Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Enchanted Forests.w3x
Variables
Cinematic
Run 1
Esc
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Run 1
Events
Map initialization
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Player - Change color of Player 7 (Green) to Dark Green , Changing color of existing units
Animation - Change Hüterin 0014 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Hüterin 0032 <gen> 's animation speed to 75.00 % of its original speed
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Unit Group - Order (Units in Gebiet_007 <gen>) to Harvest Nearby Lumber
Unit Group - Order (Units in Irrwische2 <gen>) to Harvest Nearby Lumber
Unit Group - Order (Units in Gebiet_016 <gen>) to Harvest Nearby Lumber
Game - Set the time of day to 23.00
Game - Set time of day speed to 0.00 % of the default speed
Environment - Set sky to Felwood Sky
Visibility - Disable fog of war
Visibility - Disable black mask
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_CinemaKamera1 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Game - Display to (All players) for 15.00 seconds the text: |c00009900Enchanted Forests|rA short cinematic by Ajyia
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Demigod named Hint at (Center of (Playable map area)) : Play No sound and display Tabbing out of WC3 may cause the Cinematic to mess up.Press Esc to quit the Cinematic. . Modify duration: Add 0 seconds and Wait
Wait 9.00 seconds
Sound - Play Music <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_CinemaKamera1a for Player 1 (Red) over 21.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 17.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_CinemaKamera2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_CinemaKamera3 for Player 1 (Red) over 22.00 seconds
Wait 18.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_CinemaKamera4 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_CinemaKamera5 for Player 1 (Red) over 22.00 seconds
Wait 18.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_CinemaKamera6 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_CinemaKamera7 for Player 1 (Red) over 12.00 seconds
Wait 5.00 seconds
Wait 1.00 seconds
Player - Set the current research level of Reht (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Wait 1.50 seconds
Unit - Order Hüterin 0032 <gen> to Move To . (Center of Gebiet_011 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 18.00 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Archer 0031 <gen> to Move To . (Center of Gebiet_012 <gen>)
Wait 1.00 seconds
Wait 6.00 seconds
Unit - Order Night Elf Transport Ship 0013 <gen> to Move To . (Center of Gebiet_014 <gen>)
Wait 2.00 seconds
Unit - Order Archer 0031 <gen> to Right-Click . Hippogryph 0033 <gen>
Wait 4.00 seconds
Unit - Order (Random unit from (Units in Gebiet_015 <gen>)) to Right-Click . Night Elf Transport Ship 0013 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 33.00 seconds
Wait 28.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 22.00 seconds
Wait 18.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 15.00 seconds the text: |c00009900Enchanted Forests|rA short cinematic by Ajyia
Wait 7.00 seconds
Sound - Stop Music <gen> After fading
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Esc
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.