Model validation: Varangian Revamped

VGRevamped.mdx

0 errors 6 severe 31 warnings 79 unused
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 133966); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 133966); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 133966); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 133966); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 133966); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 133966); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 140 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 141 - "L_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 142 - "L_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 143 - "R_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 144 - "R_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 145 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 146 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 147 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 12 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 8 Material 11
    • 8 Layer 0
      • 8 Alpha
        • Track 7 at frame 65833 has exactly the same value as tracks 6 and 8
        • Track 12 at frame 126867 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 126900 has exactly the same value as tracks 12 and 14
        • Track 14 at frame 128867 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 128900 has exactly the same value as tracks 14 and 16
        • Track 16 at frame 130867 has exactly the same value as tracks 15 and 17
        • Track 17 at frame 130900 has exactly the same value as tracks 16 and 18
        • Track 18 at frame 133267 has exactly the same value as tracks 17 and 19
  • 1 Bone 2 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 106 at frame 8700 has roughly the same value as tracks 105 and 107
  • 1 Bone 3 - "spine_03_bind_jnt"
    • 1 Rotation
      • Track 113 at frame 8700 has roughly the same value as tracks 112 and 114
  • 1 Bone 4 - "bone_chest"
    • 1 Rotation
      • Track 117 at frame 8700 has roughly the same value as tracks 116 and 118
  • 1 Bone 10 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 2734 has roughly the same value as tracks 12 and 14
  • 1 Bone 11 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 12499 has roughly the same value as tracks 17 and 19
  • 1 Bone 12 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 12499 has roughly the same value as tracks 17 and 19
  • 1 Bone 15 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 12766 has roughly the same value as tracks 58 and 60
  • 1 Bone 21 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 62 at frame 12766 has roughly the same value as tracks 61 and 63
  • 1 Bone 22 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 12766 has roughly the same value as tracks 58 and 60
  • 1 Bone 24 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 60 at frame 12766 has roughly the same value as tracks 59 and 61
  • 1 Bone 25 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 12766 has roughly the same value as tracks 58 and 60
  • 1 Bone 29 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 232 at frame 136498 has roughly the same value as tracks 231 and 233
  • 2 Bone 31 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 4 at frame 1067 has roughly the same value as tracks 3 and 5
      • Track 205 at frame 57933 has roughly the same value as tracks 204 and 206
  • 5 Bone 32 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 43 at frame 4800 has roughly the same value as tracks 42 and 44
      • Track 55 at frame 5467 has roughly the same value as tracks 54 and 56
      • Track 137 at frame 12866 has roughly the same value as tracks 136 and 138
      • Track 153 at frame 134499 has roughly the same value as tracks 152 and 154
      • Track 165 at frame 135166 has roughly the same value as tracks 164 and 166
  • 5 Bone 33 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 43 at frame 4800 has roughly the same value as tracks 42 and 44
      • Track 55 at frame 5467 has roughly the same value as tracks 54 and 56
      • Track 137 at frame 12866 has roughly the same value as tracks 136 and 138
      • Track 153 at frame 134499 has roughly the same value as tracks 152 and 154
      • Track 165 at frame 135166 has roughly the same value as tracks 164 and 166
  • 1 Bone 34 - "bone_hand_right"
    • 1 Rotation
      • Track 154 at frame 10433 has roughly the same value as tracks 153 and 155
  • 3 Bone 35 - "R_tmb_01_bind_jnt"
    • 3 Rotation
      • Track 47 at frame 5400 has roughly the same value as tracks 46 and 48
      • Track 105 at frame 13066 has roughly the same value as tracks 104 and 106
