Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Varimathras (Legion) of the bundle Varimathras (Legion). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Varimathras (Legion).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing varimathras.mdx
Now Click the "Import File" Button:
Next select 'varimathras.mdx' in the folder which you extracted from the zip archive:
Varimathras (Legion)
arcane_wisps_desat_green_a.blp
drips_01.blp
varimathras.blp
varimathras_glow.blp
varimathras_smoke.blp
varimathras_wings.blp
varimathraswingsglow.blp
The file has been properly added to the map archive:
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
Done, you have imported the file varimathras.mdx.
Importing arcane_wisps_desat_green_a.blp
Now Click the "Import File" Button:
Next select 'arcane_wisps_desat_green_a.blp' in the folder which you extracted from the zip archive:
Varimathras (Legion)
varimathras.mdx
arcane_wisps_desat_green_a.blp
drips_01.blp
varimathras.blp
varimathras_glow.blp
varimathras_smoke.blp
varimathras_wings.blp
varimathraswingsglow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
war3mapimported/arcane_wisps_desat_green_a.blp
Double-click the file arcane_wisps_desat_green_a.blp:
arcane_wisps_desat_green_a.blp
Image / Texture
30
war3mapimported/arcane_wisps_desat_green_a.blp
Tick the box "Use Custom Path" and type in the correct path:
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
The file has been properly added to the map archive:
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
Done, you have imported the file arcane_wisps_desat_green_a.blp.
Importing drips_01.blp
Now Click the "Import File" Button:
Next select 'drips_01.blp' in the folder which you extracted from the zip archive:
Varimathras (Legion)
varimathras.mdx
arcane_wisps_desat_green_a.blp
varimathras.blp
varimathras_glow.blp
varimathras_smoke.blp
varimathras_wings.blp
varimathraswingsglow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
drips_01.blp
Image / Texture
16
war3mapimported/drips_01.blp
Double-click the file drips_01.blp:
drips_01.blp
Image / Texture
16
war3mapimported/drips_01.blp
Tick the box "Use Custom Path" and type in the correct path:
drips_01.blp
Image / Texture
16
Drips_01.blp
The file has been properly added to the map archive:
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
drips_01.blp
Image / Texture
16
Drips_01.blp
Done, you have imported the file drips_01.blp.
Importing varimathras.blp
Now Click the "Import File" Button:
Next select 'varimathras.blp' in the folder which you extracted from the zip archive:
Varimathras (Legion)
varimathras.mdx
arcane_wisps_desat_green_a.blp
drips_01.blp
varimathras_glow.blp
varimathras_smoke.blp
varimathras_wings.blp
varimathraswingsglow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
drips_01.blp
Image / Texture
16
Drips_01.blp
varimathras.blp
Image / Texture
400
war3mapimported/varimathras.blp
Double-click the file varimathras.blp:
varimathras.blp
Image / Texture
400
war3mapimported/varimathras.blp
Tick the box "Use Custom Path" and type in the correct path:
varimathras.blp
Image / Texture
400
Varimathras.blp
The file has been properly added to the map archive:
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
drips_01.blp
Image / Texture
16
Drips_01.blp
varimathras.blp
Image / Texture
400
Varimathras.blp
Done, you have imported the file varimathras.blp.
Importing varimathras_glow.blp
Now Click the "Import File" Button:
Next select 'varimathras_glow.blp' in the folder which you extracted from the zip archive:
Varimathras (Legion)
varimathras.mdx
arcane_wisps_desat_green_a.blp
drips_01.blp
varimathras.blp
varimathras_smoke.blp
varimathras_wings.blp
varimathraswingsglow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
drips_01.blp
Image / Texture
16
Drips_01.blp
varimathras.blp
Image / Texture
400
Varimathras.blp
varimathras_glow.blp
Image / Texture
162
war3mapimported/varimathras_glow.blp
Double-click the file varimathras_glow.blp:
varimathras_glow.blp
Image / Texture
162
war3mapimported/varimathras_glow.blp
Tick the box "Use Custom Path" and type in the correct path:
varimathras_glow.blp
Image / Texture
162
Varimathras_Glow.blp
The file has been properly added to the map archive:
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
drips_01.blp
Image / Texture
16
Drips_01.blp
varimathras.blp
Image / Texture
400
Varimathras.blp
varimathras_glow.blp
Image / Texture
162
Varimathras_Glow.blp
Done, you have imported the file varimathras_glow.blp.
