Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Vanessa VanCleef of the bundle Vanessa VanCleef. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Vanessa VanCleef Optimized.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing vanessa vanclef.mdx
Now Click the "Import File" Button:
Next select 'vanessa vanclef.mdx' in the folder which you extracted from the zip archive:
Vanessa VanCleef
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
vanHD_Body.blp
vanHD_hair00_00_hd.blp
vanHD_helm_leather_a_03defiasred.blp
The file has been properly added to the map archive:
vanessa vanclef.mdx
Model
1,923
war3mapimported/vanessa vanclef.mdx
Done, you have imported the file vanessa vanclef.mdx.
Importing collections_leather_raidrogue_r_01_silver.blp
Now Click the "Import File" Button:
Next select 'collections_leather_raidrogue_r_01_silver.blp' in the folder which you extracted from the zip archive:
Vanessa VanCleef
vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
vanHD_Body.blp
vanHD_hair00_00_hd.blp
vanHD_helm_leather_a_03defiasred.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
vanessa vanclef.mdx
Model
1,923
war3mapimported/vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
war3mapimported/collections_leather_raidrogue_r_01_silver.blp
Double-click the file collections_leather_raidrogue_r_01_silver.blp:
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
war3mapimported/collections_leather_raidrogue_r_01_silver.blp
Tick the box "Use Custom Path" and type in the correct path:
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
collections_leather_raidrogue_r_01_silver.blp
The file has been properly added to the map archive:
vanessa vanclef.mdx
Model
1,923
war3mapimported/vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
collections_leather_raidrogue_r_01_silver.blp
Done, you have imported the file collections_leather_raidrogue_r_01_silver.blp.
Importing shoulder_leather_raidrogue_r_01_gold.blp
Now Click the "Import File" Button:
Next select 'shoulder_leather_raidrogue_r_01_gold.blp' in the folder which you extracted from the zip archive:
Vanessa VanCleef
vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
vanHD_Body.blp
vanHD_hair00_00_hd.blp
vanHD_helm_leather_a_03defiasred.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
vanessa vanclef.mdx
Model
1,923
war3mapimported/vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
Image / Texture
293
war3mapimported/shoulder_leather_raidrogue_r_01_gold.blp
Double-click the file shoulder_leather_raidrogue_r_01_gold.blp:
shoulder_leather_raidrogue_r_01_gold.blp
Image / Texture
293
war3mapimported/shoulder_leather_raidrogue_r_01_gold.blp
Tick the box "Use Custom Path" and type in the correct path:
shoulder_leather_raidrogue_r_01_gold.blp
Image / Texture
293
shoulder_leather_raidrogue_r_01_gold.blp
The file has been properly added to the map archive:
vanessa vanclef.mdx
Model
1,923
war3mapimported/vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
Image / Texture
293
shoulder_leather_raidrogue_r_01_gold.blp
Done, you have imported the file shoulder_leather_raidrogue_r_01_gold.blp.
Importing VanDagger.blp
Now Click the "Import File" Button:
Next select 'VanDagger.blp' in the folder which you extracted from the zip archive:
Vanessa VanCleef
vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
vanHD_Body.blp
vanHD_hair00_00_hd.blp
vanHD_helm_leather_a_03defiasred.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
vanessa vanclef.mdx
Model
1,923
war3mapimported/vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
Image / Texture
293
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
Image / Texture
28
war3mapimported/VanDagger.blp
Double-click the file VanDagger.blp:
VanDagger.blp
Image / Texture
28
war3mapimported/VanDagger.blp
Tick the box "Use Custom Path" and type in the correct path:
VanDagger.blp
Image / Texture
28
VanDagger.blp
The file has been properly added to the map archive:
vanessa vanclef.mdx
Model
1,923
war3mapimported/vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
Image / Texture
293
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
Image / Texture
28
VanDagger.blp
Done, you have imported the file VanDagger.blp.
