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Triggers
Survival.w3x
Variables
Inicio
Wave1
IniciarWave1
FinalWave1
IniciarWave2
FinalWave2
IniciarWave3
FinalWave3
IniciarWave4
FinalWave4
IniciarWave5
FinalWave5
IniciarWave6
FinalWave6
IniciarWave7
FinalWave7
IniciarWave8
FinalWave8
IniciarWave9
FinalWave9
FINALBOSS
End
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Wave1
Events
Map initialization
Conditions
Actions
Game - Set time of day speed to 0.00 % of the default speed
Game - Set the time of day to 24.00
Hero - Make Player 1 (Red) Heroes gain 200.00 % experience from future kills
IniciarWave1
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Create 10 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 2 seconds
Trigger - Turn on FinalWave1 <gen>
Trigger - Turn off (This trigger)
FinalWave1
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Number of living Mur'gul Cliffrunner units owned by Player 9 (Gray)) Equal to 0
Actions
Unit - Set mana of Tauren Chieftain 0016 <gen> to 100 %
Unit - Set mana of Tinker 0028 <gen> to 100 %
Unit - Set mana of Shadow Hunter 0017 <gen> to 100 %
Unit - Set mana of Warden 0025 <gen> to 100 %
Unit - Set life of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Warden 0025 <gen> to 100 %
Unit - Set life of Tauren Chieftain 0016 <gen> to 100 %
Unit - Set life of Tinker 0028 <gen> to 100 %
Item - Create Tome of Agility at (Center of Regi__n_001 <gen>)
Item - Create Tome of Strength at (Center of Regi__n_001 <gen>)
Item - Create Tome of Intelligence at (Center of Regi__n_001 <gen>)
Item - Create Manual of Health at (Center of Regi__n_001 <gen>)
Sound - Play hotline_miami_soundtrack_ost_daisuke <gen>
Wait 30.00 seconds
Sound - Stop music Immediately
Trigger - Turn off (This trigger)
Trigger - Run IniciarWave2 <gen> (ignoring conditions)
IniciarWave2
Events
Conditions
Actions
Player - Set Player 9 (Gray) handicap to 110.00 %
Sound - Play OLEADA1 <gen>
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 2 seconds
Trigger - Turn on FinalWave2 <gen>
Trigger - Turn off (This trigger)
FinalWave2
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Number of living Mur'gul Cliffrunner units owned by Player 9 (Gray)) Equal to 0
(Number of living Skeletal Orc units owned by Player 9 (Gray)) Equal to 0
Actions
Unit - Set mana of Tinker 0028 <gen> to 100 %
Unit - Set mana of Tauren Chieftain 0016 <gen> to 100 %
Unit - Set mana of Warden 0025 <gen> to 100 %
Unit - Set mana of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Warden 0025 <gen> to 100 %
Unit - Set life of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Tinker 0028 <gen> to 100 %
Unit - Set life of Tauren Chieftain 0016 <gen> to 100 %
Sound - Stop music Immediately
Item - Create Tome of Agility at (Center of Regi__n_001 <gen>)
Item - Create Tome of Strength at (Center of Regi__n_001 <gen>)
Item - Create Tome of Intelligence at (Center of Regi__n_001 <gen>)
Item - Create Manual of Health at (Center of Regi__n_001 <gen>)
Sound - Play hotline_miami_soundtrack_ost_daisuke <gen>
Wait 30.00 seconds
Sound - Stop music Immediately
Trigger - Turn off (This trigger)
Trigger - Run IniciarWave3 <gen> (ignoring conditions)
IniciarWave3
Events
Conditions
Actions
Player - Set Player 9 (Gray) handicap to 120.00 %
Sound - Play OLEADA2 <gen>
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 2 seconds
Trigger - Turn on FinalWave3 <gen>
Trigger - Turn off (This trigger)
FinalWave3
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Number of living Mur'gul Cliffrunner units owned by Player 9 (Gray)) Equal to 0
(Number of living Skeletal Orc units owned by Player 9 (Gray)) Equal to 0
(Number of living Spider Crab Limbripper units owned by Player 9 (Gray)) Equal to 0
Actions
Unit - Set mana of Tinker 0028 <gen> to 100 %
Unit - Set mana of Tauren Chieftain 0016 <gen> to 100 %
Unit - Set mana of Warden 0025 <gen> to 100 %
Unit - Set mana of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Warden 0025 <gen> to 100 %
Unit - Set life of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Tinker 0028 <gen> to 100 %
Unit - Set life of Tauren Chieftain 0016 <gen> to 100 %
Sound - Stop music Immediately
Item - Create Tome of Agility at (Center of Regi__n_001 <gen>)
Item - Create Tome of Strength at (Center of Regi__n_001 <gen>)
Item - Create Tome of Intelligence at (Center of Regi__n_001 <gen>)
Item - Create Manual of Health at (Center of Regi__n_001 <gen>)
Sound - Play hotline_miami_soundtrack_ost_daisuke <gen>
Wait 30.00 seconds
Sound - Stop music Immediately
Trigger - Turn off (This trigger)
