks 9 and 11
  • 1 Bone 119 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 10 at frame 1500 has roughly the same value as tracks 9 and 11
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 26 at frame 5333 has roughly the same value as tracks 25 and 27
  • unused Texture 0 - "Human_DagrenOrcslayer_Main_Diffuse.tif"
  • unused Texture 1 - "Human_DagrenOrcslayer_Main_Normal.tif"
  • unused Texture 2 - "Human_DagrenOrcslayer_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Portrait_BG_Diffuse.tif"
  • unused Texture 7 - "normal.blp"
  • unused Texture 8 - "Portrait_BG_ORM.tif"
  • unused Texture 9 - "Human_Footman_Main_Diffuse.tif"
  • unused Texture 10 - "Human_Footman_Main_Normal.tif"
  • unused Texture 11 - "Human_Footman_Main_ORM.tif"
  • unused Texture 12 - "Human_MagrothTheDefender_Cloak_Diffuse.tif"
  • unused Texture 13 - "Human_MagrothTheDefender_Cloak_Normal.tif"
  • unused Texture 14 - "Human_MagrothTheDefender_Cloak_ORM.tif"
  • unused Texture 15 - "GnollBrute_weapon_Diffuse.tif"
  • unused Texture 16 - "GnollBrute_weapon_Normal.tif"
  • unused Texture 17 - "Neutral_Gnoll_Warden_weapon_ORM.TIF"
  • unused Texture 18 - "Unit_Jailor_Kassan_main_Diffuse.tif"
  • unused Texture 19 - "Unit_Jailor_Kassan_main_Normal.tif"
  • unused Texture 20 - "Unit_Jailor_Kassan_main_ORM.tif"
  • unused Texture 21 - "Bandit_Enforcer_Main_Diffuse.tif"
  • unused Texture 22 - "Bandit_Enforcer_Main_Normal.tif"
  • unused Texture 23 - "Bandit_Enforcer_Main_ORM.tif"
  • unused Texture 24 - "LS_Props_PileOfTreasure_V1_Diffuse.tif"
  • unused Texture 25 - "LS_Props_PileOfTreasure_V1_Normal.tif"
  • unused Texture 26 - "LS_Props_PileOfTreasure_V1_ORM.tif"
  • unused Texture 27 - "Human_Militia_Main_Diffuse.tif"
  • unused Texture 28 - "Human_Militia_Main_Normal.tif"
  • unused Texture 29 - "Human_Militia_Main_ORM.tif"
  • unused Texture 30 - "Orc_Rexxar_Fur_Diffuse.tif"
  • unused Texture 31 - "Orc_Rexxar_Fur_Normal.tif"
  • unused Texture 32 - "Orc_Rexxar_Fur_ORM.tif"
  • unused Texture 33 - "Bandit_Lord_Rider_Main_diffuse.tif"
  • unused Texture 34 - "Bandit_Lord_Rider_Main_Normal.tif"
  • unused Texture 35 - "Bandit_Lord_Rider_Main_ORM.tif"
  • unused Texture 36 - "Orc_Grunt_Armor_Diffuse.tif"
  • unused Texture 37 - "Orc_Grunt_Armor_Normal.tif"
  • unused Texture 38 - "Orc_Grunt_Armor_ORM.tif"
  • unused Texture 39 - "RibbonBlur1.tif"
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