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Triggers
Heroes (The City fight).w3x
Variables
Initialization
Melee Initialization
Dead Heroes
City Invulnerabilty field enter
City Invulnerabilty Field Leave
Open gate
Qu ale Patrol
AI
Qu ale Hurted
Qu ale dies
Activate Trap
Trap Spikes down
Treasure Room Trap
Teleport Right
Teleport Left
Peasants Nr 1
Peasants Nr 2
Tree bridge
Bosses
Sk boss
Heroes
Lvl 25 hero
Teleport
Wall elevator up
Wall elevator down
Holy light
Cheats
Snow Snow Weather
Rain in Heaven
Heaven Light
Hey Mini Guy
Hey Mini guy Enter
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Sound - Clear the music list
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 5 (Yellow) . Current gold to 750
Player - Set Player 6 (Orange) . Current gold to 750
Player - Set Player 7 (Green) . Current gold to 750
Player - Set Player 8 (Pink) . Current gold to 750
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Visibility - Create an initially Enabled visibility modifier for (Owner of (Triggering unit)) emitting Visibility across Tavern <gen>
Destructible - Make City Entrance 0344 <gen> Invulnerable
Player - Limit training of Heroes to 1 for Player 1 (Red)
Player - Limit training of Heroes to 1 for Player 2 (Blue)
Player - Limit training of Heroes to 1 for Player 3 (Teal)
Player - Limit training of Heroes to 1 for Player 4 (Purple)
Player - Limit training of Heroes to 1 for Player 5 (Yellow)
Player - Limit training of Heroes to 1 for (Owner of (Triggering unit))
Player - For Neutral Passive , turn Shared vision On toward Player 1 (Red)
Player - For Neutral Passive , turn Shared vision On toward Player 2 (Blue)
Player - For Neutral Passive , turn Shared vision On toward Player 3 (Teal)
Player - For Neutral Passive , turn Shared vision On toward Player 4 (Purple)
Player - For Neutral Passive , turn Shared vision On toward Player 5 (Yellow)
Player - For Neutral Passive , turn Shared vision On toward Player 6 (Orange)
Player - For Neutral Passive , turn Shared vision On toward Player 7 (Green)
Player - For Neutral Passive , turn Shared vision On toward Player 8 (Pink)
Destructible - Make Gate 1001 <gen> Invulnerable
Destructible - Make City Entrance 0072 <gen> Invulnerable
Lightning - Create a Healing Wave - Primary lightning effect from source (Center of Obelisk_one_from <gen>) to target (Center of Obelisk_one_too <gen>)
Lightning - Create a Healing Wave - Secondary lightning effect from source (Center of Obelisk_one_from <gen>) to target (Center of Obelisk_one_too <gen>)
Floating Text - Create floating text that reads Destroy an Wagon and take the item or buy it in verdante city if you want in again at (Center of Teleport <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Summon bandit at (Center of Spawn_Bandit_button <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Take elevator down at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Quest - Create a Optional quest titled Did you read Descripton with the description The great free for all or two vs two game that makes your blood go faster with the big surprisen that makes your hero go up to lvl 25 and makes an citadell for the great winner , using icon path ReplaceableTextures\WorldEditUI\StartingLocation.blp
Quest - Create a Required quest titled How to Win with the description If you come to the bandit gangs power generator an gate whould open and make the killing unit to lvl 25 and make them controll the base. , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled How to start with the description If you look at one of the taverns is it one from the alliance with Elfes and Humans and one with the horde with orcs and undeads.Pick one of the heroes and you have started.In the city youre invulnerable until you leave the energy shield. , using icon path ReplaceableTextures\CommandButtons\BTNTavern.blp
Quest - Create a Required quest titled Report bugs with the description If you find any bug like an fail or some thing contact [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNCarrionScarabs.blp
Quest - Create a Required, undiscovered quest titled Cheats with the description To let it snow in Citadel (-Snow Snow Weather)To let it Rain in Map (Rain in Heaven) To make rays of light in Throne (Heaven Light)to make all small in citadell (Hey mini guy) , using icon path ReplaceableTextures\CommandButtons\BTNShadowStrike.blp
Destructible - Close East wall of Elevator 1002 <gen>
Unit - Order Footman 0453 <gen> to Patrol To . (Center of Footmann_patrol_I <gen>)
Unit - Order Footman 0454 <gen> to Patrol To . (Center of Footmann_patrol_II <gen>)
Unit - Order Footman 0455 <gen> to Patrol To . (Center of Footmann_patrol_III <gen>)
Unit - Order Footman 0456 <gen> to Patrol To . (Center of Region_VI <gen>)
