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How to import Venomancer

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Venomancer of the bundle Venomancer. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Foxian Units.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Venomancer
Venomancer.mdx
VenomancerHD.dds
VenomancerCD.dds
VenomancerCO.dds
VenomancerMD1.dds
VenomancerME1.dds
VenomancerHD1.dds
FoxianArcherMD1.dds
FoxianArcherME1.dds
FoxianArcherHD1.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Venomancer.mdx

Now Click the "Import File" Button:

Next select 'Venomancer.mdx' in the folder which you extracted from the zip archive:

Venomancer
Venomancer.mdx
FoxianArcherHD1.dds
FoxianArcherMD1.dds
FoxianArcherME1.dds
VenomancerCD.dds
VenomancerCO.dds
VenomancerHD.dds
VenomancerHD1.dds
VenomancerMD1.dds
VenomancerME1.dds

The file has been properly added to the map archive:

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx

Done, you have imported the file Venomancer.mdx.

Importing FoxianArcherHD1.dds

Now Click the "Import File" Button:

Next select 'FoxianArcherHD1.dds' in the folder which you extracted from the zip archive:

Venomancer
Venomancer.mdx
FoxianArcherHD1.dds
FoxianArcherMD1.dds
FoxianArcherME1.dds
VenomancerCD.dds
VenomancerCO.dds
VenomancerHD.dds
VenomancerHD1.dds
VenomancerMD1.dds
VenomancerME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
war3mapimported/FoxianArcherHD1.dds

Double-click the file FoxianArcherHD1.dds:

FoxianArcherHD1.dds
Image / Texture
5,461
war3mapimported/FoxianArcherHD1.dds

Tick the box "Use Custom Path" and type in the correct path:

FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds

The file has been properly added to the map archive:

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds

Done, you have imported the file FoxianArcherHD1.dds.

Importing FoxianArcherMD1.dds

Now Click the "Import File" Button:

Next select 'FoxianArcherMD1.dds' in the folder which you extracted from the zip archive:

Venomancer
Venomancer.mdx
FoxianArcherHD1.dds
FoxianArcherMD1.dds
FoxianArcherME1.dds
VenomancerCD.dds
VenomancerCO.dds
VenomancerHD.dds
VenomancerHD1.dds
VenomancerMD1.dds
VenomancerME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
war3mapimported/FoxianArcherMD1.dds

Double-click the file FoxianArcherMD1.dds:

FoxianArcherMD1.dds
Image / Texture
1,365
war3mapimported/FoxianArcherMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds

The file has been properly added to the map archive:

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds

Done, you have imported the file FoxianArcherMD1.dds.

Importing FoxianArcherME1.dds

Now Click the "Import File" Button:

Next select 'FoxianArcherME1.dds' in the folder which you extracted from the zip archive:

Venomancer
Venomancer.mdx
FoxianArcherHD1.dds
FoxianArcherMD1.dds
FoxianArcherME1.dds
VenomancerCD.dds
VenomancerCO.dds
VenomancerHD.dds
VenomancerHD1.dds
VenomancerMD1.dds
VenomancerME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
war3mapimported/FoxianArcherME1.dds

Double-click the file FoxianArcherME1.dds:

FoxianArcherME1.dds
Image / Texture
1,365
war3mapimported/FoxianArcherME1.dds

Tick the box "Use Custom Path" and type in the correct path:

FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds

The file has been properly added to the map archive:

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds

Done, you have imported the file FoxianArcherME1.dds.

Importing VenomancerCD.dds

Now Click the "Import File" Button:

Next select 'VenomancerCD.dds' in the folder which you extracted from the zip archive:

Venomancer
Venomancer.mdx
FoxianArcherHD1.dds
FoxianArcherMD1.dds
FoxianArcherME1.dds
VenomancerCD.dds
VenomancerCO.dds
VenomancerHD.dds
VenomancerHD1.dds
VenomancerMD1.dds
VenomancerME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds
VenomancerCD.dds
Image / Texture
171
war3mapimported/VenomancerCD.dds

Double-click the file VenomancerCD.dds:

VenomancerCD.dds
Image / Texture
171
war3mapimported/VenomancerCD.dds

Tick the box "Use Custom Path" and type in the correct path:

VenomancerCD.dds
Image / Texture
171
VenomancerCD.dds

The file has been properly added to the map archive:

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds
VenomancerCD.dds
Image / Texture
171
VenomancerCD.dds

Done, you have imported the file VenomancerCD.dds.