Trigger - Run IniciarWave4 <gen> (ignoring conditions)
IniciarWave4
Events
Conditions
Actions
Player - Set Player 9 (Gray) handicap to 130.00 %
Sound - Play OLEADA3 <gen>
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 10.00 seconds
Unit - Create 1 . Queen of Suffering for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Trigger - Turn on FinalWave4 <gen>
Trigger - Turn off (This trigger)
FinalWave4
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Number of living Mur'gul Cliffrunner units owned by Player 9 (Gray)) Equal to 0
(Number of living Skeletal Orc units owned by Player 9 (Gray)) Equal to 0
(Number of living Spider Crab Limbripper units owned by Player 9 (Gray)) Equal to 0
(Number of living Stormreaver Apprentice units owned by Player 9 (Gray)) Equal to 0
(Number of living Queen of Suffering units owned by Player 9 (Gray)) Equal to 0
Actions
Unit - Set mana of Tinker 0028 <gen> to 100 %
Unit - Set mana of Tauren Chieftain 0016 <gen> to 100 %
Unit - Set mana of Warden 0025 <gen> to 100 %
Unit - Set mana of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Warden 0025 <gen> to 100 %
Unit - Set life of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Tinker 0028 <gen> to 100 %
Unit - Set life of Tauren Chieftain 0016 <gen> to 100 %
Sound - Stop music Immediately
Item - Create Tome of Agility at (Center of Regi__n_001 <gen>)
Item - Create Tome of Strength at (Center of Regi__n_001 <gen>)
Item - Create Tome of Intelligence at (Center of Regi__n_001 <gen>)
Item - Create Manual of Health at (Center of Regi__n_001 <gen>)
Sound - Play hotline_miami_soundtrack_ost_daisuke <gen>
Wait 30.00 seconds
Sound - Stop music Immediately
Trigger - Turn off (This trigger)
Trigger - Run IniciarWave5 <gen> (ignoring conditions)
IniciarWave5
Events
Conditions
Actions
Player - Set Player 9 (Gray) handicap to 140.00 %
Sound - Play OLEADA4 <gen>
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 2 seconds
Trigger - Turn on FinalWave5 <gen>
Trigger - Turn off (This trigger)
FinalWave5
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Number of living Mur'gul Cliffrunner units owned by Player 9 (Gray)) Equal to 0
(Number of living Skeletal Orc units owned by Player 9 (Gray)) Equal to 0
(Number of living Spider Crab Limbripper units owned by Player 9 (Gray)) Equal to 0
(Number of living Stormreaver Apprentice units owned by Player 9 (Gray)) Equal to 0
(Number of living Revenant of the Seas units owned by Player 9 (Gray)) Equal to 0
Actions
Unit - Set mana of Tinker 0028 <gen> to 100 %
Unit - Set mana of Tauren Chieftain 0016 <gen> to 100 %
Unit - Set mana of Warden 0025 <gen> to 100 %
Unit - Set mana of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Warden 0025 <gen> to 100 %
Unit - Set life of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Tinker 0028 <gen> to 100 %
Unit - Set life of Tauren Chieftain 0016 <gen> to 100 %
Sound - Stop music Immediately
Item - Create Tome of Agility at (Center of Regi__n_001 <gen>)
Item - Create Tome of Strength at (Center of Regi__n_001 <gen>)
Item - Create Tome of Intelligence at (Center of Regi__n_001 <gen>)
Item - Create Manual of Health at (Center of Regi__n_001 <gen>)
Sound - Play hotline_miami_soundtrack_ost_daisuke <gen>
Wait 30.00 seconds
Sound - Stop music Immediately
Trigger - Turn off (This trigger)
Trigger - Run IniciarWave6 <gen> (ignoring conditions)
IniciarWave6
Events
Conditions
Actions
Player - Set Player 9 (Gray) handicap to 150.00 %
Sound - Play OLEADA5 <gen>
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Makrura Tidal Lord for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 10.00 seconds
Unit - Create 1 . Doom Guard (Standard) for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Trigger - Turn on FinalWave6 <gen>
Trigger - Turn off (This trigger)
FinalWave6
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Number of living Mur'gul Cliffrunner units owned by Player 9 (Gray)) Equal to 0
(Number of living Skeletal Orc units owned by Player 9 (Gray)) Equal to 0
(Number of living Spider Crab Limbripper units owned by Player 9 (Gray)) Equal to 0
(Number of living Stormreaver Apprentice units owned by Player 9 (Gray)) Equal to 0
(Number of living Revenant of the Seas units owned by Player 9 (Gray)) Equal to 0
(Number of living Makrura Tidal Lord units owned by Player 9 (Gray)) Equal to 0
(Number of living Doom Guard (Standard) units owned by Player 9 (Gray)) Equal to 0
Actions
Unit - Set mana of Tinker 0028 <gen> to 100 %
Unit - Set mana of Tauren Chieftain 0016 <gen> to 100 %
Unit - Set mana of Warden 0025 <gen> to 100 %
