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Trigger Viewer

Enchanted Forests.w3x
Variables
Cinematic
Run 1
Esc
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.

		
Name Type Is Array Initial Value
Run 1
  Events
    Map initialization
  Conditions
  Actions
    Cinematic - Disable user control for (All players).
    Cinematic - Turn cinematic mode On for (All players)
    Player - Change color of Player 7 (Green) to Dark Green, Changing color of existing units
    Animation - Change Hüterin 0014 <gen>'s animation speed to 0.00% of its original speed
    Animation - Change Hüterin 0032 <gen>'s animation speed to 75.00% of its original speed
    Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
    Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
    Unit Group - Order (Units in Gebiet_007 <gen>) to Harvest Nearby Lumber
    Unit Group - Order (Units in Irrwische2 <gen>) to Harvest Nearby Lumber
    Unit Group - Order (Units in Gebiet_016 <gen>) to Harvest Nearby Lumber
    Game - Set the time of day to 23.00
    Game - Set time of day speed to 0.00% of the default speed
    Environment - Set sky to Felwood Sky
    Visibility - Disable fog of war
    Visibility - Disable black mask
    Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_CinemaKamera1 for Player 1 (Red) over 0 seconds
    Wait 2 seconds
    Game - Display to (All players) for 15.00 seconds the text: |c00009900Enchanted Forests|rA short cinematic by Ajyia
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red).Demigod named Hint at (Center of (Playable map area)): Play No sound and display Tabbing out of WC3 may cause the Cinematic to mess up.Press Esc to quit the Cinematic.. Modify duration: Add 0 seconds and Wait
    Wait 9.00 seconds
    Sound - Play Music <gen>
    Wait 5.00 seconds
    Camera - .Apply. gg_cam_CinemaKamera1a for Player 1 (Red) over 21.00 seconds
    Cinematic - Fade in over 5.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 17.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.50 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_CinemaKamera2 for Player 1 (Red) over 0 seconds
    Camera - .Apply. gg_cam_CinemaKamera3 for Player 1 (Red) over 22.00 seconds
    Wait 18.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.50 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_CinemaKamera4 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_CinemaKamera5 for Player 1 (Red) over 22.00 seconds
    Wait 18.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.50 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_CinemaKamera6 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_CinemaKamera7 for Player 1 (Red) over 12.00 seconds
    Wait 5.00 seconds
    Wait 1.00 seconds
    Player - Set the current research level of Reht (techcode) to 1 for Player 7 (Green)
    Wait 1.50 seconds
    Unit - Order Hüterin 0032 <gen> to Move To.(Center of Gebiet_011 <gen>)
    Wait 3.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.50 seconds
    Camera - .Apply. gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_011 for Player 1 (Red) over 18.00 seconds
    Wait 1.00 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Order Archer 0031 <gen> to Move To.(Center of Gebiet_012 <gen>)
    Wait 1.00 seconds
    Wait 6.00 seconds
    Unit - Order Night Elf Transport Ship 0013 <gen> to Move To.(Center of Gebiet_014 <gen>)
    Wait 2.00 seconds
    Unit - Order Archer 0031 <gen> to Right-Click.Hippogryph 0033 <gen>
    Wait 4.00 seconds
    Unit - Order (Random unit from (Units in Gebiet_015 <gen>)) to Right-Click.Night Elf Transport Ship 0013 <gen>
    Wait 2.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.50 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_013 for Player 1 (Red) over 33.00 seconds
    Wait 28.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.50 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_014 for Player 1 (Red) over 0.00 seconds
    Camera - .Apply. gg_cam_Camera_015 for Player 1 (Red) over 22.00 seconds
    Wait 18.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Game - Display to (All players) for 15.00 seconds the text: |c00009900Enchanted Forests|rA short cinematic by Ajyia
    Wait 7.00 seconds
    Sound - Stop Music <gen> After fading
    Wait 5.00 seconds
    Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)
Esc
  Events
    Player - Player 1 (Red) skips a cinematic sequence
  Conditions
  Actions
    Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)