      • Track 138 at frame 135099 has roughly the same value as tracks 137 and 139
  • 1 Bone 36 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 103 at frame 13066 has roughly the same value as tracks 102 and 104
  • 1 Bone 37 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 108 at frame 13066 has roughly the same value as tracks 107 and 109
  • 2 Bone 38 - "R_ind_finger_01_bind_jnt"
    • 2 Rotation
      • Track 51 at frame 5400 has roughly the same value as tracks 50 and 52
      • Track 132 at frame 135099 has roughly the same value as tracks 131 and 133
  • 2 Bone 42 - "R_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 43 at frame 5533 has roughly the same value as tracks 42 and 44
      • Track 120 at frame 135232 has roughly the same value as tracks 119 and 121
  • 2 Bone 45 - "R_rng_finger_02_bind_jnt"
    • 2 Rotation
      • Track 47 at frame 5667 has roughly the same value as tracks 46 and 48
      • Track 126 at frame 135366 has roughly the same value as tracks 125 and 127
  • 2 Bone 46 - "R_rng_finger_03_bind_jnt"
    • 2 Rotation
      • Track 47 at frame 5667 has roughly the same value as tracks 46 and 48
      • Track 126 at frame 135366 has roughly the same value as tracks 125 and 127
  • 1 Bone 51 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 262 at frame 140398 has roughly the same value as tracks 261 and 263
  • 2 Bone 53 - "L_leg_04_bind_jnt"
    • 2 Rotation
      • Track 48 at frame 7533 has roughly the same value as tracks 47 and 49
      • Track 66 at frame 8866 has exactly the same value as tracks 65 and 67
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 66 at frame 5467 has roughly the same value as tracks 65 and 67
  • 6 Bone 60 - "M_skirt_A_01_bind_jnt"
    • 6 Rotation
      • Track 56 at frame 4800 has roughly the same value as tracks 55 and 57
      • Track 61 at frame 5200 has roughly the same value as tracks 60 and 62
      • Track 66 at frame 5633 has roughly the same value as tracks 65 and 67
      • Track 130 at frame 134499 has roughly the same value as tracks 129 and 131
      • Track 135 at frame 134899 has roughly the same value as tracks 134 and 136
      • Track 140 at frame 135332 has roughly the same value as tracks 139 and 141
  • 6 Bone 61 - "M_skirt_A_02_bind_jnt"
    • 6 Rotation
      • Track 56 at frame 4867 has roughly the same value as tracks 55 and 57
      • Track 61 at frame 5267 has roughly the same value as tracks 60 and 62
      • Track 66 at frame 5700 has roughly the same value as tracks 65 and 67
      • Track 143 at frame 134566 has roughly the same value as tracks 142 and 144
      • Track 148 at frame 134966 has roughly the same value as tracks 147 and 149
      • Track 153 at frame 135399 has roughly the same value as tracks 152 and 154
  • 1 Bone 67 - "L_skirt_A_02_02_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 800 has roughly the same value as tracks 1 and 3
  • 1 Bone 68 - "L_skirt_A_02_03_bind_jnt"
    • 1 Rotation
      • Track 2 at frame 800 has roughly the same value as tracks 1 and 3
  • 2 Bone 72 - "R_skirt_A_02_01_bind_jnt"
    • 2 Rotation
      • Track 1 at frame 800 has roughly the same value as tracks 0 and 2
      • Track 125 at frame 9900 has roughly the same value as tracks 124 and 126
  • 3 Bone 75 - "R_skirt_A_01_01_bind_jnt"
    • 3 Rotation
      • Track 70 at frame 5500 has roughly the same value as tracks 69 and 71
      • Track 221 at frame 135199 has roughly the same value as tracks 220 and 222
      • Track 289 at frame 139598 has roughly the same value as tracks 288 and 290
  • 1 Bone 76 - "R_skirt_A_01_02_bind_jnt"
    • 1 Translation
      • Track 227 at frame 22266 has roughly the same value as tracks 226 and 228
  • 1 Bone 79 - "L_skirt_B_01_02_bind_jnt"
    • 1 Rotation
      • Track 194 at frame 10766 has roughly the same value as tracks 193 and 195
  • 1 Bone 94 - "R_skirt_B_01_02_bind_jnt"
    • 1 Rotation
      • Track 201 at frame 9966 has roughly the same value as tracks 200 and 202
  • 2 Bone 100 - "R_sleeve_02_bind_jnt"
    • 2 Rotation
      • Track 13 at frame 1167 has roughly the same value as tracks 12 and 14
      • Track 183 at frame 10266 has roughly the same value as tracks 182 and 184
  • 2 Camera 0 - "Portrait_Camera"
    • 1 Translation
      • Track 389 at frame 83300 has roughly the same value as tracks 388 and 390
    • 1 Rotation
      • Track 411 at frame 97566 has roughly the same value as tracks 410 and 412
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 142 at frame 12699 has roughly the same value as tracks 141 and 143
  • 1 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 150 at frame 12832 has roughly the same value as tracks 149 and 151
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