Unit - Set mana of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Warden 0025 <gen> to 100 %
Unit - Set life of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Tinker 0028 <gen> to 100 %
Unit - Set life of Tauren Chieftain 0016 <gen> to 100 %
Sound - Stop music Immediately
Item - Create Tome of Agility at (Center of Regi__n_001 <gen>)
Item - Create Tome of Strength at (Center of Regi__n_001 <gen>)
Item - Create Tome of Intelligence at (Center of Regi__n_001 <gen>)
Item - Create Manual of Health at (Center of Regi__n_001 <gen>)
Sound - Play hotline_miami_soundtrack_ost_daisuke <gen>
Wait 30.00 seconds
Sound - Stop music Immediately
Trigger - Turn off (This trigger)
Trigger - Run IniciarWave7 <gen> (ignoring conditions)
IniciarWave7
Events
Conditions
Actions
Player - Set Player 9 (Gray) handicap to 160.00 %
Sound - Play OLEADA6 <gen>
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Makrura Tidal Lord for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Elder Jungle Stalker for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 2 seconds
Trigger - Turn on FinalWave7 <gen>
Trigger - Turn off (This trigger)
FinalWave7
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Number of living Mur'gul Cliffrunner units owned by Player 9 (Gray)) Equal to 0
(Number of living Skeletal Orc units owned by Player 9 (Gray)) Equal to 0
(Number of living Spider Crab Limbripper units owned by Player 9 (Gray)) Equal to 0
(Number of living Stormreaver Apprentice units owned by Player 9 (Gray)) Equal to 0
(Number of living Revenant of the Seas units owned by Player 9 (Gray)) Equal to 0
(Number of living Makrura Tidal Lord units owned by Player 9 (Gray)) Equal to 0
(Number of living Elder Jungle Stalker units owned by Player 9 (Gray)) Equal to 0
Actions
Unit - Set mana of Tinker 0028 <gen> to 100 %
Unit - Set mana of Tauren Chieftain 0016 <gen> to 100 %
Unit - Set mana of Warden 0025 <gen> to 100 %
Unit - Set mana of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Warden 0025 <gen> to 100 %
Unit - Set life of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Tinker 0028 <gen> to 100 %
Unit - Set life of Tauren Chieftain 0016 <gen> to 100 %
Sound - Stop music Immediately
Item - Create Tome of Agility at (Center of Regi__n_001 <gen>)
Item - Create Tome of Strength at (Center of Regi__n_001 <gen>)
Item - Create Tome of Intelligence at (Center of Regi__n_001 <gen>)
Item - Create Manual of Health at (Center of Regi__n_001 <gen>)
Sound - Play hotline_miami_soundtrack_ost_daisuke <gen>
Wait 30.00 seconds
Sound - Stop music Immediately
Trigger - Turn off (This trigger)
Trigger - Run IniciarWave8 <gen> (ignoring conditions)
IniciarWave8
Events
Conditions
Actions
Player - Set Player 9 (Gray) handicap to 170.00 %
Sound - Play OLEADA7 <gen>
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Makrura Tidal Lord for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Makrura Tidal Lord for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Elder Jungle Stalker for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Sea Giant Behemoth for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 10.00 seconds
Unit - Create 1 . Infernal for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Trigger - Turn on FinalWave8 <gen>
Trigger - Turn off (This trigger)
FinalWave8
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Number of living Mur'gul Cliffrunner units owned by Player 9 (Gray)) Equal to 0
(Number of living Skeletal Orc units owned by Player 9 (Gray)) Equal to 0
(Number of living Spider Crab Limbripper units owned by Player 9 (Gray)) Equal to 0
(Number of living Stormreaver Apprentice units owned by Player 9 (Gray)) Equal to 0
(Number of living Revenant of the Seas units owned by Player 9 (Gray)) Equal to 0
(Number of living Makrura Tidal Lord units owned by Player 9 (Gray)) Equal to 0
(Number of living Elder Jungle Stalker units owned by Player 9 (Gray)) Equal to 0
(Number of living Sea Giant Behemoth units owned by Player 9 (Gray)) Equal to 0
(Number of living Infernal units owned by Player 9 (Gray)) Equal to 0
Actions
Unit - Set mana of Tinker 0028 <gen> to 100 %
Unit - Set mana of Tauren Chieftain 0016 <gen> to 100 %
Unit - Set mana of Warden 0025 <gen> to 100 %
Unit - Set mana of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Warden 0025 <gen> to 100 %
Unit - Set life of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Tinker 0028 <gen> to 100 %
Unit - Set life of Tauren Chieftain 0016 <gen> to 100 %
Sound - Stop music Immediately
Item - Create Tome of Agility at (Center of Regi__n_001 <gen>)