Destructible - Close All walls of Elevator 4315 <gen>
Destructible - Kill Short Stone Bridge 4319 <gen>
Dead Heroes
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: WARNING:An hero or player unit has died!Kill the murderer
Sound - Play Territory_sound <gen>
Wait 6.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Graves <gen>) , Show revival graphics
City Invulnerabilty field enter
Events
Unit - A unit enters City <gen>
Conditions
Actions
Unit - Make (Entering unit) Invulnerable
City Invulnerabilty Field Leave
Events
Unit - A unit leaves City <gen>
Conditions
Actions
Unit - Make (Leaving unit) Vulnerable
Open gate
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Cinematic - Turn subtitle display override On
Sound - Play Bell <gen>
Sound - Play Bell <gen>
Destructible - Open City Entrance 0344 <gen>
Destructible - Open City Entrance 0072 <gen>
Cinematic - Send transmission to (All players) from Tavern (The Alliance) 0000 <gen> named Drunken man : Play No sound and display Ye hear that bell?The gate has open! . Modify duration: Add 7.00 seconds and Wait
Qu ale Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Naga Titan 0277 <gen> to Patrol To . (Center of Sea_Titan_Patrol <gen>)
Do nothing
AI
Events
Map initialization
Conditions
Actions
AI - Start campaign AI script for Player 2 (Blue) : war3mapImported\AI Player Two(blue).ai (Unexpected type: 'aiscript')
Qu ale Hurted
Events
Unit - Naga Titan 0277 <gen> Takes damage
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Naga Titan 0277 <gen> using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Qu ale dies
Events
Unit - Naga Titan 0277 <gen> Dies
Conditions
Actions
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move (Killing unit) instantly to (Center of Keep_Lord <gen>) , facing (Center of Treasure_Bandit_dies <gen>)
Camera - . Apply . gg_cam_Tresaure__Camera for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Tresaure__Camera for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Tresaure__Camera for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Tresaure__Camera for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Tresaure__Camera for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Tresaure__Camera for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Tresaure__Camera for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Tresaure__Camera for Player 8 (Pink) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from (Killing unit) named (Proper name of (Killing unit)) : Play No sound and display I did it!I did find Qu`ale,s Treasure room! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Hero - Set (Killing unit) Hero-level to 25 , Show level-up graphics
Trigger - Turn off Treasure_Room_Trap <gen>
Destructible - Resurrect Short Stone Bridge 4319 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Open All walls of Elevator 4315 <gen>
Destructible - Set height of Elevator 4315 <gen> to 2
Activate Trap
Events
Unit - A unit enters Active_Trap <gen>
Conditions
Actions
Special Effect - Create a special effect at (Random point in Trap <gen>) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Special Effect - Create a special effect at (Random point in Trap <gen>) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Special Effect - Create a special effect at (Random point in Trap <gen>) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Special Effect - Create a special effect at (Random point in Trap <gen>) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Special Effect - Create a special effect at (Random point in Trap <gen>) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Special Effect - Create a special effect at (Random point in Trap <gen>) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Special Effect - Create a special effect at (Random point in Trap <gen>) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Special Effect - Create a special effect at (Random point in Trap <gen>) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Special Effect - Create a special effect at (Random point in Trap <gen>) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Special Effect - Create a special effect at (Random point in Trap <gen>) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Unit - Cause (Entering unit) to damage circular area after 0 seconds of radius 500 at (Center of Trap <gen>) , dealing 100 damage of attack type Siege and damage type Acid
Trigger - Turn on Trap_Spikes_down <gen>
Trap Spikes down
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Treasure Room Trap
Events
Unit - A unit enters Treasure_Bandit_dies <gen>
Conditions
Actions
Special Effect - Create a special effect at (Position of (Entering unit)) using Doodads\Cinematic\GlowingRunes\GlowingRunes0.mdl
Unit - Explode (Entering unit) .