Importing VenomancerCO.dds

Now Click the "Import File" Button:

Next select 'VenomancerCO.dds' in the folder which you extracted from the zip archive:

Venomancer
Venomancer.mdx
FoxianArcherHD1.dds
FoxianArcherMD1.dds
FoxianArcherME1.dds
VenomancerCD.dds
VenomancerCO.dds
VenomancerHD.dds
VenomancerHD1.dds
VenomancerMD1.dds
VenomancerME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds
VenomancerCD.dds
Image / Texture
171
VenomancerCD.dds
VenomancerCO.dds
Image / Texture
171
war3mapimported/VenomancerCO.dds

Double-click the file VenomancerCO.dds:

VenomancerCO.dds
Image / Texture
171
war3mapimported/VenomancerCO.dds

Tick the box "Use Custom Path" and type in the correct path:

VenomancerCO.dds
Image / Texture
171
VenomancerCO.dds

The file has been properly added to the map archive:

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds
VenomancerCD.dds
Image / Texture
171
VenomancerCD.dds
VenomancerCO.dds
Image / Texture
171
VenomancerCO.dds

Done, you have imported the file VenomancerCO.dds.

Importing VenomancerHD.dds

Now Click the "Import File" Button:

Next select 'VenomancerHD.dds' in the folder which you extracted from the zip archive:

Venomancer
Venomancer.mdx
FoxianArcherHD1.dds
FoxianArcherMD1.dds
FoxianArcherME1.dds
VenomancerCD.dds
VenomancerCO.dds
VenomancerHD.dds
VenomancerHD1.dds
VenomancerMD1.dds
VenomancerME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds
VenomancerCD.dds
Image / Texture
171
VenomancerCD.dds
VenomancerCO.dds
Image / Texture
171
VenomancerCO.dds
VenomancerHD.dds
Image / Texture
683
war3mapimported/VenomancerHD.dds

Double-click the file VenomancerHD.dds:

VenomancerHD.dds
Image / Texture
683
war3mapimported/VenomancerHD.dds

Tick the box "Use Custom Path" and type in the correct path:

VenomancerHD.dds
Image / Texture
683
VenomancerHD.dds

The file has been properly added to the map archive:

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds
VenomancerCD.dds
Image / Texture
171
VenomancerCD.dds
VenomancerCO.dds
Image / Texture
171
VenomancerCO.dds
VenomancerHD.dds
Image / Texture
683
VenomancerHD.dds

Done, you have imported the file VenomancerHD.dds.

Importing VenomancerHD1.dds

Now Click the "Import File" Button:

Next select 'VenomancerHD1.dds' in the folder which you extracted from the zip archive:

Venomancer
Venomancer.mdx
FoxianArcherHD1.dds
FoxianArcherMD1.dds
FoxianArcherME1.dds
VenomancerCD.dds
VenomancerCO.dds
VenomancerHD.dds
VenomancerHD1.dds
VenomancerMD1.dds
VenomancerME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds
VenomancerCD.dds
Image / Texture
171
VenomancerCD.dds
VenomancerCO.dds
Image / Texture
171
VenomancerCO.dds
VenomancerHD.dds
Image / Texture
683
VenomancerHD.dds
VenomancerHD1.dds
Image / Texture
171
war3mapimported/VenomancerHD1.dds

Double-click the file VenomancerHD1.dds:

VenomancerHD1.dds
Image / Texture
171
war3mapimported/VenomancerHD1.dds

Tick the box "Use Custom Path" and type in the correct path:

VenomancerHD1.dds
Image / Texture
171
VenomancerHD1.dds

The file has been properly added to the map archive:

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds
VenomancerCD.dds
Image / Texture
171
VenomancerCD.dds
VenomancerCO.dds
Image / Texture
171
VenomancerCO.dds
VenomancerHD.dds
Image / Texture
683
VenomancerHD.dds
VenomancerHD1.dds
Image / Texture
171
VenomancerHD1.dds

Done, you have imported the file VenomancerHD1.dds.

