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Model validation: Vette

Vette.mdx

3 errors 1 severe 4 warnings 4 unused
  • 1 1 Bone 3 - "FRBone"
    • Invalid geoset 7
    • 1 Rotation
      • Track 1 at frame 200 is not in any sequence
  • 1 1 Bone 4 - "RLBone"
    • Invalid geoset 8
    • 1 Rotation
      • Track 1 at frame 200 is not in any sequence
  • 1 1 Bone 5 - "RRBone"
    • Invalid geoset 9
    • 1 Rotation
      • Track 1 at frame 200 is not in any sequence
  • 1 4 Model
    • Missing "Death" sequence
    • Attachment 2 "Smoke1 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 3 "Smoke2 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 1 - "FLBone"
    • 1 Rotation
      • Track 1 at frame 200 is not in any sequence
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