Importing vanHD_Body.blp
Now Click the "Import File" Button:
Next select 'vanHD_Body.blp' in the folder which you extracted from the zip archive:
Vanessa VanCleef
vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
vanHD_hair00_00_hd.blp
vanHD_helm_leather_a_03defiasred.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
vanessa vanclef.mdx
Model
1,923
war3mapimported/vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
Image / Texture
293
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
Image / Texture
28
VanDagger.blp
vanHD_Body.blp
Image / Texture
142
war3mapimported/vanHD_Body.blp
Double-click the file vanHD_Body.blp:
vanHD_Body.blp
Image / Texture
142
war3mapimported/vanHD_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
vanHD_Body.blp
Image / Texture
142
vanHD_Body.blp
The file has been properly added to the map archive:
vanessa vanclef.mdx
Model
1,923
war3mapimported/vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
Image / Texture
293
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
Image / Texture
28
VanDagger.blp
vanHD_Body.blp
Image / Texture
142
vanHD_Body.blp
Done, you have imported the file vanHD_Body.blp.
Importing vanHD_hair00_00_hd.blp
Now Click the "Import File" Button:
Next select 'vanHD_hair00_00_hd.blp' in the folder which you extracted from the zip archive:
Vanessa VanCleef
vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
vanHD_Body.blp
vanHD_helm_leather_a_03defiasred.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
vanessa vanclef.mdx
Model
1,923
war3mapimported/vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
Image / Texture
293
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
Image / Texture
28
VanDagger.blp
vanHD_Body.blp
Image / Texture
142
vanHD_Body.blp
vanHD_hair00_00_hd.blp
Image / Texture
26
war3mapimported/vanHD_hair00_00_hd.blp
Double-click the file vanHD_hair00_00_hd.blp:
vanHD_hair00_00_hd.blp
Image / Texture
26
war3mapimported/vanHD_hair00_00_hd.blp
Tick the box "Use Custom Path" and type in the correct path:
vanHD_hair00_00_hd.blp
Image / Texture
26
vanHD_hair00_00_hd.blp
The file has been properly added to the map archive:
vanessa vanclef.mdx
Model
1,923
war3mapimported/vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
Image / Texture
293
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
Image / Texture
28
VanDagger.blp
vanHD_Body.blp
Image / Texture
142
vanHD_Body.blp
vanHD_hair00_00_hd.blp
Image / Texture
26
vanHD_hair00_00_hd.blp
Done, you have imported the file vanHD_hair00_00_hd.blp.
Importing vanHD_helm_leather_a_03defiasred.blp
Now Click the "Import File" Button:
Next select 'vanHD_helm_leather_a_03defiasred.blp' in the folder which you extracted from the zip archive:
Vanessa VanCleef
vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
vanHD_Body.blp
vanHD_hair00_00_hd.blp
vanHD_helm_leather_a_03defiasred.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
vanessa vanclef.mdx
Model
1,923
war3mapimported/vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
Image / Texture
293
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
Image / Texture
28
VanDagger.blp
vanHD_Body.blp
Image / Texture
142
vanHD_Body.blp
vanHD_hair00_00_hd.blp
Image / Texture
26
vanHD_hair00_00_hd.blp
vanHD_helm_leather_a_03defiasred.blp
Image / Texture
4
war3mapimported/vanHD_helm_leather_a_03defiasred.blp
Double-click the file vanHD_helm_leather_a_03defiasred.blp:
vanHD_helm_leather_a_03defiasred.blp
Image / Texture
4
war3mapimported/vanHD_helm_leather_a_03defiasred.blp
Tick the box "Use Custom Path" and type in the correct path:
vanHD_helm_leather_a_03defiasred.blp
Image / Texture
4
vanHD_helm_leather_a_03defiasred.blp
The file has been properly added to the map archive:
vanessa vanclef.mdx
Model
1,923
war3mapimported/vanessa vanclef.mdx
collections_leather_raidrogue_r_01_silver.blp
Image / Texture
245
collections_leather_raidrogue_r_01_silver.blp
shoulder_leather_raidrogue_r_01_gold.blp
Image / Texture
293
shoulder_leather_raidrogue_r_01_gold.blp
VanDagger.blp
Image / Texture
28
VanDagger.blp
vanHD_Body.blp
Image / Texture
142
vanHD_Body.blp
vanHD_hair00_00_hd.blp
Image / Texture
26
vanHD_hair00_00_hd.blp
vanHD_helm_leather_a_03defiasred.blp
Image / Texture
4
vanHD_helm_leather_a_03defiasred.blp
Done, you have imported the file vanHD_helm_leather_a_03defiasred.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.