Importing VenomancerMD1.dds

Now Click the "Import File" Button:

Next select 'VenomancerMD1.dds' in the folder which you extracted from the zip archive:

Venomancer
Venomancer.mdx
FoxianArcherHD1.dds
FoxianArcherMD1.dds
FoxianArcherME1.dds
VenomancerCD.dds
VenomancerCO.dds
VenomancerHD.dds
VenomancerHD1.dds
VenomancerMD1.dds
VenomancerME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds
VenomancerCD.dds
Image / Texture
171
VenomancerCD.dds
VenomancerCO.dds
Image / Texture
171
VenomancerCO.dds
VenomancerHD.dds
Image / Texture
683
VenomancerHD.dds
VenomancerHD1.dds
Image / Texture
171
VenomancerHD1.dds
VenomancerMD1.dds
Image / Texture
2,731
war3mapimported/VenomancerMD1.dds

Double-click the file VenomancerMD1.dds:

VenomancerMD1.dds
Image / Texture
2,731
war3mapimported/VenomancerMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

VenomancerMD1.dds
Image / Texture
2,731
VenomancerMD1.dds

The file has been properly added to the map archive:

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds
VenomancerCD.dds
Image / Texture
171
VenomancerCD.dds
VenomancerCO.dds
Image / Texture
171
VenomancerCO.dds
VenomancerHD.dds
Image / Texture
683
VenomancerHD.dds
VenomancerHD1.dds
Image / Texture
171
VenomancerHD1.dds
VenomancerMD1.dds
Image / Texture
2,731
VenomancerMD1.dds

Done, you have imported the file VenomancerMD1.dds.

Importing VenomancerME1.dds

Now Click the "Import File" Button:

Next select 'VenomancerME1.dds' in the folder which you extracted from the zip archive:

Venomancer
Venomancer.mdx
FoxianArcherHD1.dds
FoxianArcherMD1.dds
FoxianArcherME1.dds
VenomancerCD.dds
VenomancerCO.dds
VenomancerHD.dds
VenomancerHD1.dds
VenomancerMD1.dds
VenomancerME1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds
VenomancerCD.dds
Image / Texture
171
VenomancerCD.dds
VenomancerCO.dds
Image / Texture
171
VenomancerCO.dds
VenomancerHD.dds
Image / Texture
683
VenomancerHD.dds
VenomancerHD1.dds
Image / Texture
171
VenomancerHD1.dds
VenomancerMD1.dds
Image / Texture
2,731
VenomancerMD1.dds
VenomancerME1.dds
Image / Texture
2,731
war3mapimported/VenomancerME1.dds

Double-click the file VenomancerME1.dds:

VenomancerME1.dds
Image / Texture
2,731
war3mapimported/VenomancerME1.dds

Tick the box "Use Custom Path" and type in the correct path:

VenomancerME1.dds
Image / Texture
2,731
VenomancerME1.dds

The file has been properly added to the map archive:

Venomancer.mdx
Model
1,387
war3mapimported/Venomancer.mdx
FoxianArcherHD1.dds
Image / Texture
5,461
FoxianArcherHD1.dds
FoxianArcherMD1.dds
Image / Texture
1,365
FoxianArcherMD1.dds
FoxianArcherME1.dds
Image / Texture
1,365
FoxianArcherME1.dds
VenomancerCD.dds
Image / Texture
171
VenomancerCD.dds
VenomancerCO.dds
Image / Texture
171
VenomancerCO.dds
VenomancerHD.dds
Image / Texture
683
VenomancerHD.dds
VenomancerHD1.dds
Image / Texture
171
VenomancerHD1.dds
VenomancerMD1.dds
Image / Texture
2,731
VenomancerMD1.dds
VenomancerME1.dds
Image / Texture
2,731
VenomancerME1.dds

Done, you have imported the file VenomancerME1.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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