Teleport Right
Events
Unit - A unit enters Portal_Two <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Enter_Wel_Spawn <gen>)
Teleport Left
Events
Unit - A unit enters Portal_One <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Teleport_Left_Here <gen>)
Peasants Nr 1
Events
Map initialization
Conditions
Actions
Unit - Order Peasant 0440 <gen> to Harvest . Gold Mine 0310 <gen>
Unit - Order Gold Mine 0310 <gen> to Harvest . Gold Mine 0310 <gen>
Peasants Nr 2
Events
Map initialization
Conditions
Actions
Unit - Order Peasant 0442 <gen> to Attack . Tree Bridge 4800 <gen>
Tree bridge
Events
Destructible - Tree Bridge 4800 <gen> dies
Conditions
Actions
Quest - Display to (All players) the Hint message: The Anchient Tree has been sent down of an Peasant!Find him and get the treasure on the island!
Sk boss
Events
Unit - A unit enters Enter_Sk_spawn <gen>
Conditions
Actions
Game - Display to (All players) the text: An player have revived the skeleton King!Kneel for its power
Unit - Create 1 Skeleton King for Neutral Hostile at (Center of Enter_Sk_spawn <gen>) facing (Position of (Entering unit))
Trigger - Turn off (This trigger)
Lvl 25 hero
Events
Unit - Power Generator 0034 <gen> Dies
Conditions
Actions
Hero - Set (Killing unit) Hero-level to 25 , Hide level-up graphics
Destructible - Open Gate 1001 <gen>
Animation - Play Elevator 1000 <gen> 's stand third animation
Player - Make (Owner of (Killing unit)) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat (Owner of (Killing unit)) as an Ally with shared vision
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move (Killing unit) instantly to (Center of Throne <gen>)
Sound - Play DarkVictory <gen>
Cinematic - Send transmission to (All players) from (Killing unit) named (King + (Proper name of (Killing unit))) : Play No sound and display (Hear after now your stupid Heroes!Im your new king + (Proper name of (Killing unit))) . Modify duration: Add 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Killing unit) named (King + (Proper name of (Killing unit))) : Play No sound and display Kneel for my power! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Quest - Mark (Last created quest) as Discovered
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Enemy
Game - Victory (Owner of (Killing unit)) ( Show dialogs, Show scores)
Teleport
Events
Unit - A unit enters Teleport <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Teleport_taking_here <gen>) , facing 270.00 degrees
Wall elevator up
Events
Unit - A unit enters Elevator_button_to_wall_on_or_off <gen>
Conditions
Actions
Animation - Play Elevator 1002 <gen> 's death animation
Destructible - Open East wall of Elevator 1002 <gen>
Trigger - Turn on Wall_elevator_down <gen>
Trigger - Turn off (This trigger)
Wall elevator down
Events
Unit - A unit enters Elevator_button_to_wall_on_or_off <gen>
Conditions
Actions
Animation - Play Elevator 1002 <gen> 's birth animation
Destructible - Close East wall of Elevator 1002 <gen>
Trigger - Turn on Wall_elevator_up <gen>
Trigger - Turn off (This trigger)
Holy light
Events
Unit - A unit enters Holy_light_paladin <gen>
Conditions
Actions
Unit - Order Paladin 0263 <gen> to Human Paladin - Holy Light . (Entering unit)
Snow Snow Weather
Events
Player - Player 1 (Red) types a chat message containing Snow Snow Weather (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Snow Snow Weather (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Snow Snow Weather (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Snow Snow Weather (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Snow Snow Weather (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Snow Snow Weather (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Snow Snow Weather (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Snow Snow Weather (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at City <gen> the weather effect Northrend Blizzard
Rain in Heaven
Events
Player - Player 1 (Red) types a chat message containing Rain in Heaven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Rain in Heaven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Rain in Heaven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Rain in Heaven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Rain in Heaven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Rain in Heaven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Rain in Heaven (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Rain in Heaven (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Heaven Light
Events
Player - Player 1 (Red) types a chat message containing Heaven Light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Heaven Light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Heaven Light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Heaven Light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Heaven Light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Heaven Light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Heaven Light (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Heaven Light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at Throne <gen> the weather effect Ashenvale Rain (Heavy)
Hey Mini Guy
Events
Player - Player 2 (Blue) types a chat message containing Hey Mini Guy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Hey Mini Guy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Hey Mini Guy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Hey Mini Guy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Hey Mini Guy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Hey Mini Guy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Hey Mini Guy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Hey Mini Guy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Hey_Mini_guy_Enter <gen>
Hey Mini guy Enter
Events
Unit - A unit enters City <gen>
Conditions
Actions
Animation - Change (Entering unit) 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
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