Item - Create Tome of Strength at (Center of Regi__n_001 <gen>)
Item - Create Tome of Intelligence at (Center of Regi__n_001 <gen>)
Item - Create Manual of Health at (Center of Regi__n_001 <gen>)
Sound - Play hotline_miami_soundtrack_ost_daisuke <gen>
Wait 30.00 seconds
Sound - Stop music Immediately
Trigger - Turn off (This trigger)
Trigger - Run IniciarWave9 <gen> (ignoring conditions)
IniciarWave9
Events
Conditions
Actions
Player - Set Player 9 (Gray) handicap to 180.00 %
Sound - Play OLEADA8 <gen>
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Mur'gul Cliffrunner for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Skeletal Orc for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Spider Crab Limbripper for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Stormreaver Apprentice for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Revenant of the Seas for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Makrura Tidal Lord for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Makrura Tidal Lord for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Makrura Tidal Lord for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Elder Jungle Stalker for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Elder Jungle Stalker for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Sea Giant Behemoth for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Unit - Create 5 . Sea Giant Behemoth for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 5 . Dragon Turtle for Player 9 (Gray) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Last created unit group) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 2.00 seconds
Trigger - Turn on FinalWave9 <gen>
Trigger - Turn off (This trigger)
FinalWave9
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Number of living Mur'gul Cliffrunner units owned by Player 9 (Gray)) Equal to 0
(Number of living Skeletal Orc units owned by Player 9 (Gray)) Equal to 0
(Number of living Spider Crab Limbripper units owned by Player 9 (Gray)) Equal to 0
(Number of living Stormreaver Apprentice units owned by Player 9 (Gray)) Equal to 0
(Number of living Revenant of the Seas units owned by Player 9 (Gray)) Equal to 0
(Number of living Makrura Tidal Lord units owned by Player 9 (Gray)) Equal to 0
(Number of living Elder Jungle Stalker units owned by Player 9 (Gray)) Equal to 0
(Number of living Sea Giant Behemoth units owned by Player 9 (Gray)) Equal to 0
(Number of living Dragon Turtle units owned by Player 9 (Gray)) Equal to 0
Actions
Unit - Set mana of Tinker 0028 <gen> to 100 %
Unit - Set mana of Warden 0025 <gen> to 100 %
Unit - Set mana of Tauren Chieftain 0016 <gen> to 100 %
Unit - Set life of Warden 0025 <gen> to 100 %
Unit - Set mana of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Tinker 0028 <gen> to 100 %
Unit - Set life of Shadow Hunter 0017 <gen> to 100 %
Unit - Set life of Tauren Chieftain 0016 <gen> to 100 %
Sound - Stop music Immediately
Item - Create Tome of Agility at (Center of Regi__n_001 <gen>)
Item - Create Tome of Strength at (Center of Regi__n_001 <gen>)
Item - Create Tome of Intelligence at (Center of Regi__n_001 <gen>)
Item - Create Manual of Health at (Center of Regi__n_001 <gen>)
Sound - Play hotline_miami_soundtrack_ost_daisuke <gen>
Wait 30.00 seconds
Sound - Stop music Immediately
Trigger - Turn off (This trigger)
Trigger - Run FINALBOSS <gen> (ignoring conditions)
FINALBOSS
Events
Conditions
Actions
Player - Set Player 9 (Gray) handicap to 200.00 %
Sound - Play OLEADAFINAL <gen>
Unit - Create 1 . Queen of Suffering for Player 9 (Gray) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 5.00 seconds
Unit - Create 1 . Doom Guard (Standard) for Player 9 (Gray) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 5.00 seconds
Unit - Create 1 . Infernal for Player 9 (Gray) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Wait 15.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Player 9 (Gray) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Regi__n_001 <gen>)
Trigger - Turn off (This trigger)
Trigger - Turn on End <gen>
End
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Number of living Queen of Suffering units owned by Player 9 (Gray)) Equal to 0
(Number of living Doom Guard (Standard) units owned by Player 9 (Gray)) Equal to 0
(Number of living Blue Dragonspawn Overseer units owned by Player 9 (Gray)) Equal to 0
(Number of living Infernal units owned by Player 9 (Gray)) Equal to 0
Actions
Sound - Stop music Immediately
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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