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Triggers
Varberg.w3x
Variables
Initialization
Melee Initialization
Other
Stamnared red
Stamnared blue
Stamnared teal
Stamnared purple
Stamnared yellow
Stamnared orange
Lars
Beginning cinematic
Floating Texts
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Lars
unit
No
pl
player
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Stamnared red
Events
Unit - A unit enters Stamnared <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from Lars named Lars : Play No sound and display Welcome to Stamnared! . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn off (This trigger)
Stamnared blue
Events
Unit - A unit enters Stamnared <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Lars named Lars : Play No sound and display Welcome to Stamnared! . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn off (This trigger)
Stamnared teal
Events
Unit - A unit enters Stamnared <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Cinematic - Send transmission to Player Group - Player 3 (Teal) from Lars named Lars : Play No sound and display Welcome to Stamnared! . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn off (This trigger)
Stamnared purple
Events
Unit - A unit enters Stamnared <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Cinematic - Send transmission to Player Group - Player 4 (Purple) from Lars named Lars : Play No sound and display Welcome to Stamnared! . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn off (This trigger)
Stamnared yellow
Events
Unit - A unit enters Stamnared <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Lars named Lars : Play No sound and display Welcome to Stamnared! . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn off (This trigger)
Stamnared orange
Events
Unit - A unit enters Stamnared <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Cinematic - Send transmission to Player Group - Player 6 (Orange) from Lars named Lars : Play No sound and display Welcome to Stamnared! . Modify duration: Add 3.00 seconds and Wait
Trigger - Turn off (This trigger)
Lars
Events
Destructible - Cage 0817 <gen> dies
Conditions
Actions
Unit - Create 1 . Lars (Male) for Neutral Victim at (Center of Lars <gen>) facing 215.00 degrees
Set Variable Set Lars = (Last created unit)
Trigger - Turn on Stamnared_red <gen>
Trigger - Turn on Stamnared_blue <gen>
Trigger - Turn on Stamnared_teal <gen>
Trigger - Turn on Stamnared_orange <gen>
Trigger - Turn on Stamnared_purple <gen>
Trigger - Turn on Stamnared_yellow <gen>
Beginning cinematic
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for (All players) .
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) for 4.00 seconds the text: In the town of Varberg, two forces fought to control the city. They were based in different edges of the city. They fought about blocks known as...
Wait 6.00 seconds
Camera - . Apply . gg_cam_Hamnen for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Hamnen for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Hamnen for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Hamnen for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Hamnen for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Hamnen for Player 6 (Orange) over 1.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) the text: ...The Harbour...
Wait 4.00 seconds
Camera - . Apply . gg_cam_Breared for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Breared for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Breared for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Breared for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Breared for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Breared for Player 6 (Orange) over 1.00 seconds
Game - Display to (All players) the text: ...Breared...
Wait 4.00 seconds
Camera - . Apply . gg_cam_Sorse for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Sorse for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Sorse for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Sorse for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Sorse for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Sorse for Player 6 (Orange) over 1.00 seconds
Game - Display to (All players) the text: ...Sörse...
Wait 4.00 seconds
Camera - . Apply . gg_cam_Hasten for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Hasten for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Hasten for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Hasten for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Hasten for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Hasten for Player 6 (Orange) over 1.00 seconds
Game - Display to (All players) the text: ...Håsten...
Wait 4.00 seconds
Camera - . Apply . gg_cam_Industriomradet for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Industriomradet for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Industriomradet for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Industriomradet for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Industriomradet for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Industriomradet for Player 6 (Orange) over 1.00 seconds
Game - Display to (All players) the text: ...The Industrial Areas...
Wait 4.00 seconds
Camera - . Apply . gg_cam_Akulla for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Akulla for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Akulla for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Akulla for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Akulla for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Akulla for Player 6 (Orange) over 1.00 seconds
Game - Display to (All players) the text: ...and Rolfstorp.
Wait 4.00 seconds
Camera - . Apply . gg_cam_Main for Player 1 (Red) over 1.50 seconds
Camera - . Apply . gg_cam_Main for Player 2 (Blue) over 1.50 seconds
Camera - . Apply . gg_cam_Main for Player 3 (Teal) over 1.50 seconds
Camera - . Apply . gg_cam_Main for Player 4 (Purple) over 1.50 seconds
Camera - . Apply . gg_cam_Main for Player 5 (Yellow) over 1.50 seconds
Camera - . Apply . gg_cam_Main for Player 6 (Orange) over 1.50 seconds
Game - Display to (All players) the text: How did it end? It's up to you to decide...
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 2.00 seconds
Wait 2 seconds
Game - Display to (All players) the text: Map made by Gustaaaff on 31st March 2007 at a LAN in Valinge.
Floating Texts
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Trönninge at (Center of Tronninge <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Centrum at (Center of Centrum <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Breared at (Center of Breared <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Getterön at (Center of Getteron <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Grimeton at (Center of Grimeton <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Harbour at (Center of Hamnen <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Håsten at (Center of Hasten <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Himle at (Center of Himle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Industrial Areas at (Center of Industriomradet <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Klastorp at (Center of Klastorp <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Träslövsläge at (Center of Lajet <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Lindberg at (Center of Lindberg <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Rolfstorp at (Center of Rolfstorp <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sörse at (Center of Sorse <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stamnared at (Center of Stamnared <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tofta at (Center of Tofta <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tvååker at (Center of Tvaaker <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Valinge at (Center of Valinge <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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