Importing varimathras_smoke.blp
Now Click the "Import File" Button:
Next select 'varimathras_smoke.blp' in the folder which you extracted from the zip archive:
Varimathras (Legion)
varimathras.mdx
arcane_wisps_desat_green_a.blp
drips_01.blp
varimathras.blp
varimathras_glow.blp
varimathras_wings.blp
varimathraswingsglow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
drips_01.blp
Image / Texture
16
Drips_01.blp
varimathras.blp
Image / Texture
400
Varimathras.blp
varimathras_glow.blp
Image / Texture
162
Varimathras_Glow.blp
varimathras_smoke.blp
Image / Texture
23
war3mapimported/varimathras_smoke.blp
Double-click the file varimathras_smoke.blp:
varimathras_smoke.blp
Image / Texture
23
war3mapimported/varimathras_smoke.blp
Tick the box "Use Custom Path" and type in the correct path:
varimathras_smoke.blp
Image / Texture
23
Varimathras_Smoke.blp
The file has been properly added to the map archive:
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
drips_01.blp
Image / Texture
16
Drips_01.blp
varimathras.blp
Image / Texture
400
Varimathras.blp
varimathras_glow.blp
Image / Texture
162
Varimathras_Glow.blp
varimathras_smoke.blp
Image / Texture
23
Varimathras_Smoke.blp
Done, you have imported the file varimathras_smoke.blp.
Importing varimathras_wings.blp
Now Click the "Import File" Button:
Next select 'varimathras_wings.blp' in the folder which you extracted from the zip archive:
Varimathras (Legion)
varimathras.mdx
arcane_wisps_desat_green_a.blp
drips_01.blp
varimathras.blp
varimathras_glow.blp
varimathras_smoke.blp
varimathraswingsglow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
drips_01.blp
Image / Texture
16
Drips_01.blp
varimathras.blp
Image / Texture
400
Varimathras.blp
varimathras_glow.blp
Image / Texture
162
Varimathras_Glow.blp
varimathras_smoke.blp
Image / Texture
23
Varimathras_Smoke.blp
varimathras_wings.blp
Image / Texture
123
war3mapimported/varimathras_wings.blp
Double-click the file varimathras_wings.blp:
varimathras_wings.blp
Image / Texture
123
war3mapimported/varimathras_wings.blp
Tick the box "Use Custom Path" and type in the correct path:
varimathras_wings.blp
Image / Texture
123
Varimathras_Wings.blp
The file has been properly added to the map archive:
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
drips_01.blp
Image / Texture
16
Drips_01.blp
varimathras.blp
Image / Texture
400
Varimathras.blp
varimathras_glow.blp
Image / Texture
162
Varimathras_Glow.blp
varimathras_smoke.blp
Image / Texture
23
Varimathras_Smoke.blp
varimathras_wings.blp
Image / Texture
123
Varimathras_Wings.blp
Done, you have imported the file varimathras_wings.blp.
Importing varimathraswingsglow.blp
Now Click the "Import File" Button:
Next select 'varimathraswingsglow.blp' in the folder which you extracted from the zip archive:
Varimathras (Legion)
varimathras.mdx
arcane_wisps_desat_green_a.blp
drips_01.blp
varimathras.blp
varimathras_glow.blp
varimathras_smoke.blp
varimathras_wings.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
drips_01.blp
Image / Texture
16
Drips_01.blp
varimathras.blp
Image / Texture
400
Varimathras.blp
varimathras_glow.blp
Image / Texture
162
Varimathras_Glow.blp
varimathras_smoke.blp
Image / Texture
23
Varimathras_Smoke.blp
varimathras_wings.blp
Image / Texture
123
Varimathras_Wings.blp
varimathraswingsglow.blp
Image / Texture
19
war3mapimported/varimathraswingsglow.blp
Double-click the file varimathraswingsglow.blp:
varimathraswingsglow.blp
Image / Texture
19
war3mapimported/varimathraswingsglow.blp
Tick the box "Use Custom Path" and type in the correct path:
varimathraswingsglow.blp
Image / Texture
19
VarimathrasWingsGlow.blp
The file has been properly added to the map archive:
varimathras.mdx
Model
1,342
war3mapimported/varimathras.mdx
arcane_wisps_desat_green_a.blp
Image / Texture
30
Arcane_Wisps_Desat_Green_a.blp
drips_01.blp
Image / Texture
16
Drips_01.blp
varimathras.blp
Image / Texture
400
Varimathras.blp
varimathras_glow.blp
Image / Texture
162
Varimathras_Glow.blp
varimathras_smoke.blp
Image / Texture
23
Varimathras_Smoke.blp
varimathras_wings.blp
Image / Texture
123
Varimathras_Wings.blp
varimathraswingsglow.blp
Image / Texture
19
VarimathrasWingsGlow.blp
Done, you have imported the file varimathraswingsglow.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.